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| using System.Collections.Generic; | |
| using SimplexNoiseCPP; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(MeshCollider))] | |
| public class DesertGeneration : MonoBehaviour | |
| { | |
| [SerializeField, Min(1)] | |
| private int _mesh_triangle_width = 16; |
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| using System; | |
| using System.Runtime.InteropServices; | |
| using System.Threading; | |
| namespace SimplexNoiseCPP | |
| { | |
| /// <summary> | |
| /// Native plugin wrapper for the SimplexNoise C++ library. | |
| /// Provides 2D simplex noise generation with support for Fractional Brownian Motion. | |
| /// </summary> |
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| function scene:initValues() | |
| -- globals | |
| PlayerInst = BattlePlayer() | |
| EnemiesInst = BattleEnemies() | |
| TurnManagerInst = BattleTurnManager() | |
| StatusMessage = "" | |
| BattleMainHandler = { | |
| upButtonHold = function() | |
| PlayerInst:readySelEnemy() -- Before attacking, the player must select an enemy. |
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| function new_obj() | |
| local obj = {} | |
| -- init logic | |
| obj.update = function(this) | |
| -- update logic | |
| end | |
| obj.draw = function(this) | |
| -- draw logic |
Electronics:
- Breadoard (I have one we should be able to use) - x1
- If we want to solder it eventually we will want to get a snappable protoyping board
- We also would then need an enclosure. I have a drill.
- 2.2uF Capacitor - x1
- 22uF Capacitor - x1
- 10nF Capacitor - x1
My mom sent me this post.
So I tried to find some context.
And here are some Images:
From Karen Miller: