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Converts pixels to points based on the screen scale
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import UIKit | |
public extension CGFloat { | |
/** | |
Converts pixels to points based on the screen scale. For example, if you | |
call CGFloat(1).pixelsToPoints() on an @2x device, this method will return | |
0.5. | |
- parameter pixels: to be converted into points | |
- returns: a points representation of the pixels | |
*/ | |
func pixelsToPoints() -> CGFloat { | |
return self / UIScreen.main.scale | |
} | |
/** | |
Returns the number of points needed to make a 1 pixel line, based on the | |
scale of the device's screen. | |
- returns: the number of points needed to make a 1 pixel line | |
*/ | |
static func onePixelInPoints() -> CGFloat { | |
return CGFloat(1).pixelsToPoints() | |
} | |
} |
Thanks! I've updated the original gist with your suggestion.
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update
func pixelsToPoints() -> CGFloat { return self / UIScreen.main.scale }