This will be used to train an ai to play nes games (first things first: get it to run).
Created
August 15, 2018 23:43
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javascript nes emulator
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require('text-encoding'); | |
const fs = require("fs"); | |
const {NES} = require("jsnes"); | |
const sinon = require("sinon"); | |
const SCREEN_WIDTH = 256; | |
const SCREEN_HEIGHT = 240; | |
var Canvas = require('canvas') | |
, Image = Canvas.Image | |
, canvas = new Canvas(200, 200) | |
, ctx = canvas.getContext('2d'); | |
canvas.width = SCREEN_WIDTH; | |
canvas.height = SCREEN_HEIGHT; | |
// create imageData object | |
var idata = ctx.createImageData(SCREEN_WIDTH, SCREEN_HEIGHT); | |
var onFrame = sinon.spy(); | |
var nes = new NES({ | |
onFrame: function(frameBuffer){ | |
// set our buffer as source | |
idata.data.set(new Uint8ClampedArray(frameBuffer)); | |
// update canvas with new data | |
ctx.putImageData(idata, 0, 0); | |
console.log(canvas.toDataURL()); | |
}, | |
onStatusUpdate: console.log | |
}); | |
fs.readFile(require.resolve( "jsnes/roms/croom/croom.nes" ), {encoding: 'binary'}, function(err, data) { | |
if (err) return done(err); | |
nes.loadROM(data); | |
setInterval(() => { | |
nes.frame(); | |
console.log(nes.getFPS()); | |
}, 1000 / 60); | |
}); |
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