Created
August 3, 2008 22:55
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-- We only need the config module | |
tarn_loadmodule("config") | |
-- Configure the display window | |
tarn_display_width = 40 | |
tarn_display_height = 25 | |
tarn_display_title = "Tarn" | |
tarn_init() | |
-- Globally accessible variables | |
player = {} | |
map, map_width, map_height, fov = {}, 20, 10, nil | |
-- Set up player stuff | |
player = { | |
glyph = "@", | |
color = color.white, | |
x = 10, | |
y = 5, | |
move = function(self, rx, ry) | |
local tx, ty = self.x + rx, self.y + ry | |
self.x, self.y = tx, ty | |
end, | |
draw = function(self) | |
sprite = string.format("$%d%s$0", self.color, self.glyph) | |
tarn_print(self.x, self.y, sprite) | |
end | |
} | |
-- Generate an empty map (1-based index) | |
for y = 1, map_height do | |
for x = 1, map_width do | |
local tile | |
if math.random(3) == math.random(3) then | |
tile = { glyph = '#', color = color.grey } | |
else | |
tile = { glyph = '.', color = color.green } | |
end | |
map[y*map_width+x] = tile | |
end | |
end | |
-- Generate the FOV overlay (0-based index) | |
fov = tarn_fov_new(map_width, map_height) | |
for y = 0,map_height-1 do | |
for x = 0,map_width-1 do | |
if map[(y+1)*map_width+(x+1)].glyph == "#" then | |
tarn_fov_set(fov, x, y, false, false) | |
else | |
tarn_fov_set(fov, x, y, true, true) | |
end | |
end | |
end | |
tarn_fov_do(fov, player.x-1, player.y-1, 3) | |
-- Main game loop | |
while true do | |
tarn_clear() | |
tarn_fov_do(fov, player.x-1, player.y-1, 3) | |
for y = 1, map_height do | |
for x = 1, map_width do | |
if tarn_fov_has(fov, x-1, y-1) then | |
tile = string.format("$%d%s$0", map[y*map_width+x].color, map[y*map_width+x].glyph) | |
else | |
tile = string.format("$%d%s$0", color.darkgrey, map[y*map_width+x].glyph) | |
end | |
tarn_print(x, y, tile) | |
end | |
end | |
player:draw() | |
tarn_draw() | |
key = tarn_getkey() | |
key.c_str = string.format("%c", key.c) | |
if key.c_str == "Q" then | |
break | |
elseif key.vk == vk.up then | |
player:move(0, -1) | |
elseif key.vk == vk.down then | |
player:move(0, 1) | |
elseif key.vk == vk.left then | |
player:move(-1, 0) | |
elseif key.vk == vk.right then | |
player:move(1, 0) | |
end | |
end | |
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