In 1998, I decided that there needed to be a Discworld Civ II mod.
So I made one.
Get the zip: http://www.geocities.ws/Area51/Rampart/3453/dwciv2.zip
In 1998, I decided that there needed to be a Discworld Civ II mod.
So I made one.
Get the zip: http://www.geocities.ws/Area51/Rampart/3453/dwciv2.zip
; | |
; CIVILIZATION GAME DATA | |
; Copyright (c) 1995 by MicroProse Software | |
; | |
; This file can be altered at your own risk to change | |
; the rules of the game. Keep in mind that altering the | |
; contents of this file may cause your game to malfunction, | |
; particularly if you use values outside the specified | |
; ranges. | |
; | |
; | |
; Cosmic Principles | |
; | |
; The following numbers control various key rules | |
; of the game. GREAT discretion is advised if you | |
; opt to change these. Values too far out of the | |
; expected range can cause the game to behave strangely. | |
; | |
@COSMIC | |
3 ; Road movement multiplier | |
2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) | |
2 ; # of food each citizen eats per turn | |
10 ; # of rows in food box (rows * city_size+1 = box) | |
10 ; # of rows in shield box | |
1 ; Settlers eat (govt <= Monarchy) | |
2 ; Settlers eat (govt >= Communism) | |
7 ; City size for first unhappiness at Chieftain level | |
14 ; Riot factor based on # cities (higher factor lessens the effect) | |
8 ; Aqueduct needed to exceed this size | |
12 ; Sewer System needed to exceed this size | |
10 ; Tech paradigm (higher # slows research) | |
20 ; Base time for engineers to transform terrain (x2) | |
3 ; Monarchy pays support for all units past this | |
3 ; Communism pays support for all units past this | |
10 ; Fundamentalism pays support for all units past this | |
0 ; Communism is equivalent of this palace distance. | |
50 ; Fundamentalism loses this % of science | |
50 ; Percent shield penalty for production type change | |
10 ; Max paradrop range | |
75 ; Mass/Thrust paradigm (increasing slows spaceship time) | |
; | |
; Civilization Advances | |
; | |
; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category | |
; | |
; Ai Value = Basic value at which computer players | |
; view this advance (used in determining | |
; which discovery to pursue, which to | |
; acquire during exchanges, and value of | |
; gift during diplomacy). | |
; Modifier = Modifier to value based on the "civilized" | |
; aspect of a leader's personality. Positive | |
; values increase value for civilized leaders, | |
; decrease it for militaristic. Negative | |
; values vice versa. | |
; preq1, preq2 = Prerequisites | |
; | |
; Epoch = historical period | |
; 0 = Ancient | |
; 1 = Renaissance | |
; 2 = Industrial Revolution | |
; 3 = Modern | |
; | |
; Category = Knowledge category | |
; 0 = Military | |
; 1 = Economic | |
; 2 = Social | |
; 3 = Academic | |
; 4 = Applied | |
; | |
@CIVILIZE | |
Advanced Levitation, 4,-2, Rad, Fli, 2, 4 ; AFl | |
Alphabet, 5, 1, nil, nil, 0, 3 ; Alp | |
Going-Under-Water-and-Fighting, 3,-2, Nav, Tac, 2, 0 ; Amp | |
Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast | |
Thaumic Theory, 4,-1, Cmp, Phy, 3, 3 ; Ato | |
Moving-by-Burning-Things-Vehicle, 6,-1, Cmb, Stl, 3, 4 ; Aut | |
Banking, 4, 1, Tra, Rep, 1, 1 ; Ban | |
Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri | |
Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro | |
Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer | |
Alchemy, 5,-1, Uni, Med, 2, 3 ; Che | |
Chivalry, 4,-2, Feu, Hor, 1, 0 ; Chi | |
The Watch, 4, 1, Alp, nil, 0, 2 ; CoL | |
Combined Arms, 5,-1, Mob, AFl, 3, 0 ; CA | |
Burning Things, 5,-1, U1, Exp, 2, 4 ; Cmb | |
Communism, 5, 0, Phi, Ind, 2, 2 ; Cmn | |
Cmp, 4, 1, Min, MP, 3, 3 ; Cmp | |
Beer, 4, 1, nil, nil, 2, 0 ; Csc | |
Building Things, 4, 0, Mas, Cur, 0, 4 ; Cst | |
CMOT Dibbler, 4, 0, Cur, Eco, 2, 1 ; Cor | |
Currency, 4, 1, Bro, nil, 0, 1 ; Cur | |
Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem | |
Reflected-sound-of-underground-spirits, 4, 1, Uni, Ban, 2, 1 ; Eco | |
Demonology, 4, 0, Uni, Mys, 2, 4 ; E1 | |
Nanodemons, 4, 1, E1, Cmp, 3, 4 ; E2 | |
Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng | |
Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env | |
Headology, 2,-1, Mys, Cmn, 2, 0 ; Esp | |
Explosives, 5, 0, Gun, Che, 2, 4 ; Exp | |
Class System, 4,-1, War, Mon, 0, 2 ; Feu | |
Levitation, 4,-1, nil, Uni, 2, 4 ; Fli | |
Church of Om, 3,-2, MT, Lit, 2, 2 ; Fun | |
Thaumic Fusion, 3, 0, NF, NP, 3, 3 ; FP | |
Stayboat's Morphic Changer, 3, 2, Med, Mys, 3, 3 ; Gen | |
Orang-utan Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue | |
No. 1 powder, 8,-2, Inv, Iro, 2, 0 ; Gun | |
Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor | |
Industrialisation, 6, 0, RR, Ban, 2, 1 ; Ind | |
Invention, 6, 0, Eng, Lit, 1, 4 ; Inv | |
Iron Working, 5,-1, Bro, War, 0, 4 ; Iro | |
Guild of Workers, 4,-1, MP, Gue, 3, 2 ; Lab | |
Stibbons' Thaumic Light, 4, 0, NP, MP, 3, 3 ; Las | |
Leadership, 5,-1, Chi, Gun, 1, 0 ; Ldr | |
Literature, 5, 2, Wri, Uni, 0, 3 ; Lit | |
Dwarf Workshop Tools, 4,-2, Stl, Rob, 2, 4 ; Too | |
The Love of Iron, 4,-1, Phy, Iro, 2, 4 ; Mag | |
Mapp Making, 6,-1, Alp, nil, 0, 1 ; Map | |
Masonry, 4, 1, nil, nil, 0, 4 ; Mas | |
Wongleweed's Great Reproducer, 5, 0, Aut, Uni, 3, 3 ; MP | |
Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat | |
Faculty of Medicine, 4, 0, Phi, Tra, 2, 1 ; Med | |
Metallurgy, 6,-2, Gun, Che, 2, 0 ; Met | |
Haddwock's Amazing Shrinker, 4, 1, Too, Uni, 3, 3 ; Min | |
Moving-Around-and-Fighting, 8,-1, Aut, Tac, 3, 0 ; Mob | |
Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon | |
Monotheism, 5, 1, Phi, PT, 1, 2 ; MT | |
Magic, 4, 0, nil, nil, 0, 3 ; Mys | |
Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav | |
Splitting the Thaum, 6,-2, Ato, Cmp, 3, 3 ; NF | |
Thaumic Power, 3, 0, NF, E2, 3, 3 ; NP | |
Philosophy, 6, 1, Csc, Lit, 1, 2 ; Phi | |
Physics, 4,-1, Nav, Lit, 1, 3 ; Phy | |
Frymall's Superb Synthesiser, 4, 1, Ref, Ato, 3, 3 ; Pla | |
Plumbing, 4, 0, Cst, Pot, 1, 4 ; Plu | |
Polytheism, 4, 0, Cer, Hor, 0, 2 ; PT | |
Pottery, 4, 1, nil, nil, 0, 1 ; Pot | |
Crimpare's Communicator, 5,-1, Fli, E1, 3, 3 ; Rad | |
The Stagecoach, 6, 0, SE, Bri, 2, 1 ; RR | |
Ripart's Wonderful Re-User, 2, 1, Uni, Dem, 3, 1 ; Rec | |
Fenester's Separation Surprise, 4, 0, Che, Uni, 2, 4 ; Ref | |
Britchard's Accelerated Cooler, 3, 1, Uni, San, 3, 1 ; Rfg | |
The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep | |
Golems, 5,-2, Pot, Alp, 0, 4 ; Rob | |
Alchemical Propulsion, 6,-2, Che, Cst, 3, 4 ; Roc | |
Sanitation, 4, 2, Med, Eng, 2, 1 ; San | |
Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea | |
Potent Voyager, 4, 1, Roc, Sup, 3, 3 ; SFl | |
Invisibility, 3,-2, Uni, Tac, 2, 0 ; Sth | |
Steam Engine, 4,-1, Phy, Inv, 2, 3 ; SE | |
Steel, 4,-1, E1, Ind, 2, 4 ; Stl | |
Krullian Manufacture, 4, 1, Pla, Las, 3, 3 ; Sup | |
General Tacticus' Book, 6,-1, Lit, Ldr, 2, 0 ; Tac | |
Theology, 3, 2, MT, Feu, 1, 2 ; The | |
Theory of L-Space, 4, 1, Lit, Uni, 1, 3 ; ToG | |
Trade, 4, 2, Cur, CoL, 0, 1 ; Tra | |
Unseen University, 5, 1, Mys, U1, 1, 3 ; Uni | |
Warrior Code, 4,-1, nil, nil, 0, 0 ; War | |
The Wheel, 4,-1, Hor, nil, 0, 4 ; Whe | |
Writing, 4, 2, Alp, nil, 0, 3 ; Wri | |
Future Technology, 1, 0, FP, Rec, 3, 3 ; ... | |
Sourcery, 5, 2, Mys, nil, 0, 3 ; U1 | |
Music With Rocks In, 4, 0, Mys, Inv, 1, 2 ; U2 | |
Standing-Still-and-Fighting, 5,-1, War, Gun, 0, 0 ; U3 | |
; | |
; Above 3 tech lots allow you to define your own civilization | |
; advances if desired. Supply the name, the AI value, and | |
; the prerequisites. | |
; | |
; Then use the "U1", "U2", or "U3" | |
; identifier to incorporate it into the tech chain as a | |
; prerequisite for other techs, units, city improvements. | |
; | |
; | |
; City Improvements | |
; | |
; cost(x10), upkeep, preq | |
; | |
@IMPROVE | |
Nothing, 1, 0, nil, | |
Palace, 10, 0, Mas, | |
Barracks, 4, 1, nil, | |
Granary, 6, 1, Pot, | |
Temple of Small Gods, 4, 1, Cer, | |
Market Place, 8, 1, Cur, | |
Library, 8, 1, Wri, | |
Courthouse, 8, 1, CoL, | |
City Walls, 8, 0, Mas, | |
Aqueduct, 8, 2, Cst, | |
Bank, 12, 3, Ban, | |
Mended Drum, 12, 3, MT, | |
Guild of Education, 16, 3, Uni, | |
Moving Lots of Things, 16, 4, MP, | |
Colosseum, 10, 4, Cst, | |
Factory, 20, 4, Ind, | |
Bjorn Hammerhock's Workshop, 30, 6, Too, | |
Palace Guard, 20, 4, U3, | |
Recycling Centre, 20, 2, Rec, | |
Power Plant, 16, 4, Ref, | |
Water Plant, 24, 4, E1, | |
Thaumic Plant, 16, 2, NP, | |
Guild of Merchants, 16, 4, Eco, | |
Guild of Plumbers and Dunnikindivers, 12, 2, San, | |
Pork Futures Warehouse, 8, 3, Rfg, | |
Crossroads, 20, 5, Aut, | |
Alchemists' Guild, 16, 3, Che, | |
Gonne-That-Shoots-at-the-Sky, 10, 2, Exp, | |
Coastal Fortress, 8, 1, Met, | |
Solar Plant, 32, 4, Env, | |
Harbour, 6, 1, Sea, | |
Fishing Rig, 16, 3, Min, | |
Airport, 16, 3, Fli, | |
Watch House, 6, 2, Cmn, | |
Docks, 8, 3, Amp, | |
PV Structural, 8, 0, SFl, | |
PV Component, 16, 0, Pla, | |
PV Module, 32, 0, Sup, | |
(Capitalisation), 60, 0, Cor, | |
Ptaclusp's Pyramids, 20, 0, Mas, | |
Hanging Gardens of Phyve, 20, 0, Pot, | |
Colossus of Avn'Yuz, 20, 0, Bro, | |
Lighthouse, 20, 0, Map, | |
UU Library (Oook!), 30, 0, ToG, | |
St Ungulant's Wheel, 30, 0, Phi, | |
Great Wall of Pors Elayne, 30, 0, Mas, | |
Captain Carrot's School of War, 30, 0, Mob, | |
King Artorollo's Crusade, 30, 0, Eng, | |
Purdeigh's Embassy, 20, 0, Tra, | |
Fomaggio's Chapel, 40, 0, MT, | |
UU Observatory, 30, 0, Ast, | |
Llamedos Jones' Expedition, 40, 0, Nav, | |
The Dysk, 30, 0, Lit, | |
Leonard of Quirm's Workshop, 40, 0, Inv, | |
Hilda's Stall, 30, 0, Esp, | |
Sunshine Sanctuary for Sick Dragons, 40, 0, Med, | |
Guild of C.M.O.T. Dibblers, 40, 0, Cor, | |
HEM Building, 40, 0, Cmp, | |
The Dancers, 40, 0, Esp, | |
Tower of Art, 30, 0, Uni, | |
Cable Street Particulars, 50, 0, CA, | |
Brass Bridge, 60, 0, E2, | |
Thaumic Research Project, 60, 0, FP, | |
Oblong Office, 60, 0, Cmn, | |
Artemis Program (Potent Voyager), 60, 0, SFl, | |
Ephebeian Baths, 60, 0, Phi, | |
Bugarup Opera Hosue, 50, 0, U2, | |
; | |
; Yes, Hosue *is* spelt correctly! | |
; | |
; Expiration advancements for Wonders of the World | |
; | |
@ENDWONDER | |
nil, ; Ptaclusp's Pyramids | |
RR, ; Hanging Gardens of Phyve | |
AFl, ; Colossus of Avn'Yuz | |
Mag, ; Lighthouse | |
E2, ; UU Library | |
The, ; St Ungulant | |
Met, ; Great Wall of Pors Elayne | |
Mob, ; Captain Carrot's School of War | |
Ind, ; King Artorollo's Crusade | |
Cmn, ; Purdeigh's Embassy | |
nil, ; Llamedos Jones' Expedition | |
nil, ; Fomaggio's Chapel | |
nil, ; UU Observatory | |
nil, ; The Dysk | |
Aut, ; Leonard of Quirm's Workshop | |
Med, ; Hilda's Stall | |
nil, ; Sunshine Sanctuary for Sick Dragons | |
nil, ; Guild of C.M.O.T. Dibblers | |
nil, ; HEM Building | |
nil, ; The Dancers | |
nil, ; Tower of Art | |
nil, ; Brass Bridge | |
nil, ; Cable Street Particulars | |
nil, ; Ephebeian Baths | |
nil, ; Oblong Office | |
nil, ; Apollo | |
nil, ; Thaumic Research Project | |
nil, ; Bugarup Opera Hosue | |
; | |
; Unit Types | |
; | |
; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags | |
; | |
; until = Civ advance which renders unit obsolete | |
; Move = Movement rate (spaces per turn) | |
; Range = # of turns fuel carried (0 for non-air units) | |
; | |
; domain = Movement domain of unit | |
: 0 = Ground | |
; 1 = Air | |
; 2 = Sea | |
; | |
; att = Attack factor (chance to score hit attacking) | |
; def = Defense factor (chance to score hit defending) | |
; hit = Hit points (damage x10 which can be taken before elimination) | |
; firepwr = # damage points caused per hit scored on enemy. | |
; | |
; cost = Cost (# of shield rows, usually of 10 shields each) | |
; hold = # of holds on ship (for carrying units) | |
; | |
; role = AI role (Generally affects the way in | |
; which computer players use the unit, but | |
; roles >= 5 will actually affect abilities | |
; of the unit) | |
; 0 = Attack | |
; 1 = Defend | |
; 2 = Naval Superiority | |
; 3 = Air Superiority | |
; 4 = Sea Transport | |
; 5 = Settle | |
; 6 = Diplomacy | |
; 7 = Trade | |
; | |
; preq = Prerequisite advance | |
; | |
; "Flags" control special advantages & restrictions. Not | |
; all of these flags "make sense" for all types of units | |
; (paradropping ships, for instance). Nonsensical variations | |
; may produce bizarre effects (or worse). You were warned. | |
; | |
; 000000000000001 = Two space visibility | |
; 000000000000010 = Ignore zones of control | |
; 000000000000100 = Can make amphibious assaults | |
; 000000000001000 = Submarine advantages/disadvantages | |
; 000000000010000 = Can attack air units (fighter) | |
; 000000000100000 = Ship must stay near land (trireme) | |
; 000000001000000 = Negates city walls (howitzer) | |
; 000000010000000 = Can carry air units (carrier) | |
; 000000100000000 = Can make paradrops | |
; 000001000000000 = Alpine (treats all squares as road) | |
; 000010000000000 = x2 on defense versus horse (pikemen) | |
; 000100000000000 = Free support for fundamentalism (fanatics) | |
; 001000000000000 = Destroyed after attacking (missiles) | |
; 010000000000000 = x2 on defense versus air (AEGIS) | |
; 100000000000000 = Unit can spot submarines | |
; | |
; | |
@UNITS | |
Settlers, Exp, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 | |
Wizards, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp, 000000000000010 | |
Ecksians, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000 | |
Trolls, Feu, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000 | |
C.W. St John Nobby Nobbs, Gun, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 1, War, 000000000000000 | |
City Watch, Gun, 0, 1.,0, 4a,2d, 1h,1f, 4,0, 1, Iro, 000000000000000 | |
Dwarfs, Gun, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Feu, 000010000000000 | |
Crossbowmen, Cmb, 0, 1.,0, 3a,3d, 2h,1f, 3,0, 1, Gun, 000000000000000 | |
Brutha, nil, 0, 1.,0, 4a,4d, 2h,1f, 2,0, 1, Fun, 000100000000000 | |
Partisans, nil, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010 | |
Hublandish Troops,nil, 0, 1.,0, 5a,5d, 2h,1f, 5,0, 1, Tac, 000001000000000 | |
Gonners, nil, 0, 1.,0, 5a,4d, 2h,1f, 4,0, 1, Cmb, 000000000000000 | |
Venturi's Infantry, nil, 0, 1.,0, 8a,5d, 2h,1f, 6,0, 0, Tac, 000000000000100 | |
Levitating Wizard, nil, 0, 1.,0, 6a,4d, 2h,1f, 6,0, 1, CA, 000000100000000 | |
Young Warriors, nil, 0, 3.,0, 6a,6d, 3h,1f, 5,0, 1, Lab, 000000000000000 | |
Horse People, Chi, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Hor, 000000000000000 | |
Ynci's Chariot, PT, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Whe, 000000000000000 | |
One of 1000 Elephants!, MT, 0, 2.,0, 4a,1d, 1h,1f, 4,0, 0, PT, 000000000000000 | |
Omnian Warriors, Ldr, 0, 2.,0, 5a,1d, 1h,1f, 4,0, 0, MT, 000000000000000 | |
Vimes's First of Foot, Ldr, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, Chi, 000000000000000 | |
D'regs, Tac, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, Ldr, 000000000000000 | |
Cavalry, Mob, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, Tac, 000000000000000 | |
The Turtle, nil, 0, 3.,0, 10a,5d, 3h,1f, 8,0, 0, Mob, 000000000000000 | |
Sulphur-Throwing Machine, Met, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000 | |
Barking Dogs, nil, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, Met, 000000000000000 | |
Artillery, nil, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, no, 000000000000000 | |
Howitzer, nil, 0, 2.,0, 12a,2d, 3h,2f, 7,0, 0, no, 000000001000000 | |
Flying-and-Attacking Machine, Inv, 1, 10.,1, 4a,2d, 2h,2f, 6,0, 3, Fli, 000000000010001 | |
Bomber, Inv, 1, 8.,2, 12a,1d, 2h,2f, 12,0, 0, no, 000000000000001 | |
Leonard's Flying Machine, nil, 1, 6.,0, 10a,3d, 2h,2f, 10,0, 0, Inv, 100000000000001 | |
Invis. Flying-and-Attacking Machine, nil, 1, 14.,1, 8a,3d, 2h,2f, 8,0, 3, Sth, 000000100000001 | |
Invisible Hydrophobe, nil, 1, 12.,2, 14a,3d, 2h,2f, 16,0, 0, Sth, 000000010000000 | |
Trireme, Nav, 2, 3.,0, 1a,1d, 1h,1f, 4,2, 4, Map, 000000000100000 | |
The Prid of Ankh-Morpork, Mag, 2, 3.,0, 2a,1d, 1h,1f, 4,3, 4, Nav, 000000000000000 | |
Galleon, Ind, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, Mys, 000000000000000 | |
Frigate, E1, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, Mys, 000000000000000 | |
Ironclad, E1, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000 | |
Destroyer, nil, 2, 6.,0, 4a,4d, 3h,1f, 6,0, 2, no, 100000000000001 | |
Cruiser, Sth, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, Inv, 100000000000001 | |
Invisible Cruiser,nil, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, Sth, 110000000000001 | |
Battleship, nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, no, 000000000000001 | |
Going-Under-The-Water-Safely-Device, nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001 | |
Carrier, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, no, 000000010000001 | |
Hydrophobe, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, Ind, 000000000000000 | |
Wizard's Fireball, nil, 1, 12.,1, 20a,0d, 1h,3f, 6,0, 0, Roc, 001000000000000 | |
Sourcerer's Fireball, nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, Roc, 001000000000000 | |
Tourist, Esp, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010 | |
Vetinari's Spies, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011 | |
Zoons, Cor, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 | |
Zoon Liars, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Cor, 000000000000010 | |
Rincewind, Gue, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, Sea, 000001000000010 | |
Extra Land, nil, 0, 1.,0, 1a,1d, 1h,1f, 5,0, 0, no, 000000000000000 | |
Extra Ship, nil, 2, 4.,0, 4a,2d, 2h,1f, 5,1, 2, no, 000000000000000 | |
Extra Air, nil, 1, 8.,4, 8a,8d, 2h,2f, 10,0, 0, no, 000000000000000 | |
; | |
; Note: the above 3 unit types (extra land, ship, air) are available | |
; for user defined unit types. If these units are given prerequisites | |
; other than "no" they will appear in the game when the specified | |
; technology is reached. Use if you want to create your own unit types | |
; without sacrificing any of the predefined units. Be sure to define | |
; the "role" field accurately, so that the computer will understand how | |
; to make use of the new units in its own civilizations. | |
; | |
; There is no requirement that the extra units be used to | |
; create exactly one of each type; you could create three | |
; ground units. But the icons provided are for one of each. | |
; The 3 extra unit types have default icons provided by the game. | |
; To actually change the icons is a somewhat more difficult | |
; task. The icons are stored in "UNITS.GIF". | |
; | |
; Sound effects for these three units may be added by providing | |
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. | |
; | |
; Ideas: | |
; | |
; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 | |
; | |
; | |
; Terrain | |
; | |
; Movecost, defense, food, shields, trade, | |
; . . . Irrigate, bonus, #turns, ai-irrigate, | |
; . . . Mine, bonus, #turns, ai-mine | |
; . . . Transform | |
; | |
; defense = multiply by 50% to get % of normal combat factor defended at. | |
; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). | |
; | |
; Irrigate/Mine = yes, no, or type of terrain changed to | |
; Transform = Terrain type engineers can transform to | |
; | |
; bonus = # extra production from that change | |
; | |
; turns = # turns for settler to make change | |
; | |
; ai = Minimum govt level necessary for | |
; computer player to want to perform irrigate/mine | |
; 0 Never | |
; 1 Despotism | |
; 2 Monarchy | |
; 3 Communism | |
; 4 Fundamentalism | |
; 5 Republic | |
; 6 Democracy | |
; | |
@TERRAIN | |
Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt | |
Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln | |
Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs | |
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For | |
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil | |
Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou | |
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun | |
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla | |
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa | |
Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun | |
Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce | |
Oasis, 1,2, 3,1,0, | |
Buffalo, 1,2, 1,3,0, | |
Grassland, 1,2, 2,1,0, | |
Pheasant, 2,3, 3,2,0, | |
Coal, 2,4, 1,2,0, | |
Gold, 3,6, 0,1,6, | |
Game, 1,2, 3,1,0, | |
Ivory, 2,2, 1,1,4, | |
Peat, 2,3, 1,4,0, | |
Gems, 2,3, 1,0,4, | |
Fish, 1,2, 3,0,2, | |
Oil, 1,2, 0,4,0, | |
Wheat, 1,2, 3,1,0, | |
Grassland, 1,2, 2,1,0, | |
Silk, 2,3, 1,2,3, | |
Wine, 2,4, 1,0,4, | |
Iron, 3,6, 0,4,0, | |
Furs, 1,2, 2,0,3, | |
Oil, 2,2, 0,4,0, | |
Spice, 2,3, 3,0,4, | |
Fruit, 2,3, 4,0,1, | |
Whales, 1,2, 2,2,3, | |
@GOVERNMENTS | |
Anarchy, Mr., Ms. | |
Dictatorship, Emperor, Empress | |
Monarchy, King, Queen | |
Communism, Comrade, Comrade | |
Omnianism, High Priest, High Priestess | |
Republic, Consul, Consul | |
Democracy, President, President | |
; | |
; Leaders | |
; | |
; leader, female, color, style, plural, adjective, ... | |
; ...attack, expand, civilize, ... | |
; ...govt, male, female...<repeat> | |
; | |
; female: 0 = male 1 = female | |
; | |
; color: Color set (1 - 7) | |
; style: City style (0 - 3) | |
; 0 = Bronze Age | |
; 1 = Classical | |
; 2 = Far East | |
; 3 = Medieval | |
; | |
; attack: 1 = aggressive -1 = rational | |
; expand: 1 = expansionist -1 = perfectionist | |
; civilize: 1 = civilized -1 = militaristic | |
; | |
; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) | |
; | |
; male, female = titles for leader of government | |
; | |
@LEADERS | |
Lord Vetinari, Lady Selachii, 0, 1, 1, Ankh-Morporkians, Ankh-Morporkian, 0, 1, 1, 1, Dictator, Dictator, 2, Patrician, Matrician, | |
Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, | |
Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor | |
Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh | |
Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker | |
Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister | |
Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, | |
Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch | |
Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, | |
Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier | |
Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, | |
Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson | |
Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister | |
Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, | |
Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid | |
Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister | |
Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord | |
Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop | |
Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah | |
Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, | |
Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief | |
Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana | |
Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, | |
; | |
; Trading Commodities | |
; | |
@CARAVAN | |
Hides, | |
Wool, | |
Beads, | |
Cloth, | |
Salt, | |
Coal, | |
Copper, | |
Dye, | |
Wine, | |
Silk, | |
Silver, | |
Spice, | |
Spircles, | |
Glod, | |
Oil, | |
Beer, | |
@ORDERS | |
Fortify, F | |
Fortified, F | |
Sleep, S | |
Build Fortress, F | |
Build Road, R | |
Build Irrigation, I | |
Build Mine, m | |
Transform, O | |
Clean Pollution, p | |
Build Airbase, E | |
Go to, G | |
@DIFFICULTY | |
Private | |
Lance-Corporal | |
Corporal | |
Sergeant | |
Captain | |
Commander | |
@ATTITUDES | |
Worshipful | |
Enthusiastic | |
Cordial | |
Receptive | |
Neutral | |
Uncooperative | |
Icy | |
Hostile | |
Enraged | |