Created
December 18, 2012 20:45
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Drawing an arrow in JS can be hard!
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function drawArrow(x, y, w, h, rot) { | |
ctx.save(); | |
ctx.translate((x + w / 2), (y + h / 2)); | |
ctx.rotate(rot); | |
ctx.translate(-(x + w / 2), -(y + h / 2)); | |
ctx.translate(x, y); | |
a = 0; | |
b = (1 / 4) * h; | |
c = (2 / 3) * w; | |
d = (3 / 4) * h; | |
e = w; | |
f = (1 / 2) * h; | |
g = h; | |
ctx.beginPath(); | |
ctx.moveTo(a, b); | |
ctx.lineTo(c, b); | |
ctx.lineTo(c, 0); | |
ctx.lineTo(e, f); | |
ctx.lineTo(c, g); | |
ctx.lineTo(c, d); | |
ctx.lineTo(a, d); | |
ctx.closePath(); | |
ctx.fill(); | |
ctx.restore(); | |
} |
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<canvas id="canvas" height="300" width="500"></canvas> | |
<script src="drawArrow.js"></script> | |
<script> | |
ctx = document.getElementById("canvas").getContext("2d"); | |
ticker = 0 | |
function call(){ | |
window.webkitRequestAnimationFrame(call); | |
ctx.clearRect(0, 0, 300, 300) | |
drawArrow(100, 100, 60, 20, ticker); | |
ticker += 0.05; | |
} | |
call(); | |
</script> |
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