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Untitled Isometric Game WIP (PuzzleScript Script)
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| Play this game by pasting the script in https://jcmiller11.github.io/PuzzleScript/editor.html |
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| title Selene's Labyrinth | |
| author jcGyo | |
| homepage jcgyo.itch.io | |
| run_rules_on_level_start | |
| background_color black | |
| zoomscreen 22x14 | |
| norepeat_action | |
| local_radius 22 | |
| again_interval 0.01 | |
| realtime_interval 0.25 | |
| key_repeat_interval 0.1 | |
| toggle_realtime | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| #000230 | |
| BG0 | |
| #000230 #000433 #010534 #000736 #000C3A | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG1 | |
| #000E3D #00113F #001342 #011745 #011A47 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG2 | |
| #001D4D #002050 #002353 #002956 #012B59 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG3 | |
| #002E5F #003362 #003766 #003B6B #003F70 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG4 | |
| #014273 #004877 #004C7D #005080 #005484 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG5 | |
| #015989 #005D8E #006493 #016897 #006A9B | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG6 | |
| #006FA1 #0074A4 #0179A9 #007EAE #0080B1 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG7 | |
| #0086B8 #008BBC #008FC0 #0092C6 #0096C8 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG8 | |
| #009BCD #009ED2 #00A3D4 #00A7D9 #01AADC | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG9 | |
| #01ADE1 #00B1E3 #00B5E7 #00B9EA #00BCEE | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG10 | |
| #01BEF1 #00C0F3 #00C3F7 #00C5F8 #00C7FB | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG11 | |
| #00C9FD #01CBFE #09CAFA #17C7FA #25C4EC | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG12 | |
| #35C1E6 #48BBDB #5CB8D3 #71B4C9 #84AFBD | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG13 | |
| #98ABB4 #ADA7AC #BEA2A3 #CE9F9A #E09C92 | |
| 00000 | |
| 11111 | |
| 22222 | |
| 33333 | |
| 44444 | |
| BG14 | |
| #E09C92 | |
| Player | |
| transparent | |
| Player1StartPos | |
| transparent | |
| Player1 | |
| transparent | |
| Player2 | |
| transparent | |
| Player1DUL | |
| red | |
| ..... | |
| ..... | |
| ..000 | |
| .0000 | |
| .0000 | |
| Player1DUR | |
| red darkred black | |
| ..... | |
| ..... | |
| 1.... | |
| 11... | |
| 11... | |
| Player1DDL | |
| red darkred black | |
| .0000 | |
| .0222 | |
| ..022 | |
| ...00 | |
| ....0 | |
| Player1DDR | |
| red darkred black | |
| 0111. | |
| 00111 | |
| 20011 | |
| 00001 | |
| 00000 | |
| Player1UUL | |
| red | |
| ..... | |
| ..000 | |
| .0000 | |
| .0000 | |
| .0000 | |
| Player1UUR | |
| red darkred black | |
| ..... | |
| 1.... | |
| 11... | |
| 111.. | |
| 0111. | |
| Player1UDL | |
| red darkred black | |
| .0000 | |
| ...00 | |
| ...00 | |
| ....0 | |
| ..... | |
| Player1UDR | |
| red darkred black | |
| 00111 | |
| 00011 | |
| 00001 | |
| 00000 | |
| 0000. | |
| Player1RUL | |
| red | |
| ..... | |
| ..000 | |
| .0000 | |
| .0000 | |
| .0000 | |
| Player1RUR | |
| red darkred black | |
| ..... | |
| 1.... | |
| 21... | |
| 221.. | |
| 2211. | |
| Player1RDL | |
| red darkred black | |
| ..000 | |
| ....0 | |
| ....0 | |
| ..... | |
| ..... | |
| Player1RDR | |
| red darkred black | |
| 1211. | |
| 0111. | |
| 0011. | |
| 0001. | |
| .000. | |
| Player1LUL | |
| red darkred | |
| ..... | |
| .0001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player1LUR | |
| red darkred black | |
| ..... | |
| ..... | |
| 1.... | |
| 1.... | |
| 111.. | |
| Player1LDL | |
| red darkred black | |
| .0001 | |
| ..000 | |
| ...00 | |
| ....0 | |
| ..... | |
| Player1LDR | |
| red darkred black | |
| 1111. | |
| 1111. | |
| 0111. | |
| 0011. | |
| 000.. | |
| Player2DUL | |
| red | |
| ..... | |
| ..... | |
| ..000 | |
| .0000 | |
| .0000 | |
| Player2DUR | |
| red darkred black | |
| ..... | |
| ..... | |
| 1.... | |
| 11... | |
| 11... | |
| Player2DDL | |
| red darkred black | |
| .0000 | |
| .0222 | |
| ..022 | |
| ...00 | |
| ....0 | |
| Player2DDR | |
| red darkred black | |
| 0111. | |
| 00111 | |
| 20011 | |
| 00001 | |
| 00000 | |
| Player2UUL | |
| red | |
| ..... | |
| ..000 | |
| .0000 | |
| .0000 | |
| .0000 | |
| Player2UUR | |
| red darkred black | |
| ..... | |
| 1.... | |
| 11... | |
| 111.. | |
| 0111. | |
| Player2UDL | |
| red darkred black | |
| .0000 | |
| ...00 | |
| ...00 | |
| ....0 | |
| ..... | |
| Player2UDR | |
| red darkred black | |
| 00111 | |
| 00011 | |
| 00001 | |
| 00000 | |
| 0000. | |
| Player2RUL | |
| red | |
| ..... | |
| ..000 | |
| .0000 | |
| .0000 | |
| .0000 | |
| Player2RUR | |
| red darkred black | |
| ..... | |
| 1.... | |
| 21... | |
| 221.. | |
| 2211. | |
| Player2RDL | |
| red darkred black | |
| ..000 | |
| ....0 | |
| ....0 | |
| ..... | |
| ..... | |
| Player2RDR | |
| red darkred black | |
| 1211. | |
| 0111. | |
| 0011. | |
| 0001. | |
| .000. | |
| Player2LUL | |
| red darkred | |
| ..... | |
| .0001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player2LUR | |
| red darkred black | |
| ..... | |
| ..... | |
| 1.... | |
| 1.... | |
| 111.. | |
| Player2LDL | |
| red darkred black | |
| .0001 | |
| ..000 | |
| ...00 | |
| ....0 | |
| ..... | |
| Player2LDR | |
| red darkred black | |
| 1111. | |
| 1111. | |
| 0111. | |
| 0011. | |
| 000.. | |
| Ground1UL | |
| green | |
| Ground1UR | |
| darkbrown | |
| ..... | |
| 0.... | |
| 00... | |
| 000.. | |
| 0000. | |
| Ground1DL | |
| brown | |
| 00000 | |
| .0000 | |
| ..000 | |
| ...00 | |
| ....0 | |
| Ground1DR | |
| brown darkbrown | |
| 11111 | |
| 01111 | |
| 00111 | |
| 00011 | |
| 00001 | |
| Ground2UL | |
| lightgreen | |
| Ground2UR | |
| darkbrown | |
| ..... | |
| 0.... | |
| 00... | |
| 000.. | |
| 0000. | |
| Ground2DL | |
| brown | |
| 00000 | |
| .0000 | |
| ..000 | |
| ...00 | |
| ....0 | |
| Ground2DR | |
| brown darkbrown | |
| 11111 | |
| 01111 | |
| 00111 | |
| 00011 | |
| 00001 | |
| Crate1StartPos | |
| transparent | |
| Crate1 | |
| transparent | |
| Crate1UL | |
| lightgray | |
| Crate1UR | |
| grey darkgray | |
| ..... | |
| 1.... | |
| 11... | |
| 111.. | |
| 1111. | |
| Crate1DL | |
| grey darkgray | |
| 00000 | |
| .0000 | |
| ..000 | |
| ...00 | |
| ....0 | |
| Crate1DR | |
| grey darkgray | |
| 11111 | |
| 01111 | |
| 00111 | |
| 00011 | |
| 00001 | |
| Crate2StartPos | |
| transparent | |
| Crate2 | |
| transparent | |
| Crate2UL | |
| lightgray | |
| Crate2UR | |
| grey darkgray | |
| ..... | |
| 1.... | |
| 11... | |
| 111.. | |
| 1111. | |
| Crate2DL | |
| grey darkgray | |
| 00000 | |
| .0000 | |
| ..000 | |
| ...00 | |
| ....0 | |
| Crate2DR | |
| grey darkgray | |
| 11111 | |
| 01111 | |
| 00111 | |
| 00011 | |
| 00001 | |
| Base1 | |
| transparent | |
| Base2 | |
| transparent | |
| LadderDL | |
| darkbrown | |
| 00000 | |
| ..... | |
| ..000 | |
| ..... | |
| ....0 | |
| LadderDR | |
| darkbrown | |
| ..... | |
| ..... | |
| 00... | |
| ..... | |
| 0000. | |
| LadderRU | |
| brown | |
| ..... | |
| ..... | |
| .0... | |
| .0... | |
| .0.0. | |
| LadderRD | |
| brown | |
| .0.0. | |
| .0.0. | |
| ...0. | |
| ...0. | |
| ..... | |
| Rock1 | |
| transparent | |
| Rock1StartPos | |
| transparent | |
| Rock2 | |
| transparent | |
| Rock1DR | |
| darkgrey #555555 | |
| 00011 | |
| 00111 | |
| 00111 | |
| 00011 | |
| 00001 | |
| Rock1DL | |
| darkgrey #555555 | |
| ...00 | |
| ...00 | |
| ...00 | |
| ....0 | |
| ..... | |
| Rock1UR | |
| darkgrey #555555 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0011. | |
| Rock1UL | |
| darkgrey #555555 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| Rock2DR | |
| darkgrey #555555 | |
| 00011 | |
| 00111 | |
| 00111 | |
| 00011 | |
| 00001 | |
| Rock2DL | |
| darkgrey #555555 | |
| ...00 | |
| ...00 | |
| ...00 | |
| ....0 | |
| ..... | |
| Rock2UR | |
| darkgrey #555555 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0011. | |
| Rock2UL | |
| darkgrey #555555 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| Rock2StartPos | |
| transparent | |
| BridgeH1 | |
| DarkBrown Brown | |
| 00000 | |
| 10101 | |
| 10101 | |
| 10101 | |
| 00000 | |
| BridgeH2 | |
| Darkbrown Brown | |
| 00000 | |
| 10101 | |
| 10101 | |
| 10101 | |
| 00000 | |
| BridgeH1StartPos | |
| transparent | |
| BridgeH2StartPos | |
| transparent | |
| BridgeV1 | |
| DarkBrown Brown | |
| 01110 | |
| 00000 | |
| 01110 | |
| 00000 | |
| 01110 | |
| BridgeV2 | |
| DarkBrown Brown | |
| 01110 | |
| 00000 | |
| 01110 | |
| 00000 | |
| 01110 | |
| BridgeV1StartPos | |
| transparent | |
| BridgeV2StartPos | |
| transparent | |
| Bridge1EndU | |
| DarkBrown | |
| 0...0 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Bridge1EndD | |
| DarkBrown | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0...0 | |
| Bridge1EndL | |
| DarkBrown | |
| 0.... | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| Bridge1EndR | |
| DarkBrown | |
| ....0 | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| Bridge2EndU | |
| DarkBrown | |
| 0...0 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Bridge2EndD | |
| DarkBrown | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0...0 | |
| Bridge2EndL | |
| DarkBrown | |
| 0.... | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| Bridge2EndR | |
| DarkBrown | |
| ....0 | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| LadderD | |
| transparent | |
| LadderR | |
| transparent | |
| Temp | |
| transparent | |
| Temp2 | |
| transparent | |
| UpMarker | |
| transparent | |
| RightMarker | |
| transparent | |
| DownMarker | |
| transparent | |
| LeftMarker | |
| transparent | |
| SavepointPos | |
| transparent | |
| SavepointDR | |
| #0777FF #6699cc #336699 #7777FF | |
| 30332 | |
| 00032 | |
| 30332 | |
| 33302 | |
| 22222 | |
| SavepointUR | |
| #0777FF #6699cc #336699 #7777FF | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 3330. | |
| SavepointDL | |
| #0777FF #6699cc #336699 #7777FF | |
| ....3 | |
| ....3 | |
| ....3 | |
| ....0 | |
| ..... | |
| SavepointUL | |
| #0777FF #6699cc #336699 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| SavepointUsed | |
| purple | |
| .000. | |
| 00.00 | |
| 0.0.0 | |
| 00.00 | |
| .000. | |
| SaveLight0 | |
| #FFFFFFDD | |
| SaveLight1 | |
| #FFFFFFCC | |
| SaveLight2 | |
| #FFFFFFAA | |
| SaveLight3 | |
| #FFFFFF77 | |
| SaveLight4 | |
| #FFFFFF55 | |
| SaveLight5 | |
| #FFFFFF33 | |
| Water1 | |
| blue #1D4AF7 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| Water1Anim5 | |
| blue #1D4AF7 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| Water1Anim4 | |
| blue #1D4AF7 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| Water1Anim3 | |
| blue #1D4AF7 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| Water1Anim2 | |
| blue #1D4AF7 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| Water1Anim1 | |
| blue #1D4AF7 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| PlayerF1UAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02231 | |
| 24552 | |
| 35443 | |
| 22332 | |
| 23322 | |
| PlayerF1UAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 03320 | |
| 24453 | |
| 24552 | |
| 33223 | |
| 22332 | |
| PlayerF1UAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 25542 | |
| 24453 | |
| 22332 | |
| 33223 | |
| PlayerF1UAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 13221 | |
| 24552 | |
| 25542 | |
| 22233 | |
| 22332 | |
| PlayerF1UAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 35443 | |
| 24552 | |
| 23322 | |
| 22233 | |
| PlayerF1DAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02231 | |
| 22332 | |
| 33223 | |
| 22332 | |
| 23322 | |
| PlayerF1DAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 03320 | |
| 22233 | |
| 22332 | |
| 33223 | |
| 22332 | |
| PlayerF1DAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 23322 | |
| 22233 | |
| 22332 | |
| 33223 | |
| PlayerF1DAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 13221 | |
| 22332 | |
| 23322 | |
| 22233 | |
| 22332 | |
| PlayerF1DAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 33223 | |
| 22332 | |
| 23322 | |
| 22233 | |
| PlayerF1RAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02231 | |
| 22330 | |
| 33221 | |
| 02330 | |
| 23320 | |
| PlayerF1RAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 03320 | |
| 22231 | |
| 22330 | |
| 13221 | |
| 22330 | |
| PlayerF1RAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 23320 | |
| 22231 | |
| 02330 | |
| 33221 | |
| PlayerF1RAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 13221 | |
| 22330 | |
| 23320 | |
| 02231 | |
| 22330 | |
| PlayerF1RAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 33221 | |
| 22330 | |
| 03320 | |
| 22231 | |
| PlayerF1LAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 22211 | |
| 22330 | |
| 33221 | |
| 22310 | |
| 23320 | |
| PlayerF1LAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 23300 | |
| 22231 | |
| 22330 | |
| 33201 | |
| 22330 | |
| PlayerF1LAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 22310 | |
| 23320 | |
| 22231 | |
| 22310 | |
| 33221 | |
| PlayerF1LAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 33201 | |
| 22330 | |
| 23320 | |
| 22211 | |
| 22330 | |
| PlayerF1LAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 22310 | |
| 33221 | |
| 22330 | |
| 23300 | |
| 22231 | |
| CrateF1Anim5 | |
| #3D62C0 #3E5BC0 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| CrateF1Anim4 | |
| #3D62C0 #3E5BC0 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| CrateF1Anim3 | |
| #3D62C0 #3E5BC0 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| CrateF1Anim2 | |
| #3D62C0 #3E5BC0 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| CrateF1Anim1 | |
| #3D62C0 #3E5BC0 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| Water1StartPos | |
| transparent | |
| Water2 | |
| blue #1D4AF7 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| Water2Anim5 | |
| blue #1D4AF7 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| Water2Anim4 | |
| blue #1D4AF7 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| Water2Anim3 | |
| blue #1D4AF7 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| Water2Anim2 | |
| blue #1D4AF7 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| Water2Anim1 | |
| blue #1D4AF7 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| PlayerF2UAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02231 | |
| 24552 | |
| 35443 | |
| 22332 | |
| 23322 | |
| PlayerF2UAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 03320 | |
| 24453 | |
| 24552 | |
| 33223 | |
| 22332 | |
| PlayerF2UAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 25542 | |
| 24453 | |
| 22332 | |
| 33223 | |
| PlayerF2UAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 13221 | |
| 24552 | |
| 25542 | |
| 22233 | |
| 22332 | |
| PlayerF2UAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 35443 | |
| 24552 | |
| 23322 | |
| 22233 | |
| PlayerF2DAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02231 | |
| 22332 | |
| 33223 | |
| 22332 | |
| 23322 | |
| PlayerF2DAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 03320 | |
| 22233 | |
| 22332 | |
| 33223 | |
| 22332 | |
| PlayerF2DAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 23322 | |
| 22233 | |
| 22332 | |
| 33223 | |
| PlayerF2DAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 13221 | |
| 22332 | |
| 23322 | |
| 22233 | |
| 22332 | |
| PlayerF2DAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 33223 | |
| 22332 | |
| 23322 | |
| 22233 | |
| PlayerF2RAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02231 | |
| 22330 | |
| 33221 | |
| 02330 | |
| 23320 | |
| PlayerF2RAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 03320 | |
| 22231 | |
| 22330 | |
| 13221 | |
| 22330 | |
| PlayerF2RAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 23320 | |
| 22231 | |
| 02330 | |
| 33221 | |
| PlayerF2RAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 13221 | |
| 22330 | |
| 23320 | |
| 02231 | |
| 22330 | |
| PlayerF2RAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 02330 | |
| 33221 | |
| 22330 | |
| 03320 | |
| 22231 | |
| PlayerF2LAnim5 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 22211 | |
| 22330 | |
| 33221 | |
| 22310 | |
| 23320 | |
| PlayerF2LAnim4 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 23300 | |
| 22231 | |
| 22330 | |
| 33201 | |
| 22330 | |
| PlayerF2LAnim3 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 22310 | |
| 23320 | |
| 22231 | |
| 22310 | |
| 33221 | |
| PlayerF2LAnim2 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 33201 | |
| 22330 | |
| 23320 | |
| 22211 | |
| 22330 | |
| PlayerF2LAnim1 | |
| blue #1D4AF7 #4243A1 #433CA1 #11328D #112A8D | |
| 22310 | |
| 33221 | |
| 22330 | |
| 23300 | |
| 22231 | |
| CrateF2Anim5 | |
| #3D62C0 #3E5BC0 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| CrateF2Anim4 | |
| #3D62C0 #3E5BC0 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| 00110 | |
| CrateF2Anim3 | |
| #3D62C0 #3E5BC0 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| 11001 | |
| CrateF2Anim2 | |
| #3D62C0 #3E5BC0 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| 00110 | |
| CrateF2Anim1 | |
| #3D62C0 #3E5BC0 | |
| 00110 | |
| 11001 | |
| 00110 | |
| 01100 | |
| 00011 | |
| Water2StartPos | |
| transparent | |
| Water2L | |
| blue darkbrown #3153B099 | |
| 12... | |
| 12... | |
| 12... | |
| 12... | |
| 12... | |
| Water2UL | |
| blue darkbrown #3153B099 lightgreen | |
| 33111 | |
| 31222 | |
| 122.. | |
| 12... | |
| 12... | |
| Water2DL | |
| blue darkbrown #3153B099 lightgreen | |
| 12... | |
| 12... | |
| 12... | |
| 32... | |
| 33... | |
| Water2U | |
| blue darkbrown #3153B099 lightgreen | |
| 11111 | |
| 22222 | |
| ..... | |
| ..... | |
| ..... | |
| Water2UR | |
| blue darkbrown #3153B099 lightgreen | |
| 11133 | |
| 22223 | |
| ..... | |
| ..... | |
| ..... | |
| Water2DR | |
| blue darkbrown #3153B099 lightgreen | |
| ..... | |
| ..... | |
| ..... | |
| ....3 | |
| ...33 | |
| Water2S | |
| blue darkbrown #3153B099 lightgreen | |
| 31223 | |
| 122.. | |
| 12... | |
| 12... | |
| 32..3 | |
| Water2SU | |
| blue darkbrown #3153B099 lightgreen | |
| 31223 | |
| 122.. | |
| 12... | |
| 12... | |
| 12... | |
| Water2SD | |
| blue darkbrown #3153B099 lightgreen | |
| 12... | |
| 12... | |
| 12... | |
| 12... | |
| 32..3 | |
| Water2SL | |
| blue darkbrown #3153B099 lightgreen | |
| 31111 | |
| 12222 | |
| 22... | |
| 2.... | |
| 3.... | |
| Water2SR | |
| blue darkbrown #3153B099 lightgreen | |
| 11113 | |
| 22222 | |
| ..... | |
| ..... | |
| ....3 | |
| Water2ISD | |
| blue darkbrown #3153B099 lightgreen | |
| ..... | |
| 1.... | |
| 12... | |
| 12... | |
| 32..3 | |
| Water2ISR | |
| blue darkbrown #3153B099 lightgreen | |
| .1113 | |
| ..222 | |
| ..... | |
| ..... | |
| ....3 | |
| Water2I | |
| blue darkbrown #3153B099 lightgreen | |
| 2.... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Water2IUL | |
| blue darkbrown #3153B099 | |
| ..... | |
| 1.... | |
| 12... | |
| 12... | |
| 12... | |
| Water2IUR | |
| blue darkbrown #3153B099 | |
| .1111 | |
| ..222 | |
| ..... | |
| ..... | |
| ..... | |
| Water2IURR | |
| blue darkbrown #3153B099 lightgreen | |
| .1133 | |
| ..223 | |
| ..... | |
| ..... | |
| ..... | |
| Water2IDR | |
| blue darkbrown #3153B099 lightgreen | |
| 2.... | |
| ..... | |
| ..... | |
| ....3 | |
| ...33 | |
| Water2IDL | |
| blue darkbrown #3153B099 lightgreen | |
| ..... | |
| 1.... | |
| 12... | |
| 32... | |
| 33... | |
| Water1L | |
| blue darkbrown #3153B099 | |
| 12... | |
| 12... | |
| 12... | |
| 12... | |
| 12... | |
| Water1UL | |
| blue darkbrown #3153B099 green | |
| 33111 | |
| 31222 | |
| 122.. | |
| 12... | |
| 12... | |
| Water1DL | |
| blue darkbrown #3153B099 green | |
| 12... | |
| 12... | |
| 12... | |
| 32... | |
| 33... | |
| Water1U | |
| blue darkbrown #3153B099 green | |
| 11111 | |
| 22222 | |
| ..... | |
| ..... | |
| ..... | |
| Water1UR | |
| blue darkbrown #3153B099 green | |
| 11133 | |
| 22223 | |
| ..... | |
| ..... | |
| ..... | |
| Water1DR | |
| blue darkbrown #3153B099 green | |
| ..... | |
| ..... | |
| ..... | |
| ....3 | |
| ...33 | |
| Water1S | |
| blue darkbrown #3153B099 green | |
| 31223 | |
| 122.. | |
| 12... | |
| 12... | |
| 32..3 | |
| Water1SU | |
| blue darkbrown #3153B099 green | |
| 31223 | |
| 122.. | |
| 12... | |
| 12... | |
| 12... | |
| Water1SD | |
| blue darkbrown #3153B099 green | |
| 12... | |
| 12... | |
| 12... | |
| 12... | |
| 32..3 | |
| Water1SL | |
| blue darkbrown #3153B099 green | |
| 31111 | |
| 12222 | |
| 22... | |
| 2.... | |
| 3.... | |
| Water1SR | |
| blue darkbrown #3153B099 green | |
| 11113 | |
| 22222 | |
| ..... | |
| ..... | |
| ....3 | |
| Water1ISD | |
| blue darkbrown #3153B099 green | |
| ..... | |
| 1.... | |
| 12... | |
| 12... | |
| 32..3 | |
| Water1ISR | |
| blue darkbrown #3153B099 green | |
| .1113 | |
| ..222 | |
| ..... | |
| ..... | |
| ....3 | |
| Water1I | |
| blue darkbrown #3153B099 green | |
| 2.... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Water1IUL | |
| blue darkbrown #3153B099 | |
| ..... | |
| 1.... | |
| 12... | |
| 12... | |
| 12... | |
| Water1IUR | |
| blue darkbrown #3153B099 | |
| .1111 | |
| ..222 | |
| ..... | |
| ..... | |
| ..... | |
| Water1IURR | |
| blue darkbrown #3153B099 green | |
| .1133 | |
| ..223 | |
| ..... | |
| ..... | |
| ..... | |
| Water1IDR | |
| blue darkbrown #3153B099 green | |
| 2.... | |
| ..... | |
| ..... | |
| ....3 | |
| ...33 | |
| Water1IDL | |
| blue darkbrown #3153B099 green | |
| ..... | |
| 1.... | |
| 12... | |
| 32... | |
| 33... | |
| WaterFall2DL | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12330 | |
| .1003 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall2DLAnim5 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12330 | |
| .1003 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall2DLAnim4 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12000 | |
| .1033 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall2DLAnim3 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12000 | |
| .1000 | |
| ..103 | |
| ...10 | |
| ....1 | |
| WaterFall2DLAnim2 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12000 | |
| .1000 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall2DLAnim1 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12033 | |
| .1000 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall2D | |
| blue #2C62F7 | |
| 01100 | |
| 10011 | |
| 00000 | |
| 01100 | |
| 10011 | |
| WaterFall2DAnim5 | |
| blue #2C62F7 | |
| 01100 | |
| 10011 | |
| 00000 | |
| 01100 | |
| 10011 | |
| WaterFall2DAnim4 | |
| blue #2C62F7 | |
| 11001 | |
| 00110 | |
| 11001 | |
| 00000 | |
| 00110 | |
| WaterFall2DAnim3 | |
| blue #2C62F7 | |
| 00011 | |
| 11100 | |
| 00011 | |
| 11100 | |
| 00000 | |
| WaterFall2DAnim2 | |
| blue #2C62F7 | |
| 00000 | |
| 10001 | |
| 01110 | |
| 10001 | |
| 01110 | |
| WaterFall2DAnim1 | |
| blue #2C62F7 | |
| 00111 | |
| 00000 | |
| 11000 | |
| 00111 | |
| 11000 | |
| WaterFall2DR | |
| blue darkbrown #2C62F7 | |
| 2.... | |
| 00... | |
| 000.. | |
| 2200. | |
| 00220 | |
| WaterFall2DRAnim5 | |
| blue darkbrown #2C62F7 | |
| 2.... | |
| 00... | |
| 000.. | |
| 2200. | |
| 00220 | |
| WaterFall2DRAnim4 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 02... | |
| 000.. | |
| 0000. | |
| 02200 | |
| WaterFall2DRAnim3 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 20... | |
| 002.. | |
| 0000. | |
| 00000 | |
| WaterFall2DRAnim2 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 00... | |
| 220.. | |
| 0002. | |
| 00000 | |
| WaterFall2DRAnim1 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 00... | |
| 200.. | |
| 0220. | |
| 00002 | |
| WaterFall1DL | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12330 | |
| .1003 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1DLAnim5 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12330 | |
| .1003 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1DLAnim4 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12000 | |
| .1033 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1DLAnim3 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12000 | |
| .1000 | |
| ..103 | |
| ...10 | |
| ....1 | |
| WaterFall1DLAnim2 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12000 | |
| .1000 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1DLAnim1 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 12033 | |
| .1000 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1IDL | |
| blue darkbrown #2A55CD #2C62F7 | |
| 10330 | |
| .1003 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1IDLAnim5 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 10330 | |
| .1003 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1IDLAnim4 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 10000 | |
| .1033 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1IDLAnim3 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 10000 | |
| .1000 | |
| ..103 | |
| ...10 | |
| ....1 | |
| WaterFall1IDLAnim2 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 10000 | |
| .1000 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1IDLAnim1 | |
| blue darkbrown #2A55CD #2C62F7 | |
| 10033 | |
| .1000 | |
| ..100 | |
| ...10 | |
| ....1 | |
| WaterFall1D | |
| blue #2C62F7 | |
| 01100 | |
| 10011 | |
| 00000 | |
| 01100 | |
| 10011 | |
| WaterFall1DAnim5 | |
| blue #2C62F7 | |
| 01100 | |
| 10011 | |
| 00000 | |
| 01100 | |
| 10011 | |
| WaterFall1DAnim4 | |
| blue #2C62F7 | |
| 11001 | |
| 00110 | |
| 11001 | |
| 00000 | |
| 00110 | |
| WaterFall1DAnim3 | |
| blue #2C62F7 | |
| 00011 | |
| 11100 | |
| 00011 | |
| 11100 | |
| 00000 | |
| WaterFall1DAnim2 | |
| blue #2C62F7 | |
| 00000 | |
| 10001 | |
| 01110 | |
| 10001 | |
| 01110 | |
| WaterFall1DAnim1 | |
| blue #2C62F7 | |
| 00111 | |
| 00000 | |
| 11000 | |
| 00111 | |
| 11000 | |
| WaterFall1DR | |
| blue darkbrown #2C62F7 | |
| 2.... | |
| 00... | |
| 000.. | |
| 2200. | |
| 00220 | |
| WaterFall1DRAnim5 | |
| blue darkbrown #2C62F7 | |
| 2.... | |
| 00... | |
| 000.. | |
| 2200. | |
| 00220 | |
| WaterFall1DRAnim4 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 02... | |
| 000.. | |
| 0000. | |
| 02200 | |
| WaterFall1DRAnim3 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 20... | |
| 002.. | |
| 0000. | |
| 00000 | |
| WaterFall1DRAnim2 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 00... | |
| 220.. | |
| 0002. | |
| 00000 | |
| WaterFall1DRAnim1 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 00... | |
| 200.. | |
| 0220. | |
| 00002 | |
| WaterFall0DL | |
| blue darkbrown #3153B099 #2C62F7 | |
| .0330 | |
| ..003 | |
| ...00 | |
| ....0 | |
| ..... | |
| WaterFall0DLAnim5 | |
| blue darkbrown #3153B099 #2C62F7 | |
| .0330 | |
| ..003 | |
| ...00 | |
| ....0 | |
| ..... | |
| WaterFall0DLAnim4 | |
| blue darkbrown #3153B099 #2C62F7 | |
| .0000 | |
| ..033 | |
| ...00 | |
| ....0 | |
| ..... | |
| WaterFall0DLAnim3 | |
| blue darkbrown #3153B099 #2C62F7 | |
| .0000 | |
| ..000 | |
| ...03 | |
| ....0 | |
| ..... | |
| WaterFall0DLAnim2 | |
| blue darkbrown #3153B099 #2C62F7 | |
| .0000 | |
| ..000 | |
| ...00 | |
| ....0 | |
| ..... | |
| WaterFall0DLAnim1 | |
| blue darkbrown #3153B099 #2C62F7 | |
| .0033 | |
| ..000 | |
| ...00 | |
| ....0 | |
| ..... | |
| WaterFall0D | |
| blue #2C62F7 | |
| 01100 | |
| 10011 | |
| 00000 | |
| 01100 | |
| 10011 | |
| WaterFall0DAnim5 | |
| blue #2C62F7 | |
| 01100 | |
| 10011 | |
| 00000 | |
| 01100 | |
| 10011 | |
| WaterFall0DAnim4 | |
| blue #2C62F7 | |
| 11001 | |
| 00110 | |
| 11001 | |
| 00000 | |
| 00110 | |
| WaterFall0DAnim3 | |
| blue #2C62F7 | |
| 00011 | |
| 11100 | |
| 00011 | |
| 11100 | |
| 00000 | |
| WaterFall0DAnim2 | |
| blue #2C62F7 | |
| 00000 | |
| 10001 | |
| 01110 | |
| 10001 | |
| 01110 | |
| WaterFall0DAnim1 | |
| blue #2C62F7 | |
| 00111 | |
| 00000 | |
| 11000 | |
| 00111 | |
| 11000 | |
| WaterFall0DR | |
| blue darkbrown #2C62F7 | |
| 2.... | |
| 00... | |
| 000.. | |
| 2200. | |
| 00220 | |
| WaterFall0DRAnim5 | |
| blue darkbrown #2C62F7 | |
| 2.... | |
| 00... | |
| 000.. | |
| 2200. | |
| 00220 | |
| WaterFall0DRAnim4 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 02... | |
| 000.. | |
| 0000. | |
| 02200 | |
| WaterFall0DRAnim3 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 20... | |
| 002.. | |
| 0000. | |
| 00000 | |
| WaterFall0DRAnim2 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 00... | |
| 220.. | |
| 0002. | |
| 00000 | |
| WaterFall0DRAnim1 | |
| blue darkbrown #2C62F7 | |
| 0.... | |
| 00... | |
| 200.. | |
| 0220. | |
| 00002 | |
| (REMOVEME: For temp win condition) | |
| Goal | |
| yellow | |
| 0.0.0 | |
| .000. | |
| 00.00 | |
| .000. | |
| 0.0.0 | |
| GoalStartPos | |
| transparent | |
| Grass1Decoration0 | |
| transparent | |
| Grass1Decoration1 | |
| transparent | |
| Grass1Decoration2 | |
| transparent | |
| Grass1Decoration3 | |
| lightgreen | |
| ..... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1Decoration4 | |
| lightgreen | |
| ..... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1Decoration5 | |
| lightgreen | |
| 0.... | |
| ..... | |
| ..... | |
| .0... | |
| ..... | |
| Grass1Decoration6 | |
| lightgreen | |
| 0.... | |
| ..... | |
| ..... | |
| .0... | |
| ..... | |
| Grass1Decoration7 | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| ..... | |
| ..... | |
| Grass1Decoration8 | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| ..... | |
| ..... | |
| Grass1Decoration9 | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1DecorationA | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1DecorationB | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1DecorationC | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1DecorationD | |
| lightgreen | |
| 0.... | |
| ...0. | |
| ..... | |
| .0... | |
| ..... | |
| Grass1DecorationE | |
| lightgreen yellow | |
| ..... | |
| ...0. | |
| ..010 | |
| ...0. | |
| ..... | |
| Grass1DecorationF | |
| lightgreen yellow | |
| .0... | |
| 010.. | |
| .0... | |
| ..... | |
| ..... | |
| Grass2Decoration0 | |
| transparent | |
| Grass2Decoration1 | |
| transparent | |
| Grass2Decoration2 | |
| transparent | |
| Grass2Decoration3 | |
| green | |
| ..... | |
| ..... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2Decoration4 | |
| green | |
| ..... | |
| ..... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2Decoration5 | |
| green | |
| ..... | |
| .0... | |
| ..... | |
| ..... | |
| ..0.. | |
| Grass2Decoration6 | |
| green | |
| ..... | |
| .0... | |
| ..... | |
| ..... | |
| ..0.. | |
| Grass2Decoration7 | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..... | |
| Grass2Decoration8 | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..... | |
| Grass2Decoration9 | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2DecorationA | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2DecorationB | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2DecorationC | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2DecorationD | |
| green | |
| ..... | |
| .0... | |
| ....0 | |
| ..... | |
| ..0.. | |
| Grass2DecorationE | |
| green yellow | |
| ..... | |
| ..... | |
| ...0. | |
| ..010 | |
| ...0. | |
| Grass2DecorationF | |
| green yellow | |
| ..0.. | |
| .010. | |
| ..0.. | |
| ..... | |
| ..... | |
| AgainMarker | |
| transparent | |
| RealtimeMarker | |
| transparent | |
| SpeechBoxLockMarker | |
| transparent | |
| DestroySpeechBoxMarker | |
| transparent | |
| Line1Marker | |
| transparent | |
| Line2Marker | |
| transparent | |
| Line1Marker1 | |
| transparent | |
| Line2Marker1 | |
| transparent | |
| Line1Marker2 | |
| transparent | |
| Line2Marker2 | |
| transparent | |
| Line1Marker3 | |
| transparent | |
| Line2Marker3 | |
| transparent | |
| Line1Marker4 | |
| transparent | |
| Line2Marker4 | |
| transparent | |
| Line1Marker5 | |
| transparent | |
| Line2Marker5 | |
| transparent | |
| Line1Marker6 | |
| transparent | |
| Line2Marker6 | |
| transparent | |
| Line1Marker7 | |
| transparent | |
| Line2Marker7 | |
| transparent | |
| Line1Marker8 | |
| transparent | |
| Line2Marker8 | |
| transparent | |
| Line1Marker9 | |
| transparent | |
| Line2Marker9 | |
| transparent | |
| SpeechBoxUL | |
| white darkgray blue | |
| ..... | |
| ...00 | |
| ..011 | |
| .0110 | |
| .0102 | |
| SpeechBoxU | |
| white darkgray blue | |
| ..... | |
| 00000 | |
| 11111 | |
| 00000 | |
| 22222 | |
| SpeechBoxUR | |
| white darkgray blue | |
| ..... | |
| 00... | |
| 110.. | |
| 0110. | |
| 2010. | |
| SpeechBoxL | |
| white darkgray blue | |
| .0102 | |
| .0102 | |
| .0102 | |
| .0102 | |
| .0102 | |
| SpeechBoxC | |
| blue | |
| SpeechBoxR | |
| white darkgray blue | |
| 2010. | |
| 2010. | |
| 2010. | |
| 2010. | |
| 2010. | |
| SpeechBoxDL | |
| white darkgray blue | |
| .0102 | |
| .0110 | |
| ..011 | |
| ...00 | |
| ..... | |
| SpeechBoxD | |
| white darkgray blue | |
| 22222 | |
| 00000 | |
| 11111 | |
| 00000 | |
| ..... | |
| SpeechBoxDR | |
| white darkgray blue | |
| 2010. | |
| 0110. | |
| 110.. | |
| 00... | |
| ..... | |
| Message1 | |
| transparent | |
| Message2 | |
| transparent | |
| Message3 | |
| transparent | |
| Message4 | |
| transparent | |
| Message5 | |
| transparent | |
| Message6 | |
| transparent | |
| Message7 | |
| transparent | |
| Message8 | |
| transparent | |
| Message9 | |
| transparent | |
| Message1StartPos | |
| transparent | |
| Message2StartPos | |
| transparent | |
| Message3StartPos | |
| transparent | |
| Message4StartPos | |
| transparent | |
| Message5StartPos | |
| transparent | |
| Message6StartPos | |
| transparent | |
| Message7StartPos | |
| transparent | |
| Message8StartPos | |
| transparent | |
| Message9StartPos | |
| transparent | |
| SignDR | |
| brown white | |
| 1110. | |
| 0000. | |
| 00... | |
| .00.. | |
| ..... | |
| SignDL | |
| brown white | |
| ...01 | |
| ...00 | |
| ..... | |
| ..... | |
| ..... | |
| SignUR | |
| brown white | |
| ..... | |
| ..... | |
| ..... | |
| 000.. | |
| 110.. | |
| SignUL | |
| brown white | |
| ..... | |
| ..... | |
| ..... | |
| ..000 | |
| ..011 | |
| _A | |
| white | |
| 0000. | |
| .0.0. | |
| .000. | |
| 0..0. | |
| 0..0. | |
| _B | |
| white | |
| 000.. | |
| 0..0. | |
| 000.. | |
| 0..0. | |
| 000.. | |
| _C | |
| white | |
| .000. | |
| 0.... | |
| 0.... | |
| 0.... | |
| .000. | |
| _D | |
| white | |
| 000.. | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| 000.. | |
| _E | |
| white | |
| 0000. | |
| 0.... | |
| 000.. | |
| 0.... | |
| 0000. | |
| _F | |
| white | |
| 0000. | |
| 0.... | |
| 000.. | |
| 0.... | |
| 0.... | |
| _G | |
| white | |
| .000. | |
| 0.... | |
| 0.00. | |
| 0..0. | |
| .000. | |
| _H | |
| white | |
| 0..0. | |
| 0..0. | |
| 0000. | |
| 0..0. | |
| 0..0. | |
| _I | |
| white | |
| 0000. | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| 0000. | |
| _J | |
| white | |
| ...0. | |
| ...0. | |
| ...0. | |
| 0..0. | |
| .00.. | |
| _K | |
| white | |
| 0..0. | |
| 0..0. | |
| 000.. | |
| 0..0. | |
| 0..0. | |
| _L | |
| white | |
| .0... | |
| .0... | |
| 0.... | |
| 0..0. | |
| 0000. | |
| _M | |
| white | |
| 0..0. | |
| 0000. | |
| 00.0. | |
| 0..0. | |
| 0..0. | |
| _N | |
| white | |
| 0..0. | |
| 00.0. | |
| 0.00. | |
| 0..0. | |
| 0..0. | |
| _O | |
| white | |
| .00.. | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| .00.. | |
| _P | |
| white | |
| 000.. | |
| 0..0. | |
| 000.. | |
| 0.... | |
| 0.... | |
| _Q | |
| white | |
| .00.. | |
| 0..0. | |
| 0..0. | |
| 0.00. | |
| .000. | |
| _R | |
| white | |
| 000.. | |
| 0..0. | |
| 000.. | |
| 0..0. | |
| 0..0. | |
| _S | |
| white | |
| .000. | |
| 0.... | |
| .00.. | |
| ...0. | |
| 000.. | |
| _T | |
| white | |
| 0000. | |
| 0.0.. | |
| ..0.. | |
| .0... | |
| .0... | |
| _U | |
| white | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| .00.. | |
| _V | |
| white | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| .00.. | |
| ..0.. | |
| _W | |
| white | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| 0000. | |
| 00.0. | |
| _X | |
| white | |
| 0.0.. | |
| 0.0.. | |
| .0... | |
| 0.0.. | |
| 0.0.. | |
| _Y | |
| white | |
| 0..0. | |
| 0..0. | |
| .00.. | |
| ..0.. | |
| .0... | |
| _Z | |
| white | |
| 0000. | |
| ..0.. | |
| .0... | |
| 0.... | |
| 0000. | |
| _huh | |
| white | |
| .00.. | |
| 0..0. | |
| ..0.. | |
| ..... | |
| ..0.. | |
| _dot | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| _bang | |
| white | |
| 0.... | |
| 0.... | |
| 0.... | |
| ..... | |
| 0.... | |
| _dot3 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0.0.0 | |
| _bang3 | |
| white | |
| 0.0.0 | |
| 0.0.0 | |
| 0.0.0 | |
| ..... | |
| 0.0.0 | |
| _0 | |
| white | |
| .00.. | |
| 0..0. | |
| 0..0. | |
| 0..0. | |
| .00.. | |
| _1 | |
| white | |
| .0... | |
| 00... | |
| .0... | |
| .0... | |
| 000.. | |
| _2 | |
| white | |
| .00.. | |
| 0..0. | |
| ..0.. | |
| .0... | |
| 0000. | |
| _3 | |
| white | |
| .00.. | |
| 0..0. | |
| ..0.. | |
| 0..0. | |
| .00.. | |
| _4 | |
| white | |
| .0.0. | |
| 0..0. | |
| 0000. | |
| ...0. | |
| ...0. | |
| _5 | |
| white | |
| 0000. | |
| 0.... | |
| 000.. | |
| ...0. | |
| 000.. | |
| _6 | |
| white | |
| ..0.. | |
| .0... | |
| 000.. | |
| 0..0. | |
| .00.. | |
| _7 | |
| white | |
| 0000. | |
| ...0. | |
| ..0.. | |
| .0... | |
| 0.... | |
| _8 | |
| white | |
| .00.. | |
| 0..0. | |
| .00.. | |
| 0..0. | |
| .00.. | |
| _9 | |
| white | |
| .00.. | |
| 0..0. | |
| .000. | |
| ..0.. | |
| .0... | |
| _slash | |
| white | |
| ....0 | |
| ...0. | |
| ..0.. | |
| .0... | |
| 0.... | |
| (Secrets) | |
| moonstone | |
| yellow orange | |
| .101. | |
| 101.1 | |
| 11... | |
| 101.1 | |
| .101. | |
| starstone | |
| yellow orange | |
| ..1.. | |
| 11011 | |
| .101. | |
| 10.01 | |
| 1...1 | |
| sunstone | |
| yellow orange | |
| .111. | |
| 10001 | |
| 10001 | |
| 10001 | |
| .111. | |
| hasmoonstone | |
| transparent | |
| hassunstone | |
| transparent | |
| hasstarstone | |
| transparent | |
| SwitchedLayersMarker | |
| transparent | |
| AnimTicker1 | |
| transparent | |
| AnimTicker2 | |
| transparent | |
| AnimTicker3 | |
| transparent | |
| AnimTicker4 | |
| transparent | |
| AnimTicker5 | |
| transparent | |
| winmessage | |
| transparent | |
| winmessagenext | |
| transparent | |
| winmessage2_0 | |
| transparent | |
| winmessage2_1 | |
| transparent | |
| winmessage2_2 | |
| transparent | |
| winmessage2_3 | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| # = Background | |
| . = Base1 | |
| ; = Base2 | |
| ! = Player1StartPos and Player | |
| C = Crate1StartPos | |
| D = Crate2StartPos | |
| L = LadderD | |
| P = LadderR | |
| O = LadderD and LadderR | |
| B = BridgeH1StartPos | |
| G = BridgeH2StartPos | |
| T = BridgeH2StartPos and Base1 | |
| N = BridgeV1StartPos | |
| H = BridgeV2StartPos | |
| Y = BridgeV2StartPos and Base1 | |
| Z = GoalStartPos | |
| S = SavepointPos | |
| F = Rock1StartPos | |
| R = Rock2StartPos | |
| W = Water1StartPos | |
| Q = Water2StartPos | |
| ≠ = Water1StartPos and BridgeH2StartPos | |
| / = Water1StartPos and BridgeV2StartPos | |
| ± = Rock1StartPos and BridgeH2StartPos | |
| % = Rock1StartPos and BridgeV2StartPos | |
| + = BridgeH1StartPos and BridgeV2StartPos | |
| 1 = Base1 and Message1StartPos | |
| 2 = Base1 and Message2StartPos | |
| 3 = Base1 and Message3StartPos | |
| 4 = Base1 and Message4StartPos | |
| 5 = Base1 and Message5StartPos | |
| 6 = Base1 and Message6StartPos | |
| 7 = Base1 and Message7StartPos | |
| 8 = Base1 and Message8StartPos | |
| 9 = Base1 and Message9StartPos | |
| { = moonstone | |
| * = starstone | |
| 0 = sunstone | |
| bgGradient = BG0 or BG1 or BG2 or BG3 or BG4 or BG5 or BG6 or BG7 or BG8 or BG9 or BG10 or BG11 or BG12 or BG13 or BG14 | |
| Bridge1 = BridgeH1 or BridgeV1 | |
| Bridge2 = BridgeH2 or BridgeV2 | |
| Bridge1Ends = Bridge1EndU or Bridge1EndD or Bridge1EndL or Bridge1EndR | |
| Bridge2Ends = Bridge2EndU or Bridge2EndD or Bridge2EndL or Bridge2EndR | |
| Markers = UpMarker or RightMarker or DownMarker or LeftMarker | |
| PlayerUp = Player1UUL or Player1UUR or Player1UDL or Player1UDR or Player2UUL or Player2UUR or Player2UDL or Player2UDR | |
| PlayerDown = Player1DUL or Player1DUR or Player1DDL or Player1DDR or Player2DUL or Player2DUR or Player2DDL or Player2DDR | |
| PlayerRight = Player1RUL or Player1RUR or Player1RDL or Player1RDR or Player2RUL or Player2RUR or Player2RDL or Player2RDR | |
| PlayerLeft = Player1LUL or Player1LUR or Player1LDL or Player1LDR or Player2LUL or Player2LUR or Player2LDL or Player2LDR | |
| Quarter1UL = Player1UUL or Player1DUL or Player1RUL or Player1LUL or Crate1UL or Rock1UL or SignUL | |
| Quarter1UR = Player1UUR or Player1DUR or Player1RUR or Player1LUR or Crate1UR or Rock1UR or SignUR | |
| Quarter1DL = Player1UDL or Player1DDL or Player1RDL or Player1LDL or Crate1DL or Rock1DL or SignDL | |
| Quarter1DR = Player1UDR or Player1DDR or Player1RDR or Player1LDR or Crate1DR or Rock1DR or SignDR | |
| Quarter2UL = Player2UUL or Player2DUL or Player2RUL or Player2LUL or Crate2UL or Rock2UL | |
| Quarter2UR = Player2UUR or Player2DUR or Player2RUR or Player2LUR or Crate2UR or Rock2UR | |
| Quarter2DL = Player2UDL or Player2DDL or Player2RDL or Player2LDL or Crate2DL or Rock2DL | |
| Quarter2DR = Player2UDR or Player2DDR or Player2RDR or Player2LDR or Crate2DR or Rock2DR | |
| Quarters = Ground1UL or Ground1UR or Ground1DL or Ground1DR or Ground2UL or Ground2UR or Ground2DL or Ground2DR or PlayerUp or PlayerDown or PlayerLeft or PlayerRight or Rock1UL or Rock1UR or Rock1DL or Rock1DR or Rock2UL or Rock2UR or Rock2DL or Rock2DR | |
| Walkable1 = Ground1UL or Bridge1 | |
| Walkable2 = Ground2UL or Crate1UL or Bridge2 | |
| Movable1 = Crate1 or Player1 | |
| Movable2 = Crate2 or Player2 | |
| MessageStartPositions = Message1StartPos or Message2StartPos or Message3StartPos or Message4StartPos or Message5StartPos or Message6StartPos or Message7StartPos or Message8StartPos or Message9StartPos | |
| StartingPositions = Player1StartPos or Crate1StartPos or Crate2StartPos or LadderD or BridgeH1StartPos or BridgeV1StartPos or GoalStartPos or SavepointPos or Rock1StartPos or Rock2StartPos or Water1StartPos or Water2StartPos or MessageStartPositions | |
| StartingPositions2 = BridgeH2StartPos or BridgeV2StartPos | |
| Savepoint = SavepointUL or SavepointUR or SavepointDL or SavepointDR or SavepointUsed | |
| SaveLight = SaveLight0 or SaveLight1 or SaveLight2 or SaveLight3 or SaveLight4 or SaveLight5 | |
| Water0Graphics = WaterFall0DL or WaterFall0DR or WaterFall0D | |
| Water1Graphics = Water1L or Water1UL or Water1DL or Water1U or Water1UR or Water1DR or Water1S or Water1SU or Water1SD or Water1SL or Water1SR or Water1ISR or Water1ISD or Water1I or Water1IUL or Water1IUR or Water1IURR or Water1IDR or Water1IDL | |
| Water2Graphics = Water2L or Water2UL or Water2DL or Water2U or Water2UR or Water2DR or Water2S or Water2SU or Water2SD or Water2SL or Water2SR or Water2ISR or Water2ISD or Water2I or Water2IUL or Water2IUR or Water2IURR or Water2IDR or Water2IDL | |
| WaterFall1Graphics = WaterFall1DL or WaterFall1IDL or WaterFall1D or WaterFall1DR | |
| WaterFall2Graphics = WaterFall2DL or WaterFall2D or WaterFall2DR | |
| Water1FlowsH = Water1 or BridgeV1 or BridgeV2 | |
| Water1FlowsV = Water1 or BridgeH1 or BridgeH2 | |
| Water2FlowsH = Water2 or BridgeV2 | |
| Water2FlowsV = Water2 or BridgeH2 | |
| BlocksWater1 = Ground2DR or Ground1UL or BridgeH1 or BridgeV1 | |
| BlocksWater2 = Ground2UL | |
| Water1Reflections = PlayerF1UAnim1 or PlayerF1UAnim2 or PlayerF1UAnim3 or PlayerF1UAnim4 or PlayerF1UAnim5 or PlayerF1DAnim1 or PlayerF1DAnim2 or PlayerF1DAnim3 or PlayerF1DAnim4 or PlayerF1DAnim5 or PlayerF1LAnim1 or PlayerF1LAnim2 or PlayerF1LAnim3 or PlayerF1LAnim4 or PlayerF1LAnim5 or PlayerF1RAnim1 or PlayerF1RAnim2 or PlayerF1RAnim3 or PlayerF1RAnim4 or PlayerF1RAnim5 or CrateF1Anim1 or CrateF1Anim2 or CrateF1Anim3 or CrateF1Anim4 or CrateF1Anim5 | |
| Water2Reflections = PlayerF2UAnim1 or PlayerF2UAnim2 or PlayerF2UAnim3 or PlayerF2UAnim4 or PlayerF2UAnim5 or PlayerF2DAnim1 or PlayerF2DAnim2 or PlayerF2DAnim3 or PlayerF2DAnim4 or PlayerF2DAnim5 or PlayerF2LAnim1 or PlayerF2LAnim2 or PlayerF2LAnim3 or PlayerF2LAnim4 or PlayerF2LAnim5 or PlayerF2RAnim1 or PlayerF2RAnim2 or PlayerF2RAnim3 or PlayerF2RAnim4 or PlayerF2RAnim5 or CrateF2Anim1 or CrateF2Anim2 or CrateF2Anim3 or CrateF2Anim4 or CrateF2Anim5 | |
| Grass1Decorations = Grass1Decoration0 or Grass1Decoration1 or Grass1Decoration2 or Grass1Decoration3 or Grass1Decoration4 or Grass1Decoration5 or Grass1Decoration6 or Grass1Decoration7 or Grass1Decoration8 or Grass1Decoration9 or Grass1DecorationA or Grass1DecorationB or Grass1DecorationC or Grass1DecorationD or Grass1DecorationE or Grass1DecorationF | |
| Grass2Decorations = Grass2Decoration0 or Grass2Decoration1 or Grass2Decoration2 or Grass2Decoration3 or Grass2Decoration4 or Grass2Decoration5 or Grass2Decoration6 or Grass2Decoration7 or Grass2Decoration8 or Grass2Decoration9 or Grass2DecorationA or Grass2DecorationB or Grass2DecorationC or Grass2DecorationD or Grass2DecorationE or Grass2DecorationF | |
| Water1Animation = Water1Anim1 or Water1Anim2 or Water1Anim3 or Water1Anim4 or Water1Anim5 | |
| Water2Animation = Water2Anim1 or Water2Anim2 or Water2Anim3 or Water2Anim4 or Water2Anim5 | |
| WaterFall2Animation = WaterFall2DLAnim1 or WaterFall2DLAnim2 or WaterFall2DLAnim3 or WaterFall2DLAnim4 or WaterFall2DLAnim5 or WaterFall2DAnim1 or WaterFall2DAnim2 or WaterFall2DAnim3 or WaterFall2DAnim4 or WaterFall2DAnim5 or WaterFall2DRAnim1 or WaterFall2DRAnim2 or WaterFall2DRAnim3 or WaterFall2DRAnim4 or WaterFall2DRAnim5 | |
| WaterFall1Animation = WaterFall1DLAnim1 or WaterFall1DLAnim2 or WaterFall1DLAnim3 or WaterFall1DLAnim4 or WaterFall1DLAnim5 or WaterFall1IDLAnim1 or WaterFall1IDLAnim2 or WaterFall1IDLAnim3 or WaterFall1IDLAnim4 or WaterFall1IDLAnim5 or WaterFall1DAnim1 or WaterFall1DAnim2 or WaterFall1DAnim3 or WaterFall1DAnim4 or WaterFall1DAnim5 or WaterFall1DRAnim1 or WaterFall1DRAnim2 or WaterFall1DRAnim3 or WaterFall1DRAnim4 or WaterFall1DRAnim5 | |
| WaterFall0Animation = WaterFall0DLAnim1 or WaterFall0DLAnim2 or WaterFall0DLAnim3 or WaterFall0DLAnim4 or WaterFall0DLAnim5 or WaterFall0DAnim1 or WaterFall0DAnim2 or WaterFall0DAnim3 or WaterFall0DAnim4 or WaterFall0DAnim5 or WaterFall0DRAnim1 or WaterFall0DRAnim2 or WaterFall0DRAnim3 or WaterFall0DRAnim4 or WaterFall0DRAnim5 | |
| AnimationTickers = AnimTicker1 or AnimTicker2 or AnimTicker3 or AnimTicker4 or AnimTicker5 | |
| SpeechBox = SpeechBoxUL or SpeechBoxU or SpeechBoxUR or SpeechBoxL or SpeechBoxC or SpeechBoxR or SpeechBoxDL or SpeechBoxD or SpeechBoxDR | |
| LineMarkers = Line1Marker or Line2Marker or Line1Marker1 or Line2Marker1 or Line1Marker2 or Line2Marker2 or Line1Marker3 or Line2Marker3 or Line1Marker4 or Line2Marker4 or Line1Marker5 or Line2Marker5 or Line1Marker6 or Line2Marker6 or Line1Marker7 or Line2Marker7 or Line1Marker8 or Line2Marker8 or Line1Marker9 or Line2Marker9 | |
| Messages = Message1 or Message2 or Message3 or Message4 or Message5 or Message6 or Message7 or Message8 or Message9 | |
| Text = _A or _B or _C or _D or _E or _F or _G or _H or _I or _J or _K or _L or _M or _N or _O or _P or _Q or _R or _S or _T or _U or _V or _W or _X or _Y or _Z or _huh or _dot or _bang or _dot3 or _bang3 or _0 or _1 or _2 or _3 or _4 or _5 or _6 or _7 or _8 or _9 or _slash | |
| Secrets = moonstone or starstone or sunstone | |
| stonemessage = winmessage2_0 or winmessage2_1 or winmessage2_2 or winmessage2_3 | |
| winmessages = winmessage or winmessagenext or stonemessage | |
| ======= | |
| SOUNDS | |
| ======= | |
| Crate1 Move 41793307 | |
| Crate2 Move 41793307 | |
| Secrets Destroy 25178900 | |
| Sfx1 46404501 (save) | |
| Sfx2 22935100 (message) | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| bgGradient | |
| StartingPositions | |
| StartingPositions2 | |
| LadderR | |
| Temp, Temp2 | |
| Player | |
| Base1,Base2 | |
| Water0Graphics | |
| WaterFall0Animation | |
| Ground1DR | |
| Ground1DL | |
| Ground1UR | |
| WaterFall1Graphics | |
| WaterFall1Animation | |
| Ground1UL | |
| Grass1Decorations | |
| Bridge1 | |
| Bridge1Ends | |
| Goal | |
| Player1, Crate1, Rock1, Water1, Messages | |
| moonstone, starstone | |
| Water1Animation | |
| Water1Reflections | |
| Water1Graphics | |
| SaveLight0 | |
| Ground2DR | |
| SavePointDR, SavePointUsed | |
| Quarter1DR | |
| SaveLight1 | |
| Ground2DL | |
| LadderDR | |
| LadderDL | |
| LadderRD | |
| WaterFall2Graphics | |
| WaterFall2Animation | |
| SavePointDL | |
| Quarter1DL | |
| Ground2UR | |
| LadderRU | |
| SavePointUR | |
| Quarter1UR | |
| Ground2UL | |
| Grass2Decorations | |
| SavePointUL | |
| Quarter1UL | |
| SaveLight2 | |
| Bridge2 | |
| Bridge2Ends | |
| Player2, Crate2, Rock2, Water2 | |
| sunstone | |
| Water2Animation | |
| Water2Reflections | |
| Water2Graphics | |
| Quarter2DR | |
| Quarter2DL | |
| Quarter2UR | |
| Quarter2UL | |
| SaveLight3, SaveLight4, SaveLight5 | |
| Markers | |
| AgainMarker | |
| RealtimeMarker | |
| SpeechBoxLockMarker | |
| DestroySpeechBoxMarker | |
| SpeechBox | |
| LineMarkers | |
| Text | |
| SwitchedLayersMarker | |
| AnimationTickers | |
| hasmoonstone | |
| hassunstone | |
| hasstarstone | |
| winmessages | |
| ====== | |
| RULES | |
| ====== | |
| (Win) | |
| [action Player] [stonemessage] -> win | |
| RIGHT [||||||||||||winmessage2_0|||]->[_0|_slash|_3||_S|_T|_O|_N|_E|_S||_F|_O winmessage2_0|_U|_N|_D] | |
| RIGHT [||||||||||||winmessage2_1|||]->[_1|_slash|_3||_S|_T|_O|_N|_E|_S||_F|_O winmessage2_1|_U|_N|_D] | |
| RIGHT [||||||||||||winmessage2_2|||]->[_2|_slash|_3||_S|_T|_O|_N|_E|_S||_F|_O winmessage2_2|_U|_N|_D] | |
| RIGHT [||||||||||||winmessage2_3||||]->[_A|_L|_L||_S|_T|_O|_N|_E|_S||_F|_O winmessage2_3|_U|_N|_D|_bang3] | |
| DOWN [winmessagenext||no stonemessage] [Player no hasmoonstone no hassunstone no hasstarstone] -> [||winmessage2_0] [Player] | |
| DOWN [winmessagenext||] [Player hasmoonstone no hassunstone no hasstarstone] -> [||winmessage2_1] [Player] | |
| DOWN [winmessagenext||] [Player hassunstone no hasmoonstone no hasstarstone] -> [||winmessage2_1] [Player] | |
| DOWN [winmessagenext||] [Player hasstarstone no hassunstone no hasmoonstone] -> [||winmessage2_1] [Player] | |
| DOWN [winmessagenext||] [Player hasmoonstone hassunstone no hasstarstone] -> [||winmessage2_2] [Player] | |
| DOWN [winmessagenext||] [Player hassunstone hasstarstone no hasmoonstone] -> [||winmessage2_2] [Player] | |
| DOWN [winmessagenext||] [Player hasstarstone hasmoonstone no hassunstone] -> [||winmessage2_2] [Player] | |
| DOWN [winmessagenext||] [Player hasmoonstone hassunstone hasstarstone] -> [||winmessage2_3] [Player] | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|_O|_N||] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|_O|_N|_S|_bang3 winmessagenext] | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|_O||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|_O|_N|] again | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|_O||] again | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T||||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T|_I|||] again | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|||||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|_T||||] again | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L||||||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L|_A|||||] again | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|_U winmessage|||||||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|_L||||||] again | |
| RIGHT [_C|_O|_N|_G|_R|_A|_T|winmessage|||||||no text] -> [_C|_O|_N|_G|_R|_A|_T|_U winmessage|||||||] again | |
| RIGHT [_C|_O|_N|_G|_R|_A||winmessage|||||||no text] -> [_C|_O|_N|_G|_R|_A|_T| winmessage|||||||] again | |
| RIGHT [_C|_O|_N|_G|_R|||winmessage|||||||no text] -> [_C|_O|_N|_G|_R|_A|| winmessage|||||||] again | |
| RIGHT [_C|_O|_N|_G||||winmessage|||||||no text] -> [_C|_O|_N|_G|_R||| winmessage|||||||] again | |
| RIGHT [_C|_O|_N|||||winmessage|||||||no text] -> [_C|_O|_N|_G|||| winmessage|||||||] again | |
| RIGHT [_C|_O||||||winmessage|||||||no text] -> [_C|_O|_N||||| winmessage|||||||] again | |
| RIGHT [_C|||||||winmessage|||||||no text] -> [_C|_O|||||| winmessage|||||||] again | |
| RIGHT [|||||||winmessage|||||||no text] -> [_C|||||||winmessage|||||||] again | |
| UP [Player Goal|||||] -> [Player Goal||||| winmessage] | |
| (Talking) | |
| (Destroy) | |
| UP [action Player||SpeechBoxD] -> [Player DestroySpeechBoxMarker||] | |
| [DestroySpeechBoxMarker] [SpeechBox] -> [DestroySpeechBoxMarker] [] | |
| [DestroySpeechBoxMarker] [LineMarkers] -> [DestroySpeechBoxMarker] [] | |
| [DestroySpeechBoxMarker] [Text] -> [DestroySpeechBoxMarker] [] | |
| [DestroySpeechBoxMarker] -> [] | |
| (Lock movement) | |
| UP [up Player|Messages] -> [action Player UpMarker|Messages] | |
| [SpeechBoxLockMarker] -> [] | |
| [moving Player||SpeechBoxD] -> [SpeechBoxLockMarker Player||SpeechBoxD] | |
| (Create) | |
| UP [action Player UpMarker|Messages|no SpeechBoxD] -> [Player UpMarker|Messages|SpeechBoxD] sfx2 | |
| UP [SpeechBoxD|no SpeechBox|no SpeechBox|no SpeechBox| no SpeechBox] -> [SpeechBoxD|SpeechBoxC Line2Marker|SpeechBoxC|SpeechBoxC Line1Marker|SpeechBoxU] | |
| HORIZONTAL [SpeechBoxD|no SpeechBox] -> [SpeechBoxD|SpeechBoxD] | |
| HORIZONTAL [SpeechBoxC|no SpeechBox] -> [SpeechBoxC|SpeechBoxC] | |
| HORIZONTAL [SpeechBoxU|no SpeechBox] -> [SpeechBoxU|SpeechBoxU] | |
| (This bit is sort of fragile as it depends on the width of the level) | |
| RIGHT [SpeechBoxD|||||||||||||||||||||SpeechBoxD] -> [SpeechBoxDL|||||||||||||||||||||SpeechBoxDR] | |
| RIGHT [SpeechBoxC|||||||||||||||||||||SpeechBoxC] -> [SpeechBoxL|||||||||||||||||||||SpeechBoxR] | |
| RIGHT [SpeechBoxU|||||||||||||||||||||SpeechBoxU] -> [SpeechBoxUL|||||||||||||||||||||SpeechBoxUR] | |
| LEFT [LineMarkers|no SpeechBoxL] -> [|LineMarkers] | |
| [Player|Message1] [Line1Marker] -> [Player|Message1] [Line1Marker1] | |
| [Player|Message1] [Line2Marker] -> [Player|Message1] [Line2Marker1] | |
| [Player|Message2] [Line1Marker] -> [Player|Message2] [Line1Marker2] | |
| [Player|Message2] [Line2Marker] -> [Player|Message2] [Line2Marker2] | |
| [Player|Message3] [Line1Marker] -> [Player|Message3] [Line1Marker3] | |
| [Player|Message3] [Line2Marker] -> [Player|Message3] [Line2Marker3] | |
| [Player|Message4] [Line1Marker] -> [Player|Message4] [Line1Marker4] | |
| [Player|Message4] [Line2Marker] -> [Player|Message4] [Line2Marker4] | |
| [Player|Message5] [Line1Marker] -> [Player|Message5] [Line1Marker5] | |
| [Player|Message5] [Line2Marker] -> [Player|Message5] [Line2Marker5] | |
| [Player|Message6] [Line1Marker] -> [Player|Message6] [Line1Marker6] | |
| [Player|Message6] [Line2Marker] -> [Player|Message6] [Line2Marker6] | |
| [Player|Message7] [Line1Marker] -> [Player|Message7] [Line1Marker7] | |
| [Player|Message7] [Line2Marker] -> [Player|Message7] [Line2Marker7] | |
| [Player|Message8] [Line1Marker] -> [Player|Message8] [Line1Marker8] | |
| [Player|Message8] [Line2Marker] -> [Player|Message8] [Line2Marker8] | |
| [Player|Message9] [Line1Marker] -> [Player|Message9] [Line1Marker9] | |
| [Player|Message9] [Line2Marker] -> [Player|Message9] [Line2Marker9] | |
| (Blank message template: | |
| RIGHT [Line1Marker1|||||||||||||||||||] -> [Line1Marker1 |||||||||||||||||||] | |
| RIGHT [Line2Marker1|||||||||||||||||||] -> [Line2Marker1 |||||||||||||||||||] | |
| ) | |
| RIGHT [Line1Marker1|||||||||||||||||||] -> [Line1Marker1 |_T |_H|_E||_F|_L|_O|_A|_T|_I|_N|_G||_I|_S|_L|_E|_S|] | |
| RIGHT [Line2Marker1|||||||||||||||||||] -> [Line2Marker1 ||_O |_F||_E|_N|_D|_Y|_M|_I|_O|_N|||||||] | |
| RIGHT [Line1Marker2|||||||||||||||||||] -> [Line1Marker2 |_T|_H|_E||_Q|_U|_I|_C|_K||_B|_R|_O|_W|_N||_F|_O|_X] | |
| RIGHT [Line2Marker2|||||||||||||||||||] -> [Line2Marker2 _J|_U|_M|_P|_S||_O|_V|_E|_R||_T|_H|_E||_L|_A|_Z|_Y|] | |
| RIGHT [Line1Marker3|||||||||||||||||||] -> [Line1Marker3 |_D|_O|_G||||||||||||||||] | |
| RIGHT [Line2Marker3|||||||||||||||||||] -> [Line2Marker3 |||||||||||||||||||] | |
| RIGHT [Line1Marker4|||||||||||||||||||] -> [Line1Marker4 ||||_T|_H|_E||_C|_L|_I|_F|_F|_S||_O|_F|||] | |
| RIGHT [Line2Marker4|||||||||||||||||||] -> [Line2Marker4 ||||||_M|_A|_D|_N|_E|_S|_S|||||||] | |
| RIGHT [Line1Marker5|||||||||||||||||||] -> [Line1Marker5 ||||_M|_O|_O|_N||_T|_E|_M|_P|_L|_E|||||] | |
| RIGHT [Line2Marker5|||||||||||||||||||] -> [Line2Marker5 |||||||||||||||||||] | |
| RIGHT [Line1Marker6|||||||||||||||||||] -> [Line1Marker6 |||||_S|_U|_N||_T|_E|_M|_P|_L|_E|||||] | |
| RIGHT [Line2Marker6|||||||||||||||||||] -> [Line2Marker6 ||||||||_R|_U|_I|_N|_S|||||||] | |
| RIGHT [Line1Marker7|||||||||||||||||||] -> [Line1Marker7 |_C|_A|_U|_T|_I|_O|_N||_B|_R|_I|_D|_G|_E||_O|_U|_T|] | |
| RIGHT [Line2Marker7|||||||||||||||||||] -> [Line2Marker7 |||||||||||||||||||] | |
| RIGHT [Line1Marker8|||||||||||||||||||] -> [Line1Marker8 |_E|_I|_G|_H|_T||||||||||||||] | |
| RIGHT [Line2Marker8|||||||||||||||||||] -> [Line2Marker8 |||||||||||||||||||] | |
| RIGHT [Line1Marker9|||||||||||||||||||] -> [Line1Marker9 ||||_S|_T|_A|_R||_T|_E|_M|_P|_L|_E|||||] | |
| RIGHT [Line2Marker9|||||||||||||||||||] -> [Line2Marker9 |||||||||||||||||||] | |
| (Player movement) | |
| (maybe replace with playerleft playerright etc. player objects instead of a separate marker?) | |
| [Player no Markers] -> [Player DownMarker] | |
| [UP Player] [Markers] -> [UP Player] [UpMarker] | |
| [DOWN Player] [Markers] -> [DOWN Player] [DownMarker] | |
| [RIGHT Player] [Markers] -> [RIGHT Player] [RightMarker] | |
| [LEFT Player] [Markers] -> [LEFT Player] [LeftMarker] | |
| [> Player] [Player1] -> [> Player] [> Player1] | |
| [> Player] [Player2] -> [> Player] [> Player2] | |
| (fix bug if savespot is near edge of screen) | |
| [> Player] [SaveLight] -> [> Player] [] | |
| (Ladder movement) | |
| (Down facing ladders) | |
| UP [UP Player1|LadderDR] -> [|temp LadderDR] | |
| RIGHT [|temp] -> [UP Player2|] | |
| DOWN [DOWN Player2|LadderDL no Walkable2] -> [|temp LadderDL] | |
| LEFT [|temp] -> [DOWN Player1|] | |
| (Right facing ladders) | |
| LEFT [LEFT Player1|LadderRD] -> [|temp LadderRD] | |
| DOWN [|temp] -> [LEFT Player2|] | |
| RIGHT [RIGHT Player2|LadderRU no Walkable2] -> [|temp LadderRU] | |
| DOWN [temp|] -> [|RIGHT Player1] | |
| (FIXME: hacky solution to making pushing against two boxes on top of a ladder work) | |
| LATE [Player2 LadderDL no Walkable2] -> cancel | |
| LATE [Player2 LadderRU no Walkable2] -> cancel | |
| (FIXME: hacky solution to fix ladder to nowhere behavior) | |
| LATE [Player1 LadderDR] -> cancel | |
| LATE [Player1 LadderRD] -> cancel | |
| (Mark crates that have objects on top of them) | |
| RIGHT [Movable2 no Bridge2|] -> [Movable2|temp] | |
| DOWN [temp|no temp2] -> [|temp2] | |
| (Push crates) | |
| startLoop | |
| [> Player1 | Crate1 no temp2] -> [> Player1 | > Crate1] | |
| (Push crates on 2nd layer) | |
| [> Player2 | Crate2] -> [> Player2 | > Crate2] | |
| (BREAK GEOMETRY) | |
| [> Player1 BridgeH1 | BridgeH2] -> [BridgeH1 > Player2 SwitchedLayersMarker|BridgeH2] | |
| [> Player1 BridgeV1 | BridgeV2] -> [BridgeV1 > Player2 SwitchedLayersMarker|BridgeV2] | |
| [> Player2 BridgeH2 | BridgeH1] -> [BridgeH2 > Player1 SwitchedLayersMarker|BridgeH1] | |
| [> Player2 BridgeV2 | BridgeV1] -> [BridgeV2 > Player1 SwitchedLayersMarker|BridgeV1] | |
| [> Crate1 BridgeH1| BridgeH2] -> [BridgeH1 > Crate2|BridgeH2] | |
| [> Crate1 BridgeV1| BridgeV2] -> [BridgeV1 > Crate2|BridgeV2] | |
| [> Crate2 BridgeH2| BridgeH1] -> [BridgeH2 > Crate1|BridgeH1] | |
| [> Crate2 BridgeV2| BridgeV1] -> [BridgeV2 > Crate1|BridgeV1] | |
| endLoop | |
| (FIXME: hacky solution to making pushing against two boxes on a bridge work) | |
| LATE [Player2 Crate1 Bridge2 | Bridge1] -> cancel | |
| LATE [Movable2 BridgeH1 no BridgeV2] -> cancel | |
| LATE [Movable2 Player1 Bridge1] -> cancel | |
| (More assorted hacky bridge fixes) | |
| Down [LEFT Player BridgeV2|BridgeV1] -> cancel | |
| LEFT[LEFT Player BridgeH2|Crate1 BridgeH1|Crate1] -> cancel | |
| LATE [Player2 Bridge1 no Bridge2] -> cancel | |
| [temp] -> [] | |
| [temp2] -> [] | |
| (Stop movables from moving into illegal spots) | |
| [> Movable1 | No Walkable1] -> [Movable1 |] | |
| [> Movable2 | No Walkable2] -> [Movable2 |] | |
| (Checkpoints) | |
| [SaveLight5] [AgainMarker]-> [] [] | |
| LEFT [SaveLight4| no temp] -> [|temp] | |
| DOWN [no SaveLight4| temp] -> [SaveLight5| ] again | |
| LEFT [SaveLight3| no temp] -> [|temp] | |
| DOWN [no SaveLight3| temp] -> [SaveLight4| ] again | |
| LEFT [SaveLight2| no temp] -> [|temp] | |
| DOWN [no SaveLight2| temp] -> [SaveLight3| ] again | |
| LEFT [SaveLight1| no temp] -> [|temp] | |
| DOWN [no SaveLight1| temp] -> [SaveLight2| ] again | |
| [SaveLight0] -> [SaveLight1] again | |
| LATE [Player1 SavepointDR] -> [Player1 SavepointDR SaveLight0 AgainMarker] again | |
| LATE [Player1 SavepointDR] -> [Player1 SavepointUsed] checkpoint sfx1 | |
| + LATE RIGHT [SavepointDL|SavepointUsed] -> [|SavepointUsed] | |
| + LATE DOWN [SavepointUR|SavepointUsed] -> [|SavepointUsed] | |
| + LATE RIGHT [SavepointUL|No SavepointUR] -> [|] | |
| (Collect secrets) | |
| LATE [Player moonstone] -> [Player hasmoonstone] | |
| LATE [Player sunstone] -> [Player hassunstone] | |
| LATE [Player starstone] -> [Player hasstarstone] | |
| (Rendering) | |
| [Quarters] -> [] | |
| (Player1) | |
| Late [Player1] [DownMarker] -> [Player1 Player1DDR] [DownMarker] | |
| Late DOWN [|Player1DDR] -> [Player1DUR|Player1DDR] | |
| Late RIGHT [|Player1DDR] -> [Player1DDL|Player1DDR] | |
| Late DOWN [|Player1DDL] -> [Player1DUL|Player1DDL] | |
| Late [Player1] [UpMarker] -> [Player1 Player1UDR] [UpMarker] | |
| Late DOWN [|Player1UDR] -> [Player1UUR|Player1UDR] | |
| Late RIGHT [|Player1UDR] -> [Player1UDL|Player1UDR] | |
| Late DOWN [|Player1UDL] -> [Player1UUL|Player1UDL] | |
| Late [Player1] [RightMarker] -> [Player1 Player1RDR] [RightMarker] | |
| Late DOWN [|Player1RDR] -> [Player1RUR|Player1RDR] | |
| Late RIGHT [|Player1RDR] -> [Player1RDL|Player1RDR] | |
| Late DOWN [|Player1RDL] -> [Player1RUL|Player1RDL] | |
| Late [Player1] [LeftMarker] -> [Player1 Player1LDR] [LeftMarker] | |
| Late DOWN [|Player1LDR] -> [Player1LUR|Player1LDR] | |
| Late RIGHT [|Player1LDR] -> [Player1LDL|Player1LDR] | |
| Late DOWN [|Player1LDL] -> [Player1LUL|Player1LDL] | |
| (Bug fixes for non-euclidean bridges HORIZONTAL) | |
| Late RIGHT [Player1UDL BridgeH2 | Player1 BridgeH1] -> [Player2UDL BridgeH2 | Player1 BridgeH1] | |
| Late RIGHT [Player1DDL BridgeH2 | Player1 BridgeH1] -> [Player2DDL BridgeH2 | Player1 BridgeH1] | |
| Late RIGHT [Player1LDL BridgeH2 | Player1 BridgeH1] -> [Player2LDL BridgeH2 | Player1 BridgeH1] | |
| Late RIGHT [Player1RDL BridgeH2 | Player1 BridgeH1] -> [Player2RDL BridgeH2 | Player1 BridgeH1] | |
| Late UP [Player1 BridgeH1 | Player1UUR BridgeH2] -> [Player1 BridgeH1 | Player2UUR BridgeH2] | |
| Late UP [Player1 BridgeH1 | Player1DUR BridgeH2] -> [Player1 BridgeH1 | Player2DUR BridgeH2] | |
| Late UP [Player1 BridgeH1 | Player1LUR BridgeH2] -> [Player1 BridgeH1 | Player2LUR BridgeH2] | |
| Late UP [Player1 BridgeH1 | Player1RUR BridgeH2] -> [Player1 BridgeH1 | Player2RUR BridgeH2] | |
| (Bug fix for crates on bridges VERY HACKY) | |
| Late UP [Crate1 BridgeH1|BridgeH2] -> [Crate1 BridgeH1|BridgeH2 Crate2UR] | |
| Late UP [Player1 BridgeH1|Crate2 BridgeH2 Player1UUR] -> [Player1 BridgeH1|Crate2 BridgeH2 Player2UUR] | |
| Late UP [Player1 BridgeH1|Crate2 BridgeH2 Player1DUR] -> [Player1 BridgeH1|Crate2 BridgeH2 Player2DUR] | |
| Late UP [Player1 BridgeH1|Crate2 BridgeH2 Player1LUR] -> [Player1 BridgeH1|Crate2 BridgeH2 Player2LUR] | |
| Late UP [Player1 BridgeH1|Crate2 BridgeH2 Player1RUR] -> [Player1 BridgeH1|Crate2 BridgeH2 Player2RUR] | |
| Late UP [Crate1 BridgeH1|Crate2 BridgeH2 Crate1UR] -> [Crate1 BridgeH1|Crate2 BridgeH2 Crate2UR] | |
| Late LEFT [Crate2UR|Crate1UL] -> [Crate2UR|Crate2UL] | |
| Late UP [Crate1 BridgeH1|Player2 BridgeH2 Crate2UR] -> [Crate1 BridgeH1|Player2 BridgeH2 Crate2UR temp] | |
| Late LEFT [Crate2UR temp|] -> [Crate2UR|Crate2UL] | |
| (Bug fix for non-euclidean bridges VERTICAL) | |
| Late RIGHT [Player1UDL BridgeV2 | Player1 BridgeV1] -> [Player2UDL BridgeV2 | Player1 BridgeV1] | |
| Late RIGHT [Player1DDL BridgeV2 | Player1 BridgeV1] -> [Player2DDL BridgeV2 | Player1 BridgeV1] | |
| Late RIGHT [Player1LDL BridgeV2 | Player1 BridgeV1] -> [Player2LDL BridgeV2 | Player1 BridgeV1] | |
| Late RIGHT [Player1RDL BridgeV2 | Player1 BridgeV1] -> [Player2RDL BridgeV2 | Player1 BridgeV1] | |
| Late UP [Player1 BridgeV1 | Player1UUR BridgeV2] -> [Player1 BridgeV1 | Player2UUR BridgeV2] | |
| Late UP [Player1 BridgeV1 | Player1DUR BridgeV2] -> [Player1 BridgeV1 | Player2DUR BridgeV2] | |
| Late UP [Player1 BridgeV1 | Player1LUR BridgeV2] -> [Player1 BridgeV1 | Player2LUR BridgeV2] | |
| Late UP [Player1 BridgeV1 | Player1RUR BridgeV2] -> [Player1 BridgeV1 | Player2RUR BridgeV2] | |
| (Bug fix for crates on bridges VERY HACKY) | |
| Late UP [Crate1 BridgeV1|BridgeV2] -> [Crate1 BridgeV1|BridgeV2 Crate2UR] | |
| Late UP [Player1 BridgeV1|Crate2 BridgeV2 Player1UUR] -> [Player1 BridgeV1|Crate2 BridgeV2 Player2UUR] | |
| Late UP [Player1 BridgeV1|Crate2 BridgeV2 Player1DUR] -> [Player1 BridgeV1|Crate2 BridgeV2 Player2DUR] | |
| Late UP [Player1 BridgeV1|Crate2 BridgeV2 Player1LUR] -> [Player1 BridgeV1|Crate2 BridgeV2 Player2LUR] | |
| Late UP [Player1 BridgeV1|Crate2 BridgeV2 Player1RUR] -> [Player1 BridgeV1|Crate2 BridgeV2 Player2RUR] | |
| Late UP [Crate1 BridgeV1|Crate2 BridgeV2 Crate1UR] -> [Crate1 BridgeV1|Crate2 BridgeV2 Crate2UR] | |
| Late LEFT [Crate2UR|Crate1UL] -> [Crate2UR|Crate2UL] | |
| Late UP [Crate1 BridgeV1|Player2 BridgeV2 Crate2UR] -> [Crate1 BridgeV1|Player2 BridgeV2 Crate2UR temp] | |
| Late LEFT [Crate2UR temp|] -> [Crate2UR|Crate2UL] | |
| Late LEFT [Player2UUR|Player1UUL] -> [Player2UUR|Player2UUL] | |
| Late LEFT [Player2DUR|Player1DUL] -> [Player2DUR|Player2DUL] | |
| Late LEFT [Player2LUR|Player1LUL] -> [Player2LUR|Player2LUL] | |
| Late LEFT [Player2RUR|Player1RUL] -> [Player2RUR|Player2RUL] | |
| (Player2) | |
| Late [Player2] [DownMarker] -> [Player2 Player2DDR] [DownMarker] | |
| Late DOWN [|Player2DDR] -> [Player2DUR|Player2DDR] | |
| Late RIGHT [|Player2DDR] -> [Player2DDL|Player2DDR] | |
| Late DOWN [|Player2DDL] -> [Player2DUL|Player2DDL] | |
| Late [Player2] [UpMarker] -> [Player2 Player2UDR] [UpMarker] | |
| Late DOWN [|Player2UDR] -> [Player2UUR|Player2UDR] | |
| Late RIGHT [|Player2UDR] -> [Player2UDL|Player2UDR] | |
| Late DOWN [|Player2UDL] -> [Player2UUL|Player2UDL] | |
| Late [Player2] [RightMarker] -> [Player2 Player2RDR] [RightMarker] | |
| Late DOWN [|Player2RDR] -> [Player2RUR|Player2RDR] | |
| Late RIGHT [|Player2RDR] -> [Player2RDL|Player2RDR] | |
| Late DOWN [|Player2RDL] -> [Player2RUL|Player2RDL] | |
| Late [Player2] [LeftMarker] -> [Player2 Player2LDR] [LeftMarker] | |
| Late DOWN [|Player2LDR] -> [Player2LUR|Player2LDR] | |
| Late RIGHT [|Player2LDR] -> [Player2LDL|Player2LDR] | |
| Late DOWN [|Player2LDL] -> [Player2LUL|Player2LDL] | |
| (Ground) | |
| (Level 1) | |
| GLOBAL LATE [Base1 no Ground1DR] -> [Base1 Ground1DR] | |
| + GLOBAL LATE DOWN [| Ground1DR] -> [Ground1UR|Ground1DR] | |
| + GLOBAL LATE RIGHT [| Ground1DR] -> [Ground1DL|Ground1DR] | |
| + GLOBAL LATE DOWN [| Ground1DL] -> [Ground1UL|Ground1DL] | |
| (Level 2) | |
| GLOBAL LATE [Base2 no Ground1DR] -> [Base2 Ground1DR temp] | |
| + GLOBAL LATE DOWN [| Ground1DR temp] -> [Ground1UR|Ground1DR temp] | |
| + GLOBAL LATE RIGHT [| Ground1DR temp] -> [Ground1DL temp|Ground1DR] | |
| + GLOBAL LATE DOWN [| Ground1DL temp] -> [Ground2DR|Ground1DL] | |
| + GLOBAL LATE RIGHT [| Ground2DR] -> [Ground2DL|Ground2DR] | |
| + GLOBAL LATE DOWN [| Ground2DL] -> [Ground2UL|Ground2DL] | |
| + GLOBAL LATE DOWN [| Ground2DR] -> [Ground2UR|Ground2DR] | |
| (Rock1) | |
| Late [Rock1] -> [Rock1 Rock1DR] | |
| Late DOWN [| Rock1DR] -> [Rock1UR|Rock1DR] | |
| Late RIGHT [| Rock1DR] -> [Rock1DL|Rock1DR] | |
| Late DOWN [| Rock1DL] -> [Rock1UL|Rock1DL] | |
| (Rock2) | |
| Late [Rock2] -> [Rock2 Rock2DR] | |
| Late DOWN [| Rock2DR] -> [Rock2UR|Rock2DR] | |
| Late RIGHT [| Rock2DR] -> [Rock2DL|Rock2DR] | |
| Late DOWN [| Rock2DL] -> [Rock2UL|Rock2DL] | |
| (Crate1) | |
| Late [Crate1] -> [Crate1 Crate1DR] | |
| Late DOWN [| Crate1DR] -> [Crate1UR|Crate1DR] | |
| Late RIGHT [| Crate1DR] -> [Crate1DL|Crate1DR] | |
| Late DOWN [| Crate1DL] -> [Crate1UL|Crate1DL] | |
| (Crate2) | |
| Late [Crate2] -> [Crate2 Crate2DR] | |
| Late DOWN [| Crate2DR] -> [Crate2UR|Crate2DR] | |
| Late RIGHT [| Crate2DR] -> [Crate2DL|Crate2DR] | |
| Late DOWN [| Crate2DL] -> [Crate2UL|Crate2DL] | |
| (Signs) | |
| Late [Messages] -> [Messages SignDR] | |
| Late DOWN [| SignDR] -> [SignUR|SignDR] | |
| Late RIGHT [| SignDR] -> [SignDL|SignDR] | |
| Late DOWN [| SignDL] -> [SignUL|SignDL] | |
| (Bug fix for non-euclidean bridges) | |
| Late RIGHT [Crate1DL Bridge2 | Crate1 Bridge1] -> [Crate2DL Bridge2 | Crate1 Bridge1] | |
| Late RIGHT [Player2 Bridge2| Bridge1] ->[Player2 Bridge2 temp| Bridge1] | |
| Late [Player2RUR Crate1UL] [temp] -> [Player1RUR Crate1UL] [] | |
| Late [temp] -> [] | |
| (Water) | |
| ([Water1Graphics] -> []) | |
| ([WaterFall1Graphics] -> []) | |
| (Level2) | |
| Late RIGHT [No Water2FlowsH|Water2] -> [|Water2 Water2L] | |
| Late DOWN [No Water2FlowsV|Water2L] -> [|Water2UL] | |
| Late UP [No Water2FlowsV BlocksWater2|Water2L] ->[BlocksWater2|Water2DL] | |
| Late DOWN [No Water2FlowsV|Water2 no Water2UL] -> [|Water2 Water2U] | |
| LATE LEFT [No Water2FlowsH|Water2U] -> [|Water2UR] | |
| LATE LEFT [No Water2FlowsH|Water2 no Water2Graphics] -> [|temp Water2] | |
| LATE UP [No Water2FlowsV BlocksWater2|Water2 temp] -> [BlocksWater2 |Water2 Water2DR] | |
| LATE [Water2 temp] -> [Water2] | |
| LATE UP [Water2L|Water2 no Water2UL no Water2L no Water2IUL] -> [Water2IUL|Water2] | |
| LATE LEFT [Water2U|Water2 no Water2UL no Water2U no Water2IUR] -> [Water2IUR|Water2] | |
| LATE RIGHT [Water2U|Water2DR] -> [Water2U|Water2IDR] | |
| LATE RIGHT [Water2IUR|Water2DR] -> [Water2U|Water2IDR] | |
| LATE DOWN [Water2UL|Water2DR] -> [Water2UL|Water2IDR] | |
| LATE RIGHT [Water2UL|no Water2FlowsH] -> [Water2SU|] | |
| LATE RIGHT [Water2DL|no Water2FlowsH] -> [Water2SD|] | |
| LATE DOWN [Water2UL|no Water2FlowsV] -> [Water2SL|] | |
| LATE DOWN [Water2UR|no Water2FlowsV] -> [Water2SR|] | |
| Late DOWN [Water2SU|no Water2FlowsV] -> [Water2S|] | |
| LATE DOWN [Water2SU|Water2 no Water2Graphics] -> [Water2SU|Water2 Water2I] | |
| LATE DOWN [Water2L|Water2 no Water2Graphics] -> [Water2L|Water2 Water2I] | |
| LATE DOWN [Water2UL|Water2 no Water2Graphics] -> [Water2UL|Water2 Water2I] | |
| LATE DOWN [Water2IUL|Water2 no Water2Graphics] -> [Water2IUL|Water2 Water2I] | |
| LATE DOWN [Water2IUL|Water1DR] -> [Water2IUL|Water1IDR] | |
| LATE RIGHT [Water2 no Water2U no Water2UL no Water2SL|Water2SR] -> [Water2|Water2ISR] | |
| LATE DOWN [Water2 no Water2L no Water2UL no Water2SU no Water2IUL|Water2SD] -> [Water2|Water2ISD] | |
| LATE UP [Water2DL|Water2 no Water2Graphics] -> [Water2IDL|Water2] | |
| LATE LEFT [Water2UR|Water2 no Water2UL no Water2U no Water2IUR no Water2SL] -> [Water2IURR|Water2] | |
| (Level1) | |
| Late RIGHT [No Water1FlowsH|Water1] -> [|Water1 Water1L] | |
| Late DOWN [No Water1FlowsV|Water1L] -> [|Water1UL] | |
| Late UP [No Water1FlowsV BlocksWater1|Water1L] ->[BlocksWater1|Water1DL] | |
| Late DOWN [No Water1FlowsV|Water1 no Water1UL] -> [|Water1 Water1U] | |
| LATE LEFT [No Water1FlowsH|Water1U] -> [|Water1UR] | |
| LATE LEFT [No Water1FlowsH|Water1 no Water1Graphics] -> [|temp Water1] | |
| LATE UP [No Water1FlowsV BlocksWater1|Water1 temp] -> [BlocksWater1 |Water1 Water1DR] | |
| LATE [Water1 temp] -> [Water1] | |
| LATE UP [Water1L|Water1 no Water1UL no Water1L no Water1IUL] -> [Water1IUL|Water1] | |
| LATE LEFT [Water1U|Water1 no Water1UL no Water1U no Water1IUR] -> [Water1IUR|Water1] | |
| LATE RIGHT [Water1U|Water1DR] -> [Water1U|Water1IDR] | |
| LATE RIGHT [Water1IUR|Water1DR] -> [Water1U|Water1IDR] | |
| LATE DOWN [Water1IUL|Water1DR] -> [Water1IUL|Water1IDR] | |
| LATE DOWN [Water1UL|Water1DR] -> [Water1UL|Water1IDR] | |
| LATE RIGHT [Water1UL|no Water1FlowsH] -> [Water1SU|] | |
| LATE RIGHT [Water1DL|no Water1FlowsH] -> [Water1SD|] | |
| LATE DOWN [Water1UL|no Water1FlowsV] -> [Water1SL|] | |
| LATE DOWN [Water1UR|no Water1FlowsV] -> [Water1SR|] | |
| Late DOWN [Water1SU|no Water1FlowsV] -> [Water1S|] | |
| LATE DOWN [Water1SU|Water1 no Water1Graphics] -> [Water1SU|Water1 Water1I] | |
| LATE DOWN [Water1L|Water1 no Water1Graphics] -> [Water1L|Water1 Water1I] | |
| LATE DOWN [Water1UL|Water1 no Water1Graphics] -> [Water1UL|Water1 Water1I] | |
| LATE DOWN [Water1IUL|Water1 no Water1Graphics] -> [Water1IUL|Water1 Water1I] | |
| LATE RIGHT [Water1 no Water1U no Water1UL no Water1SL|Water1SR] -> [Water1|Water1ISR] | |
| LATE DOWN [Water1 no Water1L no Water1UL no Water1SU no Water1IUL|Water1SD] -> [Water1|Water1ISD] | |
| LATE UP [Water1DL|Water1 no Water1Graphics] -> [Water1IDL|Water1] | |
| LATE LEFT [Water1UR|Water1 no Water1UL no Water1U no Water1IUR no Water1SL] -> [Water1IURR|Water1] | |
| (WaterFalls) | |
| (Level2) | |
| GLOBAL LATE DOWN [Water2|no BlocksWater2 no Water2FlowsV] -> [Water2|WaterFall2DL] | |
| GLOBAL LATE RIGHT [WaterFall2DL|no WaterFall2Graphics] -> [WaterFall2DL|WaterFall2DR] | |
| GLOBAL LATE RIGHT [WaterFall2DL|WaterFall2DL] -> [WaterFall2DL|WaterFall2D] | |
| GLOBAL LATE RIGHT [WaterFall2D|WaterFall2DL] -> [WaterFall2D|WaterFall2D] | |
| GLOBAL LATE DOWN [WaterFall2D|no WaterFall1Graphics no BlocksWater1] -> [WaterFall2D| WaterFall1DL] | |
| GLOBAL LATE DOWN [WaterFall2DR|no WaterFall1Graphics no BlocksWater1] -> [WaterFall2DR| WaterFall1DL] | |
| (Level1) | |
| GLOBAL LATE DOWN [Water1|no BlocksWater1 no Water1FlowsV] -> [Water1|WaterFall1DL] | |
| GLOBAL LATE RIGHT [WaterFall1DL|no WaterFall1Graphics] -> [WaterFall1DL|WaterFall1DR] | |
| GLOBAL LATE RIGHT [WaterFall1DL|WaterFall1DL] -> [WaterFall1DL|WaterFall1D] | |
| GLOBAL LATE RIGHT [WaterFall1D|WaterFall1DL] -> [WaterFall1D|WaterFall1D] | |
| (Level0) | |
| GLOBAL LATE DOWN [WaterFall1D|no Water0Graphics] -> [WaterFall1D| WaterFall0DL] | |
| GLOBAL LATE DOWN [WaterFall1DR|no Water0Graphics] -> [WaterFall1DR| WaterFall0DL] | |
| + GLOBAL LATE RIGHT [WaterFall0DL|] -> [WaterFall0DL|temp] | |
| + GLOBAL LATE DOWN [temp|no Water0Graphics] -> [|Waterfall0DL] | |
| GLOBAL LATE [temp] -> [] | |
| GLOBAL LATE RIGHT [Waterfall0DL|WaterFall0DL] -> [Waterfall0DL|WaterFall0D] | |
| GLOBAL LATE RIGHT [Waterfall0D|no Water0Graphics] -> [WaterFall0D|WaterFall0DR] | |
| GLOBAL LATE RIGHT [Waterfall0DL|no Water0Graphics] -> [WaterFall0DL|WaterFall0DR] | |
| GLOBAL LATE RIGHT [Waterfall0D|WaterFall0DL] -> [Waterfall0D|WaterFall0D] | |
| (bug fix for scrolling waterfalls onto screen) | |
| LATE DOWN [Waterfall0D|WaterFall0DR] -> [Waterfall0D|WaterFall0D] | |
| LATE DOWN [Waterfall0DR|WaterFall0DR] -> [Waterfall0DR|WaterFall0D] | |
| (Fix single pixel between waterfall levels) | |
| GLOBAL LATE DOWN [WaterFall2Graphics|WaterFall1DL] -> [WaterFall2Graphics|WaterFall1IDL] | |
| (Fix water next to waterfall) | |
| LATE DOWN [Water1S|WaterFall1Graphics] -> [Water1SU|WaterFall1Graphics] | |
| LATE DOWN [Water1SL|WaterFall1Graphics] -> [Water1UL|WaterFall1Graphics] | |
| LATE DOWN [Water1SR|WaterFall1Graphics] -> [Water1UR|WaterFall1Graphics] | |
| LATE DOWN [Water1ISR|WaterFall1Graphics] -> [Water1IURR|WaterFall1Graphics] | |
| LATE DOWN [Water2S|WaterFall2Graphics] -> [Water2SU|WaterFall2Graphics] | |
| LATE DOWN [Water2SL|WaterFall2Graphics] -> [Water2UL|WaterFall2Graphics] | |
| LATE DOWN [Water2SR|WaterFall2Graphics] -> [Water2UR|WaterFall2Graphics] | |
| LATE DOWN [Water2ISR|WaterFall2Graphics] -> [Water2IURR|WaterFall2Graphics] | |
| (minor fix) | |
| LATE LEFT [Water1IURR|Water1IUR] -> [Water1UR|Water1IUR] | |
| LATE LEFT [Water2IURR|Water2IUR] -> [Water2UR|Water2IUR] | |
| LATE DOWN [WaterFall2DR|Water1SU] -> [WaterFall2DR|Water1L] | |
| LATE DOWN [WaterFall2DR|Water1SR] -> [WaterFall2DR|Water1DR] | |
| LATE DOWN [WaterFall2DR|Water1SL] -> [WaterFall2DR|Water1DL] | |
| LATE DOWN [WaterFall2DR|Water1ISR] -> [WaterFall2DR|Water1DR] | |
| LATE DOWN [WaterFall2DR|Water1S] -> [WaterFall2DR|Water1SD] | |
| LATE DOWN [WaterFall2DR|Water1UL] -> [WaterFall2DR|Water1L] | |
| LATE DOWN [WaterFall2DR|Water1UR] -> [WaterFall2DR|] | |
| LATE DOWN [WaterFall2DR|Water1IUR] -> [WaterFall2DR|] | |
| LATE DOWN [WaterFall2DR|Water1U] -> [WaterFall2DR|] | |
| LATE DOWN [WaterFall2D|Water1SU] -> [WaterFall2D|Water1L] | |
| LATE DOWN [WaterFall2D|Water1SR] -> [WaterFall2D|Water1DR] | |
| LATE DOWN [WaterFall2D|Water1SL] -> [WaterFall2D|Water1DL] | |
| LATE DOWN [WaterFall2D|Water1ISR] -> [WaterFall2D|Water1DR] | |
| LATE DOWN [WaterFall2D|Water1S] -> [WaterFall2D|Water1SD] | |
| LATE DOWN [WaterFall2D|Water1UL] -> [WaterFall2D|Water1L] | |
| LATE DOWN [WaterFall2D|Water1UR] -> [WaterFall2D|] | |
| LATE DOWN [WaterFall2D|Water1IUR] -> [WaterFall2D|] | |
| LATE DOWN [WaterFall2D|Water1U] -> [WaterFall2D|] | |
| (Setup) | |
| (REMOVEME: For temp win condition) | |
| GLOBAL RIGHT [ |GoalStartPos] -> [temp|Base1] | |
| + GLOBAL DOWN [ |temp] -> [Goal|] | |
| (Place savepoints) | |
| GLOBAL [SavepointPos no Base1] -> [SavepointPos Base1] | |
| GLOBAL RIGHT [no temp |SavepointPos] -> [temp| ] | |
| + GLOBAL DOWN [ |temp] -> [SavepointDR|] | |
| + GLOBAL RIGHT [no SavepointDL |SavepointDR] -> [SavepointDL temp2|SavepointDR] | |
| + GLOBAL DOWN [no SavepointUR |SavepointDR] -> [SavepointUR|SavepointDR] | |
| + GLOBAL DOWN [no SavePointUL | SavepointDL temp2] -> [SavepointUL|SavepointDL] | |
| (Place player) | |
| (Maybe can be simplified depending on how game starts?) | |
| GLOBAL [Player1StartPos] -> [Player1StartPos Base1] | |
| + GLOBAL RIGHT [ |Player1StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Player1|] | |
| (Place crates) | |
| GLOBAL [Crate1StartPos] -> [Crate1StartPos Base1] | |
| + GLOBAL RIGHT [ |Crate1StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Crate1|] | |
| GLOBAL [Crate2StartPos] -> [Crate2StartPos Base2] | |
| + GLOBAL RIGHT [ |Crate2StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [temp2|] | |
| + GLOBAL RIGHT [ |temp2] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Crate2|] | |
| (Place rocks) | |
| GLOBAL RIGHT [ |Rock1StartPos] -> [temp|Base1] | |
| + GLOBAL DOWN [ |temp] -> [Rock1|] | |
| GLOBAL [Rock2StartPos] -> [Rock2StartPos Base2] | |
| + GLOBAL RIGHT [ |Rock2StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [temp2|] | |
| + GLOBAL RIGHT [ |temp2] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Rock2|] | |
| (Place water) | |
| GLOBAL RIGHT [ |Water1StartPos] -> [temp|Base1] | |
| + GLOBAL DOWN [ |temp] -> [Water1|] | |
| GLOBAL [Water2StartPos] -> [Water2StartPos Base2] | |
| + GLOBAL RIGHT [ |Water2StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [temp2|] | |
| + GLOBAL RIGHT [ |temp2] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Water2|] | |
| (Build ladders) | |
| (fix misplaced ladders) | |
| GLOBAL [LadderD no Base2] -> [LadderD Base2] | |
| GLOBAL [LadderR no Base2] -> [LadderR Base2] | |
| GLOBAL DOWN [LadderD|Base2] -> [Base2|Base2] | |
| GLOBAL RIGHT [LadderR|Base2] -> [Base2|Base2] | |
| GLOBAL RIGHT [|LadderD] -> [temp|] | |
| + GLOBAL DOWN [|temp] -> [temp2|] | |
| + GLOBAL RIGHT [|temp2] -> [LadderDL|LadderDR] | |
| GLOBAL LEFT [LadderR|] -> [|temp] | |
| + GLOBAL UP [temp|] -> [|LadderRD] | |
| + GLOBAL UP [LadderRD|no LadderRU] -> [LadderRD|LadderRU] | |
| (Build Bridges) | |
| GLOBAL RIGHT [ |BridgeH1StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [BridgeH1|] | |
| GLOBAL RIGHT [ |BridgeH2StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [temp2|] | |
| + GLOBAL RIGHT [ |temp2] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [BridgeH2|] | |
| GLOBAL RIGHT [ |BridgeV1StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [BridgeV1|] | |
| GLOBAL RIGHT [ |BridgeV2StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [temp2|] | |
| + GLOBAL RIGHT [ |temp2] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [BridgeV2|] | |
| (Place Messages) | |
| GLOBAL RIGHT [ |Message1StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message1|] | |
| GLOBAL RIGHT [ |Message2StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message2|] | |
| GLOBAL RIGHT [ |Message3StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message3|] | |
| GLOBAL RIGHT [ |Message4StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message4|] | |
| GLOBAL RIGHT [ |Message5StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message5|] | |
| GLOBAL RIGHT [ |Message6StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message6|] | |
| GLOBAL RIGHT [ |Message7StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message7|] | |
| GLOBAL RIGHT [ |Message8StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message8|] | |
| GLOBAL RIGHT [ |Message9StartPos] -> [temp|] | |
| + GLOBAL DOWN [ |temp] -> [Message9|] | |
| (Adjust Player position for zoom or flick screen) | |
| LATE [Player] [Player1 no Player] -> [] [Player1 Player] | |
| LATE [Player] [Player2 no Player] -> [] [Player2 Player] | |
| (Move markers onto player) | |
| LATE [Player] [Markers no Player] -> [Player Markers] [] | |
| LATE [Player] [AnimationTickers no Player] -> [Player AnimationTickers] [] | |
| LATE [Player no AnimationTickers] -> [Player AnimTicker1] | |
| LATE [hasmoonstone] [Player no hasmoonstone] -> [] [Player hasmoonstone] | |
| LATE [hassunstone] [Player no hassunstone] -> [] [Player hassunstone] | |
| LATE [hasstarstone] [Player no hasstarstone] -> [] [Player hasstarstone] | |
| (Grass Decorations) | |
| LATE [Ground1UL no Grass1Decorations] -> [Ground1UL random Grass1Decorations] | |
| LATE [Ground2UL no Grass2Decorations] -> [Ground2UL random Grass2Decorations] | |
| (Water animations) | |
| [stationary Player no AgainMarker no SpeechBoxLockMarker] -> [Player RealtimeMarker] | |
| [RealtimeMarker][AnimTicker2] -> [RealtimeMarker][AnimTicker1 temp] | |
| [RealtimeMarker][AnimTicker3] -> [RealtimeMarker][AnimTicker2] | |
| [RealtimeMarker][AnimTicker4] -> [RealtimeMarker][AnimTicker3] | |
| [RealtimeMarker][AnimTicker5] -> [RealtimeMarker][AnimTicker4] | |
| [RealtimeMarker][AnimTicker1 no temp] -> [RealtimeMarker][AnimTicker5] | |
| [temp] -> [] | |
| [RealtimeMarker][AnimTicker1][Water1] -> [RealtimeMarker][AnimTicker1][Water1 Water1Anim1] | |
| [RealtimeMarker][AnimTicker2][Water1] -> [RealtimeMarker][AnimTicker2][Water1 Water1Anim2] | |
| [RealtimeMarker][AnimTicker3][Water1] -> [RealtimeMarker][AnimTicker3][Water1 Water1Anim3] | |
| [RealtimeMarker][AnimTicker4][Water1] -> [RealtimeMarker][AnimTicker4][Water1 Water1Anim4] | |
| [RealtimeMarker][AnimTicker5][Water1] -> [RealtimeMarker][AnimTicker5][Water1 Water1Anim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall0DL] -> [RealtimeMarker][AnimTicker1][WaterFall0DL WaterFall0DLAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall0DL] -> [RealtimeMarker][AnimTicker2][WaterFall0DL WaterFall0DLAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall0DL] -> [RealtimeMarker][AnimTicker3][WaterFall0DL WaterFall0DLAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall0DL] -> [RealtimeMarker][AnimTicker4][WaterFall0DL WaterFall0DLAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall0DL] -> [RealtimeMarker][AnimTicker5][WaterFall0DL WaterFall0DLAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall0D] -> [RealtimeMarker][AnimTicker1][WaterFall0D WaterFall0DAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall0D] -> [RealtimeMarker][AnimTicker2][WaterFall0D WaterFall0DAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall0D] -> [RealtimeMarker][AnimTicker3][WaterFall0D WaterFall0DAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall0D] -> [RealtimeMarker][AnimTicker4][WaterFall0D WaterFall0DAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall0D] -> [RealtimeMarker][AnimTicker5][WaterFall0D WaterFall0DAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall0DR] -> [RealtimeMarker][AnimTicker1][WaterFall0DR WaterFall0DRAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall0DR] -> [RealtimeMarker][AnimTicker2][WaterFall0DR WaterFall0DRAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall0DR] -> [RealtimeMarker][AnimTicker3][WaterFall0DR WaterFall0DRAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall0DR] -> [RealtimeMarker][AnimTicker4][WaterFall0DR WaterFall0DRAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall0DR] -> [RealtimeMarker][AnimTicker5][WaterFall0DR WaterFall0DRAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall1DL] -> [RealtimeMarker][AnimTicker1][WaterFall1DL WaterFall1DLAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall1DL] -> [RealtimeMarker][AnimTicker2][WaterFall1DL WaterFall1DLAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall1DL] -> [RealtimeMarker][AnimTicker3][WaterFall1DL WaterFall1DLAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall1DL] -> [RealtimeMarker][AnimTicker4][WaterFall1DL WaterFall1DLAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall1DL] -> [RealtimeMarker][AnimTicker5][WaterFall1DL WaterFall1DLAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall1IDL] -> [RealtimeMarker][AnimTicker1][WaterFall1IDL WaterFall1IDLAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall1IDL] -> [RealtimeMarker][AnimTicker2][WaterFall1IDL WaterFall1IDLAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall1IDL] -> [RealtimeMarker][AnimTicker3][WaterFall1IDL WaterFall1IDLAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall1IDL] -> [RealtimeMarker][AnimTicker4][WaterFall1IDL WaterFall1IDLAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall1IDL] -> [RealtimeMarker][AnimTicker5][WaterFall1IDL WaterFall1IDLAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall1D] -> [RealtimeMarker][AnimTicker1][WaterFall1D WaterFall1DAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall1D] -> [RealtimeMarker][AnimTicker2][WaterFall1D WaterFall1DAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall1D] -> [RealtimeMarker][AnimTicker3][WaterFall1D WaterFall1DAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall1D] -> [RealtimeMarker][AnimTicker4][WaterFall1D WaterFall1DAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall1D] -> [RealtimeMarker][AnimTicker5][WaterFall1D WaterFall1DAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall1DR] -> [RealtimeMarker][AnimTicker1][WaterFall1DR WaterFall1DRAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall1DR] -> [RealtimeMarker][AnimTicker2][WaterFall1DR WaterFall1DRAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall1DR] -> [RealtimeMarker][AnimTicker3][WaterFall1DR WaterFall1DRAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall1DR] -> [RealtimeMarker][AnimTicker4][WaterFall1DR WaterFall1DRAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall1DR] -> [RealtimeMarker][AnimTicker5][WaterFall1DR WaterFall1DRAnim5] | |
| [RealtimeMarker][AnimTicker1][Water2] -> [RealtimeMarker][AnimTicker1][Water2 Water2Anim1] | |
| [RealtimeMarker][AnimTicker2][Water2] -> [RealtimeMarker][AnimTicker2][Water2 Water2Anim2] | |
| [RealtimeMarker][AnimTicker3][Water2] -> [RealtimeMarker][AnimTicker3][Water2 Water2Anim3] | |
| [RealtimeMarker][AnimTicker4][Water2] -> [RealtimeMarker][AnimTicker4][Water2 Water2Anim4] | |
| [RealtimeMarker][AnimTicker5][Water2] -> [RealtimeMarker][AnimTicker5][Water2 Water2Anim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall2DL] -> [RealtimeMarker][AnimTicker1][WaterFall2DL WaterFall2DLAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall2DL] -> [RealtimeMarker][AnimTicker2][WaterFall2DL WaterFall2DLAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall2DL] -> [RealtimeMarker][AnimTicker3][WaterFall2DL WaterFall2DLAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall2DL] -> [RealtimeMarker][AnimTicker4][WaterFall2DL WaterFall2DLAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall2DL] -> [RealtimeMarker][AnimTicker5][WaterFall2DL WaterFall2DLAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall2D] -> [RealtimeMarker][AnimTicker1][WaterFall2D WaterFall2DAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall2D] -> [RealtimeMarker][AnimTicker2][WaterFall2D WaterFall2DAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall2D] -> [RealtimeMarker][AnimTicker3][WaterFall2D WaterFall2DAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall2D] -> [RealtimeMarker][AnimTicker4][WaterFall2D WaterFall2DAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall2D] -> [RealtimeMarker][AnimTicker5][WaterFall2D WaterFall2DAnim5] | |
| [RealtimeMarker][AnimTicker1][WaterFall2DR] -> [RealtimeMarker][AnimTicker1][WaterFall2DR WaterFall2DRAnim1] | |
| [RealtimeMarker][AnimTicker2][WaterFall2DR] -> [RealtimeMarker][AnimTicker2][WaterFall2DR WaterFall2DRAnim2] | |
| [RealtimeMarker][AnimTicker3][WaterFall2DR] -> [RealtimeMarker][AnimTicker3][WaterFall2DR WaterFall2DRAnim3] | |
| [RealtimeMarker][AnimTicker4][WaterFall2DR] -> [RealtimeMarker][AnimTicker4][WaterFall2DR WaterFall2DRAnim4] | |
| [RealtimeMarker][AnimTicker5][WaterFall2DR] -> [RealtimeMarker][AnimTicker5][WaterFall2DR WaterFall2DRAnim5] | |
| [RealtimeMarker] -> [] | |
| (Reflections) | |
| [Water1Reflections] -> [] | |
| LATE [Player1UUR Water1Anim1] -> [Player1UUR Water1Anim1 PlayerF1UAnim1] | |
| LATE [Player1UUR Water1Anim2] -> [Player1UUR Water1Anim2 PlayerF1UAnim2] | |
| LATE [Player1UUR Water1Anim3] -> [Player1UUR Water1Anim3 PlayerF1UAnim3] | |
| LATE [Player1UUR Water1Anim4] -> [Player1UUR Water1Anim4 PlayerF1UAnim4] | |
| LATE [Player1UUR Water1Anim5] -> [Player1UUR Water1Anim5 PlayerF1UAnim5] | |
| LATE [Player1DUR Water1Anim1] -> [Player1DUR Water1Anim1 PlayerF1DAnim1] | |
| LATE [Player1DUR Water1Anim2] -> [Player1DUR Water1Anim2 PlayerF1DAnim2] | |
| LATE [Player1DUR Water1Anim3] -> [Player1DUR Water1Anim3 PlayerF1DAnim3] | |
| LATE [Player1DUR Water1Anim4] -> [Player1DUR Water1Anim4 PlayerF1DAnim4] | |
| LATE [Player1DUR Water1Anim5] -> [Player1DUR Water1Anim5 PlayerF1DAnim5] | |
| LATE [Player1LUR Water1Anim1] -> [Player1LUR Water1Anim1 PlayerF1LAnim1] | |
| LATE [Player1LUR Water1Anim2] -> [Player1LUR Water1Anim2 PlayerF1LAnim2] | |
| LATE [Player1LUR Water1Anim3] -> [Player1LUR Water1Anim3 PlayerF1LAnim3] | |
| LATE [Player1LUR Water1Anim4] -> [Player1LUR Water1Anim4 PlayerF1LAnim4] | |
| LATE [Player1LUR Water1Anim5] -> [Player1LUR Water1Anim5 PlayerF1LAnim5] | |
| LATE [Player1RUR Water1Anim1] -> [Player1RUR Water1Anim1 PlayerF1RAnim1] | |
| LATE [Player1RUR Water1Anim2] -> [Player1RUR Water1Anim2 PlayerF1RAnim2] | |
| LATE [Player1RUR Water1Anim3] -> [Player1RUR Water1Anim3 PlayerF1RAnim3] | |
| LATE [Player1RUR Water1Anim4] -> [Player1RUR Water1Anim4 PlayerF1RAnim4] | |
| LATE [Player1RUR Water1Anim5] -> [Player1RUR Water1Anim5 PlayerF1RAnim5] | |
| LATE [Crate1UR Water1Anim1] -> [Crate1UR Water1Anim1 CrateF1Anim1] | |
| LATE [Crate1UR Water1Anim2] -> [Crate1UR Water1Anim2 CrateF1Anim2] | |
| LATE [Crate1UR Water1Anim3] -> [Crate1UR Water1Anim3 CrateF1Anim3] | |
| LATE [Crate1UR Water1Anim4] -> [Crate1UR Water1Anim4 CrateF1Anim4] | |
| LATE [Crate1UR Water1Anim5] -> [Crate1UR Water1Anim5 CrateF1Anim5] | |
| [Water2Reflections] -> [] | |
| LATE [Player2UUR Water2Anim1] -> [Player2UUR Water2Anim1 PlayerF2UAnim1] | |
| LATE [Player2UUR Water2Anim2] -> [Player2UUR Water2Anim2 PlayerF2UAnim2] | |
| LATE [Player2UUR Water2Anim3] -> [Player2UUR Water2Anim3 PlayerF2UAnim3] | |
| LATE [Player2UUR Water2Anim4] -> [Player2UUR Water2Anim4 PlayerF2UAnim4] | |
| LATE [Player2UUR Water2Anim5] -> [Player2UUR Water2Anim5 PlayerF2UAnim5] | |
| LATE [Player2DUR Water2Anim1] -> [Player2DUR Water2Anim1 PlayerF2DAnim1] | |
| LATE [Player2DUR Water2Anim2] -> [Player2DUR Water2Anim2 PlayerF2DAnim2] | |
| LATE [Player2DUR Water2Anim3] -> [Player2DUR Water2Anim3 PlayerF2DAnim3] | |
| LATE [Player2DUR Water2Anim4] -> [Player2DUR Water2Anim4 PlayerF2DAnim4] | |
| LATE [Player2DUR Water2Anim5] -> [Player2DUR Water2Anim5 PlayerF2DAnim5] | |
| LATE [Player2LUR Water2Anim1] -> [Player2LUR Water2Anim1 PlayerF2LAnim1] | |
| LATE [Player2LUR Water2Anim2] -> [Player2LUR Water2Anim2 PlayerF2LAnim2] | |
| LATE [Player2LUR Water2Anim3] -> [Player2LUR Water2Anim3 PlayerF2LAnim3] | |
| LATE [Player2LUR Water2Anim4] -> [Player2LUR Water2Anim4 PlayerF2LAnim4] | |
| LATE [Player2LUR Water2Anim5] -> [Player2LUR Water2Anim5 PlayerF2LAnim5] | |
| LATE [Player2RUR Water2Anim1] -> [Player2RUR Water2Anim1 PlayerF2RAnim1] | |
| LATE [Player2RUR Water2Anim2] -> [Player2RUR Water2Anim2 PlayerF2RAnim2] | |
| LATE [Player2RUR Water2Anim3] -> [Player2RUR Water2Anim3 PlayerF2RAnim3] | |
| LATE [Player2RUR Water2Anim4] -> [Player2RUR Water2Anim4 PlayerF2RAnim4] | |
| LATE [Player2RUR Water2Anim5] -> [Player2RUR Water2Anim5 PlayerF2RAnim5] | |
| LATE [Crate2UR Water2Anim1] -> [Crate2UR Water2Anim1 CrateF2Anim1] | |
| LATE [Crate2UR Water2Anim2] -> [Crate2UR Water2Anim2 CrateF2Anim2] | |
| LATE [Crate2UR Water2Anim3] -> [Crate2UR Water2Anim3 CrateF2Anim3] | |
| LATE [Crate2UR Water2Anim4] -> [Crate2UR Water2Anim4 CrateF2Anim4] | |
| LATE [Crate2UR Water2Anim5] -> [Crate2UR Water2Anim5 CrateF2Anim5] | |
| [> Player] -> [Player] (fix undo) | |
| (Background) | |
| [bgGradient] -> [] | |
| LATE [Player] -> [Player BG7] | |
| LATE UP [BG7|] -> [BG7|BG6] | |
| LATE UP [BG6|] -> [BG6|BG5] | |
| LATE UP [BG5|] -> [BG5|BG4] | |
| LATE UP [BG4|] -> [BG4|BG3] | |
| LATE UP [BG3|] -> [BG3|BG2] | |
| LATE UP [BG2|] -> [BG2|BG1] | |
| LATE UP [BG1|] -> [BG1|BG0] | |
| LATE DOWN [BG7|] -> [BG7|BG8] | |
| LATE DOWN [BG8|] -> [BG8|BG9] | |
| LATE DOWN [BG9|] -> [BG9|BG10] | |
| LATE DOWN [BG10|] -> [BG10|BG11] | |
| LATE DOWN [BG11|] -> [BG11|BG12] | |
| LATE DOWN [BG12|] -> [BG12|BG13] | |
| LATE DOWN [BG13|] -> [BG13|BG14] | |
| LATE DOWN [BG14|] -> [BG14|BG14] | |
| LATE HORIZONTAL [bgGradient|no bgGradient] -> [bgGradient|bgGradient] | |
| (Hacky bugfix: prevent player from moving crates from under others in some situations | |
| Thank you to BlubberQuark for spotting this!) | |
| LATE [Player1UUL Crate2 no Bridge2] -> cancel | |
| LATE [Player1DUL Crate2 no Bridge2] -> cancel | |
| LATE [Player1LUL Crate2 no Bridge2] -> cancel | |
| LATE [Player1RUL Crate2 no Bridge2] -> cancel | |
| (Bridge ends) | |
| LATE UP [BridgeV1 | Ground1UL] -> [BridgeV1 | Ground1UL Bridge1EndD] | |
| LATE DOWN [BridgeV1 | Ground1UL] -> [BridgeV1 | Ground1UL Bridge1EndU] | |
| LATE LEFT [BridgeH1 | Ground1UL] -> [BridgeH1 | Ground1UL Bridge1EndR] | |
| LATE RIGHT [BridgeH1 | Ground1UL] -> [BridgeH1 | Ground1UL Bridge1EndL] | |
| LATE UP [BridgeV2 | Ground2UL] -> [BridgeV2 | Ground2UL Bridge2EndD] | |
| LATE DOWN [BridgeV2 | Ground2UL] -> [BridgeV2 | Ground2UL Bridge2EndU] | |
| LATE LEFT [BridgeH2 | Ground2UL] -> [BridgeH2 | Ground2UL Bridge2EndR] | |
| LATE RIGHT [BridgeH2 | Ground2UL] -> [BridgeH2 | Ground2UL Bridge2EndL] | |
| (Bugfix: bridge overlap on failed movement between layers) | |
| LATE [Player SwitchedLayersMarker] -> cancel | |
| LATE [SwitchedLayersMarker] -> [] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| ======= | |
| LEVELS | |
| ======= | |
| ( | |
| Level making reference: | |
| # = Background | |
| . = Ground Layer 1 | |
| ; = Ground Layer 2 | |
| ! = Player Start | |
| C = Crate on Layer 1 | |
| D = Crate on Layer 2 | |
| F = Rock on Layer 1 | |
| R = Rock on Layer 2 | |
| W = Water on Layer 1 | |
| Q = Water on Layer 2 | |
| L = 2nd Layer Ground with Ladder Below | |
| P = 2nd Layer Ground with Ladder To The Right | |
| O = 2nd Layer Ground with Both Ladders | |
| B = Horizontal Bridge on Layer 1 | |
| N = Vertical Bridge on Layer 1 | |
| G = Horizontal Bridge on Layer 2 | |
| H = Vertical Bridge on Layer 1 | |
| T = Ground Under Horizontal Bridge | |
| Y = Ground under Vertical Bridge | |
| ≠ = Water under Horizontal Bridge | |
| / = Water under Vertical Bridge | |
| ± = Rock under Horizontal Bridge | |
| % = Rock under Vertical Bridge | |
| + = Horizontal Bridge under Vertical Bridge | |
| Z = End level | |
| S = Savepoint | |
| 1 = Message1 | |
| 2 = Message2 | |
| 3 = Message3 | |
| 4 = Message4 | |
| 5 = Message5 | |
| 6 = Message6 | |
| 7 = Message7 | |
| 8 = Message8 | |
| 9 = Message9 | |
| Notes: | |
| To keep scrolling of background working correctly | |
| levels must be padded with 9 lines of # above and | |
| 5 lines of # below. | |
| Some padding on the left prevents graphics from clipping offscreen. | |
| For best appearance keep levels all the same width. | |
| Feel free to make them as tall as you like tho :] | |
| 2nd and 1st Layer bridges can be joined to allow for non-standard geometries | |
| - | |
| WARNING: this feature is fragile, if you try to do it around a bunch of | |
| other things it can break | |
| It should always work if done in mid-air | |
| - | |
| ) | |
| ( | |
| (BLANK LEVEL) | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###................### | |
| ###................### | |
| ###................### | |
| ###................### | |
| ###................### | |
| ###................### | |
| ###..!.............### | |
| ###................### | |
| ###................### | |
| ###................### | |
| ###................### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ) | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| ###################### | |
| #WWWWWWWWWWWWWWWWWWWW# | |
| #WWWWWWWWWZWWWWWWWWWW# | |
| #WWWWW........WWWWWWW# | |
| #WWWWWNNNNNNNNWWWWWWW# | |
| #WWWWWWWWWWWWWWWWWWWW# | |
| #######HHHHHHHH####### | |
| #######CCCCCCCC####### | |
| ########CCCCCC####;### | |
| ##########CC####;;;;;# | |
| ##########CC#####;R;## | |
| ####;#####HH####;;#;;# | |
| ##;;;;;###HH####;###;# | |
| ###;R;####HH########## | |
| ##;;#;;#..YY..######## | |
| ##;###;...YY...####### | |
| ######....YY....###### | |
| #####...LLLLLL...##### | |
| ####..............#### | |
| ###.......WW.......### | |
| ##.......WWWW.......## | |
| #......WWWWWWWW......# | |
| #.......WWWWWW.......# | |
| #.CF.....WWWW.....FC.# | |
| #..CF...WW..WW...FC..# | |
| ##..CF..#..9.#..FC..## | |
| ###..CF........FC..### | |
| ####..CF......FC..#### | |
| #####.CF..NN..FC.##### | |
| ####.CF..#NN#..FC.#### | |
| ###.CF..##NN##..FC.### | |
| ###CF..###NN###..FC### | |
| ##....####NN####....## | |
| ##...####.NN.####...## | |
| #########NNNN####;#### | |
| #########NNNN##;;;;;## | |
| ################;R;### | |
| *#########HHHH#;;#;;## | |
| #.###;####;;;;#;###;## | |
| #.#;;;;;###;;######### | |
| #.##;R;####;;#####;### | |
| #.#;;#;;###;;###;;;;;# | |
| #.#;###;###;;####;R;## | |
| #.#########;;###;;#;;# | |
| #.#####;###;;###;###;# | |
| #.###;;;;;#;;######### | |
| #.####;R;##;;######### | |
| #.###;;#;;##;;######## | |
| #.###;###;###;;####### | |
| #.############;;###### | |
| #.############;;;;#### | |
| #.############;;LL#### | |
| #.############;;SS#### | |
| #........######;###### | |
| #;;;;;;P.######;###### | |
| #;;;;;;;;;;;;;.L###### | |
| ############....###### | |
| ############NNNN###### | |
| ###################### | |
| ##;;;.....###HHHH##### | |
| ##;D;.....##;;;;;##### | |
| ##;L;WW..###;;;;;...L# | |
| ##...WW..####...C....# | |
| ##...W...####..C.C...# | |
| ##WNWW........C.C.C..# | |
| ##W.......C...WWWWWWWW | |
| ##W.......C...W......W | |
| ##WWWW..CC.CC.WC.C.C.W | |
| ##WWWW....C...W.C.C..W | |
| ##WWWW....C...B..C.C.W | |
| ##.WW.........WWW....W | |
| ############....###### | |
| #############...###### | |
| ##############..###### | |
| #####;;;;.R;;PFS###### | |
| #####;;;R.;;;P..###### | |
| #####;;;#N############ | |
| #####;;;#N############ | |
| #####;L;#N############ | |
| ######N############### | |
| ######N###H########### | |
| ####......;#..######## | |
| ###.F.....;#.C.C.C.### | |
| ###.......;#..C.C..### | |
| ###.......D#.......### | |
| ###..#N#..;#N######### | |
| ###..###..D#N######### | |
| ###..##H..;........### | |
| ###..##H..D..WWWWW.### | |
| ###....L..;..BBBBB.### | |
| ###.......;..WWWWW.### | |
| ###.......Y....WW..### | |
| #######F.L;O..######## | |
| #######...;...######## | |
| #######ww.;.w.######## | |
| #######wf.;..w######## | |
| #######...;www######## | |
| ########..;w#.######## | |
| #######w..P...######## | |
| #######wc.RFSw######## | |
| #######...P...######## | |
| #######.F.;#F.######## | |
| ##########;########### | |
| ##########;########### | |
| ######....y.....###### | |
| ####......y.......#### | |
| ####....;;L.;......### | |
| ###......;..;;R;....## | |
| ###..;;;;F...;;;;...## | |
| ###.0#;;......;;;;.### | |
| ###.##;...##...;.;.### | |
| ###.##;..####..;;;.### | |
| ###.;;R..####...;;.### | |
| ###.;;;;......;;;;.### | |
| ###.#;;;;#...;;;;#.### | |
| ###.##;;;#;;;;#;##.### | |
| ###..###;;;;#####..### | |
| ###...####H###.....### | |
| ###.......####.....### | |
| ###.......#N#......### | |
| ###........NC......### | |
| ####......F........### | |
| #####.........6....### | |
| ######.............### | |
| #######............### | |
| ########..........#### | |
| ##########.......##### | |
| ###########.FSF.###### | |
| ###;QQQQQ;##...####### | |
| ###;QQ##Q;##...#BB..## | |
| ###;QQ##Q;GGTTTGG#...# | |
| ###;QQQQQ;##...###...# | |
| ###;;;;GG;##.........# | |
| ###;;;;QQ;##.........# | |
| ###YWWWWWW#####N##N### | |
| ###YBWWWWW#####N###### | |
| ###YWWWWWW#####.###H## | |
| ###Y.BBB..#####.;;;;.# | |
| ###P.WWW..#####.L;R;.# | |
| #########N#####......# | |
| #########N############ | |
| #########N############ | |
| #########N############ | |
| #########N#BBBB......# | |
| ###WW.;;;TGG###WWWWW.# | |
| ###WW.;L;.#####WWWWW.# | |
| ###W....F..BBBB..BB..# | |
| ###W.##########WWWWWW# | |
| ###W.B#########WWWWWW# | |
| ###W.##GGGGGGGG≠≠≠≠;;# | |
| ###############WWWWLL# | |
| ###############..BB..# | |
| ###############..WW..# | |
| ################N###;; | |
| #####;L;4.##########;L | |
| #####;.S..BBBBBBB+B.Y. | |
| #####;##..#######H##;# | |
| #####;###########;;;;# | |
| #####..........WW;;;;# | |
| #####..........WW##### | |
| #####..######....##### | |
| #####..####BB....##### | |
| #####;;;GGGG##...##### | |
| ###;;;R;######...##### | |
| ###;R;;D;........##### | |
| ###;QQQ;D........##### | |
| ###;QQQ;;;..L.L...#### | |
| ###;QQQD;;........#### | |
| ###;QQQ;;;R;;D;;.##### | |
| ###;;QQQQQQQHQQ;.##### | |
| ###;;QQQQQQQHQQ;.##### | |
| ###LLQQ;L;;;;QQP.##### | |
| ###..WW..############# | |
| ###..###.############# | |
| ###..###.##;;R.;;;#### | |
| ###......##L;;.RL;#### | |
| ###.......S.##....#### | |
| ##############....#### | |
| ################N##### | |
| ################..#### | |
| #######;;;;;;;##...### | |
| #######;QQHQQ;BB...### | |
| #######;TTHGG;G#...### | |
| #######;QQHQQ;...F#### | |
| #######;;Q;Q;;..F##### | |
| ####WWWWWWHWWWWNWW#### | |
| ####WW...;;;;...WW#### | |
| ####WW...;;R....WW#### | |
| ####WW;;..C.....WW#### | |
| ####WW;;......;;WW#### | |
| ####WWLDC.C.C.DLWW#### | |
| ####WW.;......;.WW#### | |
| ####WW....C.....WW#### | |
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| Message Thanks for playing!! :) | |
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