When making a telnet/socket connection to game.eternalcitygame.com:6730
, the type of protocol engaged by the game server depends on what you send after it prompts you with Login:
.
Handshake: /\/Connect: n/a!!n/a
Login: You'll be prompted to enter your username and password (not hashed). The server's telnet implementation does not support TLS.
Example output: The following is output from Blightmud, note the missing first character on words with i=
RGB colours. This is because there are escape characters encoded here, and the parser for Blightmud (and other clients like VIP mud), escape the next character after them removing it from output.