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James Drew jdrew1303

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,minimum-scale=1,initial-scale=1">
<title>The Invisible Web — Undersea Cables & the New Cold War</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:ital,wght@0,100..800;1,100..800&family=Playfair+Display:ital,wght@0,400;0,700;0,900;1,400;1,700&display=swap" rel="stylesheet">
@jdrew1303
jdrew1303 / index.html
Created May 10, 2026 13:03
three_site_demo
<!DOCTYPE html>
<html lang="en" data-color-scheme="light">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,minimum-scale=1,initial-scale=1">
<title>Three.js High Fidelity Scaffold</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:ital,wght@0,100..800;1,100..800&display=swap" rel="stylesheet">
@jdrew1303
jdrew1303 / XpSerials.txt
Created April 16, 2024 13:31 — forked from denizssch/XpSerials.txt
Windows XP ALL Serial Keys :) (For testing purpose [Ex: VM or PenTest])
FCKGW-RHQQ2-YXRKT-8TG6W-2B7Q8
Windows XP PRO Corporate serial number S/N: Key: MQPWW-PGVKX-YPMKG-8DH3G-KC8PW
windows xp home edition serial number S/N: 034634-262024-171505-828316-729010-413531-800424-400442
Windows XP 64 serial number S/N: B2RBK-7KPT9-4JP6X-QQFWM-PJD6G
Windows XP serial number S/N: K6C2K-KY62K-DQR84-RD4QV-QB74Q
Windows XP Professional 64-bit Corporate Edition 5.2.3790.1830 serial number S/N: VCFQD-V9FX9-46WVH-K3CD4-4J3JM
Microsoft Windows XP Professional SP2 serial number S/N: YY8F2-3CKVQ-RKTRG-6JMDR-9DTG6
Windows XP Professional Service Pack 1 sp1 serial number S/N: F46YY - 2R8VQ - R8GMY - 926VK - 6BQ73
Windows XP Pro serial number S/N: KBWR7-76BD8-J7MDQ-KKG&C-V9Q2J
@jdrew1303
jdrew1303 / cubed_sphere.py
Created July 15, 2023 00:19 — forked from darothen/cubed_sphere.py
Cubed Sphere Mesh Generation and Plotting
from itertools import product
import numpy as np
INV_SQRT_3 = 1.0 / np.sqrt(3.0)
ASIN_INV_SQRT_3 = np.arcsin(INV_SQRT_3)
def gaussian_bell(xs, ys, xc=0., yc=0., xsigma=1., ysigma=1.):
""" Compute a 2D Gaussian with asymmetric standard deviations and
@jdrew1303
jdrew1303 / KiCAD_CopperSpiral_v2.py
Created April 15, 2023 02:32 — forked from JoanTheSpark/KiCAD_CopperSpiral_v2.py
v2 with spin direction and increasing amount of segments per turn for smoother result in outer circles
import sys, os
import shutil
import math
import itertools
from copy import deepcopy
# 0 1 2 3 4 5 6
LIST_elmt = [" ("," (start ",") (end ",") "," (layer ",") ","))"]
#LIST_elmt = [" (gr_line (start 131.571908 182.314571) (end 112.874456 120.68499) (angle 90) (layer Dwgs.User) (width 0.1))"]
#LIST_elmt = [" (segment (start 118.7 106.7) (end 119.4 106.7) (width 0.25) (layer B.Cu) (net 0))"]
# https://github.com/emscripten-core/emsdk
FROM emscripten/emsdk:3.1.25
RUN apt-get update \
&& apt-get install -qqy \
autoconf \
build-essential \
libglib2.0-dev \
libtool \
pkgconf \
@jdrew1303
jdrew1303 / agent.py
Created February 24, 2023 21:20 — forked from wiseman/agent.py
Langchain example: self-debugging
from io import StringIO
import sys
from typing import Dict, Optional
from langchain.agents import load_tools
from langchain.agents import initialize_agent
from langchain.agents.tools import Tool
from langchain.llms import OpenAI
@jdrew1303
jdrew1303 / SMBDIS.ASM
Last active October 13, 2022 00:06 — forked from 1wErt3r/SMBDIS.ASM
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no