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May 2, 2020 23:35
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Observe the scene selection rect events without taking over the event with .Use()/HotControl
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public static class SelectionHandler<T> where T : IHandleSelectable, IEquatable<T> | |
{ | |
private static int _selectionHandleHash = nameof(SelectionHandler<T>).GetHashCode(); | |
public static bool IsSelecting { get; private set; } | |
public static Vector2 StartPosition { get; private set; } | |
public static Vector2 CurrentPosition{ get; private set; } | |
public static HashSet<T> Selections { get; } = new HashSet<T>(); | |
public delegate void SelectionEvent(); | |
public static HashSet<T> Scan(IEnumerable<T> selectables) | |
{ | |
var id = GUIUtility.GetControlID(_selectionHandleHash, FocusType.Passive); | |
var eventType = Event.current.GetTypeForControl(id); | |
if (EditorWindow.focusedWindow.GetInstanceID() != SceneView.currentDrawingSceneView.GetInstanceID()) | |
return Selections; | |
if (eventType == EventType.MouseDown && Event.current.button == 0 && !IsSelecting) | |
{ | |
StartPosition = Event.current.mousePosition; | |
CurrentPosition = StartPosition; | |
IsSelecting = true; | |
Selections.Clear(); | |
} | |
if (!IsSelecting) | |
return Selections; | |
var isMouseUp = GUIUtility.hotControl == 0; | |
if (Event.current.isMouse && isMouseUp) | |
{ | |
IsSelecting = false; | |
} | |
else | |
{ | |
CurrentPosition += new Vector2(Event.current.delta.x, Event.current.delta.y); | |
var screenDelta = CurrentPosition - StartPosition; | |
var rect = new Rect(StartPosition, screenDelta); | |
for (var i = 0; i < SceneView.sceneViews.Count; i++) | |
{ | |
((SceneView)SceneView.sceneViews[i]).Repaint(); | |
} | |
if (rect.height < 0) | |
{ | |
rect.height = -rect.height; | |
rect.y -= rect.height; | |
} | |
if (rect.width < 0) | |
{ | |
rect.width = -rect.width; | |
rect.x -= rect.width; | |
} | |
Select(selectables, rect); | |
} | |
return Selections; | |
} | |
private static void Select(IEnumerable<T> selectables, Rect rect) | |
{ | |
foreach (var item in selectables) | |
{ | |
var screenPoint = HandleUtility.WorldToGUIPoint(item.WorldPosition); | |
if (rect.Contains(screenPoint)) | |
{ | |
if (!Selections.Contains(item)) | |
Selections.Add(item); | |
} | |
else if (Selections.Contains(item)) | |
{ | |
Selections.Remove(item); | |
} | |
} | |
} | |
private static void DrawColoredScreenRect(Vector2 screenPoint, Vector2 size, Color color) | |
{ | |
var rect = new Rect(screenPoint, size); | |
Handles.BeginGUI(); | |
GUI.color = color; | |
GUI.Box(rect, GUIContent.none); | |
GUI.color = Color.white; | |
Handles.EndGUI(); | |
} | |
} |
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// And the normal version | |
public static class SelectionHandler<T> where T : IHandleSelectable, IEquatable<T> | |
{ | |
private static int _selectionHandleHash = nameof(SelectionHandler<T>).GetHashCode(); | |
private static Rect _rect; | |
public static bool IsSelecting { get; private set; } | |
public static Vector2 StartPosition { get; private set; } | |
public static Vector2 CurrentPosition{ get; private set; } | |
public static HashSet<T> Selections { get; } = new HashSet<T>(); | |
public delegate void SelectionEvent(); | |
public static HashSet<T> Scan(GameObject source, IEnumerable<T> selectables) | |
{ | |
if (Selection.activeGameObject != source) | |
return Selections; | |
var id = GUIUtility.GetControlID(_selectionHandleHash, FocusType.Passive); | |
var eventType = Event.current.GetTypeForControl(id); | |
switch (eventType) | |
{ | |
case EventType.MouseDown: | |
if (!IsSelecting && (Event.current.button == 0)) | |
{ | |
GUIUtility.hotControl = id; | |
Event.current.Use(); | |
StartPosition = Event.current.mousePosition; | |
CurrentPosition = StartPosition; | |
IsSelecting = true; | |
Selections.Clear(); | |
} | |
break; | |
case EventType.MouseUp: | |
if (GUIUtility.hotControl == id && (Event.current.button == 0)) | |
{ | |
GUIUtility.hotControl = 0; | |
Event.current.Use(); | |
EditorGUIUtility.SetWantsMouseJumping(0); | |
IsSelecting = false; | |
_rect = default; | |
} | |
break; | |
case EventType.MouseDrag: | |
if (IsSelecting) | |
{ | |
CurrentPosition += new Vector2(Event.current.delta.x, Event.current.delta.y); | |
var screenDelta = CurrentPosition - StartPosition; | |
_rect = new Rect(StartPosition, screenDelta); | |
if (_rect.height < 0) | |
{ | |
_rect.height = -_rect.height; | |
_rect.y -= _rect.height; | |
} | |
if (_rect.width < 0) | |
{ | |
_rect.width = -_rect.width; | |
_rect.x -= _rect.width; | |
} | |
Select(selectables, _rect); | |
RefreshSceneViews(); | |
} | |
break; | |
case EventType.Repaint: | |
if (IsSelecting) | |
{ | |
Handles.BeginGUI(); | |
var prev = GUI.color; | |
GUI.color = Color.green; | |
GUI.Box(_rect, GUIContent.none); | |
GUI.color = prev; | |
Handles.EndGUI(); | |
RefreshSceneViews(); | |
} | |
break; | |
} | |
/* | |
if (eventType == EventType.MouseDown && Event.current.button == 0 && !IsSelecting) | |
{ | |
GUILayout | |
StartPosition = Event.current.mousePosition; | |
CurrentPosition = StartPosition; | |
IsSelecting = true; | |
Selections.Clear(); | |
} | |
if (!IsSelecting) | |
return Selections; | |
var isMouseUp = GUIUtility.hotControl == 0; | |
if (Event.current.isMouse && isMouseUp) | |
{ | |
IsSelecting = false; | |
} | |
else | |
{ | |
CurrentPosition += new Vector2(Event.current.delta.x, Event.current.delta.y); | |
var screenDelta = CurrentPosition - StartPosition; | |
var rect = new Rect(StartPosition, screenDelta); | |
for (var i = 0; i < SceneView.sceneViews.Count; i++) | |
{ | |
((SceneView)SceneView.sceneViews[i]).Repaint(); | |
} | |
if (rect.height < 0) | |
{ | |
rect.height = -rect.height; | |
rect.y -= rect.height; | |
} | |
if (rect.width < 0) | |
{ | |
rect.width = -rect.width; | |
rect.x -= rect.width; | |
} | |
Select(selectables, rect); | |
}*/ | |
return Selections; | |
} | |
private static void RefreshSceneViews() | |
{ | |
//var currentId = EditorWindow.focusedWindow.GetInstanceID(); | |
for (var i = 0; i < SceneView.sceneViews.Count; i++) | |
{ | |
var thisScene = (SceneView) SceneView.sceneViews[i]; | |
//if (thisScene.GetInstanceID() != currentId) | |
thisScene.Repaint(); | |
} | |
} | |
private static void Select(IEnumerable<T> selectables, Rect rect) | |
{ | |
foreach (var item in selectables) | |
{ | |
var screenPoint = HandleUtility.WorldToGUIPoint(item.WorldPosition); | |
if (rect.Contains(screenPoint)) | |
{ | |
if (!Selections.Contains(item)) | |
Selections.Add(item); | |
} | |
else if (Selections.Contains(item)) | |
{ | |
Selections.Remove(item); | |
} | |
} | |
} | |
private static void DrawColoredScreenRect(Vector2 screenPoint, Vector2 size, Color color) | |
{ | |
var rect = new Rect(screenPoint, size); | |
Handles.BeginGUI(); | |
GUI.color = color; | |
GUI.Box(rect, GUIContent.none); | |
GUI.color = Color.white; | |
Handles.EndGUI(); | |
} | |
private static void DrawColoredScreenRect(Rect rect, Color color) | |
{ | |
Handles.BeginGUI(); | |
GUI.color = color; | |
GUI.Box(rect, GUIContent.none); | |
GUI.color = Color.white; | |
Handles.EndGUI(); | |
} | |
} |
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