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#ifndef OBJECTSYSTEM_HPP | |
#define OBJECTSYSTEM_HPP | |
#include "gameobject.hpp" | |
#include "particle.hpp" | |
#include <vector> | |
class Game: public GameObject { | |
std::vector<GameObject*> objects; | |
public: | |
Game(); | |
~Game(); | |
virtual void Update(sf::Time dt); | |
virtual void MouseUpdate(sf::Vector2f position); | |
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; | |
virtual void* dumpState(); | |
}; | |
typedef Game* (*game_create_f)(); | |
typedef void (*game_delete_f)(Game*); | |
#endif |
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#include <SFML/Graphics/RenderWindow.hpp> | |
#include <SFML/System/Thread.hpp> | |
#include <SFML/System/Clock.hpp> | |
#include <SFML/Window/Event.hpp> | |
#include <errno.h> | |
#include <dlfcn.h> | |
#include <cstdlib> | |
#include <cstdio> | |
#include <unistd.h> | |
#include <sys/inotify.h> | |
#include <iostream> | |
#include "game.hpp" | |
#define EVENT_SIZE sizeof(struct inotify_event) | |
#define BUF_LEN 1024 * (EVENT_SIZE + 16) | |
void* handle; | |
game_delete_f game_delete; | |
Game* create_game() { | |
if(handle) { | |
dlclose(handle); | |
} | |
handle = dlopen("./libgame.so", RTLD_LAZY); | |
game_delete = (game_delete_f) dlsym(handle, "game_delete"); | |
return ((game_create_f) dlsym(handle, "game_create")) (); | |
} | |
void wait_until_change() { | |
char buffer[BUF_LEN]; | |
int fd = inotify_init(); | |
int wd = inotify_add_watch(fd, "./libgame.so", IN_ATTRIB); | |
read(fd, buffer, BUF_LEN); // we don't actually care about the info | |
inotify_rm_watch(fd, wd); | |
close(fd); | |
} | |
void monitor_thread(bool* time_to_reload) { | |
while(1) { | |
wait_until_change(); | |
sleep(1); | |
*time_to_reload = true; | |
} | |
} | |
int main() { | |
bool time_to_reload = false; | |
Game* game = create_game(); | |
sf::RenderWindow window(sf::VideoMode(200, 200), "Particles"); | |
sf::Clock clock; | |
window.setFramerateLimit(60); | |
window.setVerticalSyncEnabled(true); | |
sf::Thread monitor(&monitor_thread, &time_to_reload); | |
monitor.launch(); | |
while(window.isOpen()) { | |
sf::Event ev; | |
while(window.pollEvent(ev)) { | |
if(ev.type == sf::Event::Closed) { | |
window.close(); | |
} | |
if(ev.type == sf::Event::KeyPressed) { | |
time_to_reload = true; | |
} | |
} | |
if(time_to_reload) { | |
time_to_reload = false; | |
game_delete(game); | |
game = create_game(); | |
} | |
game->MouseUpdate(window.mapPixelToCoords(sf::Mouse::getPosition(window))); | |
sf::Time dt = clock.restart(); | |
game->Update(dt); | |
window.clear(); | |
window.draw(*game); | |
window.display(); | |
} | |
return 0; | |
} |
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CPP_FILES := $(wildcard src/*.cpp) | |
OBJ_FILES := $(addprefix obj/,$(notdir $(CPP_FILES:.cpp=.o))) | |
LD_FLAGS := -lsfml-graphics -lsfml-window -lsfml-system -ldl | |
CC_FLAGS := -g -fPIC -std=c++11 | |
#bin/main: $(OBJ_FILES) | |
# g++ $(LD_FLAGS) -o $@ $^ | |
bin/main: libgame.so $(OBJ_FILES) | |
g++ $(LD_FLAGS) -o $@ obj/main.o | |
libgame.so: obj/game.o obj/particle.o | |
g++ -fPIC -shared $^ -o $@ | |
obj/%.o: src/%.cpp | |
g++ $(CC_FLAGS) -c -o $@ $< | |
clean: | |
rm -f bin/main | |
rm -f obj/* | |
run: bin/main | |
./bin/main | |
debug: bin/main | |
gdb ./bin/main | |
.PHONY: clean debug |
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