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BSP surface unwinding for surface area calculation
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/* | |
* @brief Unwinds the surface, iterating all non-collinear vertices. | |
* | |
* @return The next winding point, or NULL if the face is completely unwound. | |
*/ | |
static const vec_t *R_UnwindBspSurface(const r_bsp_model_t *bsp, const r_bsp_surface_t *surf, | |
const vec_t *last) { | |
const int32_t *se = &bsp->surface_edges[surf->first_edge]; | |
const vec_t *v0 = R_BSP_VERTEX(bsp, *se)->position; | |
if (!last) | |
return v0; | |
uint16_t i; | |
for (i = 0; i < surf->num_edges; i++) { | |
const vec_t *v = R_BSP_VERTEX(bsp, se[i])->position; | |
if (VectorCompare(last, v)) { | |
break; | |
} | |
} | |
while (i < surf->num_edges - 1) { | |
const vec_t *v1 = R_BSP_VERTEX(bsp, se[(i + 1) % surf->num_edges])->position; | |
const vec_t *v2 = R_BSP_VERTEX(bsp, se[(i + 2) % surf->num_edges])->position; | |
vec3_t delta1, delta2; | |
VectorSubtract(v1, v0, delta1); | |
VectorSubtract(v2, v0, delta1); | |
VectorNormalize(delta1); | |
VectorNormalize(delta2); | |
if (DotProduct(delta1, delta2) < 1.0 - SIDE_EPSILON) { | |
return v1; | |
} | |
i++; | |
} | |
return NULL; | |
} | |
/* | |
* @brief Resolves the surface bounding box and lightmap texture coordinates. | |
*/ | |
static void R_SetupBspSurface(r_bsp_model_t *bsp, r_bsp_surface_t *surf) { | |
// .. | |
if (surf->texinfo->light) { // resolve surface area | |
const vec_t *v0 = R_UnwindBspSurface(bsp, surf, NULL); | |
const vec_t *v1 = R_UnwindBspSurface(bsp, surf, v0); | |
const vec_t *v2 = R_UnwindBspSurface(bsp, surf, v1); | |
while (v1 && v2) { | |
vec3_t delta1, delta2, cross; | |
VectorSubtract(v1, v0, delta1); | |
VectorSubtract(v2, v0, delta2); | |
CrossProduct(delta1, delta2, cross); | |
surf->area += 0.5 * VectorLength(cross); | |
v1 = R_UnwindBspSurface(bsp, surf, v2); | |
v2 = R_UnwindBspSurface(bsp, surf, v1); | |
} | |
} | |
// .. | |
} |
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