Created
July 5, 2023 14:55
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New Isometric Test (Puzzlescript Plus Script)
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| Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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| title New Isometric Test | |
| author jcGyo | |
| homepage https://www.puzzlescript.net | |
| run_rules_on_level_start | |
| zoomscreen 40x25 | |
| local_radius 40 | |
| again_interval 0.06 | |
| norepeat_action | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| black | |
| Player | |
| transparent | |
| Player0 | |
| transparent | |
| Player1 | |
| transparent | |
| Player2 | |
| transparent | |
| Player3 | |
| transparent | |
| Player4 | |
| transparent | |
| Grass0ULL | |
| #028A0F | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ..000 | |
| Grass0UL | |
| #028A0F | |
| ..... | |
| ...00 | |
| .0000 | |
| 00000 | |
| 00000 | |
| Grass0UR | |
| #028A0F | |
| ..... | |
| 00... | |
| 0000. | |
| 00000 | |
| 00000 | |
| Grass0URR | |
| #028A0F | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 000.. | |
| Grass0DLL | |
| #028A0F | |
| 00000 | |
| ..000 | |
| ....0 | |
| ..... | |
| ..... | |
| Grass0DL | |
| #028A0F | |
| 00000 | |
| 00000 | |
| 00000 | |
| .0000 | |
| ...00 | |
| Grass0DR | |
| #028A0F | |
| 00000 | |
| 00000 | |
| 00000 | |
| 0000. | |
| 00... | |
| Grass0DRR | |
| #028A0F | |
| 00000 | |
| 000.. | |
| 0.... | |
| ..... | |
| ..... | |
| Grass1ULL | |
| #3CB043 | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ..000 | |
| Grass1UL | |
| #3CB043 | |
| ..... | |
| ...00 | |
| .0000 | |
| 00000 | |
| 00000 | |
| Grass1UR | |
| #3CB043 | |
| ..... | |
| 00... | |
| 0000. | |
| 00000 | |
| 00000 | |
| Grass1URR | |
| #3CB043 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 000.. | |
| Grass1DLL | |
| #3CB043 | |
| 00000 | |
| ..000 | |
| ....0 | |
| ..... | |
| ..... | |
| Grass1DL | |
| #3CB043 | |
| 00000 | |
| 00000 | |
| 00000 | |
| .0000 | |
| ...00 | |
| Grass1DR | |
| #3CB043 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 0000. | |
| 00... | |
| Grass1DRR | |
| #3CB043 | |
| 00000 | |
| 000.. | |
| 0.... | |
| ..... | |
| ..... | |
| Grass2ULL | |
| #AEF359 | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ..000 | |
| Grass2UL | |
| #AEF359 | |
| ..... | |
| ...00 | |
| .0000 | |
| 00000 | |
| 00000 | |
| Grass2UR | |
| #AEF359 | |
| ..... | |
| 00... | |
| 0000. | |
| 00000 | |
| 00000 | |
| Grass2URR | |
| #AEF359 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 000.. | |
| Grass2DLL | |
| #AEF359 | |
| 00000 | |
| ..000 | |
| ....0 | |
| ..... | |
| ..... | |
| Grass2DL | |
| #AEF359 | |
| 00000 | |
| 00000 | |
| 00000 | |
| .0000 | |
| ...00 | |
| Grass2DR | |
| #AEF359 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 0000. | |
| 00... | |
| Grass2DRR | |
| #AEF359 | |
| 00000 | |
| 000.. | |
| 0.... | |
| ..... | |
| ..... | |
| Grass3ULL | |
| #466D1D | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ..000 | |
| Grass3UL | |
| #466D1D | |
| ..... | |
| ...00 | |
| .0000 | |
| 00000 | |
| 00000 | |
| Grass3UR | |
| #466D1D | |
| ..... | |
| 00... | |
| 0000. | |
| 00000 | |
| 00000 | |
| Grass3URR | |
| #466D1D | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 000.. | |
| Grass3DLL | |
| #466D1D | |
| 00000 | |
| ..000 | |
| ....0 | |
| ..... | |
| ..... | |
| Grass3DL | |
| #466D1D | |
| 00000 | |
| 00000 | |
| 00000 | |
| .0000 | |
| ...00 | |
| Grass3DR | |
| #466D1D | |
| 00000 | |
| 00000 | |
| 00000 | |
| 0000. | |
| 00... | |
| Grass3DRR | |
| #466D1D | |
| 00000 | |
| 000.. | |
| 0.... | |
| ..... | |
| ..... | |
| Grass4ULL | |
| #3DED97 | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ..000 | |
| Grass4UL | |
| #3DED97 | |
| ..... | |
| ...00 | |
| .0000 | |
| 00000 | |
| 00000 | |
| Grass4UR | |
| #3DED97 | |
| ..... | |
| 00... | |
| 0000. | |
| 00000 | |
| 00000 | |
| Grass4URR | |
| #3DED97 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 000.. | |
| Grass4DLL | |
| #3DED97 | |
| 00000 | |
| ..000 | |
| ....0 | |
| ..... | |
| ..... | |
| Grass4DL | |
| #3DED97 | |
| 00000 | |
| 00000 | |
| 00000 | |
| .0000 | |
| ...00 | |
| Grass4DR | |
| #3DED97 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 0000. | |
| 00... | |
| Grass4DRR | |
| #3DED97 | |
| 00000 | |
| 000.. | |
| 0.... | |
| ..... | |
| ..... | |
| Ground0LL | |
| grey | |
| Ground0L | |
| grey | |
| Ground0R | |
| darkgrey | |
| Ground0RR | |
| darkgrey | |
| Ground1LL | |
| grey | |
| Ground1L | |
| grey | |
| Ground1R | |
| darkgrey | |
| Ground1RR | |
| darkgrey | |
| Ground1halfLL | |
| grey | |
| Ground1halfL | |
| grey | |
| Ground1halfR | |
| darkgrey | |
| Ground1halfRR | |
| darkgrey | |
| Ground2LL | |
| grey | |
| Ground2L | |
| grey | |
| Ground2R | |
| darkgrey | |
| Ground2RR | |
| darkgrey | |
| Ground2halfLL | |
| grey | |
| Ground2halfL | |
| grey | |
| Ground2halfR | |
| darkgrey | |
| Ground2halfRR | |
| darkgrey | |
| Ground3LL | |
| grey | |
| Ground3L | |
| grey | |
| Ground3R | |
| darkgrey | |
| Ground3RR | |
| darkgrey | |
| Ground3halfLL | |
| grey | |
| Ground3halfL | |
| grey | |
| Ground3halfR | |
| darkgrey | |
| Ground3halfRR | |
| darkgrey | |
| Ground4LL | |
| grey | |
| Ground4L | |
| grey | |
| Ground4R | |
| darkgrey | |
| Ground4RR | |
| darkgrey | |
| Ground4halfLL | |
| grey | |
| Ground4halfL | |
| grey | |
| Ground4halfR | |
| darkgrey | |
| Ground4halfRR | |
| darkgrey | |
| GroundDLL | |
| grey | |
| 00000 | |
| ..000 | |
| ....0 | |
| ..... | |
| ..... | |
| GroundDL | |
| grey | |
| 00000 | |
| 00000 | |
| 00000 | |
| .0000 | |
| ...00 | |
| GroundDRR | |
| darkgrey | |
| 00000 | |
| 000.. | |
| 0.... | |
| ..... | |
| ..... | |
| GroundDR | |
| darkgrey | |
| 00000 | |
| 00000 | |
| 00000 | |
| 0000. | |
| 00... | |
| GrassTile | |
| transparent | |
| Height1 | |
| transparent | |
| Height2 | |
| transparent | |
| Height3 | |
| transparent | |
| Height4 | |
| transparent | |
| Temp | |
| transparent | |
| Player0R_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player0R_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player0R_UUR | |
| #A5D6E8 #F5FCFF #BDD9E4 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11110 | |
| 11223 | |
| Player0R_UURR | |
| transparent | |
| Player0R_ULL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| ..011 | |
| ..011 | |
| ..011 | |
| .0011 | |
| .0211 | |
| Player0R_UL | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 | |
| 11111 | |
| 11110 | |
| 11103 | |
| 11143 | |
| 22244 | |
| Player0R_UR | |
| #A5D6E8 #BDD9E4 #97C7D9 #ADD5E4 #B8212E #930F17 | |
| 01231 | |
| 12342 | |
| 24353 | |
| 35333 | |
| 33331 | |
| Player0R_URR | |
| #97C7D9 #BDD9E4 #A5D6E8 #3366E4 #3366FF | |
| 0.... | |
| 122.. | |
| 1222. | |
| 1122. | |
| 1134. | |
| Player0R_LL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| .0211 | |
| .0221 | |
| ..002 | |
| ..010 | |
| ..011 | |
| Player0R_L | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 #3366FF | |
| 11223 | |
| 11111 | |
| 22115 | |
| 00005 | |
| 11114 | |
| Player0R_R | |
| #BDD9E4 #ADD5E4 #3366FF #3366E4 | |
| 00000 | |
| 10000 | |
| 20000 | |
| 33000 | |
| 30000 | |
| Player0R_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 #3366FF #3366E4 | |
| 01433 | |
| 0224. | |
| 02... | |
| 01... | |
| 002.. | |
| Player0R_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player0R_DL | |
| #A5D6E8 #F5FCFF #BDD9E4 | |
| 11112 | |
| 11112 | |
| 01112 | |
| .0002 | |
| ....0 | |
| Player0R_DR | |
| #BDD9E4 #97C7D9 #3366FF | |
| 00000 | |
| 00000 | |
| 02211 | |
| 0222. | |
| 1.... | |
| Player0R_DRR | |
| #97C7D9 #3366FF | |
| 110.. | |
| 111.. | |
| ..... | |
| ..... | |
| ..... | |
| Player0D_UULL | |
| transparent | |
| Player0D_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player0D_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player0D_UURR | |
| #A5D6E8 #BDD9E4 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player0D_ULL | |
| #A5D6E8 #D3F3FF #3366FF #F5FCFF | |
| ....0 | |
| ..003 | |
| .0110 | |
| .1133 | |
| .2233 | |
| Player0D_UL | |
| #D3F3FF #A5D6E8 #F5FCFF #EB212E #9C0F17 | |
| 01101 | |
| 13010 | |
| 04030 | |
| 00040 | |
| 20000 | |
| Player0D_UR | |
| #F5FCFF #A5D6E8 #D3F3FF #BDD9E4 #ADD5E4 | |
| 00003 | |
| 10333 | |
| 23333 | |
| 23333 | |
| 03444 | |
| Player0D_URR | |
| #BDD9E4 #97C7D9 #ADD5E4 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player0D_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 00023 | |
| .0113 | |
| ...13 | |
| ...13 | |
| ..133 | |
| Player0D_L | |
| #F5FCFF #3366FF #D3F3FF | |
| 00000 | |
| 00002 | |
| 00001 | |
| 00011 | |
| 00001 | |
| Player0D_R | |
| #D3F3FF #F5FCFF #3366FF #ADD5E4 #BDD9E4 #A5D6E8 #97C7D9 | |
| 03344 | |
| 14444 | |
| 21433 | |
| 25666 | |
| 11444 | |
| Player0D_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 | |
| 0012. | |
| 0112. | |
| 122.. | |
| 202.. | |
| 002.. | |
| Player0D_DLL | |
| #A5D6E8 #3366FF | |
| ..011 | |
| ..111 | |
| ..... | |
| ..... | |
| ..... | |
| Player0D_DL | |
| #F5FCFF #A5D6E8 #3366FF | |
| 00000 | |
| 00000 | |
| 11220 | |
| .2220 | |
| ....1 | |
| Player0D_DR | |
| #F5FCFF #A5D6E8 #BDD9E4 #97C7D9 | |
| 00222 | |
| 00222 | |
| 00223 | |
| 0131. | |
| 1.... | |
| Player0D_DRR | |
| #BDD9E4 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player0L_UULL | |
| transparent | |
| Player0L_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player0L_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player0L_UURR | |
| #A5D6E8 #BCD9E3 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player0L_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ....0 | |
| ..002 | |
| .0112 | |
| .0122 | |
| .0122 | |
| Player0L_UL | |
| #F5FCFF | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player0L_UR | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player0L_URR | |
| #BCD9E3 #97C7D9 #ACD4E3 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player0L_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 01233 | |
| .1111 | |
| ...13 | |
| ...13 | |
| .0133 | |
| Player0L_L | |
| #A5D6E8 #F5FCFF #BCD9E3 | |
| 01112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| Player0L_R | |
| #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player0L_RR | |
| #BCD9E3 #ACD4E3 #97C7D9 | |
| 0012. | |
| 0012. | |
| 002.. | |
| 002.. | |
| 002.. | |
| Player0L_DLL | |
| #3366FF #A5D6E8 #F5FCFF | |
| .0112 | |
| ....1 | |
| ..... | |
| ..... | |
| ..... | |
| Player0L_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 | |
| 00002 | |
| 00002 | |
| 11002 | |
| ..112 | |
| ....1 | |
| Player0L_DR | |
| #BCD9E3 #A5D6E8 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00002 | |
| 0221. | |
| 1.... | |
| Player0L_DRR | |
| #BCD9E3 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player0U_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player0U_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player0U_UUR | |
| #A5D6E8 #F5FCFF #BCD9E3 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11113 | |
| 11123 | |
| Player0U_UURR | |
| transparent | |
| Player0U_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ..022 | |
| ..022 | |
| ..022 | |
| .0022 | |
| .0122 | |
| Player0U_UL | |
| #F5FCFF #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00001 | |
| 00001 | |
| Player0U_UR | |
| #F5FCFF #BCD9E3 | |
| 01111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player0U_URR | |
| #97C7D9 #BCD9E3 #ACD4E3 #A5D6E8 | |
| 0.... | |
| 100.. | |
| 1223. | |
| 1120. | |
| 1120. | |
| Player0U_LL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| .0122 | |
| .0122 | |
| ..022 | |
| ..022 | |
| ..022 | |
| Player0U_L | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player0U_R | |
| #BCD9E3 #97C7D9 | |
| 00001 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player0U_RR | |
| #BCD9E3 #97C7D9 #ACD4E3 #A5D6E8 #3366E3 #3366FF | |
| 00215 | |
| 1131. | |
| 01... | |
| 01... | |
| 0014. | |
| Player0U_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player0U_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 #97C7D9 | |
| 00002 | |
| 00002 | |
| 10000 | |
| .1110 | |
| ....3 | |
| Player0U_DR | |
| #BCD9E3 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00011 | |
| 011.. | |
| 1.... | |
| Player0U_DRR | |
| #BCD9E3 #97C7D9 #3366E3 | |
| 0112. | |
| 1.... | |
| ..... | |
| ..... | |
| ..... | |
| Player1R_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player1R_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player1R_UUR | |
| #A5D6E8 #F5FCFF #BDD9E4 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11110 | |
| 11223 | |
| Player1R_UURR | |
| transparent | |
| Player1R_ULL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| ..011 | |
| ..011 | |
| ..011 | |
| .0011 | |
| .0211 | |
| Player1R_UL | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 | |
| 11111 | |
| 11110 | |
| 11103 | |
| 11143 | |
| 22244 | |
| Player1R_UR | |
| #A5D6E8 #BDD9E4 #97C7D9 #ADD5E4 #B8212E #930F17 | |
| 01231 | |
| 12342 | |
| 24353 | |
| 35333 | |
| 33331 | |
| Player1R_URR | |
| #97C7D9 #BDD9E4 #A5D6E8 #3366E4 #3366FF | |
| 0.... | |
| 122.. | |
| 1222. | |
| 1122. | |
| 1134. | |
| Player1R_LL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| .0211 | |
| .0221 | |
| ..002 | |
| ..010 | |
| ..011 | |
| Player1R_L | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 #3366FF | |
| 11223 | |
| 11111 | |
| 22115 | |
| 00005 | |
| 11114 | |
| Player1R_R | |
| #BDD9E4 #ADD5E4 #3366FF #3366E4 | |
| 00000 | |
| 10000 | |
| 20000 | |
| 33000 | |
| 30000 | |
| Player1R_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 #3366FF #3366E4 | |
| 01433 | |
| 0224. | |
| 02... | |
| 01... | |
| 002.. | |
| Player1R_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player1R_DL | |
| #A5D6E8 #F5FCFF #BDD9E4 | |
| 11112 | |
| 11112 | |
| 01112 | |
| .0002 | |
| ....0 | |
| Player1R_DR | |
| #BDD9E4 #97C7D9 #3366FF | |
| 00000 | |
| 00000 | |
| 02211 | |
| 0222. | |
| 1.... | |
| Player1R_DRR | |
| #97C7D9 #3366FF | |
| 110.. | |
| 111.. | |
| ..... | |
| ..... | |
| ..... | |
| Player1D_UULL | |
| transparent | |
| Player1D_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player1D_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player1D_UURR | |
| #A5D6E8 #BDD9E4 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player1D_ULL | |
| #A5D6E8 #D3F3FF #3366FF #F5FCFF | |
| ....0 | |
| ..003 | |
| .0110 | |
| .1133 | |
| .2233 | |
| Player1D_UL | |
| #D3F3FF #A5D6E8 #F5FCFF #EB212E #9C0F17 | |
| 01101 | |
| 13010 | |
| 04030 | |
| 00040 | |
| 20000 | |
| Player1D_UR | |
| #F5FCFF #A5D6E8 #D3F3FF #BDD9E4 #ADD5E4 | |
| 00003 | |
| 10333 | |
| 23333 | |
| 23333 | |
| 03444 | |
| Player1D_URR | |
| #BDD9E4 #97C7D9 #ADD5E4 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player1D_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 00023 | |
| .0113 | |
| ...13 | |
| ...13 | |
| ..133 | |
| Player1D_L | |
| #F5FCFF #3366FF #D3F3FF | |
| 00000 | |
| 00002 | |
| 00001 | |
| 00011 | |
| 00001 | |
| Player1D_R | |
| #D3F3FF #F5FCFF #3366FF #ADD5E4 #BDD9E4 #A5D6E8 #97C7D9 | |
| 03344 | |
| 14444 | |
| 21433 | |
| 25666 | |
| 11444 | |
| Player1D_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 | |
| 0012. | |
| 0112. | |
| 122.. | |
| 202.. | |
| 002.. | |
| Player1D_DLL | |
| #A5D6E8 #3366FF | |
| ..011 | |
| ..111 | |
| ..... | |
| ..... | |
| ..... | |
| Player1D_DL | |
| #F5FCFF #A5D6E8 #3366FF | |
| 00000 | |
| 00000 | |
| 11220 | |
| .2220 | |
| ....1 | |
| Player1D_DR | |
| #F5FCFF #A5D6E8 #BDD9E4 #97C7D9 | |
| 00222 | |
| 00222 | |
| 00223 | |
| 0131. | |
| 1.... | |
| Player1D_DRR | |
| #BDD9E4 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player1L_UULL | |
| transparent | |
| Player1L_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player1L_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player1L_UURR | |
| #A5D6E8 #BCD9E3 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player1L_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ....0 | |
| ..002 | |
| .0112 | |
| .0122 | |
| .0122 | |
| Player1L_UL | |
| #F5FCFF | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player1L_UR | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player1L_URR | |
| #BCD9E3 #97C7D9 #ACD4E3 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player1L_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 01233 | |
| .1111 | |
| ...13 | |
| ...13 | |
| .0133 | |
| Player1L_L | |
| #A5D6E8 #F5FCFF #BCD9E3 | |
| 01112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| Player1L_R | |
| #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player1L_RR | |
| #BCD9E3 #ACD4E3 #97C7D9 | |
| 0012. | |
| 0012. | |
| 002.. | |
| 002.. | |
| 002.. | |
| Player1L_DLL | |
| #3366FF #A5D6E8 #F5FCFF | |
| .0112 | |
| ....1 | |
| ..... | |
| ..... | |
| ..... | |
| Player1L_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 | |
| 00002 | |
| 00002 | |
| 11002 | |
| ..112 | |
| ....1 | |
| Player1L_DR | |
| #BCD9E3 #A5D6E8 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00002 | |
| 0221. | |
| 1.... | |
| Player1L_DRR | |
| #BCD9E3 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player1U_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player1U_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player1U_UUR | |
| #A5D6E8 #F5FCFF #BCD9E3 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11113 | |
| 11123 | |
| Player1U_UURR | |
| transparent | |
| Player1U_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ..022 | |
| ..022 | |
| ..022 | |
| .0022 | |
| .0122 | |
| Player1U_UL | |
| #F5FCFF #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00001 | |
| 00001 | |
| Player1U_UR | |
| #F5FCFF #BCD9E3 | |
| 01111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player1U_URR | |
| #97C7D9 #BCD9E3 #ACD4E3 #A5D6E8 | |
| 0.... | |
| 100.. | |
| 1223. | |
| 1120. | |
| 1120. | |
| Player1U_LL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| .0122 | |
| .0122 | |
| ..022 | |
| ..022 | |
| ..022 | |
| Player1U_L | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player1U_R | |
| #BCD9E3 #97C7D9 | |
| 00001 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player1U_RR | |
| #BCD9E3 #97C7D9 #ACD4E3 #A5D6E8 #3366E3 #3366FF | |
| 00215 | |
| 1131. | |
| 01... | |
| 01... | |
| 0014. | |
| Player1U_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player1U_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 #97C7D9 | |
| 00002 | |
| 00002 | |
| 10000 | |
| .1110 | |
| ....3 | |
| Player1U_DR | |
| #BCD9E3 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00011 | |
| 011.. | |
| 1.... | |
| Player1U_DRR | |
| #BCD9E3 #97C7D9 #3366E3 | |
| 0112. | |
| 1.... | |
| ..... | |
| ..... | |
| ..... | |
| Player2R_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player2R_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player2R_UUR | |
| #A5D6E8 #F5FCFF #BDD9E4 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11110 | |
| 11223 | |
| Player2R_UURR | |
| transparent | |
| Player2R_ULL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| ..011 | |
| ..011 | |
| ..011 | |
| .0011 | |
| .0211 | |
| Player2R_UL | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 | |
| 11111 | |
| 11110 | |
| 11103 | |
| 11143 | |
| 22244 | |
| Player2R_UR | |
| #A5D6E8 #BDD9E4 #97C7D9 #ADD5E4 #B8212E #930F17 | |
| 01231 | |
| 12342 | |
| 24353 | |
| 35333 | |
| 33331 | |
| Player2R_URR | |
| #97C7D9 #BDD9E4 #A5D6E8 #3366E4 #3366FF | |
| 0.... | |
| 122.. | |
| 1222. | |
| 1122. | |
| 1134. | |
| Player2R_LL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| .0211 | |
| .0221 | |
| ..002 | |
| ..010 | |
| ..011 | |
| Player2R_L | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 #3366FF | |
| 11223 | |
| 11111 | |
| 22115 | |
| 00005 | |
| 11114 | |
| Player2R_R | |
| #BDD9E4 #ADD5E4 #3366FF #3366E4 | |
| 00000 | |
| 10000 | |
| 20000 | |
| 33000 | |
| 30000 | |
| Player2R_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 #3366FF #3366E4 | |
| 01433 | |
| 0224. | |
| 02... | |
| 01... | |
| 002.. | |
| Player2R_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player2R_DL | |
| #A5D6E8 #F5FCFF #BDD9E4 | |
| 11112 | |
| 11112 | |
| 01112 | |
| .0002 | |
| ....0 | |
| Player2R_DR | |
| #BDD9E4 #97C7D9 #3366FF | |
| 00000 | |
| 00000 | |
| 02211 | |
| 0222. | |
| 1.... | |
| Player2R_DRR | |
| #97C7D9 #3366FF | |
| 110.. | |
| 111.. | |
| ..... | |
| ..... | |
| ..... | |
| Player2D_UULL | |
| transparent | |
| Player2D_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player2D_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player2D_UURR | |
| #A5D6E8 #BDD9E4 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player2D_ULL | |
| #A5D6E8 #D3F3FF #3366FF #F5FCFF | |
| ....0 | |
| ..003 | |
| .0110 | |
| .1133 | |
| .2233 | |
| Player2D_UL | |
| #D3F3FF #A5D6E8 #F5FCFF #EB212E #9C0F17 | |
| 01101 | |
| 13010 | |
| 04030 | |
| 00040 | |
| 20000 | |
| Player2D_UR | |
| #F5FCFF #A5D6E8 #D3F3FF #BDD9E4 #ADD5E4 | |
| 00003 | |
| 10333 | |
| 23333 | |
| 23333 | |
| 03444 | |
| Player2D_URR | |
| #BDD9E4 #97C7D9 #ADD5E4 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player2D_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 00023 | |
| .0113 | |
| ...13 | |
| ...13 | |
| ..133 | |
| Player2D_L | |
| #F5FCFF #3366FF #D3F3FF | |
| 00000 | |
| 00002 | |
| 00001 | |
| 00011 | |
| 00001 | |
| Player2D_R | |
| #D3F3FF #F5FCFF #3366FF #ADD5E4 #BDD9E4 #A5D6E8 #97C7D9 | |
| 03344 | |
| 14444 | |
| 21433 | |
| 25666 | |
| 11444 | |
| Player2D_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 | |
| 0012. | |
| 0112. | |
| 122.. | |
| 202.. | |
| 002.. | |
| Player2D_DLL | |
| #A5D6E8 #3366FF | |
| ..011 | |
| ..111 | |
| ..... | |
| ..... | |
| ..... | |
| Player2D_DL | |
| #F5FCFF #A5D6E8 #3366FF | |
| 00000 | |
| 00000 | |
| 11220 | |
| .2220 | |
| ....1 | |
| Player2D_DR | |
| #F5FCFF #A5D6E8 #BDD9E4 #97C7D9 | |
| 00222 | |
| 00222 | |
| 00223 | |
| 0131. | |
| 1.... | |
| Player2D_DRR | |
| #BDD9E4 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player2L_UULL | |
| transparent | |
| Player2L_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player2L_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player2L_UURR | |
| #A5D6E8 #BCD9E3 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player2L_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ....0 | |
| ..002 | |
| .0112 | |
| .0122 | |
| .0122 | |
| Player2L_UL | |
| #F5FCFF | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player2L_UR | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player2L_URR | |
| #BCD9E3 #97C7D9 #ACD4E3 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player2L_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 01233 | |
| .1111 | |
| ...13 | |
| ...13 | |
| .0133 | |
| Player2L_L | |
| #A5D6E8 #F5FCFF #BCD9E3 | |
| 01112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| Player2L_R | |
| #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player2L_RR | |
| #BCD9E3 #ACD4E3 #97C7D9 | |
| 0012. | |
| 0012. | |
| 002.. | |
| 002.. | |
| 002.. | |
| Player2L_DLL | |
| #3366FF #A5D6E8 #F5FCFF | |
| .0112 | |
| ....1 | |
| ..... | |
| ..... | |
| ..... | |
| Player2L_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 | |
| 00002 | |
| 00002 | |
| 11002 | |
| ..112 | |
| ....1 | |
| Player2L_DR | |
| #BCD9E3 #A5D6E8 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00002 | |
| 0221. | |
| 1.... | |
| Player2L_DRR | |
| #BCD9E3 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player2U_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player2U_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player2U_UUR | |
| #A5D6E8 #F5FCFF #BCD9E3 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11113 | |
| 11123 | |
| Player2U_UURR | |
| transparent | |
| Player2U_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ..022 | |
| ..022 | |
| ..022 | |
| .0022 | |
| .0122 | |
| Player2U_UL | |
| #F5FCFF #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00001 | |
| 00001 | |
| Player2U_UR | |
| #F5FCFF #BCD9E3 | |
| 01111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player2U_URR | |
| #97C7D9 #BCD9E3 #ACD4E3 #A5D6E8 | |
| 0.... | |
| 100.. | |
| 1223. | |
| 1120. | |
| 1120. | |
| Player2U_LL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| .0122 | |
| .0122 | |
| ..022 | |
| ..022 | |
| ..022 | |
| Player2U_L | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player2U_R | |
| #BCD9E3 #97C7D9 | |
| 00001 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player2U_RR | |
| #BCD9E3 #97C7D9 #ACD4E3 #A5D6E8 #3366E3 #3366FF | |
| 00215 | |
| 1131. | |
| 01... | |
| 01... | |
| 0014. | |
| Player2U_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player2U_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 #97C7D9 | |
| 00002 | |
| 00002 | |
| 10000 | |
| .1110 | |
| ....3 | |
| Player2U_DR | |
| #BCD9E3 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00011 | |
| 011.. | |
| 1.... | |
| Player2U_DRR | |
| #BCD9E3 #97C7D9 #3366E3 | |
| 0112. | |
| 1.... | |
| ..... | |
| ..... | |
| ..... | |
| Player3R_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player3R_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player3R_UUR | |
| #A5D6E8 #F5FCFF #BDD9E4 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11110 | |
| 11223 | |
| Player3R_UURR | |
| transparent | |
| Player3R_ULL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| ..011 | |
| ..011 | |
| ..011 | |
| .0011 | |
| .0211 | |
| Player3R_UL | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 | |
| 11111 | |
| 11110 | |
| 11103 | |
| 11143 | |
| 22244 | |
| Player3R_UR | |
| #A5D6E8 #BDD9E4 #97C7D9 #ADD5E4 #B8212E #930F17 | |
| 01231 | |
| 12342 | |
| 24353 | |
| 35333 | |
| 33331 | |
| Player3R_URR | |
| #97C7D9 #BDD9E4 #A5D6E8 #3366E4 #3366FF | |
| 0.... | |
| 122.. | |
| 1222. | |
| 1122. | |
| 1134. | |
| Player3R_LL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| .0211 | |
| .0221 | |
| ..002 | |
| ..010 | |
| ..011 | |
| Player3R_L | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 #3366FF | |
| 11223 | |
| 11111 | |
| 22115 | |
| 00005 | |
| 11114 | |
| Player3R_R | |
| #BDD9E4 #ADD5E4 #3366FF #3366E4 | |
| 00000 | |
| 10000 | |
| 20000 | |
| 33000 | |
| 30000 | |
| Player3R_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 #3366FF #3366E4 | |
| 01433 | |
| 0224. | |
| 02... | |
| 01... | |
| 002.. | |
| Player3R_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player3R_DL | |
| #A5D6E8 #F5FCFF #BDD9E4 | |
| 11112 | |
| 11112 | |
| 01112 | |
| .0002 | |
| ....0 | |
| Player3R_DR | |
| #BDD9E4 #97C7D9 #3366FF | |
| 00000 | |
| 00000 | |
| 02211 | |
| 0222. | |
| 1.... | |
| Player3R_DRR | |
| #97C7D9 #3366FF | |
| 110.. | |
| 111.. | |
| ..... | |
| ..... | |
| ..... | |
| Player3D_UULL | |
| transparent | |
| Player3D_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player3D_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player3D_UURR | |
| #A5D6E8 #BDD9E4 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player3D_ULL | |
| #A5D6E8 #D3F3FF #3366FF #F5FCFF | |
| ....0 | |
| ..003 | |
| .0110 | |
| .1133 | |
| .2233 | |
| Player3D_UL | |
| #D3F3FF #A5D6E8 #F5FCFF #EB212E #9C0F17 | |
| 01101 | |
| 13010 | |
| 04030 | |
| 00040 | |
| 20000 | |
| Player3D_UR | |
| #F5FCFF #A5D6E8 #D3F3FF #BDD9E4 #ADD5E4 | |
| 00003 | |
| 10333 | |
| 23333 | |
| 23333 | |
| 03444 | |
| Player3D_URR | |
| #BDD9E4 #97C7D9 #ADD5E4 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player3D_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 00023 | |
| .0113 | |
| ...13 | |
| ...13 | |
| ..133 | |
| Player3D_L | |
| #F5FCFF #3366FF #D3F3FF | |
| 00000 | |
| 00002 | |
| 00001 | |
| 00011 | |
| 00001 | |
| Player3D_R | |
| #D3F3FF #F5FCFF #3366FF #ADD5E4 #BDD9E4 #A5D6E8 #97C7D9 | |
| 03344 | |
| 14444 | |
| 21433 | |
| 25666 | |
| 11444 | |
| Player3D_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 | |
| 0012. | |
| 0112. | |
| 122.. | |
| 202.. | |
| 002.. | |
| Player3D_DLL | |
| #A5D6E8 #3366FF | |
| ..011 | |
| ..111 | |
| ..... | |
| ..... | |
| ..... | |
| Player3D_DL | |
| #F5FCFF #A5D6E8 #3366FF | |
| 00000 | |
| 00000 | |
| 11220 | |
| .2220 | |
| ....1 | |
| Player3D_DR | |
| #F5FCFF #A5D6E8 #BDD9E4 #97C7D9 | |
| 00222 | |
| 00222 | |
| 00223 | |
| 0131. | |
| 1.... | |
| Player3D_DRR | |
| #BDD9E4 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player3L_UULL | |
| transparent | |
| Player3L_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player3L_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player3L_UURR | |
| #A5D6E8 #BCD9E3 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player3L_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ....0 | |
| ..002 | |
| .0112 | |
| .0122 | |
| .0122 | |
| Player3L_UL | |
| #F5FCFF | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player3L_UR | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player3L_URR | |
| #BCD9E3 #97C7D9 #ACD4E3 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player3L_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 01233 | |
| .1111 | |
| ...13 | |
| ...13 | |
| .0133 | |
| Player3L_L | |
| #A5D6E8 #F5FCFF #BCD9E3 | |
| 01112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| Player3L_R | |
| #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player3L_RR | |
| #BCD9E3 #ACD4E3 #97C7D9 | |
| 0012. | |
| 0012. | |
| 002.. | |
| 002.. | |
| 002.. | |
| Player3L_DLL | |
| #3366FF #A5D6E8 #F5FCFF | |
| .0112 | |
| ....1 | |
| ..... | |
| ..... | |
| ..... | |
| Player3L_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 | |
| 00002 | |
| 00002 | |
| 11002 | |
| ..112 | |
| ....1 | |
| Player3L_DR | |
| #BCD9E3 #A5D6E8 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00002 | |
| 0221. | |
| 1.... | |
| Player3L_DRR | |
| #BCD9E3 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player3U_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player3U_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player3U_UUR | |
| #A5D6E8 #F5FCFF #BCD9E3 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11113 | |
| 11123 | |
| Player3U_UURR | |
| transparent | |
| Player3U_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ..022 | |
| ..022 | |
| ..022 | |
| .0022 | |
| .0122 | |
| Player3U_UL | |
| #F5FCFF #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00001 | |
| 00001 | |
| Player3U_UR | |
| #F5FCFF #BCD9E3 | |
| 01111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player3U_URR | |
| #97C7D9 #BCD9E3 #ACD4E3 #A5D6E8 | |
| 0.... | |
| 100.. | |
| 1223. | |
| 1120. | |
| 1120. | |
| Player3U_LL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| .0122 | |
| .0122 | |
| ..022 | |
| ..022 | |
| ..022 | |
| Player3U_L | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player3U_R | |
| #BCD9E3 #97C7D9 | |
| 00001 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player3U_RR | |
| #BCD9E3 #97C7D9 #ACD4E3 #A5D6E8 #3366E3 #3366FF | |
| 00215 | |
| 1131. | |
| 01... | |
| 01... | |
| 0014. | |
| Player3U_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player3U_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 #97C7D9 | |
| 00002 | |
| 00002 | |
| 10000 | |
| .1110 | |
| ....3 | |
| Player3U_DR | |
| #BCD9E3 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00011 | |
| 011.. | |
| 1.... | |
| Player3U_DRR | |
| #BCD9E3 #97C7D9 #3366E3 | |
| 0112. | |
| 1.... | |
| ..... | |
| ..... | |
| ..... | |
| Player4R_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player4R_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player4R_UUR | |
| #A5D6E8 #F5FCFF #BDD9E4 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11110 | |
| 11223 | |
| Player4R_UURR | |
| transparent | |
| Player4R_ULL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| ..011 | |
| ..011 | |
| ..011 | |
| .0011 | |
| .0211 | |
| Player4R_UL | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 | |
| 11111 | |
| 11110 | |
| 11103 | |
| 11143 | |
| 22244 | |
| Player4R_UR | |
| #A5D6E8 #BDD9E4 #97C7D9 #ADD5E4 #B8212E #930F17 | |
| 01231 | |
| 12342 | |
| 24353 | |
| 35333 | |
| 33331 | |
| Player4R_URR | |
| #97C7D9 #BDD9E4 #A5D6E8 #3366E4 #3366FF | |
| 0.... | |
| 122.. | |
| 1222. | |
| 1122. | |
| 1134. | |
| Player4R_LL | |
| #A5D6E8 #F5FCFF #D3F3FF | |
| .0211 | |
| .0221 | |
| ..002 | |
| ..010 | |
| ..011 | |
| Player4R_L | |
| #A5D6E8 #F5FCFF #D3F3FF #ADD5E4 #BDD9E4 #3366FF | |
| 11223 | |
| 11111 | |
| 22115 | |
| 00005 | |
| 11114 | |
| Player4R_R | |
| #BDD9E4 #ADD5E4 #3366FF #3366E4 | |
| 00000 | |
| 10000 | |
| 20000 | |
| 33000 | |
| 30000 | |
| Player4R_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 #3366FF #3366E4 | |
| 01433 | |
| 0224. | |
| 02... | |
| 01... | |
| 002.. | |
| Player4R_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player4R_DL | |
| #A5D6E8 #F5FCFF #BDD9E4 | |
| 11112 | |
| 11112 | |
| 01112 | |
| .0002 | |
| ....0 | |
| Player4R_DR | |
| #BDD9E4 #97C7D9 #3366FF | |
| 00000 | |
| 00000 | |
| 02211 | |
| 0222. | |
| 1.... | |
| Player4R_DRR | |
| #97C7D9 #3366FF | |
| 110.. | |
| 111.. | |
| ..... | |
| ..... | |
| ..... | |
| Player4D_UULL | |
| transparent | |
| Player4D_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player4D_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player4D_UURR | |
| #A5D6E8 #BDD9E4 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player4D_ULL | |
| #A5D6E8 #D3F3FF #3366FF #F5FCFF | |
| ....0 | |
| ..003 | |
| .0110 | |
| .1133 | |
| .2233 | |
| Player4D_UL | |
| #D3F3FF #A5D6E8 #F5FCFF #EB212E #9C0F17 | |
| 01101 | |
| 13010 | |
| 04030 | |
| 00040 | |
| 20000 | |
| Player4D_UR | |
| #F5FCFF #A5D6E8 #D3F3FF #BDD9E4 #ADD5E4 | |
| 00003 | |
| 10333 | |
| 23333 | |
| 23333 | |
| 03444 | |
| Player4D_URR | |
| #BDD9E4 #97C7D9 #ADD5E4 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player4D_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 00023 | |
| .0113 | |
| ...13 | |
| ...13 | |
| ..133 | |
| Player4D_L | |
| #F5FCFF #3366FF #D3F3FF | |
| 00000 | |
| 00002 | |
| 00001 | |
| 00011 | |
| 00001 | |
| Player4D_R | |
| #D3F3FF #F5FCFF #3366FF #ADD5E4 #BDD9E4 #A5D6E8 #97C7D9 | |
| 03344 | |
| 14444 | |
| 21433 | |
| 25666 | |
| 11444 | |
| Player4D_RR | |
| #BDD9E4 #ADD5E4 #97C7D9 | |
| 0012. | |
| 0112. | |
| 122.. | |
| 202.. | |
| 002.. | |
| Player4D_DLL | |
| #A5D6E8 #3366FF | |
| ..011 | |
| ..111 | |
| ..... | |
| ..... | |
| ..... | |
| Player4D_DL | |
| #F5FCFF #A5D6E8 #3366FF | |
| 00000 | |
| 00000 | |
| 11220 | |
| .2220 | |
| ....1 | |
| Player4D_DR | |
| #F5FCFF #A5D6E8 #BDD9E4 #97C7D9 | |
| 00222 | |
| 00222 | |
| 00223 | |
| 0131. | |
| 1.... | |
| Player4D_DRR | |
| #BDD9E4 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player4L_UULL | |
| transparent | |
| Player4L_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| ..011 | |
| .0111 | |
| 01111 | |
| 01111 | |
| Player4L_UUR | |
| #A5D6E8 #F5FCFF | |
| 00... | |
| 1100. | |
| 11110 | |
| 11111 | |
| 11111 | |
| Player4L_UURR | |
| #A5D6E8 #BCD9E3 #97C7D9 | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| 12... | |
| Player4L_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ....0 | |
| ..002 | |
| .0112 | |
| .0122 | |
| .0122 | |
| Player4L_UL | |
| #F5FCFF | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player4L_UR | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player4L_URR | |
| #BCD9E3 #97C7D9 #ACD4E3 | |
| 001.. | |
| 001.. | |
| 001.. | |
| 0011. | |
| 0021. | |
| Player4L_LL | |
| #3366FF #A5D6E8 #D3F3FF #F5FCFF | |
| 01233 | |
| .1111 | |
| ...13 | |
| ...13 | |
| .0133 | |
| Player4L_L | |
| #A5D6E8 #F5FCFF #BCD9E3 | |
| 01112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| 11112 | |
| Player4L_R | |
| #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player4L_RR | |
| #BCD9E3 #ACD4E3 #97C7D9 | |
| 0012. | |
| 0012. | |
| 002.. | |
| 002.. | |
| 002.. | |
| Player4L_DLL | |
| #3366FF #A5D6E8 #F5FCFF | |
| .0112 | |
| ....1 | |
| ..... | |
| ..... | |
| ..... | |
| Player4L_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 | |
| 00002 | |
| 00002 | |
| 11002 | |
| ..112 | |
| ....1 | |
| Player4L_DR | |
| #BCD9E3 #A5D6E8 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00002 | |
| 0221. | |
| 1.... | |
| Player4L_DRR | |
| #BCD9E3 #97C7D9 | |
| 0001. | |
| 001.. | |
| 11... | |
| ..... | |
| ..... | |
| Player4U_UULL | |
| #A5D6E8 #F5FCFF | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| ...01 | |
| Player4U_UUL | |
| #A5D6E8 #F5FCFF | |
| ...00 | |
| .0011 | |
| 01111 | |
| 11111 | |
| 11111 | |
| Player4U_UUR | |
| #A5D6E8 #F5FCFF #BCD9E3 #97C7D9 | |
| 00... | |
| 110.. | |
| 1110. | |
| 11113 | |
| 11123 | |
| Player4U_UURR | |
| transparent | |
| Player4U_ULL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| ..022 | |
| ..022 | |
| ..022 | |
| .0022 | |
| .0122 | |
| Player4U_UL | |
| #F5FCFF #BCD9E3 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00001 | |
| 00001 | |
| Player4U_UR | |
| #F5FCFF #BCD9E3 | |
| 01111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| Player4U_URR | |
| #97C7D9 #BCD9E3 #ACD4E3 #A5D6E8 | |
| 0.... | |
| 100.. | |
| 1223. | |
| 1120. | |
| 1120. | |
| Player4U_LL | |
| #A5D6E8 #D3F3FF #F5FCFF | |
| .0122 | |
| .0122 | |
| ..022 | |
| ..022 | |
| ..022 | |
| Player4U_L | |
| #F5FCFF #BCD9E3 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| 00001 | |
| Player4U_R | |
| #BCD9E3 #97C7D9 | |
| 00001 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Player4U_RR | |
| #BCD9E3 #97C7D9 #ACD4E3 #A5D6E8 #3366E3 #3366FF | |
| 00215 | |
| 1131. | |
| 01... | |
| 01... | |
| 0014. | |
| Player4U_DLL | |
| #A5D6E8 #F5FCFF | |
| .0111 | |
| ..011 | |
| ...00 | |
| ..... | |
| ..... | |
| Player4U_DL | |
| #F5FCFF #A5D6E8 #BCD9E3 #97C7D9 | |
| 00002 | |
| 00002 | |
| 10000 | |
| .1110 | |
| ....3 | |
| Player4U_DR | |
| #BCD9E3 #97C7D9 | |
| 00000 | |
| 00000 | |
| 00011 | |
| 011.. | |
| 1.... | |
| Player4U_DRR | |
| #BCD9E3 #97C7D9 #3366E3 | |
| 0112. | |
| 1.... | |
| ..... | |
| ..... | |
| ..... | |
| DownMarker0 | |
| transparent | |
| UpMarker0 | |
| transparent | |
| LeftMarker0 | |
| transparent | |
| RightMarker0 | |
| transparent | |
| DownMarker1 | |
| transparent | |
| UpMarker1 | |
| transparent | |
| LeftMarker1 | |
| transparent | |
| RightMarker1 | |
| transparent | |
| DownMarker2 | |
| transparent | |
| UpMarker2 | |
| transparent | |
| LeftMarker2 | |
| transparent | |
| RightMarker2 | |
| transparent | |
| DownMarker3 | |
| transparent | |
| UpMarker3 | |
| transparent | |
| LeftMarker3 | |
| transparent | |
| RightMarker3 | |
| transparent | |
| DownMarker4 | |
| transparent | |
| UpMarker4 | |
| transparent | |
| LeftMarker4 | |
| transparent | |
| RightMarker4 | |
| transparent | |
| PlayerStart | |
| transparent | |
| AtLevel0 | |
| transparent | |
| AtLevel1 | |
| transparent | |
| AtLevel2 | |
| transparent | |
| AtLevel3 | |
| transparent | |
| AtLevel4 | |
| transparent | |
| GameOver | |
| #66000066 | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| * = GrassTile | |
| P = Player and PlayerStart | |
| Q = PlayerStart | |
| 1 = Height1 | |
| 2 = Height2 | |
| 3 = Height3 | |
| 4 = Height4 | |
| Grass0Up = Grass0ULL or Grass0UL or Grass0UR or Grass0URR | |
| Grass0Down = Grass0DLL or Grass0DL or Grass0DR or Grass0DRR | |
| Grass1Up = Grass1ULL or Grass1UL or Grass1UR or Grass1URR | |
| Grass1Down = Grass1DLL or Grass1DL or Grass1DR or Grass1DRR | |
| Grass2Up = Grass2ULL or Grass2UL or Grass2UR or Grass2URR | |
| Grass2Down = Grass2DLL or Grass2DL or Grass2DR or Grass2DRR | |
| Grass3Up = Grass3ULL or Grass3UL or Grass3UR or Grass3URR | |
| Grass3Down = Grass3DLL or Grass3DL or Grass3DR or Grass3DRR | |
| Grass4Up = Grass4ULL or Grass4UL or Grass4UR or Grass4URR | |
| Grass4Down = Grass4DLL or Grass4DL or Grass4DR or Grass4DRR | |
| GroundD = GroundDLL or GroundDL or GroundDR or GroundDRR | |
| Ground0 = Ground0LL or Ground0L or Ground0R or Ground0RR | |
| Ground1 = Ground1LL or Ground1L or Ground1R or Ground1RR | |
| Ground1half = Ground1halfLL or Ground1halfL or Ground1halfR or Ground1halfRR | |
| Ground2 = Ground2LL or Ground2L or Ground2R or Ground2RR | |
| Ground2half = Ground2halfLL or Ground2halfL or Ground2halfR or Ground2halfRR | |
| Ground3 = Ground3LL or Ground3L or Ground3R or Ground3RR | |
| Ground3half = Ground3halfLL or Ground3halfL or Ground3halfR or Ground3halfRR | |
| Ground4 = Ground4LL or Ground4L or Ground4R or Ground4RR | |
| Ground4half = Ground4halfLL or Ground4halfL or Ground4halfR or Ground4halfRR | |
| Ground = GroundD or Ground1 or Ground2 or Ground3 or Ground4 | |
| HeightMarker = Height1 or Height2 or Height3 or Height4 | |
| Player0UULL = Player0R_UULL or Player0D_UULL or Player0L_UULL or Player0U_UULL | |
| Player0UUL = Player0R_UUL or Player0D_UUL or Player0L_UUL or Player0U_UUL | |
| Player0UUR = Player0R_UUR or Player0D_UUR or Player0L_UUR or Player0U_UUR | |
| Player0UURR = Player0R_UURR or Player0D_UURR or Player0L_UURR or Player0U_UURR | |
| Player0ULL = Player0R_ULL or Player0D_ULL or Player0L_ULL or Player0U_ULL | |
| Player0UL = Player0R_UL or Player0D_UL or Player0L_UL or Player0U_UL | |
| Player0UR = Player0R_UR or Player0D_UR or Player0L_UR or Player0U_UR | |
| Player0URR = Player0R_URR or Player0D_URR or Player0L_URR or Player0U_URR | |
| Player0LL = Player0R_LL or Player0D_LL or Player0L_LL or Player0U_LL | |
| Player0L = Player0R_L or Player0D_L or Player0L_L or Player0U_L | |
| Player0R = Player0R_R or Player0D_R or Player0L_R or Player0U_R | |
| Player0RR = Player0R_RR or Player0D_RR or Player0L_RR or Player0U_RR | |
| Player0DLL = Player0R_DLL or Player0D_DLL or Player0L_DLL or Player0U_DLL | |
| Player0DL = Player0R_DL or Player0D_DL or Player0L_DL or Player0U_DL | |
| Player0DR = Player0R_DR or Player0D_DR or Player0L_DR or Player0U_DR | |
| Player0DRR = Player0R_DRR or Player0D_DRR or Player0L_DRR or Player0U_DRR | |
| Player0Top = Player0UULL or Player0UUL or Player0UUR or Player0UURR | |
| Player0Mid1 = Player0ULL or Player0UL or Player0UR or Player0URR | |
| Player0Mid2 = Player0LL or Player0L or Player0R or Player0RR | |
| Player0Bot = Player0DLL or Player0DL or Player0DR or Player0DRR | |
| Player1UULL = Player1R_UULL or Player1D_UULL or Player1L_UULL or Player1U_UULL | |
| Player1UUL = Player1R_UUL or Player1D_UUL or Player1L_UUL or Player1U_UUL | |
| Player1UUR = Player1R_UUR or Player1D_UUR or Player1L_UUR or Player1U_UUR | |
| Player1UURR = Player1R_UURR or Player1D_UURR or Player1L_UURR or Player1U_UURR | |
| Player1ULL = Player1R_ULL or Player1D_ULL or Player1L_ULL or Player1U_ULL | |
| Player1UL = Player1R_UL or Player1D_UL or Player1L_UL or Player1U_UL | |
| Player1UR = Player1R_UR or Player1D_UR or Player1L_UR or Player1U_UR | |
| Player1URR = Player1R_URR or Player1D_URR or Player1L_URR or Player1U_URR | |
| Player1LL = Player1R_LL or Player1D_LL or Player1L_LL or Player1U_LL | |
| Player1L = Player1R_L or Player1D_L or Player1L_L or Player1U_L | |
| Player1R = Player1R_R or Player1D_R or Player1L_R or Player1U_R | |
| Player1RR = Player1R_RR or Player1D_RR or Player1L_RR or Player1U_RR | |
| Player1DLL = Player1R_DLL or Player1D_DLL or Player1L_DLL or Player1U_DLL | |
| Player1DL = Player1R_DL or Player1D_DL or Player1L_DL or Player1U_DL | |
| Player1DR = Player1R_DR or Player1D_DR or Player1L_DR or Player1U_DR | |
| Player1DRR = Player1R_DRR or Player1D_DRR or Player1L_DRR or Player1U_DRR | |
| Player1Top = Player1UULL or Player1UUL or Player1UUR or Player1UURR | |
| Player1Mid1 = Player1ULL or Player1UL or Player1UR or Player1URR | |
| Player1Mid2 = Player1LL or Player1L or Player1R or Player1RR | |
| Player1Bot = Player1DLL or Player1DL or Player1DR or Player1DRR | |
| Player2UULL = Player2R_UULL or Player2D_UULL or Player2L_UULL or Player2U_UULL | |
| Player2UUL = Player2R_UUL or Player2D_UUL or Player2L_UUL or Player2U_UUL | |
| Player2UUR = Player2R_UUR or Player2D_UUR or Player2L_UUR or Player2U_UUR | |
| Player2UURR = Player2R_UURR or Player2D_UURR or Player2L_UURR or Player2U_UURR | |
| Player2ULL = Player2R_ULL or Player2D_ULL or Player2L_ULL or Player2U_ULL | |
| Player2UL = Player2R_UL or Player2D_UL or Player2L_UL or Player2U_UL | |
| Player2UR = Player2R_UR or Player2D_UR or Player2L_UR or Player2U_UR | |
| Player2URR = Player2R_URR or Player2D_URR or Player2L_URR or Player2U_URR | |
| Player2LL = Player2R_LL or Player2D_LL or Player2L_LL or Player2U_LL | |
| Player2L = Player2R_L or Player2D_L or Player2L_L or Player2U_L | |
| Player2R = Player2R_R or Player2D_R or Player2L_R or Player2U_R | |
| Player2RR = Player2R_RR or Player2D_RR or Player2L_RR or Player2U_RR | |
| Player2DLL = Player2R_DLL or Player2D_DLL or Player2L_DLL or Player2U_DLL | |
| Player2DL = Player2R_DL or Player2D_DL or Player2L_DL or Player2U_DL | |
| Player2DR = Player2R_DR or Player2D_DR or Player2L_DR or Player2U_DR | |
| Player2DRR = Player2R_DRR or Player2D_DRR or Player2L_DRR or Player2U_DRR | |
| Player2Top = Player2UULL or Player2UUL or Player2UUR or Player2UURR | |
| Player2Mid1 = Player2ULL or Player2UL or Player2UR or Player2URR | |
| Player2Mid2 = Player2LL or Player2L or Player2R or Player2RR | |
| Player2Bot = Player2DLL or Player2DL or Player2DR or Player2DRR | |
| Player3UULL = Player3R_UULL or Player3D_UULL or Player3L_UULL or Player3U_UULL | |
| Player3UUL = Player3R_UUL or Player3D_UUL or Player3L_UUL or Player3U_UUL | |
| Player3UUR = Player3R_UUR or Player3D_UUR or Player3L_UUR or Player3U_UUR | |
| Player3UURR = Player3R_UURR or Player3D_UURR or Player3L_UURR or Player3U_UURR | |
| Player3ULL = Player3R_ULL or Player3D_ULL or Player3L_ULL or Player3U_ULL | |
| Player3UL = Player3R_UL or Player3D_UL or Player3L_UL or Player3U_UL | |
| Player3UR = Player3R_UR or Player3D_UR or Player3L_UR or Player3U_UR | |
| Player3URR = Player3R_URR or Player3D_URR or Player3L_URR or Player3U_URR | |
| Player3LL = Player3R_LL or Player3D_LL or Player3L_LL or Player3U_LL | |
| Player3L = Player3R_L or Player3D_L or Player3L_L or Player3U_L | |
| Player3R = Player3R_R or Player3D_R or Player3L_R or Player3U_R | |
| Player3RR = Player3R_RR or Player3D_RR or Player3L_RR or Player3U_RR | |
| Player3DLL = Player3R_DLL or Player3D_DLL or Player3L_DLL or Player3U_DLL | |
| Player3DL = Player3R_DL or Player3D_DL or Player3L_DL or Player3U_DL | |
| Player3DR = Player3R_DR or Player3D_DR or Player3L_DR or Player3U_DR | |
| Player3DRR = Player3R_DRR or Player3D_DRR or Player3L_DRR or Player3U_DRR | |
| Player3Top = Player3UULL or Player3UUL or Player3UUR or Player3UURR | |
| Player3Mid1 = Player3ULL or Player3UL or Player3UR or Player3URR | |
| Player3Mid2 = Player3LL or Player3L or Player3R or Player3RR | |
| Player3Bot = Player3DLL or Player3DL or Player3DR or Player3DRR | |
| Player4UULL = Player4R_UULL or Player4D_UULL or Player4L_UULL or Player4U_UULL | |
| Player4UUL = Player4R_UUL or Player4D_UUL or Player4L_UUL or Player4U_UUL | |
| Player4UUR = Player4R_UUR or Player4D_UUR or Player4L_UUR or Player4U_UUR | |
| Player4UURR = Player4R_UURR or Player4D_UURR or Player4L_UURR or Player4U_UURR | |
| Player4ULL = Player4R_ULL or Player4D_ULL or Player4L_ULL or Player4U_ULL | |
| Player4UL = Player4R_UL or Player4D_UL or Player4L_UL or Player4U_UL | |
| Player4UR = Player4R_UR or Player4D_UR or Player4L_UR or Player4U_UR | |
| Player4URR = Player4R_URR or Player4D_URR or Player4L_URR or Player4U_URR | |
| Player4LL = Player4R_LL or Player4D_LL or Player4L_LL or Player4U_LL | |
| Player4L = Player4R_L or Player4D_L or Player4L_L or Player4U_L | |
| Player4R = Player4R_R or Player4D_R or Player4L_R or Player4U_R | |
| Player4RR = Player4R_RR or Player4D_RR or Player4L_RR or Player4U_RR | |
| Player4DLL = Player4R_DLL or Player4D_DLL or Player4L_DLL or Player4U_DLL | |
| Player4DL = Player4R_DL or Player4D_DL or Player4L_DL or Player4U_DL | |
| Player4DR = Player4R_DR or Player4D_DR or Player4L_DR or Player4U_DR | |
| Player4DRR = Player4R_DRR or Player4D_DRR or Player4L_DRR or Player4U_DRR | |
| Player4Top = Player4UULL or Player4UUL or Player4UUR or Player4UURR | |
| Player4Mid1 = Player4ULL or Player4UL or Player4UR or Player4URR | |
| Player4Mid2 = Player4LL or Player4L or Player4R or Player4RR | |
| Player4Bot = Player4DLL or Player4DL or Player4DR or Player4DRR | |
| DirMarkers0 = UpMarker0 or DownMarker0 or LeftMarker0 or RightMarker0 | |
| DirMarkers1 = UpMarker1 or DownMarker1 or LeftMarker1 or RightMarker1 | |
| DirMarkers2 = UpMarker2 or DownMarker2 or LeftMarker2 or RightMarker2 | |
| DirMarkers3 = UpMarker3 or DownMarker3 or LeftMarker3 or RightMarker3 | |
| DirMarkers4 = UpMarker4 or DownMarker4 or LeftMarker4 or RightMarker4 | |
| Player0Sprites = Player0Top or Player0Mid1 or Player0Mid2 or Player0Bot | |
| Player1Sprites = Player1Top or Player1Mid1 or Player1Mid2 or Player1Bot | |
| Player2Sprites = Player2Top or Player2Mid1 or Player2Mid2 or Player2Bot | |
| Player3Sprites = Player3Top or Player3Mid1 or Player3Mid2 or Player3Bot | |
| Player4Sprites = Player4Top or Player4Mid1 or Player4Mid2 or Player4Bot | |
| PlayerSprites = Player0Sprites or Player1Sprites or Player2Sprites or Player3Sprites or Player4Sprites | |
| PlayerLayers = Player0 or Player1 or Player2 or Player3 or Player4 | |
| Walkable0 = Grass0ULL | |
| Walkable1 = Grass1ULL or Player0UULL | |
| Walkable2 = Grass2ULL or Player1UULL | |
| Walkable3 = Grass3ULL or Player2UULL | |
| Walkable4 = Grass4ULL or Player3UULL | |
| CurLevel = AtLevel0 or AtLevel1 or AtLevel2 or AtLevel3 or AtLevel4 | |
| BlocksMovement0 = Player0 or Ground1LL | |
| BlocksMovement1 = Player1 or Ground2LL | |
| BlocksMovement2 = Player2 or Ground3LL | |
| BlocksMovement3 = Player3 or Ground4LL | |
| BlocksMovement4 = Player4 | |
| ======= | |
| SOUNDS | |
| ======= | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| GrassTile | |
| GroundD | |
| Ground0 | |
| Grass0Down | |
| Grass0Up | |
| Player0Bot | |
| Ground1 | |
| Player0Mid2 | |
| Ground1half | |
| Player0Mid1 | |
| Grass1Down | |
| Player0Top | |
| Grass1Up | |
| Player1Bot | |
| Ground2 | |
| Player1Mid2 | |
| Ground2half | |
| Player1Mid1 | |
| Grass2Down | |
| Player1Top | |
| Grass2Up | |
| Player2Bot | |
| Ground3 | |
| Player2Mid2 | |
| Ground3half | |
| Player2Mid1 | |
| Grass3Down | |
| Player2Top | |
| Grass3Up | |
| Player3Bot | |
| Ground4 | |
| Player3Mid2 | |
| Ground4half | |
| Player3Mid1 | |
| Grass4Down | |
| Player3Top | |
| Grass4Up | |
| Player4Sprites | |
| HeightMarker | |
| DirMarkers0 | |
| DirMarkers1 | |
| DirMarkers2 | |
| DirMarkers3 | |
| DirMarkers4 | |
| Player | |
| Player0 | |
| Player1 | |
| Player2 | |
| Player3 | |
| Player4 | |
| CurLevel | |
| PlayerStart | |
| Temp | |
| GameOver | |
| ====== | |
| RULES | |
| ====== | |
| [Player no CurLevel] [CurLevel] -> [Player CurLevel] [] | |
| [stationary Player] [PlayerSprites] -> [Player] [] | |
| [Player0 no Walkable0] [no GameOver] -> [Player0] [GameOver] | |
| [moving Player] [GameOver] -> cancel | |
| (Falling) | |
| (Player 1) | |
| (Layer 1) | |
| DOWN [Player AtLevel1 Player1 RightMarker1 no Walkable1||] ->[||Player AtLevel0 Player0 RightMarker0] | |
| DOWN [Player AtLevel1 Player1 LeftMarker1 no Walkable1||] ->[||Player AtLevel0 Player0 LeftMarker0] | |
| DOWN [Player AtLevel1 Player1 UpMarker1 no Walkable1||] ->[||Player AtLevel0 Player0 UpMarker0] | |
| DOWN [Player AtLevel1 Player1 DownMarker1 no Walkable1||] ->[||Player AtLevel0 Player0 DownMarker0] | |
| (Layer 2) | |
| DOWN [Player AtLevel2 Player2 RightMarker2 no Walkable2||] ->[||Player AtLevel1 Player1 RightMarker1] | |
| DOWN [Player AtLevel2 Player2 LeftMarker2 no Walkable2||] ->[||Player AtLevel1 Player1 LeftMarker1] | |
| DOWN [Player AtLevel2 Player2 UpMarker2 no Walkable2||] ->[||Player AtLevel1 Player1 UpMarker1] | |
| DOWN [Player AtLevel2 Player2 DownMarker2 no Walkable2||] ->[||Player AtLevel1 Player1 DownMarker1] | |
| (Layer 3) | |
| DOWN [Player AtLevel3 Player3 RightMarker3 no Walkable3||] ->[||Player AtLevel2 Player2 RightMarker2] | |
| DOWN [Player AtLevel3 Player3 LeftMarker3 no Walkable3||] ->[||Player AtLevel2 Player2 LeftMarker2] | |
| DOWN [Player AtLevel3 Player3 UpMarker3 no Walkable3||] ->[||Player AtLevel2 Player2 UpMarker2] | |
| DOWN [Player AtLevel3 Player3 DownMarker3 no Walkable3||] ->[||Player AtLevel2 Player2 DownMarker2] | |
| (Layer 4) | |
| DOWN [Player AtLevel4 Player4 RightMarker4 no Walkable4||] ->[||Player AtLevel3 Player3 RightMarker3] | |
| DOWN [Player AtLevel4 Player4 LeftMarker4 no Walkable4||] ->[||Player AtLevel3 Player3 LeftMarker3] | |
| DOWN [Player AtLevel4 Player4 UpMarker4 no Walkable4||] ->[||Player AtLevel3 Player3 UpMarker3] | |
| DOWN [Player AtLevel4 Player4 DownMarker4 no Walkable4||] ->[||Player AtLevel3 Player3 DownMarker3] | |
| (Player 2) | |
| (Layer 1) | |
| DOWN [Player1 RightMarker1 no Walkable1 no AtLevel1||] ->[||Player0 RightMarker0] | |
| DOWN [Player1 LeftMarker1 no Walkable1 no AtLevel1||] ->[||Player0 LeftMarker0] | |
| DOWN [Player1 UpMarker1 no Walkable1 no AtLevel1||] ->[||Player0 UpMarker0] | |
| DOWN [Player1 DownMarker1 no Walkable1 no AtLevel1||] ->[||Player0 DownMarker0] | |
| (Layer 2) | |
| DOWN [Player2 RightMarker2 no Walkable2 no AtLevel2||] ->[||Player1 RightMarker1] | |
| DOWN [Player2 LeftMarker2 no Walkable2 no AtLevel2||] ->[||Player1 LeftMarker1] | |
| DOWN [Player2 UpMarker2 no Walkable2 no AtLevel2||] ->[||Player1 UpMarker1] | |
| DOWN [Player2 DownMarker2 no Walkable2 no AtLevel2||] ->[||Player1 DownMarker1] | |
| (Layer 3) | |
| DOWN [Player3 RightMarker3 no Walkable3 no AtLevel3||] ->[||Player2 RightMarker2] | |
| DOWN [Player3 LeftMarker3 no Walkable3 no AtLevel3||] ->[||Player2 LeftMarker2] | |
| DOWN [Player3 UpMarker3 no Walkable3 no AtLevel3||] ->[||Player2 UpMarker2] | |
| DOWN [Player3 DownMarker3 no Walkable3 no AtLevel3||] ->[||Player2 DownMarker2] | |
| (Layer 4) | |
| DOWN [Player4 RightMarker4 no Walkable4 no AtLevel4||] ->[||Player3 RightMarker3] | |
| DOWN [Player4 LeftMarker4 no Walkable4 no AtLevel4||] ->[||Player3 LeftMarker3] | |
| DOWN [Player4 UpMarker4 no Walkable4 no AtLevel4||] ->[||Player3 UpMarker3] | |
| DOWN [Player4 DownMarker4 no Walkable4 no AtLevel4||] ->[||Player3 DownMarker3] | |
| [action Player CurLevel] [Player0 no AtLevel0] -> [] [Player0 Player AtLevel0] | |
| [action Player CurLevel] [Player1 no AtLevel1] -> [] [Player1 Player AtLevel1] | |
| [action Player CurLevel] [Player2 no AtLevel2] -> [] [Player2 Player AtLevel2] | |
| [action Player CurLevel] [Player3 no AtLevel3] -> [] [Player3 Player AtLevel3] | |
| [action Player CurLevel] [Player4 no AtLevel4] -> [] [Player4 Player AtLevel4] | |
| GLOBAL RIGHT[GrassTile no HeightMarker|HeightMarker] -> [GrassTile HeightMarker|] | |
| (Active Player Setup) | |
| RIGHT[GrassTile no PlayerStart||PlayerStart Player] -> [GrassTile PlayerStart Player||] | |
| UP [PlayerStart no HeightMarker Player|] -> [|Player0 Player AtLevel0] | |
| UP [PlayerStart Height1 Player|||] -> [Height1|||Player1 Player AtLevel1] | |
| UP [PlayerStart Height2 Player|||||] -> [Height2|||||Player2 Player AtLevel2] | |
| UP [PlayerStart Height3 Player|||||||] -> [Height3|||||||Player3 Player AtLevel3] | |
| UP [PlayerStart Height4 Player|||||||||] -> [Height4|||||||||Player4 Player AtLevel4] | |
| (Second Player Setup) | |
| RIGHT[GrassTile no PlayerStart||PlayerStart] -> [GrassTile PlayerStart||] | |
| UP [PlayerStart no HeightMarker|] -> [|Player0] | |
| UP [PlayerStart Height1|||] -> [Height1|||Player1] | |
| UP [PlayerStart Height2|||||] -> [Height2|||||Player2] | |
| UP [PlayerStart Height3|||||||] -> [Height3|||||||Player3] | |
| UP [PlayerStart Height4|||||||||] -> [Height4|||||||||Player4] | |
| (Setup Movement) | |
| [orthogonal Player Player0 AtLevel0] -> [Player orthogonal Player0 AtLevel0] | |
| [orthogonal Player Player1 AtLevel1] -> [Player orthogonal Player1 AtLevel1] | |
| [orthogonal Player Player2 AtLevel2] -> [Player orthogonal Player2 AtLevel2] | |
| [orthogonal Player Player3 AtLevel3] -> [Player orthogonal Player3 AtLevel3] | |
| [orthogonal Player Player4 AtLevel4] -> [Player orthogonal Player4 AtLevel4] | |
| [Player0 no DirMarkers0] -> [Player0 RightMarker0] | |
| [Up Player0 DirMarkers0] -> [Up Player0 UpMarker0 ] | |
| [Down Player0 DirMarkers0] -> [Down Player0 DownMarker0 ] | |
| [Left Player0 DirMarkers0] -> [Left Player0 LeftMarker0 ] | |
| [Right Player0 DirMarkers0] -> [Right Player0 RightMarker0] | |
| [Player1 no DirMarkers1] -> [Player1 RightMarker1] | |
| [Up Player1 DirMarkers1] -> [Up Player1 UpMarker1 ] | |
| [Down Player1 DirMarkers1] -> [Down Player1 DownMarker1 ] | |
| [Left Player1 DirMarkers1] -> [Left Player1 LeftMarker1 ] | |
| [Right Player1 DirMarkers1] -> [Right Player1 RightMarker1] | |
| [Player2 no DirMarkers2] -> [Player2 RightMarker2] | |
| [Up Player2 DirMarkers2] -> [Up Player2 UpMarker2 ] | |
| [Down Player2 DirMarkers2] -> [Down Player2 DownMarker2 ] | |
| [Left Player2 DirMarkers2] -> [Left Player2 LeftMarker2 ] | |
| [Right Player2 DirMarkers2] -> [Right Player2 RightMarker2] | |
| [Player3 no DirMarkers3] -> [Player3 RightMarker3] | |
| [Up Player3 DirMarkers3] -> [Up Player3 UpMarker3 ] | |
| [Down Player3 DirMarkers3] -> [Down Player3 DownMarker3 ] | |
| [Left Player3 DirMarkers3] -> [Left Player3 LeftMarker3 ] | |
| [Right Player3 DirMarkers3] -> [Right Player3 RightMarker3] | |
| [Player4 no DirMarkers4] -> [Player4 RightMarker4] | |
| [Up Player4 DirMarkers4] -> [Up Player4 UpMarker4 ] | |
| [Down Player4 DirMarkers4] -> [Down Player4 DownMarker4 ] | |
| [Left Player4 DirMarkers4] -> [Left Player4 LeftMarker4 ] | |
| [Right Player4 DirMarkers4] -> [Right Player4 RightMarker4] | |
| (Prevent movement when stacked) | |
| ( | |
| UP [orthogonal Player0||Player1] -> [Player0||Player1] | |
| UP [orthogonal Player1||Player2] -> [Player1||Player2] | |
| UP [orthogonal Player2||Player3] -> [Player2||Player3] | |
| UP [orthogonal Player3||Player4] -> [Player3||Player4]) | |
| (Layer 0) | |
| RIGHT [UP Player0 Player DirMarkers0||] -> [||temp DirMarkers0] | |
| UP [temp DirMarkers0|Walkable0 no BlocksMovement0] -> [|Walkable0 Player0 Player DirMarkers0] | |
| RIGHT [||temp DirMarkers0] -> [Player0 Player DirMarkers0||] | |
| RIGHT [RIGHT Player0 Player DirMarkers0||] -> [||temp DirMarkers0] | |
| DOWN [temp DirMarkers0|Walkable0 no BlocksMovement0] -> [|Walkable0 Player0 Player DirMarkers0] | |
| RIGHT [||temp DirMarkers0] -> [Player0 Player DirMarkers0||] | |
| LEFT [DOWN Player0 Player DirMarkers0||] -> [||temp DirMarkers0] | |
| DOWN [temp DirMarkers0|Walkable0 no BlocksMovement0] -> [|Walkable0 Player0 Player DirMarkers0] | |
| LEFT [||temp DirMarkers0] -> [Player0 Player DirMarkers0||] | |
| LEFT [LEFT Player0 Player DirMarkers0||] -> [||temp DirMarkers0] | |
| UP [temp DirMarkers0|Walkable0 no BlocksMovement0] -> [|Walkable0 Player0 Player DirMarkers0] | |
| LEFT [||temp DirMarkers0] -> [Player0 Player DirMarkers0||] | |
| (Layer 1) | |
| RIGHT [UP Player1 Player DirMarkers1||] -> [||temp DirMarkers1] | |
| UP [temp DirMarkers1|no BlocksMovement1] -> [|Player1 Player DirMarkers1] | |
| RIGHT [||temp DirMarkers1] -> [Player1 Player DirMarkers1||] | |
| RIGHT [RIGHT Player1 Player DirMarkers1||] -> [||temp DirMarkers1] | |
| DOWN [temp DirMarkers1|no BlocksMovement1] -> [|Player1 Player DirMarkers1] | |
| RIGHT [||temp DirMarkers1] -> [Player1 Player DirMarkers1||] | |
| LEFT [DOWN Player1 Player DirMarkers1||] -> [||temp DirMarkers1] | |
| DOWN [temp DirMarkers1|no BlocksMovement1] -> [|Player1 Player DirMarkers1] | |
| LEFT [||temp DirMarkers1] -> [Player1 Player DirMarkers1||] | |
| LEFT [LEFT Player1 Player DirMarkers1||] -> [||temp DirMarkers1] | |
| UP [temp DirMarkers1|no BlocksMovement1] -> [|Player1 Player DirMarkers1] | |
| LEFT [||temp DirMarkers1] -> [Player1 Player DirMarkers1||] | |
| (Layer 2) | |
| RIGHT [UP Player2 Player DirMarkers2||] -> [||temp DirMarkers2] | |
| UP [temp DirMarkers2|no BlocksMovement2] -> [|Player2 Player DirMarkers2] | |
| RIGHT [||temp DirMarkers2] -> [Player2 Player DirMarkers2||] | |
| RIGHT [RIGHT Player2 Player DirMarkers2||] -> [||temp DirMarkers2] | |
| DOWN [temp DirMarkers2|no BlocksMovement2] -> [|Player2 Player DirMarkers2] | |
| RIGHT [||temp DirMarkers2] -> [Player2 Player DirMarkers2||] | |
| LEFT [DOWN Player2 Player DirMarkers2||] -> [||temp DirMarkers2] | |
| DOWN [temp DirMarkers2|no BlocksMovement2] -> [|Player2 Player DirMarkers2] | |
| LEFT [||temp DirMarkers2] -> [Player2 Player DirMarkers2||] | |
| LEFT [LEFT Player2 Player DirMarkers2||] -> [||temp DirMarkers2] | |
| UP [temp DirMarkers2|no BlocksMovement2] -> [|Player2 Player DirMarkers2] | |
| LEFT [||temp DirMarkers2] -> [Player2 Player DirMarkers2||] | |
| (Layer 3) | |
| RIGHT [UP Player3 Player DirMarkers3||] -> [||temp DirMarkers3] | |
| UP [temp DirMarkers3|no BlocksMovement3] -> [|Player3 Player DirMarkers3] | |
| RIGHT [||temp DirMarkers3] -> [Player3 Player DirMarkers3||] | |
| RIGHT [RIGHT Player3 Player DirMarkers3||] -> [||temp DirMarkers3] | |
| DOWN [temp DirMarkers3|no BlocksMovement3] -> [|Player3 Player DirMarkers3] | |
| RIGHT [||temp DirMarkers3] -> [Player3 Player DirMarkers3||] | |
| LEFT [DOWN Player3 Player DirMarkers3||] -> [||temp DirMarkers3] | |
| DOWN [temp DirMarkers3|no BlocksMovement3] -> [|Player3 Player DirMarkers3] | |
| LEFT [||temp DirMarkers3] -> [Player3 Player DirMarkers3||] | |
| LEFT [LEFT Player3 Player DirMarkers3||] -> [||temp DirMarkers3] | |
| UP [temp DirMarkers3|no BlocksMovement3] -> [|Player3 Player DirMarkers3] | |
| LEFT [||temp DirMarkers3] -> [Player3 Player DirMarkers3||] | |
| (Layer 4) | |
| RIGHT [UP Player4 Player DirMarkers4||] -> [||temp DirMarkers4] | |
| UP [temp DirMarkers4|no BlocksMovement4] -> [|Player4 Player DirMarkers4] | |
| RIGHT [||temp DirMarkers4] -> [Player4 Player DirMarkers4||] | |
| RIGHT [RIGHT Player4 Player DirMarkers4||] -> [||temp DirMarkers4] | |
| DOWN [temp DirMarkers4|no BlocksMovement4] -> [|Player4 Player DirMarkers4] | |
| RIGHT [||temp DirMarkers4] -> [Player4 Player DirMarkers4||] | |
| LEFT [DOWN Player4 Player DirMarkers4||] -> [||temp DirMarkers4] | |
| DOWN [temp DirMarkers4|no BlocksMovement4] -> [|Player4 Player DirMarkers4] | |
| LEFT [||temp DirMarkers4] -> [Player4 Player DirMarkers4||] | |
| LEFT [LEFT Player4 Player DirMarkers4||] -> [||temp DirMarkers4] | |
| UP [temp DirMarkers4|no BlocksMovement4] -> [|Player4 Player DirMarkers4] | |
| LEFT [||temp DirMarkers4] -> [Player4 Player DirMarkers4||] | |
| (Build Ground) | |
| GLOBAL UP [GrassTile no HeightMarker|] -> [GrassTile Grass0DLL|Grass0ULL] | |
| GLOBAL RIGHT [Grass0DLL|no Grass0DL||] -> [Grass0DLL Ground0LL|Grass0DL Ground0L|Grass0DR Ground0R|Grass0DRR Ground0RR] | |
| GLOBAL RIGHT [Grass0ULL|||] -> [Grass0ULL|Grass0UL|Grass0UR|Grass0URR] | |
| GLOBAL RIGHT [GrassTile HeightMarker|||] -> [GrassTile HeightMarker Ground0LL|HeightMarker Ground0L|HeightMarker Ground0R|HeightMarker Ground0RR] | |
| GLOBAL UP [Ground0LL Height4|||||||||] -> [Height4 Ground0LL|Ground1LL|Ground1halfLL|Ground2LL|Ground2halfLL|Ground3LL|Ground3halfLL|Ground4LL|Ground4halfLL Grass4DLL|Grass4ULL] | |
| GLOBAL UP [Ground0L Height4|||||||||] -> [Height4 Ground0L |Ground1L |Ground1halfL |Ground2L |Ground2halfL |Ground3L |Ground3halfL |Ground4L |Ground4halfL Grass4DL |Grass4UL ] | |
| GLOBAL UP [Ground0R Height4|||||||||] -> [Height4 Ground0R |Ground1R |Ground1halfR |Ground2R |Ground2halfR |Ground3R |Ground3halfR |Ground4R |Ground4halfR Grass4DR |Grass4UR ] | |
| GLOBAL UP [Ground0RR Height4|||||||||] -> [Height4 Ground0RR|Ground1RR|Ground1halfRR|Ground2RR|Ground2halfRR|Ground3RR|Ground3halfRR|Ground4RR|Ground4halfRR Grass4DRR|Grass4URR] | |
| GLOBAL UP [Ground0LL Height3|||||||] -> [Height3 Ground0LL|Ground1LL|Ground1halfLL|Ground2LL|Ground2halfLL|Ground3LL|Ground3halfLL Grass3DLL|Grass3ULL] | |
| GLOBAL UP [Ground0L Height3|||||||] -> [Height3 Ground0L |Ground1L |Ground1halfL |Ground2L |Ground2halfL |Ground3L |Ground3halfL Grass3DL |Grass3UL ] | |
| GLOBAL UP [Ground0R Height3|||||||] -> [Height3 Ground0R |Ground1R |Ground1halfR |Ground2R |Ground2halfR |Ground3R |Ground3halfR Grass3DR |Grass3UR ] | |
| GLOBAL UP [Ground0RR Height3|||||||] -> [Height3 Ground0RR|Ground1RR|Ground1halfRR|Ground2RR|Ground2halfRR|Ground3RR|Ground3halfRR Grass3DRR|Grass3URR] | |
| GLOBAL UP [Ground0LL Height2|||||] -> [Height2 Ground0LL|Ground1LL|Ground1halfLL|Ground2LL|Ground2halfLL Grass2DLL|Grass2ULL] | |
| GLOBAL UP [Ground0L Height2|||||] -> [Height2 Ground0L |Ground1L |Ground1halfL |Ground2L |Ground2halfL Grass2DL |Grass2UL ] | |
| GLOBAL UP [Ground0R Height2|||||] -> [Height2 Ground0R |Ground1R |Ground1halfR |Ground2R |Ground2halfR Grass2DR |Grass2UR ] | |
| GLOBAL UP [Ground0RR Height2|||||] -> [Height2 Ground0RR|Ground1RR|Ground1halfRR|Ground2RR|Ground2halfRR Grass2DRR|Grass2URR] | |
| GLOBAL UP [Ground0LL Height1|||] -> [Height1 Ground0LL|Ground1LL|Ground1halfLL Grass1DLL|Grass1ULL] | |
| GLOBAL UP [Ground0L Height1|||] -> [Height1 Ground0L |Ground1L |Ground1halfL Grass1DL |Grass1UL ] | |
| GLOBAL UP [Ground0R Height1|||] -> [Height1 Ground0R |Ground1R |Ground1halfR Grass1DR |Grass1UR ] | |
| GLOBAL UP [Ground0RR Height1|||] -> [Height1 Ground0RR|Ground1RR|Ground1halfRR Grass1DRR|Grass1URR] | |
| GLOBAL DOWN [Ground0|no Ground0]->[Ground0|Ground0] | |
| (Render) | |
| (Layer 0) | |
| LATE [Player0 no Player0LL] [Player0Sprites] -> [Player0] [] | |
| LATE [Player0 RightMarker0] -> [Player0 RightMarker0 Player0R_LL] | |
| LATE DOWN [||Player0R_LL| ] -> [Player0R_UULL|Player0R_ULL|Player0R_LL |Player0R_DLL ] | |
| LATE RIGHT [Player0R_LL |||] -> [Player0R_LL |Player0R_L |Player0R_R |Player0R_RR ] | |
| LATE RIGHT [Player0R_ULL |||] -> [Player0R_ULL |Player0R_UL |Player0R_UR |Player0R_URR ] | |
| LATE RIGHT [Player0R_UULL|||] -> [Player0R_UULL|Player0R_UUL|Player0R_UUR|Player0R_UURR] | |
| LATE RIGHT [Player0R_DLL |||] -> [Player0R_DLL |Player0R_DL |Player0R_DR |Player0R_DRR ] | |
| LATE [Player0 DownMarker0] -> [Player0 Player0D_LL DownMarker0] | |
| LATE DOWN [||Player0D_LL| ] -> [Player0D_UULL|Player0D_ULL|Player0D_LL |Player0D_DLL ] | |
| LATE RIGHT [Player0D_LL |||] -> [Player0D_LL |Player0D_L |Player0D_R |Player0D_RR ] | |
| LATE RIGHT [Player0D_ULL |||] -> [Player0D_ULL |Player0D_UL |Player0D_UR |Player0D_URR ] | |
| LATE RIGHT [Player0D_UULL|||] -> [Player0D_UULL|Player0D_UUL|Player0D_UUR|Player0D_UURR] | |
| LATE RIGHT [Player0D_DLL |||] -> [Player0D_DLL |Player0D_DL |Player0D_DR |Player0D_DRR ] | |
| LATE [Player0 LeftMarker0] -> [Player0 Player0L_LL LeftMarker0] | |
| LATE DOWN [||Player0L_LL| ] -> [Player0L_UULL|Player0L_ULL|Player0L_LL |Player0L_DLL ] | |
| LATE RIGHT [Player0L_LL |||] -> [Player0L_LL |Player0L_L |Player0L_R |Player0L_RR ] | |
| LATE RIGHT [Player0L_ULL |||] -> [Player0L_ULL |Player0L_UL |Player0L_UR |Player0L_URR ] | |
| LATE RIGHT [Player0L_UULL|||] -> [Player0L_UULL|Player0L_UUL|Player0L_UUR|Player0L_UURR] | |
| LATE RIGHT [Player0L_DLL |||] -> [Player0L_DLL |Player0L_DL |Player0L_DR |Player0L_DRR ] | |
| LATE [Player0 UpMarker0] -> [Player0 Player0U_LL UpMarker0] | |
| LATE DOWN [||Player0U_LL| ] -> [Player0U_UULL|Player0U_ULL|Player0U_LL |Player0U_DLL ] | |
| LATE RIGHT [Player0U_LL |||] -> [Player0U_LL |Player0U_L |Player0U_R |Player0U_RR ] | |
| LATE RIGHT [Player0U_ULL |||] -> [Player0U_ULL |Player0U_UL |Player0U_UR |Player0U_URR ] | |
| LATE RIGHT [Player0U_UULL|||] -> [Player0U_UULL|Player0U_UUL|Player0U_UUR|Player0U_UURR] | |
| LATE RIGHT [Player0U_DLL |||] -> [Player0U_DLL |Player0U_DL |Player0U_DR |Player0U_DRR ] | |
| (Layer 1) | |
| LATE [Player1 no Player1LL] [Player1Sprites] -> [Player1] [] | |
| LATE [Player1 RightMarker1] -> [Player1 Player1R_LL RightMarker1] | |
| LATE DOWN [||Player1R_LL| ] -> [Player1R_UULL|Player1R_ULL|Player1R_LL |Player1R_DLL ] | |
| LATE RIGHT [Player1R_LL |||] -> [Player1R_LL |Player1R_L |Player1R_R |Player1R_RR ] | |
| LATE RIGHT [Player1R_ULL |||] -> [Player1R_ULL |Player1R_UL |Player1R_UR |Player1R_URR ] | |
| LATE RIGHT [Player1R_UULL|||] -> [Player1R_UULL|Player1R_UUL|Player1R_UUR|Player1R_UURR] | |
| LATE RIGHT [Player1R_DLL |||] -> [Player1R_DLL |Player1R_DL |Player1R_DR |Player1R_DRR ] | |
| LATE [Player1 DownMarker1] -> [Player1 Player1D_LL DownMarker1] | |
| LATE DOWN [||Player1D_LL| ] -> [Player1D_UULL|Player1D_ULL|Player1D_LL |Player1D_DLL ] | |
| LATE RIGHT [Player1D_LL |||] -> [Player1D_LL |Player1D_L |Player1D_R |Player1D_RR ] | |
| LATE RIGHT [Player1D_ULL |||] -> [Player1D_ULL |Player1D_UL |Player1D_UR |Player1D_URR ] | |
| LATE RIGHT [Player1D_UULL|||] -> [Player1D_UULL|Player1D_UUL|Player1D_UUR|Player1D_UURR] | |
| LATE RIGHT [Player1D_DLL |||] -> [Player1D_DLL |Player1D_DL |Player1D_DR |Player1D_DRR ] | |
| LATE [Player1 LeftMarker1] -> [Player1 Player1L_LL LeftMarker1] | |
| LATE DOWN [||Player1L_LL| ] -> [Player1L_UULL|Player1L_ULL|Player1L_LL |Player1L_DLL ] | |
| LATE RIGHT [Player1L_LL |||] -> [Player1L_LL |Player1L_L |Player1L_R |Player1L_RR ] | |
| LATE RIGHT [Player1L_ULL |||] -> [Player1L_ULL |Player1L_UL |Player1L_UR |Player1L_URR ] | |
| LATE RIGHT [Player1L_UULL|||] -> [Player1L_UULL|Player1L_UUL|Player1L_UUR|Player1L_UURR] | |
| LATE RIGHT [Player1L_DLL |||] -> [Player1L_DLL |Player1L_DL |Player1L_DR |Player1L_DRR ] | |
| LATE [Player1 UpMarker1] -> [Player1 Player1U_LL UpMarker1] | |
| LATE DOWN [||Player1U_LL| ] -> [Player1U_UULL|Player1U_ULL|Player1U_LL |Player1U_DLL ] | |
| LATE RIGHT [Player1U_LL |||] -> [Player1U_LL |Player1U_L |Player1U_R |Player1U_RR ] | |
| LATE RIGHT [Player1U_ULL |||] -> [Player1U_ULL |Player1U_UL |Player1U_UR |Player1U_URR ] | |
| LATE RIGHT [Player1U_UULL|||] -> [Player1U_UULL|Player1U_UUL|Player1U_UUR|Player1U_UURR] | |
| LATE RIGHT [Player1U_DLL |||] -> [Player1U_DLL |Player1U_DL |Player1U_DR |Player1U_DRR ] | |
| (Layer 2) | |
| LATE [Player2 no Player2LL] [Player2Sprites] -> [Player2] [] | |
| LATE [Player2 RightMarker2] -> [Player2 Player2R_LL RightMarker2] | |
| LATE DOWN [||Player2R_LL| ] -> [Player2R_UULL|Player2R_ULL|Player2R_LL |Player2R_DLL ] | |
| LATE RIGHT [Player2R_LL |||] -> [Player2R_LL |Player2R_L |Player2R_R |Player2R_RR ] | |
| LATE RIGHT [Player2R_ULL |||] -> [Player2R_ULL |Player2R_UL |Player2R_UR |Player2R_URR ] | |
| LATE RIGHT [Player2R_UULL|||] -> [Player2R_UULL|Player2R_UUL|Player2R_UUR|Player2R_UURR] | |
| LATE RIGHT [Player2R_DLL |||] -> [Player2R_DLL |Player2R_DL |Player2R_DR |Player2R_DRR ] | |
| LATE [Player2 DownMarker2] -> [Player2 Player2D_LL DownMarker2] | |
| LATE DOWN [||Player2D_LL| ] -> [Player2D_UULL|Player2D_ULL|Player2D_LL |Player2D_DLL ] | |
| LATE RIGHT [Player2D_LL |||] -> [Player2D_LL |Player2D_L |Player2D_R |Player2D_RR ] | |
| LATE RIGHT [Player2D_ULL |||] -> [Player2D_ULL |Player2D_UL |Player2D_UR |Player2D_URR ] | |
| LATE RIGHT [Player2D_UULL|||] -> [Player2D_UULL|Player2D_UUL|Player2D_UUR|Player2D_UURR] | |
| LATE RIGHT [Player2D_DLL |||] -> [Player2D_DLL |Player2D_DL |Player2D_DR |Player2D_DRR ] | |
| LATE [Player2 LeftMarker2] -> [Player2 Player2L_LL LeftMarker2] | |
| LATE DOWN [||Player2L_LL| ] -> [Player2L_UULL|Player2L_ULL|Player2L_LL |Player2L_DLL ] | |
| LATE RIGHT [Player2L_LL |||] -> [Player2L_LL |Player2L_L |Player2L_R |Player2L_RR ] | |
| LATE RIGHT [Player2L_ULL |||] -> [Player2L_ULL |Player2L_UL |Player2L_UR |Player2L_URR ] | |
| LATE RIGHT [Player2L_UULL|||] -> [Player2L_UULL|Player2L_UUL|Player2L_UUR|Player2L_UURR] | |
| LATE RIGHT [Player2L_DLL |||] -> [Player2L_DLL |Player2L_DL |Player2L_DR |Player2L_DRR ] | |
| LATE [Player2 UpMarker2] -> [Player2 Player2U_LL UpMarker2] | |
| LATE DOWN [||Player2U_LL| ] -> [Player2U_UULL|Player2U_ULL|Player2U_LL |Player2U_DLL ] | |
| LATE RIGHT [Player2U_LL |||] -> [Player2U_LL |Player2U_L |Player2U_R |Player2U_RR ] | |
| LATE RIGHT [Player2U_ULL |||] -> [Player2U_ULL |Player2U_UL |Player2U_UR |Player2U_URR ] | |
| LATE RIGHT [Player2U_UULL|||] -> [Player2U_UULL|Player2U_UUL|Player2U_UUR|Player2U_UURR] | |
| LATE RIGHT [Player2U_DLL |||] -> [Player2U_DLL |Player2U_DL |Player2U_DR |Player2U_DRR ] | |
| (Layer 3) | |
| LATE [Player3 no Player3LL] [Player3Sprites] -> [Player3] [] | |
| LATE [Player3 RightMarker3] -> [Player3 Player3R_LL RightMarker3] | |
| LATE DOWN [||Player3R_LL| ] -> [Player3R_UULL|Player3R_ULL|Player3R_LL |Player3R_DLL ] | |
| LATE RIGHT [Player3R_LL |||] -> [Player3R_LL |Player3R_L |Player3R_R |Player3R_RR ] | |
| LATE RIGHT [Player3R_ULL |||] -> [Player3R_ULL |Player3R_UL |Player3R_UR |Player3R_URR ] | |
| LATE RIGHT [Player3R_UULL|||] -> [Player3R_UULL|Player3R_UUL|Player3R_UUR|Player3R_UURR] | |
| LATE RIGHT [Player3R_DLL |||] -> [Player3R_DLL |Player3R_DL |Player3R_DR |Player3R_DRR ] | |
| LATE [Player3 DownMarker3] -> [Player3 Player3D_LL DownMarker3] | |
| LATE DOWN [||Player3D_LL| ] -> [Player3D_UULL|Player3D_ULL|Player3D_LL |Player3D_DLL ] | |
| LATE RIGHT [Player3D_LL |||] -> [Player3D_LL |Player3D_L |Player3D_R |Player3D_RR ] | |
| LATE RIGHT [Player3D_ULL |||] -> [Player3D_ULL |Player3D_UL |Player3D_UR |Player3D_URR ] | |
| LATE RIGHT [Player3D_UULL|||] -> [Player3D_UULL|Player3D_UUL|Player3D_UUR|Player3D_UURR] | |
| LATE RIGHT [Player3D_DLL |||] -> [Player3D_DLL |Player3D_DL |Player3D_DR |Player3D_DRR ] | |
| LATE [Player3 LeftMarker3] -> [Player3 Player3L_LL LeftMarker3] | |
| LATE DOWN [||Player3L_LL| ] -> [Player3L_UULL|Player3L_ULL|Player3L_LL |Player3L_DLL ] | |
| LATE RIGHT [Player3L_LL |||] -> [Player3L_LL |Player3L_L |Player3L_R |Player3L_RR ] | |
| LATE RIGHT [Player3L_ULL |||] -> [Player3L_ULL |Player3L_UL |Player3L_UR |Player3L_URR ] | |
| LATE RIGHT [Player3L_UULL|||] -> [Player3L_UULL|Player3L_UUL|Player3L_UUR|Player3L_UURR] | |
| LATE RIGHT [Player3L_DLL |||] -> [Player3L_DLL |Player3L_DL |Player3L_DR |Player3L_DRR ] | |
| LATE [Player3 UpMarker3] -> [Player3 Player3U_LL UpMarker3] | |
| LATE DOWN [||Player3U_LL| ] -> [Player3U_UULL|Player3U_ULL|Player3U_LL |Player3U_DLL ] | |
| LATE RIGHT [Player3U_LL |||] -> [Player3U_LL |Player3U_L |Player3U_R |Player3U_RR ] | |
| LATE RIGHT [Player3U_ULL |||] -> [Player3U_ULL |Player3U_UL |Player3U_UR |Player3U_URR ] | |
| LATE RIGHT [Player3U_UULL|||] -> [Player3U_UULL|Player3U_UUL|Player3U_UUR|Player3U_UURR] | |
| LATE RIGHT [Player3U_DLL |||] -> [Player3U_DLL |Player3U_DL |Player3U_DR |Player3U_DRR ] | |
| (Layer 4) | |
| LATE [Player4 no Player4LL] [Player4Sprites] -> [Player4] [] | |
| LATE [Player4 RightMarker4] -> [Player4 Player4R_LL RightMarker4] | |
| LATE DOWN [||Player4R_LL| ] -> [Player4R_UULL|Player4R_ULL|Player4R_LL |Player4R_DLL ] | |
| LATE RIGHT [Player4R_LL |||] -> [Player4R_LL |Player4R_L |Player4R_R |Player4R_RR ] | |
| LATE RIGHT [Player4R_ULL |||] -> [Player4R_ULL |Player4R_UL |Player4R_UR |Player4R_URR ] | |
| LATE RIGHT [Player4R_UULL|||] -> [Player4R_UULL|Player4R_UUL|Player4R_UUR|Player4R_UURR] | |
| LATE RIGHT [Player4R_DLL |||] -> [Player4R_DLL |Player4R_DL |Player4R_DR |Player4R_DRR ] | |
| LATE [Player4 DownMarker4] -> [Player4 Player4D_LL DownMarker4] | |
| LATE DOWN [||Player4D_LL| ] -> [Player4D_UULL|Player4D_ULL|Player4D_LL |Player4D_DLL ] | |
| LATE RIGHT [Player4D_LL |||] -> [Player4D_LL |Player4D_L |Player4D_R |Player4D_RR ] | |
| LATE RIGHT [Player4D_ULL |||] -> [Player4D_ULL |Player4D_UL |Player4D_UR |Player4D_URR ] | |
| LATE RIGHT [Player4D_UULL|||] -> [Player4D_UULL|Player4D_UUL|Player4D_UUR|Player4D_UURR] | |
| LATE RIGHT [Player4D_DLL |||] -> [Player4D_DLL |Player4D_DL |Player4D_DR |Player4D_DRR ] | |
| LATE [Player4 LeftMarker4] -> [Player4 Player4L_LL LeftMarker4] | |
| LATE DOWN [||Player4L_LL| ] -> [Player4L_UULL|Player4L_ULL|Player4L_LL |Player4L_DLL ] | |
| LATE RIGHT [Player4L_LL |||] -> [Player4L_LL |Player4L_L |Player4L_R |Player4L_RR ] | |
| LATE RIGHT [Player4L_ULL |||] -> [Player4L_ULL |Player4L_UL |Player4L_UR |Player4L_URR ] | |
| LATE RIGHT [Player4L_UULL|||] -> [Player4L_UULL|Player4L_UUL|Player4L_UUR|Player4L_UURR] | |
| LATE RIGHT [Player4L_DLL |||] -> [Player4L_DLL |Player4L_DL |Player4L_DR |Player4L_DRR ] | |
| LATE [Player4 UpMarker4] -> [Player4 Player4U_LL UpMarker4] | |
| LATE DOWN [||Player4U_LL| ] -> [Player4U_UULL|Player4U_ULL|Player4U_LL |Player4U_DLL ] | |
| LATE RIGHT [Player4U_LL |||] -> [Player4U_LL |Player4U_L |Player4U_R |Player4U_RR ] | |
| LATE RIGHT [Player4U_ULL |||] -> [Player4U_ULL |Player4U_UL |Player4U_UR |Player4U_URR ] | |
| LATE RIGHT [Player4U_UULL|||] -> [Player4U_UULL|Player4U_UUL|Player4U_UUR|Player4U_UURR] | |
| LATE RIGHT [Player4U_DLL |||] -> [Player4U_DLL |Player4U_DL |Player4U_DR |Player4U_DRR ] | |
| LATE [Player0 no Walkable0] -> again | |
| LATE [Player1 no Walkable1] -> again | |
| LATE [Player2 no Walkable2] -> again | |
| LATE [Player3 no Walkable3] -> again | |
| LATE [Player4 no Walkable4] -> again | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| ======= | |
| LEVELS | |
| ======= | |
| message Press x to switch characters | |
| ........................................................................... | |
| ........................................................................... | |
| ........................................................................... | |
| ........................................................................... | |
| ........................................................................... | |
| ........................................................................... | |
| ........................................................................... | |
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| ........................................................................... | |
| ..................*4..................................*4................... | |
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