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/* | |
* Written by Doug Lea and Martin Buchholz with assistance from members of | |
* JCP JSR-166 Expert Group and released to the public domain, as explained | |
* at http://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
package java.util.concurrent; | |
import java.util.AbstractQueue; | |
import java.util.Arrays; | |
import java.util.Collection; | |
import java.util.Iterator; | |
import java.util.NoSuchElementException; | |
import java.util.Objects; | |
import java.util.Queue; | |
import java.util.Spliterator; | |
import java.util.Spliterators; | |
import java.util.function.Consumer; | |
/** | |
* An unbounded thread-safe {@linkplain Queue queue} based on linked nodes. | |
* This queue orders elements FIFO (first-in-first-out). | |
* The <em>head</em> of the queue is that element that has been on the | |
* queue the longest time. | |
* The <em>tail</em> of the queue is that element that has been on the | |
* queue the shortest time. New elements | |
* are inserted at the tail of the queue, and the queue retrieval | |
* operations obtain elements at the head of the queue. | |
* A {@code ConcurrentLinkedQueue} is an appropriate choice when | |
* many threads will share access to a common collection. | |
* Like most other concurrent collection implementations, this class | |
* does not permit the use of {@code null} elements. | |
* | |
* <p>This implementation employs an efficient <em>non-blocking</em> | |
* algorithm based on one described in | |
* <a href="http://www.cs.rochester.edu/~scott/papers/1996_PODC_queues.pdf"> | |
* Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue | |
* Algorithms</a> by Maged M. Michael and Michael L. Scott. | |
* | |
* <p>Iterators are <i>weakly consistent</i>, returning elements | |
* reflecting the state of the queue at some point at or since the | |
* creation of the iterator. They do <em>not</em> throw {@link | |
* java.util.ConcurrentModificationException}, and may proceed concurrently | |
* with other operations. Elements contained in the queue since the creation | |
* of the iterator will be returned exactly once. | |
* | |
* <p>Beware that, unlike in most collections, the {@code size} method | |
* is <em>NOT</em> a constant-time operation. Because of the | |
* asynchronous nature of these queues, determining the current number | |
* of elements requires a traversal of the elements, and so may report | |
* inaccurate results if this collection is modified during traversal. | |
* Additionally, the bulk operations {@code addAll}, | |
* {@code removeAll}, {@code retainAll}, {@code containsAll}, | |
* {@code equals}, and {@code toArray} are <em>not</em> guaranteed | |
* to be performed atomically. For example, an iterator operating | |
* concurrently with an {@code addAll} operation might view only some | |
* of the added elements. | |
* | |
* <p>This class and its iterator implement all of the <em>optional</em> | |
* methods of the {@link Queue} and {@link Iterator} interfaces. | |
* | |
* <p>Memory consistency effects: As with other concurrent | |
* collections, actions in a thread prior to placing an object into a | |
* {@code ConcurrentLinkedQueue} | |
* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> | |
* actions subsequent to the access or removal of that element from | |
* the {@code ConcurrentLinkedQueue} in another thread. | |
* | |
* <p>This class is a member of the | |
* <a href="{@docRoot}/../technotes/guides/collections/index.html"> | |
* Java Collections Framework</a>. | |
* | |
* @since 1.5 | |
* @author Doug Lea | |
* @param <E> the type of elements held in this queue | |
*/ | |
public class ConcurrentLinkedQueue<E> extends AbstractQueue<E> | |
implements Queue<E>, java.io.Serializable { | |
private static final long serialVersionUID = 196745693267521676L; | |
/* | |
* This is a modification of the Michael & Scott algorithm, | |
* adapted for a garbage-collected environment, with support for | |
* interior node deletion (to support remove(Object)). For | |
* explanation, read the paper. | |
* | |
* Note that like most non-blocking algorithms in this package, | |
* this implementation relies on the fact that in garbage | |
* collected systems, there is no possibility of ABA problems due | |
* to recycled nodes, so there is no need to use "counted | |
* pointers" or related techniques seen in versions used in | |
* non-GC'ed settings. | |
* | |
* The fundamental invariants are: | |
* - There is exactly one (last) Node with a null next reference, | |
* which is CASed when enqueueing. This last Node can be | |
* reached in O(1) time from tail, but tail is merely an | |
* optimization - it can always be reached in O(N) time from | |
* head as well. | |
* - The elements contained in the queue are the non-null items in | |
* Nodes that are reachable from head. CASing the item | |
* reference of a Node to null atomically removes it from the | |
* queue. Reachability of all elements from head must remain | |
* true even in the case of concurrent modifications that cause | |
* head to advance. A dequeued Node may remain in use | |
* indefinitely due to creation of an Iterator or simply a | |
* poll() that has lost its time slice. | |
* | |
* The above might appear to imply that all Nodes are GC-reachable | |
* from a predecessor dequeued Node. That would cause two problems: | |
* - allow a rogue Iterator to cause unbounded memory retention | |
* - cause cross-generational linking of old Nodes to new Nodes if | |
* a Node was tenured while live, which generational GCs have a | |
* hard time dealing with, causing repeated major collections. | |
* However, only non-deleted Nodes need to be reachable from | |
* dequeued Nodes, and reachability does not necessarily have to | |
* be of the kind understood by the GC. We use the trick of | |
* linking a Node that has just been dequeued to itself. Such a | |
* self-link implicitly means to advance to head. | |
* | |
* Both head and tail are permitted to lag. In fact, failing to | |
* update them every time one could is a significant optimization | |
* (fewer CASes). As with LinkedTransferQueue (see the internal | |
* documentation for that class), we use a slack threshold of two; | |
* that is, we update head/tail when the current pointer appears | |
* to be two or more steps away from the first/last node. | |
* | |
* Since head and tail are updated concurrently and independently, | |
* it is possible for tail to lag behind head (why not)? | |
* | |
* CASing a Node's item reference to null atomically removes the | |
* element from the queue. Iterators skip over Nodes with null | |
* items. Prior implementations of this class had a race between | |
* poll() and remove(Object) where the same element would appear | |
* to be successfully removed by two concurrent operations. The | |
* method remove(Object) also lazily unlinks deleted Nodes, but | |
* this is merely an optimization. | |
* | |
* When constructing a Node (before enqueuing it) we avoid paying | |
* for a volatile write to item by using Unsafe.putObject instead | |
* of a normal write. This allows the cost of enqueue to be | |
* "one-and-a-half" CASes. | |
* | |
* Both head and tail may or may not point to a Node with a | |
* non-null item. If the queue is empty, all items must of course | |
* be null. Upon creation, both head and tail refer to a dummy | |
* Node with null item. Both head and tail are only updated using | |
* CAS, so they never regress, although again this is merely an | |
* optimization. | |
*/ | |
private static class Node<E> { | |
volatile E item; | |
volatile Node<E> next; | |
} | |
/** | |
* Returns a new node holding item. Uses relaxed write because item | |
* can only be seen after piggy-backing publication via casNext. | |
*/ | |
static <E> Node<E> newNode(E item) { | |
Node<E> node = new Node<E>(); | |
U.putObject(node, ITEM, item); | |
return node; | |
} | |
static <E> boolean casItem(Node<E> node, E cmp, E val) { | |
return U.compareAndSwapObject(node, ITEM, cmp, val); | |
} | |
static <E> void lazySetNext(Node<E> node, Node<E> val) { | |
U.putOrderedObject(node, NEXT, val); | |
} | |
static <E> boolean casNext(Node<E> node, Node<E> cmp, Node<E> val) { | |
return U.compareAndSwapObject(node, NEXT, cmp, val); | |
} | |
/** | |
* A node from which the first live (non-deleted) node (if any) | |
* can be reached in O(1) time. | |
* Invariants: | |
* - all live nodes are reachable from head via succ() | |
* - head != null | |
* - (tmp = head).next != tmp || tmp != head | |
* Non-invariants: | |
* - head.item may or may not be null. | |
* - it is permitted for tail to lag behind head, that is, for tail | |
* to not be reachable from head! | |
*/ | |
transient volatile Node<E> head; | |
/** | |
* A node from which the last node on list (that is, the unique | |
* node with node.next == null) can be reached in O(1) time. | |
* Invariants: | |
* - the last node is always reachable from tail via succ() | |
* - tail != null | |
* Non-invariants: | |
* - tail.item may or may not be null. | |
* - it is permitted for tail to lag behind head, that is, for tail | |
* to not be reachable from head! | |
* - tail.next may or may not be self-pointing to tail. | |
*/ | |
private transient volatile Node<E> tail; | |
/** | |
* Creates a {@code ConcurrentLinkedQueue} that is initially empty. | |
*/ | |
public ConcurrentLinkedQueue() { | |
head = tail = newNode(null); | |
} | |
/** | |
* Creates a {@code ConcurrentLinkedQueue} | |
* initially containing the elements of the given collection, | |
* added in traversal order of the collection's iterator. | |
* | |
* @param c the collection of elements to initially contain | |
* @throws NullPointerException if the specified collection or any | |
* of its elements are null | |
*/ | |
public ConcurrentLinkedQueue(Collection<? extends E> c) { | |
Node<E> h = null, t = null; | |
for (E e : c) { | |
Node<E> newNode = newNode(Objects.requireNonNull(e)); | |
if (h == null) | |
h = t = newNode; | |
else { | |
lazySetNext(t, newNode); | |
t = newNode; | |
} | |
} | |
if (h == null) | |
h = t = newNode(null); | |
head = h; | |
tail = t; | |
} | |
// Have to override just to update the javadoc | |
/** | |
* Inserts the specified element at the tail of this queue. | |
* As the queue is unbounded, this method will never throw | |
* {@link IllegalStateException} or return {@code false}. | |
* | |
* @return {@code true} (as specified by {@link Collection#add}) | |
* @throws NullPointerException if the specified element is null | |
*/ | |
public boolean add(E e) { | |
return offer(e); | |
} | |
/** | |
* Tries to CAS head to p. If successful, repoint old head to itself | |
* as sentinel for succ(), below. | |
*/ | |
final void updateHead(Node<E> h, Node<E> p) { | |
// assert h != null && p != null && (h == p || h.item == null); | |
if (h != p && casHead(h, p)) | |
lazySetNext(h, h); | |
} | |
/** | |
* Returns the successor of p, or the head node if p.next has been | |
* linked to self, which will only be true if traversing with a | |
* stale pointer that is now off the list. | |
*/ | |
final Node<E> succ(Node<E> p) { | |
Node<E> next = p.next; | |
return (p == next) ? head : next; | |
} | |
/** | |
* Inserts the specified element at the tail of this queue. | |
* As the queue is unbounded, this method will never return {@code false}. | |
* | |
* @return {@code true} (as specified by {@link Queue#offer}) | |
* @throws NullPointerException if the specified element is null | |
*/ | |
public boolean offer(E e) { | |
final Node<E> newNode = newNode(Objects.requireNonNull(e)); | |
for (Node<E> t = tail, p = t;;) { | |
Node<E> q = p.next; | |
if (q == null) { | |
// p is last node | |
if (casNext(p, null, newNode)) { | |
// Successful CAS is the linearization point | |
// for e to become an element of this queue, | |
// and for newNode to become "live". | |
if (p != t) // hop two nodes at a time | |
casTail(t, newNode); // Failure is OK. | |
return true; | |
} | |
// Lost CAS race to another thread; re-read next | |
} | |
else if (p == q) | |
// We have fallen off list. If tail is unchanged, it | |
// will also be off-list, in which case we need to | |
// jump to head, from which all live nodes are always | |
// reachable. Else the new tail is a better bet. | |
p = (t != (t = tail)) ? t : head; | |
else | |
// Check for tail updates after two hops. | |
p = (p != t && t != (t = tail)) ? t : q; | |
} | |
} | |
public E poll() { | |
restartFromHead: | |
for (;;) { | |
for (Node<E> h = head, p = h, q;;) { | |
E item = p.item; | |
if (item != null && casItem(p, item, null)) { | |
// Successful CAS is the linearization point | |
// for item to be removed from this queue. | |
if (p != h) // hop two nodes at a time | |
updateHead(h, ((q = p.next) != null) ? q : p); | |
return item; | |
} | |
else if ((q = p.next) == null) { | |
updateHead(h, p); | |
return null; | |
} | |
else if (p == q) | |
continue restartFromHead; | |
else | |
p = q; | |
} | |
} | |
} | |
public E peek() { | |
restartFromHead: | |
for (;;) { | |
for (Node<E> h = head, p = h, q;;) { | |
E item = p.item; | |
if (item != null || (q = p.next) == null) { | |
updateHead(h, p); | |
return item; | |
} | |
else if (p == q) | |
continue restartFromHead; | |
else | |
p = q; | |
} | |
} | |
} | |
/** | |
* Returns the first live (non-deleted) node on list, or null if none. | |
* This is yet another variant of poll/peek; here returning the | |
* first node, not element. We could make peek() a wrapper around | |
* first(), but that would cost an extra volatile read of item, | |
* and the need to add a retry loop to deal with the possibility | |
* of losing a race to a concurrent poll(). | |
*/ | |
Node<E> first() { | |
restartFromHead: | |
for (;;) { | |
for (Node<E> h = head, p = h, q;;) { | |
boolean hasItem = (p.item != null); | |
if (hasItem || (q = p.next) == null) { | |
updateHead(h, p); | |
return hasItem ? p : null; | |
} | |
else if (p == q) | |
continue restartFromHead; | |
else | |
p = q; | |
} | |
} | |
} | |
/** | |
* Returns {@code true} if this queue contains no elements. | |
* | |
* @return {@code true} if this queue contains no elements | |
*/ | |
public boolean isEmpty() { | |
return first() == null; | |
} | |
/** | |
* Returns the number of elements in this queue. If this queue | |
* contains more than {@code Integer.MAX_VALUE} elements, returns | |
* {@code Integer.MAX_VALUE}. | |
* | |
* <p>Beware that, unlike in most collections, this method is | |
* <em>NOT</em> a constant-time operation. Because of the | |
* asynchronous nature of these queues, determining the current | |
* number of elements requires an O(n) traversal. | |
* Additionally, if elements are added or removed during execution | |
* of this method, the returned result may be inaccurate. Thus, | |
* this method is typically not very useful in concurrent | |
* applications. | |
* | |
* @return the number of elements in this queue | |
*/ | |
public int size() { | |
restartFromHead: for (;;) { | |
int count = 0; | |
for (Node<E> p = first(); p != null;) { | |
if (p.item != null) | |
if (++count == Integer.MAX_VALUE) | |
break; // @see Collection.size() | |
if (p == (p = p.next)) | |
continue restartFromHead; | |
} | |
return count; | |
} | |
} | |
/** | |
* Returns {@code true} if this queue contains the specified element. | |
* More formally, returns {@code true} if and only if this queue contains | |
* at least one element {@code e} such that {@code o.equals(e)}. | |
* | |
* @param o object to be checked for containment in this queue | |
* @return {@code true} if this queue contains the specified element | |
*/ | |
public boolean contains(Object o) { | |
if (o != null) { | |
for (Node<E> p = first(); p != null; p = succ(p)) { | |
E item = p.item; | |
if (item != null && o.equals(item)) | |
return true; | |
} | |
} | |
return false; | |
} | |
/** | |
* Removes a single instance of the specified element from this queue, | |
* if it is present. More formally, removes an element {@code e} such | |
* that {@code o.equals(e)}, if this queue contains one or more such | |
* elements. | |
* Returns {@code true} if this queue contained the specified element | |
* (or equivalently, if this queue changed as a result of the call). | |
* | |
* @param o element to be removed from this queue, if present | |
* @return {@code true} if this queue changed as a result of the call | |
*/ | |
public boolean remove(Object o) { | |
if (o != null) { | |
Node<E> next, pred = null; | |
for (Node<E> p = first(); p != null; pred = p, p = next) { | |
boolean removed = false; | |
E item = p.item; | |
if (item != null) { | |
if (!o.equals(item)) { | |
next = succ(p); | |
continue; | |
} | |
removed = casItem(p, item, null); | |
} | |
next = succ(p); | |
if (pred != null && next != null) // unlink | |
casNext(pred, p, next); | |
if (removed) | |
return true; | |
} | |
} | |
return false; | |
} | |
/** | |
* Appends all of the elements in the specified collection to the end of | |
* this queue, in the order that they are returned by the specified | |
* collection's iterator. Attempts to {@code addAll} of a queue to | |
* itself result in {@code IllegalArgumentException}. | |
* | |
* @param c the elements to be inserted into this queue | |
* @return {@code true} if this queue changed as a result of the call | |
* @throws NullPointerException if the specified collection or any | |
* of its elements are null | |
* @throws IllegalArgumentException if the collection is this queue | |
*/ | |
public boolean addAll(Collection<? extends E> c) { | |
if (c == this) | |
// As historically specified in AbstractQueue#addAll | |
throw new IllegalArgumentException(); | |
// Copy c into a private chain of Nodes | |
Node<E> beginningOfTheEnd = null, last = null; | |
for (E e : c) { | |
Node<E> newNode = newNode(Objects.requireNonNull(e)); | |
if (beginningOfTheEnd == null) | |
beginningOfTheEnd = last = newNode; | |
else { | |
lazySetNext(last, newNode); | |
last = newNode; | |
} | |
} | |
if (beginningOfTheEnd == null) | |
return false; | |
// Atomically append the chain at the tail of this collection | |
for (Node<E> t = tail, p = t;;) { | |
Node<E> q = p.next; | |
if (q == null) { | |
// p is last node | |
if (casNext(p, null, beginningOfTheEnd)) { | |
// Successful CAS is the linearization point | |
// for all elements to be added to this queue. | |
if (!casTail(t, last)) { | |
// Try a little harder to update tail, | |
// since we may be adding many elements. | |
t = tail; | |
if (last.next == null) | |
casTail(t, last); | |
} | |
return true; | |
} | |
// Lost CAS race to another thread; re-read next | |
} | |
else if (p == q) | |
// We have fallen off list. If tail is unchanged, it | |
// will also be off-list, in which case we need to | |
// jump to head, from which all live nodes are always | |
// reachable. Else the new tail is a better bet. | |
p = (t != (t = tail)) ? t : head; | |
else | |
// Check for tail updates after two hops. | |
p = (p != t && t != (t = tail)) ? t : q; | |
} | |
} | |
public String toString() { | |
String[] a = null; | |
restartFromHead: for (;;) { | |
int charLength = 0; | |
int size = 0; | |
for (Node<E> p = first(); p != null;) { | |
E item = p.item; | |
if (item != null) { | |
if (a == null) | |
a = new String[4]; | |
else if (size == a.length) | |
a = Arrays.copyOf(a, 2 * size); | |
String s = item.toString(); | |
a[size++] = s; | |
charLength += s.length(); | |
} | |
if (p == (p = p.next)) | |
continue restartFromHead; | |
} | |
if (size == 0) | |
return "[]"; | |
return Helpers.toString(a, size, charLength); | |
} | |
} | |
private Object[] toArrayInternal(Object[] a) { | |
Object[] x = a; | |
restartFromHead: for (;;) { | |
int size = 0; | |
for (Node<E> p = first(); p != null;) { | |
E item = p.item; | |
if (item != null) { | |
if (x == null) | |
x = new Object[4]; | |
else if (size == x.length) | |
x = Arrays.copyOf(x, 2 * (size + 4)); | |
x[size++] = item; | |
} | |
if (p == (p = p.next)) | |
continue restartFromHead; | |
} | |
if (x == null) | |
return new Object[0]; | |
else if (a != null && size <= a.length) { | |
if (a != x) | |
System.arraycopy(x, 0, a, 0, size); | |
if (size < a.length) | |
a[size] = null; | |
return a; | |
} | |
return (size == x.length) ? x : Arrays.copyOf(x, size); | |
} | |
} | |
/** | |
* Returns an array containing all of the elements in this queue, in | |
* proper sequence. | |
* | |
* <p>The returned array will be "safe" in that no references to it are | |
* maintained by this queue. (In other words, this method must allocate | |
* a new array). The caller is thus free to modify the returned array. | |
* | |
* <p>This method acts as bridge between array-based and collection-based | |
* APIs. | |
* | |
* @return an array containing all of the elements in this queue | |
*/ | |
public Object[] toArray() { | |
return toArrayInternal(null); | |
} | |
/** | |
* Returns an array containing all of the elements in this queue, in | |
* proper sequence; the runtime type of the returned array is that of | |
* the specified array. If the queue fits in the specified array, it | |
* is returned therein. Otherwise, a new array is allocated with the | |
* runtime type of the specified array and the size of this queue. | |
* | |
* <p>If this queue fits in the specified array with room to spare | |
* (i.e., the array has more elements than this queue), the element in | |
* the array immediately following the end of the queue is set to | |
* {@code null}. | |
* | |
* <p>Like the {@link #toArray()} method, this method acts as bridge between | |
* array-based and collection-based APIs. Further, this method allows | |
* precise control over the runtime type of the output array, and may, | |
* under certain circumstances, be used to save allocation costs. | |
* | |
* <p>Suppose {@code x} is a queue known to contain only strings. | |
* The following code can be used to dump the queue into a newly | |
* allocated array of {@code String}: | |
* | |
* <pre> {@code String[] y = x.toArray(new String[0]);}</pre> | |
* | |
* Note that {@code toArray(new Object[0])} is identical in function to | |
* {@code toArray()}. | |
* | |
* @param a the array into which the elements of the queue are to | |
* be stored, if it is big enough; otherwise, a new array of the | |
* same runtime type is allocated for this purpose | |
* @return an array containing all of the elements in this queue | |
* @throws ArrayStoreException if the runtime type of the specified array | |
* is not a supertype of the runtime type of every element in | |
* this queue | |
* @throws NullPointerException if the specified array is null | |
*/ | |
@SuppressWarnings("unchecked") | |
public <T> T[] toArray(T[] a) { | |
if (a == null) throw new NullPointerException(); | |
return (T[]) toArrayInternal(a); | |
} | |
/** | |
* Returns an iterator over the elements in this queue in proper sequence. | |
* The elements will be returned in order from first (head) to last (tail). | |
* | |
* <p>The returned iterator is | |
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>. | |
* | |
* @return an iterator over the elements in this queue in proper sequence | |
*/ | |
public Iterator<E> iterator() { | |
return new Itr(); | |
} | |
private class Itr implements Iterator<E> { | |
/** | |
* Next node to return item for. | |
*/ | |
private Node<E> nextNode; | |
/** | |
* nextItem holds on to item fields because once we claim | |
* that an element exists in hasNext(), we must return it in | |
* the following next() call even if it was in the process of | |
* being removed when hasNext() was called. | |
*/ | |
private E nextItem; | |
/** | |
* Node of the last returned item, to support remove. | |
*/ | |
private Node<E> lastRet; | |
Itr() { | |
restartFromHead: for (;;) { | |
Node<E> h, p, q; | |
for (p = h = head;; p = q) { | |
E item; | |
if ((item = p.item) != null) { | |
nextNode = p; | |
nextItem = item; | |
break; | |
} | |
else if ((q = p.next) == null) | |
break; | |
else if (p == q) | |
continue restartFromHead; | |
} | |
updateHead(h, p); | |
return; | |
} | |
} | |
public boolean hasNext() { | |
return nextItem != null; | |
} | |
public E next() { | |
final Node<E> pred = nextNode; | |
if (pred == null) throw new NoSuchElementException(); | |
// assert nextItem != null; | |
lastRet = pred; | |
E item = null; | |
for (Node<E> p = succ(pred), q;; p = q) { | |
if (p == null || (item = p.item) != null) { | |
nextNode = p; | |
E x = nextItem; | |
nextItem = item; | |
return x; | |
} | |
// unlink deleted nodes | |
if ((q = succ(p)) != null) | |
casNext(pred, p, q); | |
} | |
} | |
public void remove() { | |
Node<E> l = lastRet; | |
if (l == null) throw new IllegalStateException(); | |
// rely on a future traversal to relink. | |
l.item = null; | |
lastRet = null; | |
} | |
} | |
/** | |
* Saves this queue to a stream (that is, serializes it). | |
* | |
* @param s the stream | |
* @throws java.io.IOException if an I/O error occurs | |
* @serialData All of the elements (each an {@code E}) in | |
* the proper order, followed by a null | |
*/ | |
private void writeObject(java.io.ObjectOutputStream s) | |
throws java.io.IOException { | |
// Write out any hidden stuff | |
s.defaultWriteObject(); | |
// Write out all elements in the proper order. | |
for (Node<E> p = first(); p != null; p = succ(p)) { | |
Object item = p.item; | |
if (item != null) | |
s.writeObject(item); | |
} | |
// Use trailing null as sentinel | |
s.writeObject(null); | |
} | |
/** | |
* Reconstitutes this queue from a stream (that is, deserializes it). | |
* @param s the stream | |
* @throws ClassNotFoundException if the class of a serialized object | |
* could not be found | |
* @throws java.io.IOException if an I/O error occurs | |
*/ | |
private void readObject(java.io.ObjectInputStream s) | |
throws java.io.IOException, ClassNotFoundException { | |
s.defaultReadObject(); | |
// Read in elements until trailing null sentinel found | |
Node<E> h = null, t = null; | |
for (Object item; (item = s.readObject()) != null; ) { | |
@SuppressWarnings("unchecked") | |
Node<E> newNode = newNode((E) item); | |
if (h == null) | |
h = t = newNode; | |
else { | |
lazySetNext(t, newNode); | |
t = newNode; | |
} | |
} | |
if (h == null) | |
h = t = newNode(null); | |
head = h; | |
tail = t; | |
} | |
/** A customized variant of Spliterators.IteratorSpliterator */ | |
static final class CLQSpliterator<E> implements Spliterator<E> { | |
static final int MAX_BATCH = 1 << 25; // max batch array size; | |
final ConcurrentLinkedQueue<E> queue; | |
Node<E> current; // current node; null until initialized | |
int batch; // batch size for splits | |
boolean exhausted; // true when no more nodes | |
CLQSpliterator(ConcurrentLinkedQueue<E> queue) { | |
this.queue = queue; | |
} | |
public Spliterator<E> trySplit() { | |
Node<E> p; | |
final ConcurrentLinkedQueue<E> q = this.queue; | |
int b = batch; | |
int n = (b <= 0) ? 1 : (b >= MAX_BATCH) ? MAX_BATCH : b + 1; | |
if (!exhausted && | |
((p = current) != null || (p = q.first()) != null) && | |
p.next != null) { | |
Object[] a = new Object[n]; | |
int i = 0; | |
do { | |
if ((a[i] = p.item) != null) | |
++i; | |
if (p == (p = p.next)) | |
p = q.first(); | |
} while (p != null && i < n); | |
if ((current = p) == null) | |
exhausted = true; | |
if (i > 0) { | |
batch = i; | |
return Spliterators.spliterator | |
(a, 0, i, (Spliterator.ORDERED | | |
Spliterator.NONNULL | | |
Spliterator.CONCURRENT)); | |
} | |
} | |
return null; | |
} | |
public void forEachRemaining(Consumer<? super E> action) { | |
Node<E> p; | |
if (action == null) throw new NullPointerException(); | |
final ConcurrentLinkedQueue<E> q = this.queue; | |
if (!exhausted && | |
((p = current) != null || (p = q.first()) != null)) { | |
exhausted = true; | |
do { | |
E e = p.item; | |
if (p == (p = p.next)) | |
p = q.first(); | |
if (e != null) | |
action.accept(e); | |
} while (p != null); | |
} | |
} | |
public boolean tryAdvance(Consumer<? super E> action) { | |
Node<E> p; | |
if (action == null) throw new NullPointerException(); | |
final ConcurrentLinkedQueue<E> q = this.queue; | |
if (!exhausted && | |
((p = current) != null || (p = q.first()) != null)) { | |
E e; | |
do { | |
e = p.item; | |
if (p == (p = p.next)) | |
p = q.first(); | |
} while (e == null && p != null); | |
if ((current = p) == null) | |
exhausted = true; | |
if (e != null) { | |
action.accept(e); | |
return true; | |
} | |
} | |
return false; | |
} | |
public long estimateSize() { return Long.MAX_VALUE; } | |
public int characteristics() { | |
return Spliterator.ORDERED | Spliterator.NONNULL | | |
Spliterator.CONCURRENT; | |
} | |
} | |
/** | |
* Returns a {@link Spliterator} over the elements in this queue. | |
* | |
* <p>The returned spliterator is | |
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>. | |
* | |
* <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT}, | |
* {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}. | |
* | |
* @implNote | |
* The {@code Spliterator} implements {@code trySplit} to permit limited | |
* parallelism. | |
* | |
* @return a {@code Spliterator} over the elements in this queue | |
* @since 1.8 | |
*/ | |
@Override | |
public Spliterator<E> spliterator() { | |
return new CLQSpliterator<E>(this); | |
} | |
private boolean casTail(Node<E> cmp, Node<E> val) { | |
return U.compareAndSwapObject(this, TAIL, cmp, val); | |
} | |
private boolean casHead(Node<E> cmp, Node<E> val) { | |
return U.compareAndSwapObject(this, HEAD, cmp, val); | |
} | |
// Unsafe mechanics | |
private static final sun.misc.Unsafe U = sun.misc.Unsafe.getUnsafe(); | |
private static final long HEAD; | |
private static final long TAIL; | |
private static final long ITEM; | |
private static final long NEXT; | |
static { | |
try { | |
HEAD = U.objectFieldOffset | |
(ConcurrentLinkedQueue.class.getDeclaredField("head")); | |
TAIL = U.objectFieldOffset | |
(ConcurrentLinkedQueue.class.getDeclaredField("tail")); | |
ITEM = U.objectFieldOffset | |
(Node.class.getDeclaredField("item")); | |
NEXT = U.objectFieldOffset | |
(Node.class.getDeclaredField("next")); | |
} catch (ReflectiveOperationException e) { | |
throw new Error(e); | |
} | |
} | |
} |
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