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Hookshot Thing (PuzzleScript Script)
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title Hookshot Thing | |
| author jcGyo | |
| homepage www.puzzlescript.net | |
| again_interval 0.03 | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| LIGHTGREEN GREEN | |
| 11111 | |
| 01111 | |
| 11101 | |
| 11111 | |
| 10111 | |
| Hole | |
| Black | |
| (Gotta do two death screen tiles to get that proper dither in 5x5) | |
| Dead1 | |
| Red | |
| .0.0. | |
| 0.0.0 | |
| .0.0. | |
| 0.0.0 | |
| .0.0. | |
| Dead2 | |
| Red | |
| 0.0.0 | |
| .0.0. | |
| 0.0.0 | |
| .0.0. | |
| 0.0.0 | |
| Wall | |
| BROWN DARKBROWN | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| (HEY Remember me?? I'm the dude from Treasure Hunt) | |
| PlayerU | |
| darkgreen orange Brown White | |
| .222. | |
| 12221 | |
| 10001 | |
| .000. | |
| .2.2. | |
| PlayerD | |
| darkgreen orange Brown White | |
| .222. | |
| 13131 | |
| 10001 | |
| .000. | |
| .2.2. | |
| PlayerL | |
| darkgreen orange Brown White | |
| .222. | |
| .312. | |
| .010. | |
| .000. | |
| ..22. | |
| PlayerR | |
| darkgreen orange Brown White | |
| .222. | |
| .213. | |
| .010. | |
| .000. | |
| .22.. | |
| Crate | |
| Orange | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| HookR | |
| grey | |
| ..0.. | |
| ...0. | |
| 00000 | |
| ...0. | |
| ..0.. | |
| HookL | |
| grey | |
| ..0.. | |
| .0... | |
| 00000 | |
| .0... | |
| ..0.. | |
| HookU | |
| grey | |
| ..0.. | |
| .000. | |
| 0.0.0 | |
| ..0.. | |
| ..0.. | |
| HookD | |
| grey | |
| ..0.. | |
| ..0.. | |
| 0.0.0 | |
| .000. | |
| ..0.. | |
| LineH | |
| grey | |
| ..... | |
| ..... | |
| 00000 | |
| ..... | |
| ..... | |
| LineV | |
| grey | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| Goal | |
| yellow | |
| 00000 | |
| 00.00 | |
| 0.0.0 | |
| 00.00 | |
| 00000 | |
| Puller | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| # = Wall | |
| P = PlayerD | |
| * = Crate | |
| O = Hole | |
| @ = Goal | |
| Dead = Dead1 or Dead2 | |
| Player = PlayerU or PlayerD or PlayerL or PlayerR | |
| Hook = HookR or HookL or HookU or HookD | |
| Line = LineH or LineV | |
| ======= | |
| SOUNDS | |
| ======= | |
| Crate MOVE 36772507 | |
| Crate DESTROY 31385104 | |
| SFX0 34957907 | |
| SFX1 68550107 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Hole, Goal | |
| Player, Wall, Crate | |
| Hook, Line | |
| Dead, Puller | |
| ====== | |
| RULES | |
| ====== | |
| (Change player sprite direction) | |
| [UP Player] -> [UP PlayerU] | |
| [DOWN Player] -> [DOWN PlayerD] | |
| [LEFT Player] -> [LEFT PlayerL] | |
| [RIGHT Player] -> [RIGHT PlayerR] | |
| (Destroy the HOOKS) | |
| [moving Player] [Line] -> [moving Player] [] | |
| [moving Player] [Hook] -> [moving Player] [] | |
| (Extend the HOOKS) | |
| RANDOM RIGHT [HookR|] -> [LineH|HookR] again SFX0 | |
| RANDOM LEFT [HookL|] -> [LineH|HookL] again SFX0 | |
| RANDOM UP [HookU|] -> [LineV|HookU] again SFX0 | |
| RANDOM DOWN [HookD|] -> [LineV|HookD] again SFX0 | |
| (Deploy the HOOKS) | |
| RIGHT [ACTION PlayerR|] -> [PlayerR|HookR] again SFX0 | |
| LEFT [ACTION PlayerL|] -> [PlayerL|HookL] again SFX0 | |
| UP [ACTION PlayerU|] -> [PlayerU|HookU] again SFX0 | |
| DOWN [ACTION PlayerD|] -> [PlayerD|HookD] again SFX0 | |
| (Catch the CRATES) | |
| LATE [Hook Crate] -> [Crate] | |
| (Pull the DUDE) | |
| HORIZONTAL[LineH|Crate NO Hook] -> [LineH Puller|Crate] SFX1 | |
| VERTICAL [LineV|Crate NO Hook] -> [LineV Puller|Crate] SFX1 | |
| HORIZONTAL[LineH NO Puller|LineH Puller] -> [LineH Puller|LineH Puller] | |
| VERTICAL [LineV NO Puller|LineV Puller] -> [LineV Puller|LineV Puller] | |
| RANDOM [Player|Puller Line] -> [|Player] again | |
| (Push the CRATES) | |
| [ > Player | Crate ] -> [ > Player | > Crate ] | |
| (Stuff falls in the HOLES) | |
| LATE [Crate Hole] -> [Hole] | |
| (Dumb hack to make you hookshot OVER the HOLES) | |
| LATE RIGHT [PlayerR Hole|NO Line] [Background] -> [Hole|] [PlayerR Dead1] | |
| LATE LEFT [PlayerL Hole|NO Line] [Background] -> [Hole|] [PlayerL Dead1] | |
| LATE UP [PlayerU Hole|NO Line] [Background] -> [Hole|] [PlayerU Dead1] | |
| LATE DOWN [PlayerD Hole|NO Line] [Background] -> [Hole|] [PlayerD Dead1] | |
| LATE [Player Dead1] -> [Dead1] message Oops, you died, press Z to undo or R to restart | |
| (Make the death screen) | |
| LATE [Dead1|NO Dead] -> [Dead1|Dead1] | |
| (Thanks to Chris Pickel, I took these lines straight from their game Mad Queens) | |
| LATE RIGHT DOWN [Dead1|Dead1] -> [Dead1|Dead2] | |
| LATE DOWN [Dead2|Dead2] -> [Dead2|Dead1] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| ALL Goal on Player | |
| ======= | |
| LEVELS | |
| ======= | |
| (Please insert real levels) | |
| ############ | |
| #.....*....# | |
| #..........# | |
| #.*........# | |
| #........*.# | |
| #OOOO*.....# | |
| #...OO.....# | |
| #...*OOOOOO# | |
| #..OOOOOO..# | |
| #*..OOP.*.@# | |
| ############ |
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