Good for simple strings.
var text = "Hello!";
console.log(text);Output:
My mom sent me this post.
So I tried to find some context.
And here are some Images:
From Karen Miller:
Electronics:
| function new_obj() | |
| local obj = {} | |
| -- init logic | |
| obj.update = function(this) | |
| -- update logic | |
| end | |
| obj.draw = function(this) | |
| -- draw logic |
| function scene:initValues() | |
| -- globals | |
| PlayerInst = BattlePlayer() | |
| EnemiesInst = BattleEnemies() | |
| TurnManagerInst = BattleTurnManager() | |
| StatusMessage = "" | |
| BattleMainHandler = { | |
| upButtonHold = function() | |
| PlayerInst:readySelEnemy() -- Before attacking, the player must select an enemy. |
| using System; | |
| using System.Runtime.InteropServices; | |
| using System.Threading; | |
| namespace SimplexNoiseCPP | |
| { | |
| /// <summary> | |
| /// Native plugin wrapper for the SimplexNoise C++ library. | |
| /// Provides 2D simplex noise generation with support for Fractional Brownian Motion. | |
| /// </summary> |
| using System.Collections.Generic; | |
| using SimplexNoiseCPP; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(MeshCollider))] | |
| public class DesertGeneration : MonoBehaviour | |
| { | |
| [SerializeField, Min(1)] | |
| private int _mesh_triangle_width = 16; |