Created
March 20, 2020 13:25
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| public class ScoreSystem : SystemBase | |
| { | |
| public const int BaseScoreMultiplier = 10; | |
| private EventQueue<ScoreAddedEvent> _addScoreQueue; | |
| protected override void OnCreate() | |
| { | |
| _addScoreQueue = World.GetOrCreateSystem<EntityEventSystem>().GetQueue<ScoreAddedEvent>(); | |
| } | |
| protected override void OnUpdate() | |
| { | |
| var events = _addScoreQueue; | |
| Entities.ForEach((Entity entity, MatchedEvent e, DynamicBuffer<SelectionBufferData> selectionData) => | |
| { | |
| events.Enqueue(new ScoreAddedEvent | |
| { | |
| Source = ScoreSource.Match, | |
| Value = (int)CalculateScore(selectionData), | |
| Origin = selectionData.Last().Position, | |
| ChainSize = selectionData.Length | |
| }); | |
| }).Schedule(); | |
| Entities.ForEach((Entity entity, ExplosionEvent e, DynamicBuffer<ExplosionHitBufferData> explosionData) => | |
| { | |
| events.Enqueue(new ScoreAddedEvent | |
| { | |
| Source = ScoreSource.Explosion, | |
| Value = (int)CalculateScore(explosionData), | |
| Origin = e.Origin, | |
| ChainSize = explosionData.Length, | |
| }); | |
| }).Schedule(); | |
| } | |
| private static float CalculateScore<T>(DynamicBuffer<T> matches) where T : struct, IBlockDefinition | |
| { | |
| var score = 0f; | |
| for (int i = 0; i < matches.Length; i++) | |
| { | |
| var m = i * matches[i].BlockDefinition.ValueMultiplier; | |
| score += m * (1 + BaseScoreMultiplier) * m; | |
| } | |
| return score; | |
| } | |
| } |
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