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Windmap-1
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license: mit |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<meta name="viewport" content="initial-scale=1, maximum-scale=1,user-scalable=no"> | |
<title>Wind Animation</title> | |
<link rel="stylesheet" href="http://js.arcgis.com/3.8/js/esri/css/esri.css"> | |
<style> | |
html,body { | |
width:100%; | |
height:100%; | |
margin: 0; | |
padding: 0px 0 0 0; | |
} | |
#mapCanvas { | |
padding:0; | |
} | |
</style> | |
<script> | |
var dojoConfig = { | |
paths: { | |
plugins: location.pathname.replace(/\/[^/]+$/, "") + "/plugins" | |
} | |
}; | |
</script> | |
<script src="./windy.js"></script> | |
<script src="//js.arcgis.com/3.12compact/"></script> | |
<script> | |
var map, rasterLayer; | |
var canvasSupport; | |
require([ | |
"esri/map", "esri/layers/ArcGISTiledMapServiceLayer", | |
"esri/domUtils", "esri/request", | |
"dojo/parser", "dojo/number", "dojo/json", "dojo/dom", | |
"dijit/registry", "./RasterLayer.js","esri/layers/WebTiledLayer", | |
"esri/config", | |
"dojo/domReady!" | |
], function( | |
Map, ArcGISTiledMapServiceLayer, | |
domUtils, esriRequest, | |
parser, number, JSON, dom, | |
registry, RasterLayer, WebTiledLayer, esriConfig | |
){ | |
parser.parse(); | |
// does the browser support canvas? | |
canvasSupport = supports_canvas(); | |
map = new Map("mapCanvas", { | |
center: [-99.076, 39.132], | |
zoom: 3, | |
basemap: "dark-gray" | |
}); | |
map.on("load", mapLoaded); | |
function mapLoaded() { | |
// Add raster layer | |
if ( canvasSupport ) { | |
rasterLayer = new RasterLayer(null, { | |
opacity: 0.75 | |
}); | |
map.addLayer(rasterLayer); | |
map.on("extent-change", redraw); | |
map.on("resize", function(){}); | |
map.on("zoom-start", redraw); | |
map.on("pan-start", redraw); | |
var layersRequest = esriRequest({ | |
url: './gfs.json', | |
content: {}, | |
handleAs: "json" | |
}); | |
layersRequest.then( | |
function(response) { | |
console.log(response); | |
windy = new Windy({ canvas: rasterLayer._element, data: response }); | |
redraw(); | |
}, function(error) { | |
console.log("Error: ", error.message); | |
}); | |
} else { | |
dom.byId("mapCanvas").innerHTML = "This browser doesn't support canvas. Visit <a target='_blank' href='http://www.caniuse.com/#search=canvas'>caniuse.com</a> for supported browsers"; | |
} | |
} | |
// does the browser support canvas? | |
function supports_canvas() { | |
return !!document.createElement("canvas").getContext; | |
} | |
function redraw(){ | |
rasterLayer._element.width = map.width; | |
rasterLayer._element.height = map.height; | |
windy.stop(); | |
var extent = map.geographicExtent; | |
setTimeout(function(){ | |
windy.start( | |
[[0,0],[map.width, map.height]], | |
map.width, | |
map.height, | |
[[extent.xmin, extent.ymin],[extent.xmax, extent.ymax]] | |
); | |
},500); | |
} | |
}); | |
</script> | |
</head> | |
<body class=""> | |
<div id="mapCanvas" style="height:100%;"> | |
</div> | |
</body> | |
</html> |
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define([ | |
"dojo/_base/declare", "dojo/_base/connect", "dojo/_base/array", | |
"dojo/dom-construct", "dojo/dom-style", "dojo/number", | |
"esri/lang", "esri/domUtils", | |
"esri/SpatialReference", "esri/geometry/Point", "esri/layers/layer" | |
], function( | |
declare, connect, arrayUtils, | |
domConstruct, domStyle, number, | |
esriLang, domUtils, | |
SpatialReference, Point, Layer | |
) { | |
var RL = declare([Layer], { | |
// Doc: http://docs.dojocampus.org/dojo/declare#chaining | |
"-chains-": { | |
constructor: "manual" | |
}, | |
constructor: function(data, options) { | |
// Manually call superclass constructor with required arguments | |
this.inherited(arguments, [ "http://some.server.com/path", options ]); | |
this.data = data; | |
this.loaded = true; | |
this.onLoad(this); | |
}, | |
/******************** | |
* Public Properties | |
* | |
* data | |
* | |
********************/ | |
/********************** | |
* Internal Properties | |
* | |
* _map | |
* _element | |
* _context | |
* _mapWidth | |
* _mapHeight | |
* _connects | |
* | |
**********************/ | |
/****************************** | |
* esri.layers.Layer Interface | |
******************************/ | |
_setMap: function(map, container) { | |
this._map = map; | |
var element = this._element = domConstruct.create("canvas", { | |
id: "canvas", | |
width: map.width + "px", | |
height: map.height + "px", | |
style: "position: absolute; left: 0px; top: 0px;" | |
}, container); | |
if (esriLang.isDefined(this.opacity)) { | |
domStyle.set(element, "opacity", this.opacity); | |
} | |
this._context = element.getContext("2d"); | |
if (!this._context) { | |
console.error("This browser does not support <canvas> elements."); | |
} | |
this._mapWidth = map.width; | |
this._mapHeight = map.height; | |
// Event connections | |
this._connects = []; | |
this._connects.push(connect.connect(map, "onPan", this, this._panHandler)); | |
this._connects.push(connect.connect(map, "onExtentChange", this, this._extentChangeHandler)); | |
this._connects.push(connect.connect(map, "onZoomStart", this, this.clear)); | |
this._connects.push(connect.connect(this, "onVisibilityChange", this, this._visibilityChangeHandler)); | |
return element; | |
}, | |
_unsetMap: function(map, container) { | |
arrayUtils.forEach(this._connects, connect.disconnect, this); | |
if (this._element) { | |
container.removeChild(this._element); | |
} | |
this._map = this._element = this._context = this.data = this._connects = null; | |
}, | |
/***************** | |
* Public Methods | |
*****************/ | |
refresh: function() { | |
if (!this._canDraw()) { | |
return; | |
} | |
}, | |
clear: function() { | |
if (!this._canDraw()) { | |
return; | |
} | |
this._context.clearRect(0, 0, this._mapWidth, this._mapHeight); | |
}, | |
/******************* | |
* Internal Methods | |
*******************/ | |
_canDraw: function() { | |
return (this._map && this._element && this._context) ? true : false; | |
}, | |
_panHandler: function(extent, delta) { | |
domStyle.set(this._element, { left: delta.x + "px", top: delta.y + "px" }); | |
}, | |
_extentChangeHandler: function(extent, delta, levelChange, lod) { | |
if (!levelChange) { | |
domStyle.set(this._element, { left: "0px", top: "0px" }); | |
this.clear(); | |
} | |
}, | |
/**************** | |
* Miscellaneous | |
****************/ | |
_visibilityChangeHandler: function(visible) { | |
if (visible) { | |
domUtils.show(this._element); | |
} | |
else { | |
domUtils.hide(this._element); | |
} | |
} | |
}); | |
return RL; | |
}); |
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/* Global class for simulating the movement of particle through a 1km wind grid | |
credit: All the credit for this work goes to: https://github.com/cambecc for creating the repo: | |
https://github.com/cambecc/earth. The majority of this code is directly take nfrom there, since its awesome. | |
This class takes a canvas element and an array of data (1km GFS from http://www.emc.ncep.noaa.gov/index.php?branch=GFS) | |
and then uses a mercator (forward/reverse) projection to correctly map wind vectors in "map space". | |
The "start" method takes the bounds of the map at its current extent and starts the whole gridding, | |
interpolation and animation process. | |
*/ | |
var Windy = function( params ){ | |
var VELOCITY_SCALE = 0.011; // scale for wind velocity (completely arbitrary--this value looks nice) | |
var INTENSITY_SCALE_STEP = 10; // step size of particle intensity color scale | |
var MAX_WIND_INTENSITY = 40; // wind velocity at which particle intensity is maximum (m/s) | |
var MAX_PARTICLE_AGE = 100; // max number of frames a particle is drawn before regeneration | |
var PARTICLE_LINE_WIDTH = 0.8; // line width of a drawn particle | |
var PARTICLE_MULTIPLIER = 1/30; // particle count scalar (completely arbitrary--this values looks nice) | |
var PARTICLE_REDUCTION = 0.75; // reduce particle count to this much of normal for mobile devices | |
var FRAME_RATE = 20; // desired milliseconds per frame | |
var BOUNDARY = 0.45; | |
var NULL_WIND_VECTOR = [NaN, NaN, null]; // singleton for no wind in the form: [u, v, magnitude] | |
var TRANSPARENT_BLACK = [255, 0, 0, 0]; | |
var τ = 2 * Math.PI; | |
var H = Math.pow(10, -5.2); | |
// interpolation for vectors like wind (u,v,m) | |
var bilinearInterpolateVector = function(x, y, g00, g10, g01, g11) { | |
var rx = (1 - x); | |
var ry = (1 - y); | |
var a = rx * ry, b = x * ry, c = rx * y, d = x * y; | |
var u = g00[0] * a + g10[0] * b + g01[0] * c + g11[0] * d; | |
var v = g00[1] * a + g10[1] * b + g01[1] * c + g11[1] * d; | |
return [u, v, Math.sqrt(u * u + v * v)]; | |
}; | |
var createWindBuilder = function(uComp, vComp) { | |
var uData = uComp.data, vData = vComp.data; | |
return { | |
header: uComp.header, | |
//recipe: recipeFor("wind-" + uComp.header.surface1Value), | |
data: function(i) { | |
return [uData[i], vData[i]]; | |
}, | |
interpolate: bilinearInterpolateVector | |
} | |
}; | |
var createBuilder = function(data) { | |
var uComp = null, vComp = null, scalar = null; | |
data.forEach(function(record) { | |
switch (record.header.parameterCategory + "," + record.header.parameterNumber) { | |
case "2,2": uComp = record; break; | |
case "2,3": vComp = record; break; | |
default: | |
scalar = record; | |
} | |
}); | |
return createWindBuilder(uComp, vComp); | |
}; | |
var buildGrid = function(data, callback) { | |
var builder = createBuilder(data); | |
var header = builder.header; | |
var λ0 = header.lo1, φ0 = header.la1; // the grid's origin (e.g., 0.0E, 90.0N) | |
var Δλ = header.dx, Δφ = header.dy; // distance between grid points (e.g., 2.5 deg lon, 2.5 deg lat) | |
var ni = header.nx, nj = header.ny; // number of grid points W-E and N-S (e.g., 144 x 73) | |
var date = new Date(header.refTime); | |
date.setHours(date.getHours() + header.forecastTime); | |
// Scan mode 0 assumed. Longitude increases from λ0, and latitude decreases from φ0. | |
// http://www.nco.ncep.noaa.gov/pmb/docs/grib2/grib2_table3-4.shtml | |
var grid = [], p = 0; | |
var isContinuous = Math.floor(ni * Δλ) >= 360; | |
for (var j = 0; j < nj; j++) { | |
var row = []; | |
for (var i = 0; i < ni; i++, p++) { | |
row[i] = builder.data(p); | |
} | |
if (isContinuous) { | |
// For wrapped grids, duplicate first column as last column to simplify interpolation logic | |
row.push(row[0]); | |
} | |
grid[j] = row; | |
} | |
function interpolate(λ, φ) { | |
var i = floorMod(λ - λ0, 360) / Δλ; // calculate longitude index in wrapped range [0, 360) | |
var j = (φ0 - φ) / Δφ; // calculate latitude index in direction +90 to -90 | |
var fi = Math.floor(i), ci = fi + 1; | |
var fj = Math.floor(j), cj = fj + 1; | |
var row; | |
if ((row = grid[fj])) { | |
var g00 = row[fi]; | |
var g10 = row[ci]; | |
if (isValue(g00) && isValue(g10) && (row = grid[cj])) { | |
var g01 = row[fi]; | |
var g11 = row[ci]; | |
if (isValue(g01) && isValue(g11)) { | |
// All four points found, so interpolate the value. | |
return builder.interpolate(i - fi, j - fj, g00, g10, g01, g11); | |
} | |
} | |
} | |
return null; | |
} | |
callback( { | |
date: date, | |
interpolate: interpolate | |
}); | |
}; | |
/** | |
* @returns {Boolean} true if the specified value is not null and not undefined. | |
*/ | |
var isValue = function(x) { | |
return x !== null && x !== undefined; | |
} | |
/** | |
* @returns {Number} returns remainder of floored division, i.e., floor(a / n). Useful for consistent modulo | |
* of negative numbers. See http://en.wikipedia.org/wiki/Modulo_operation. | |
*/ | |
var floorMod = function(a, n) { | |
return a - n * Math.floor(a / n); | |
} | |
/** | |
* @returns {Number} the value x clamped to the range [low, high]. | |
*/ | |
var clamp = function(x, range) { | |
return Math.max(range[0], Math.min(x, range[1])); | |
} | |
/** | |
* @returns {Boolean} true if agent is probably a mobile device. Don't really care if this is accurate. | |
*/ | |
var isMobile = function() { | |
return (/android|blackberry|iemobile|ipad|iphone|ipod|opera mini|webos/i).test(navigator.userAgent); | |
} | |
/** | |
* Calculate distortion of the wind vector caused by the shape of the projection at point (x, y). The wind | |
* vector is modified in place and returned by this function. | |
*/ | |
var distort = function(projection, λ, φ, x, y, scale, wind, windy) { | |
var u = wind[0] * scale; | |
var v = wind[1] * scale; | |
var d = distortion(projection, λ, φ, x, y, windy); | |
// Scale distortion vectors by u and v, then add. | |
wind[0] = d[0] * u + d[2] * v; | |
wind[1] = d[1] * u + d[3] * v; | |
return wind; | |
}; | |
var distortion = function(projection, λ, φ, x, y, windy) { | |
var τ = 2 * Math.PI; | |
var H = Math.pow(10, -5.2); | |
var hλ = λ < 0 ? H : -H; | |
var hφ = φ < 0 ? H : -H; | |
var pλ = project(φ, λ + hλ,windy); | |
var pφ = project(φ + hφ, λ, windy); | |
// Meridian scale factor (see Snyder, equation 4-3), where R = 1. This handles issue where length of 1º λ | |
// changes depending on φ. Without this, there is a pinching effect at the poles. | |
var k = Math.cos(φ / 360 * τ); | |
return [ | |
(pλ[0] - x) / hλ / k, | |
(pλ[1] - y) / hλ / k, | |
(pφ[0] - x) / hφ, | |
(pφ[1] - y) / hφ | |
]; | |
}; | |
var createField = function(columns, bounds, callback) { | |
/** | |
* @returns {Array} wind vector [u, v, magnitude] at the point (x, y), or [NaN, NaN, null] if wind | |
* is undefined at that point. | |
*/ | |
function field(x, y) { | |
var column = columns[Math.round(x)]; | |
return column && column[Math.round(y)] || NULL_WIND_VECTOR; | |
} | |
// Frees the massive "columns" array for GC. Without this, the array is leaked (in Chrome) each time a new | |
// field is interpolated because the field closure's context is leaked, for reasons that defy explanation. | |
field.release = function() { | |
columns = []; | |
}; | |
field.randomize = function(o) { // UNDONE: this method is terrible | |
var x, y; | |
var safetyNet = 0; | |
do { | |
x = Math.round(Math.floor(Math.random() * bounds.width) + bounds.x); | |
y = Math.round(Math.floor(Math.random() * bounds.height) + bounds.y) | |
} while (field(x, y)[2] === null && safetyNet++ < 30); | |
o.x = x; | |
o.y = y; | |
return o; | |
}; | |
//field.overlay = mask.imageData; | |
//return field; | |
callback( bounds, field ); | |
}; | |
var buildBounds = function( bounds, width, height ) { | |
var upperLeft = bounds[0]; | |
var lowerRight = bounds[1]; | |
var x = Math.round(upperLeft[0]); //Math.max(Math.floor(upperLeft[0], 0), 0); | |
var y = Math.max(Math.floor(upperLeft[1], 0), 0); | |
var xMax = Math.min(Math.ceil(lowerRight[0], width), width - 1); | |
var yMax = Math.min(Math.ceil(lowerRight[1], height), height - 1); | |
return {x: x, y: y, xMax: width, yMax: yMax, width: width, height: height}; | |
}; | |
var deg2rad = function( deg ){ | |
return (deg / 180) * Math.PI; | |
}; | |
var rad2deg = function( ang ){ | |
return ang / (Math.PI/180.0); | |
}; | |
var invert = function(x, y, windy){ | |
var mapLonDelta = windy.east - windy.west; | |
var worldMapRadius = windy.width / rad2deg(mapLonDelta) * 360/(2 * Math.PI); | |
var mapOffsetY = ( worldMapRadius / 2 * Math.log( (1 + Math.sin(windy.south) ) / (1 - Math.sin(windy.south)) )); | |
var equatorY = windy.height + mapOffsetY; | |
var a = (equatorY-y)/worldMapRadius; | |
var lat = 180/Math.PI * (2 * Math.atan(Math.exp(a)) - Math.PI/2); | |
var lon = rad2deg(windy.west) + x / windy.width * rad2deg(mapLonDelta); | |
return [lon, lat]; | |
}; | |
var mercY = function( lat ) { | |
return Math.log( Math.tan( lat / 2 + Math.PI / 4 ) ); | |
}; | |
var project = function( lat, lon, windy) { // both in radians, use deg2rad if neccessary | |
var ymin = mercY(windy.south); | |
var ymax = mercY(windy.north); | |
var xFactor = windy.width / ( windy.east - windy.west ); | |
var yFactor = windy.height / ( ymax - ymin ); | |
var y = mercY( deg2rad(lat) ); | |
var x = (deg2rad(lon) - windy.west) * xFactor; | |
var y = (ymax - y) * yFactor; // y points south | |
return [x, y]; | |
}; | |
var interpolateField = function( grid, bounds, extent, callback ) { | |
var projection = {}; | |
var velocityScale = VELOCITY_SCALE; | |
var columns = []; | |
var x = bounds.x; | |
function interpolateColumn(x) { | |
var column = []; | |
for (var y = bounds.y; y <= bounds.yMax; y += 2) { | |
var coord = invert( x, y, extent ); | |
if (coord) { | |
var λ = coord[0], φ = coord[1]; | |
if (isFinite(λ)) { | |
var wind = grid.interpolate(λ, φ); | |
if (wind) { | |
wind = distort(projection, λ, φ, x, y, velocityScale, wind, extent); | |
column[y+1] = column[y] = wind; | |
} | |
} | |
} | |
} | |
columns[x+1] = columns[x] = column; | |
} | |
(function batchInterpolate() { | |
var start = Date.now(); | |
while (x < bounds.width) { | |
interpolateColumn(x); | |
x += 2; | |
if ((Date.now() - start) > 1000) { //MAX_TASK_TIME) { | |
setTimeout(batchInterpolate, 25); | |
return; | |
} | |
} | |
createField(columns, bounds, callback); | |
})(); | |
}; | |
var animate = function(bounds, field) { | |
function windIntensityColorScale(step, maxWind) { | |
result = ["#d73027","#f46d43","#fdae61","#fee090","#ffffbf","#e0f3f8","#abd9e9","#74add1","#4575b4"]; | |
result.indexFor = function(m) { // map wind speed to a style | |
return Math.floor(Math.min(m, maxWind) / maxWind * (result.length - 1)); | |
}; | |
return result; | |
} | |
var colorStyles = windIntensityColorScale(INTENSITY_SCALE_STEP, MAX_WIND_INTENSITY); | |
var buckets = colorStyles.map(function() { return []; }); | |
var particleCount = Math.round(bounds.width * bounds.height * PARTICLE_MULTIPLIER); | |
if (isMobile()) { | |
particleCount *= PARTICLE_REDUCTION; | |
} | |
var fadeFillStyle = "rgba(0, 0, 0, 0.97)"; | |
var particles = []; | |
for (var i = 0; i < particleCount; i++) { | |
particles.push(field.randomize({age: Math.floor(Math.random() * MAX_PARTICLE_AGE) + 0})); | |
} | |
function evolve() { | |
buckets.forEach(function(bucket) { bucket.length = 0; }); | |
particles.forEach(function(particle) { | |
if (particle.age > MAX_PARTICLE_AGE) { | |
field.randomize(particle).age = 0; | |
} | |
var x = particle.x; | |
var y = particle.y; | |
var v = field(x, y); // vector at current position | |
var m = v[2]; | |
if (m === null) { | |
particle.age = MAX_PARTICLE_AGE; // particle has escaped the grid, never to return... | |
} | |
else { | |
var xt = x + v[0]; | |
var yt = y + v[1]; | |
if (field(xt, yt)[2] !== null) { | |
// Path from (x,y) to (xt,yt) is visible, so add this particle to the appropriate draw bucket. | |
particle.xt = xt; | |
particle.yt = yt; | |
buckets[colorStyles.indexFor(m)].push(particle); | |
} | |
else { | |
// Particle isn't visible, but it still moves through the field. | |
particle.x = xt; | |
particle.y = yt; | |
} | |
} | |
particle.age += 1; | |
}); | |
} | |
var g = params.canvas.getContext("2d"); | |
g.lineWidth = PARTICLE_LINE_WIDTH; | |
g.fillStyle = fadeFillStyle; | |
g.globalAlpha = 0.6; | |
function draw() { | |
// Fade existing particle trails. | |
var prev = "lighter"; | |
g.globalCompositeOperation = "destination-in"; | |
g.fillRect(bounds.x, bounds.y, bounds.width, bounds.height); | |
g.globalCompositeOperation = prev; | |
g.globalAlpha = 0.9; | |
// Draw new particle trails. | |
buckets.forEach(function(bucket, i) { | |
if (bucket.length > 0) { | |
g.beginPath(); | |
g.strokeStyle = colorStyles[i]; | |
bucket.forEach(function(particle) { | |
g.moveTo(particle.x, particle.y); | |
g.lineTo(particle.xt, particle.yt); | |
particle.x = particle.xt; | |
particle.y = particle.yt; | |
}); | |
g.stroke(); | |
} | |
}); | |
} | |
(function frame() { | |
try { | |
windy.timer = setTimeout(function() { | |
requestAnimationFrame(frame); | |
evolve(); | |
draw(); | |
}, 1000 / FRAME_RATE); | |
} | |
catch (e) { | |
console.error(e); | |
} | |
})(); | |
} | |
var start = function( bounds, width, height, extent ){ | |
var mapBounds = { | |
south: deg2rad(extent[0][1]), | |
north: deg2rad(extent[1][1]), | |
east: deg2rad(extent[1][0]), | |
west: deg2rad(extent[0][0]), | |
width: width, | |
height: height | |
}; | |
stop(); | |
// build grid | |
buildGrid( params.data, function(grid){ | |
// interpolateField | |
interpolateField( grid, buildBounds( bounds, width, height), mapBounds, function( bounds, field ){ | |
// animate the canvas with random points | |
windy.field = field; | |
animate( bounds, field ); | |
}); | |
}); | |
}; | |
var stop = function(){ | |
if (windy.field) windy.field.release(); | |
if (windy.timer) clearTimeout(windy.timer) | |
}; | |
var windy = { | |
params: params, | |
start: start, | |
stop: stop | |
}; | |
return windy; | |
} | |
// shim layer with setTimeout fallback | |
window.requestAnimationFrame = (function(){ | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( callback ){ | |
window.setTimeout(callback, 1000 / 20); | |
}; | |
})(); |
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