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@jeff-hykin
Created March 31, 2024 13:25
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INFO:TOOLS: Launcher version bf4dc66ab5fbbafd4294d32c2797c08b630c0be5
DEBUG:TOOLS: arg 0: /Applications/Defold.app/Contents/Resources/packages/jdk-17.0.5+8/bin/java
DEBUG:TOOLS: arg 1: -cp
DEBUG:TOOLS: arg 2: /Applications/Defold.app/Contents/Resources/packages/defold-d0338d13ad7c5ccd2be3208788805ef5010bf00b.jar
DEBUG:TOOLS: arg 3: -Xdock:icon=/Applications/Defold.app/Contents/Resources/logo.icns
DEBUG:TOOLS: arg 4: -Xdock:name=Defold
DEBUG:TOOLS: arg 5: -Dfile.encoding=UTF-8
DEBUG:TOOLS: arg 6: -Djna.nosys=true
DEBUG:TOOLS: arg 7: -Ddefold.launcherpath=/Applications/Defold.app/Contents/MacOS/Defold
DEBUG:TOOLS: arg 8: -Ddefold.resourcespath=/Applications/Defold.app/Contents/Resources
DEBUG:TOOLS: arg 9: -Ddefold.version=1.7.0
DEBUG:TOOLS: arg 10: -Ddefold.editor.sha1=d0338d13ad7c5ccd2be3208788805ef5010bf00b
DEBUG:TOOLS: arg 11: -Ddefold.engine.sha1=bf4dc66ab5fbbafd4294d32c2797c08b630c0be5
DEBUG:TOOLS: arg 12: -Ddefold.buildtime=2024-03-27T13:13:27.496662
DEBUG:TOOLS: arg 13: -Ddefold.channel=editor-alpha
DEBUG:TOOLS: arg 14: -Ddefold.archive.domain=d.defold.com
DEBUG:TOOLS: arg 15: -Djava.net.preferIPv4Stack=true
DEBUG:TOOLS: arg 16: -Dsun.net.client.defaultConnectTimeout=30000
DEBUG:TOOLS: arg 17: -Dsun.net.client.defaultReadTimeout=30000
DEBUG:TOOLS: arg 18: -Djogl.texture.notexrect=true
DEBUG:TOOLS: arg 19: -Dglass.accessible.force=false
DEBUG:TOOLS: arg 20: --add-opens=java.base/java.lang=ALL-UNNAMED
DEBUG:TOOLS: arg 21: --add-opens=java.desktop/sun.awt=ALL-UNNAMED
DEBUG:TOOLS: arg 22: --add-opens=java.desktop/sun.java2d.opengl=ALL-UNNAMED
DEBUG:TOOLS: arg 23: --add-opens=java.xml/com.sun.org.apache.xerces.internal.jaxp=ALL-UNNAMED
DEBUG:TOOLS: arg 24: --add-opens=java.base/sun.nio.fs=ALL-UNNAMED
DEBUG:TOOLS: arg 25: --add-opens=java.desktop/sun.awt.image=ALL-UNNAMED
DEBUG:TOOLS: arg 26: -Xmx12884901888
DEBUG:TOOLS: arg 27: com.defold.editor.Main
DEBUG:TOOLS: arg 28: (null)
Picked up JAVA_TOOL_OPTIONS:
Picked up _JAVA_OPTIONS:
2024-03-31 08:23:05.301 WARN default javafx - Unsupported JavaFX configuration: classes were loaded from 'unnamed module @729695ad'
2024-03-31 08:23:06.073 INFO default com.defold.libs.ResourceUnpacker - deleting old unpack dirs from /Users/jeffhykin/Library/Application Support/Defold/unpack
2024-03-31 08:23:06.077 INFO default com.defold.libs.ResourceUnpacker - Already unpacked for the editor version d0338d13ad7c5ccd2be3208788805ef5010bf00b
2024-03-31 08:23:06.080 INFO default com.defold.libs.ResourceUnpacker - defold.unpack.path=/Users/jeffhykin/Library/Application Support/Defold/unpack/d0338d13ad7c5ccd2be3208788805ef5010bf00b
2024-03-31 08:23:08.422 INFO default editor.updater - {:line 303, :message "Checking for updates", :url "https://d.defold.com/editor2/channels/editor-alpha/update-v4.json"}
2024-03-31 08:23:08.729 INFO default editor.updater - {:line 310, :message "No update found"}
2024-03-31 08:23:23.504 INFO default editor.defold-project - {:line 923, :message "Cached save data in system cache.", :total 338, :retained 120, :unretained 218, :limit 20000}
2024-03-31 08:23:24.105 DEBUG default org.eclipse.jgit.util.FS - readpipe [git, --version],/usr/bin
2024-03-31 08:23:24.126 DEBUG default org.eclipse.jgit.util.FS - readpipe may return 'git version 2.37.0 (Apple Git-136)'
2024-03-31 08:23:24.126 DEBUG default org.eclipse.jgit.util.FS - remaining output:
2024-03-31 08:23:24.126 DEBUG default org.eclipse.jgit.util.FS - readpipe [git, config, --system, --edit],/usr/bin
2024-03-31 08:23:24.142 DEBUG default org.eclipse.jgit.util.FS - readpipe may return '/private/etc/gitconfig'
2024-03-31 08:23:24.143 DEBUG default org.eclipse.jgit.util.FS - remaining output:
2024-03-31 08:23:24.214 INFO default util.http-server - {:line 103, :msg "Http server running", :local-url "http://localhost:52372"}
2024-03-31 08:23:24.253 INFO default editor.boot-open-project - {:line 399, :message "project loaded"}
2024-03-31 08:24:03.149 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.498 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.512 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.522 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.529 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.539 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.547 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.561 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.576 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.584 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.593 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.601 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.609 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.618 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.625 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.634 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.643 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.650 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.663 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.672 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.677 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.684 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.692 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.700 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.708 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.717 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.725 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.733 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.742 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.750 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.758 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.767 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.776 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.784 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.792 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.800 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:03.824 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.035 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.056 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.066 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.078 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.086 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.093 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.099 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.109 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.118 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.125 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.130 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.141 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.149 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.157 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.167 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.175 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.183 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.192 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.199 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.208 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.216 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.233 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.240 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.548 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.563 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.569 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.575 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.583 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.591 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.599 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.608 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.616 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.624 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.633 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.641 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.649 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.658 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.666 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.675 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.691 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.869 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.875 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.883 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.892 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.901 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.914 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.920 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.925 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.933 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.941 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.950 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.958 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.966 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.976 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.983 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:04.991 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.000 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.009 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.016 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.024 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.033 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.041 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.049 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.057 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.066 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.075 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.083 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.091 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.099 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.108 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.116 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.124 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.133 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.141 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.150 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.158 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.166 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.174 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.736 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.748 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.754 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.760 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.775 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.783 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.791 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.799 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.808 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.816 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.927 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.933 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.941 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.950 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.958 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.966 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.974 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.982 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.991 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:05.999 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.008 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.016 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.024 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.035 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.043 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.049 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.058 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.066 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.074 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.083 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.091 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.099 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.108 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.116 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.124 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.133 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.141 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.149 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.158 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.165 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.639 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.648 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.653 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.666 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.682 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.691 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.699 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.707 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.716 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.724 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.732 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.741 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.749 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.758 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.774 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.782 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.791 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.919 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.924 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.933 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.941 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.950 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.958 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.966 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.975 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.983 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.991 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:06.999 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.008 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.016 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.024 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.033 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.041 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.051 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.058 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.066 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.074 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.083 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.091 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.099 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.108 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.116 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.124 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.133 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.141 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.149 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.158 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.166 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.174 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.183 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.191 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.199 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.208 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.216 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.224 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.233 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.241 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.249 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.258 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.266 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.274 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.282 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.291 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.301 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.308 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.316 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.324 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.333 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.341 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.349 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.357 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.367 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.374 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.382 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.391 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.399 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.408 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.416 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.424 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.432 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.441 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.449 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.458 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.466 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.474 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.483 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.491 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.499 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.653 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.663 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.668 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.683 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.691 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.699 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.707 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.716 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.724 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.732 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.741 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.749 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.757 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.766 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.776 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.782 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.791 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.799 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.807 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.816 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.824 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.832 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.840 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.849 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.857 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.866 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.882 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:07.890 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:08.679 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.030 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.040 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.049 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.066 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.082 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.092 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.100 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.108 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.116 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.125 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.133 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.141 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.150 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.158 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.166 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.175 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.183 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.191 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.200 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.224 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
2024-03-31 08:24:09.541 ERROR default editor.scene - {:line 183, :pass #editor.gl.pass.RenderPass{:nm "opaque", :selection false, :model-transform true, :depth-clipping true}, :render-fn #object[editor.mesh$render_scene 0x7ce7f629 "editor.mesh$render_scene@7ce7f629"], :message "skipping renderable", :ex-data nil}
java.lang.Exception: Shader compilation failure.
ERROR: 0:50: GLSL 110 does not allow sub- or super-matrix constructors
ERROR: 0:54: GLSL 110 does not allow sub- or super-matrix constructors
at editor.gl.shader$make_shader_STAR_.invokeStatic(shader.clj:409)
at editor.gl.shader$make_shader_STAR_.invoke(shader.clj:392)
at clojure.core$partial$fn__5824.invoke(core.clj:2625)
at editor.gl.shader$make_shader_program.invokeStatic(shader.clj:601)
at editor.gl.shader$make_shader_program.invoke(shader.clj:600)
at editor.scene_cache$request_object_BANG_.invokeStatic(scene_cache.clj:44)
at editor.gl.shader.ShaderLifecycle.bind(shader.clj:437)
at editor.mesh$render_scene_opaque.invokeStatic(mesh.clj:195)
at editor.mesh$render_scene.invokeStatic(mesh.clj:249)
at editor.mesh$render_scene.invoke(mesh.clj:247)
at editor.scene$render_nodes.invokeStatic(scene.clj:181)
at editor.scene$batch_render.invokeStatic(scene.clj:209)
at editor.scene$render_BANG_.invokeStatic(scene.clj:291)
at editor.scene$update_image_view_BANG_$fn__59888.invoke(scene.clj:1175)
at editor.scene$update_image_view_BANG_.invokeStatic(scene.clj:1172)
at editor.scene$update_image_view_BANG_.invoke(scene.clj:1143)
at editor.scene$refresh_scene_view_BANG_.invokeStatic(scene.clj:860)
at editor.app_view$refresh_scene_views_BANG_$fn__65381.invoke(app_view.clj:1813)
at editor.app_view$refresh_scene_views_BANG_.invokeStatic(app_view.clj:1813)
at editor.app_view$make_app_view$fn__65419.invoke(app_view.clj:1925)
at editor.ui$__GT_timer$fn__15207$fn__15208.invoke(ui.clj:1968)
at clojure.lang.AFn.run(AFn.java:22)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
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