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FunWithNSCursor.m
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- (void)cursorUpdate:(NSEvent *)theEvent { | |
[self.cursor set]; | |
} | |
- (void)resetCursorRects | |
{ | |
// ... | |
} | |
- (NSImage *)cursorImage | |
{ | |
if (! _cursorImage) { | |
int pixelsWide = 100; | |
int pixelsHigh = 100; | |
CGContextRef context = NULL; | |
CGColorSpaceRef colorSpace; | |
char * bitmapData; | |
int bitmapByteCount; | |
int bitmapBytesPerRow; | |
bitmapBytesPerRow = (pixelsWide * 4); | |
bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); | |
colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); | |
bitmapData = malloc(bitmapByteCount); | |
if (bitmapData == NULL) | |
{ | |
fprintf (stderr, "Memory not allocated!"); | |
return NULL; | |
} | |
context = CGBitmapContextCreate(bitmapData,// 4 | |
pixelsWide, | |
pixelsHigh, | |
8, // bits per component | |
bitmapBytesPerRow, | |
colorSpace, | |
(CGBitmapInfo)kCGImageAlphaPremultipliedFirst); | |
if (context== NULL) | |
{ | |
free (bitmapData); | |
fprintf (stderr, "Context not created!"); | |
return NULL; | |
} | |
CGColorSpaceRelease( colorSpace ); | |
CGContextSetRGBFillColor (context, 1, 0, 0, 1); | |
CGContextFillRect (context, CGRectMake (0, 0, 100, 50 )); | |
CGContextSetRGBFillColor (context, 0, 0, 1, .5); | |
CGContextFillRect (context, CGRectMake (0, 0, 100, 100 )); | |
CGImageRef image = CGBitmapContextCreateImage (context); | |
CGContextDrawImage(context, CGRectMake(0, 0, 100, 100), image); | |
_cursorImage = [[NSImage alloc] initWithCGImage:image size:CGSizeMake(100, 100)]; | |
#warning Oh no! | |
// This needs to go somewhere else I am sure? | |
CGContextRelease (context); | |
if (bitmapData) free(bitmapData); | |
CGImageRelease(image); | |
} | |
return _cursorImage; | |
} | |
- (NSCursor *)cursor { | |
if (! _cursor) { | |
_cursor = [[NSCursor alloc] initWithImage:self.cursorImage hotSpot:NSZeroPoint]; | |
} | |
return _cursor; | |
} |
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This is some fun code for overwriting the current cursor with an updating image.