Created
August 8, 2015 22:41
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AdManager is a script copied from Unity Technologies which allows you to add Ads integration very easy
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Advertisements; | |
public class AdManager : MonoBehaviour | |
{ | |
//Important: Change the gameID to your game's | |
//id in the unityads.unity3d.com dashboard | |
[SerializeField] string gameID = "33675"; | |
void Awake() | |
{ | |
Advertisement.Initialize (gameID, true); | |
} | |
public void ShowAd(string zone = "") | |
{ | |
//We simulate the mobile's behaviour. | |
//It results to be that in the editor, showing | |
//the ad doesn't stop the game for playing | |
//in the background. | |
#if UNITY_EDITOR | |
StartCoroutine(WaitForAd ()); | |
#endif | |
if (string.Equals (zone, "")) | |
zone = null; | |
ShowOptions options = new ShowOptions (); | |
options.resultCallback = AdCallbackhandler; | |
if (Advertisement.isReady (zone)) | |
Advertisement.Show (zone, options); | |
} | |
void AdCallbackhandler (ShowResult result) | |
{ | |
switch(result) | |
{ | |
case ShowResult.Finished: | |
Debug.Log ("Ad Finished. Rewarding player..."); | |
break; | |
case ShowResult.Skipped: | |
Debug.Log ("Ad skipped. Son, I am dissapointed in you"); | |
break; | |
case ShowResult.Failed: | |
Debug.Log("I swear this has never happened to me before"); | |
break; | |
} | |
} | |
IEnumerator WaitForAd() | |
{ | |
float currentTimeScale = Time.timeScale; | |
Time.timeScale = 0f; | |
yield return null; | |
while (Advertisement.isShowing) | |
yield return null; | |
Time.timeScale = currentTimeScale; | |
} | |
} |
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