Created
December 19, 2012 17:32
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Pointing Arrow
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class Arrow | |
constructor: (x, y, w, h, rot)-> | |
@x = x | |
@y = y | |
@w = w | |
@h = h | |
@rot = rot | |
pointTo: (x, y) -> | |
m_y = @y - y | |
m_x = @x - x | |
@rot = Math.atan2(m_y, m_x) | |
console.log(@rot*180/Math.PI) | |
@draw() | |
_rotateCanvas: -> | |
ctx.translate((@x + @w / 2), (@y + @h / 2)) | |
ctx.rotate(@rot) | |
ctx.translate(-(@x + @w / 2), -(@y + @h / 2)) | |
remove: -> | |
ctx.save() | |
@_rotateCanvas() | |
ctx.clearRect(@x-1, @y-1, @w+1, @h+1) | |
ctx.restore() | |
draw: -> | |
ctx.save() | |
@_rotateCanvas() | |
ctx.translate(@x, @y) | |
w = @w | |
h = @h | |
a = (1/2) * h | |
b = (1/3) * w | |
c = (1/4) * h | |
d = (3/4) * h | |
ctx.beginPath() | |
ctx.moveTo(0, a) | |
ctx.lineTo(b, 0) | |
ctx.lineTo(b, c) | |
ctx.lineTo(w, c) | |
ctx.lineTo(w, d) | |
ctx.lineTo(b, d) | |
ctx.lineTo(b, h) | |
ctx.closePath() | |
ctx.stroke() | |
ctx.restore() | |
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<canvas id="canvas" height="500" width="500"></canvas> | |
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.js"></script> | |
<script src="main.js"></script> |
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ctx = document.getElementById('canvas').getContext('2d') | |
arrows = [] | |
i = 0 | |
while i < 25 | |
j = 0 | |
while j < 25 | |
arrows.push new Arrow(i * 20, j * 20, 20, 10, 0) | |
j++ | |
i++ | |
$('#canvas').mousemove( (e)-> | |
ctx.clearRect(0,0,500,500) | |
$.each(arrows, (index, arrow)-> | |
arrow.pointTo(e.clientX, e.clientY) | |
) | |
) |
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(function() { | |
var Arrow, arrows, ctx, i, j; | |
Arrow = (function() { | |
function Arrow(x, y, w, h, rot) { | |
this.x = x; | |
this.y = y; | |
this.w = w; | |
this.h = h; | |
this.rot = rot; | |
} | |
Arrow.prototype.pointTo = function(x, y) { | |
var m_x, m_y; | |
m_y = this.y - y; | |
m_x = this.x - x; | |
this.rot = Math.atan2(m_y, m_x); | |
console.log(this.rot * 180 / Math.PI); | |
return this.draw(); | |
}; | |
Arrow.prototype._rotateCanvas = function() { | |
ctx.translate(this.x + this.w / 2, this.y + this.h / 2); | |
ctx.rotate(this.rot); | |
return ctx.translate(-(this.x + this.w / 2), -(this.y + this.h / 2)); | |
}; | |
Arrow.prototype.remove = function() { | |
ctx.save(); | |
this._rotateCanvas(); | |
ctx.clearRect(this.x - 1, this.y - 1, this.w + 1, this.h + 1); | |
return ctx.restore(); | |
}; | |
Arrow.prototype.draw = function() { | |
var a, b, c, d, h, w; | |
ctx.save(); | |
this._rotateCanvas(); | |
ctx.translate(this.x, this.y); | |
w = this.w; | |
h = this.h; | |
a = (1 / 2) * h; | |
b = (1 / 3) * w; | |
c = (1 / 4) * h; | |
d = (3 / 4) * h; | |
ctx.beginPath(); | |
ctx.moveTo(0, a); | |
ctx.lineTo(b, 0); | |
ctx.lineTo(b, c); | |
ctx.lineTo(w, c); | |
ctx.lineTo(w, d); | |
ctx.lineTo(b, d); | |
ctx.lineTo(b, h); | |
ctx.closePath(); | |
ctx.stroke(); | |
return ctx.restore(); | |
}; | |
return Arrow; | |
})(); | |
ctx = document.getElementById('canvas').getContext('2d'); | |
arrows = []; | |
i = 0; | |
while (i < 25) { | |
j = 0; | |
while (j < 25) { | |
arrows.push(new Arrow(i * 20, j * 20, 20, 10, 0)); | |
j++; | |
} | |
i++; | |
} | |
$('#canvas').mousemove(function(e) { | |
ctx.clearRect(0, 0, 500, 500); | |
return $.each(arrows, function(index, arrow) { | |
return arrow.pointTo(e.clientX, e.clientY); | |
}); | |
}); | |
}).call(this); |
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