Created
June 29, 2012 10:13
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Ascent skybox code
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function(scene, options){ | |
var opts = tools.mixin({ | |
folder: 'textures/skybox/default/', | |
filetype: 'png', | |
size: 1000000 | |
}, options || {}); | |
var urls = []; | |
['x','y','z'].forEach(function(axis){ | |
urls.push(opts.folder + 'pos' + axis + '.' + opts.filetype); | |
urls.push(opts.folder + 'neg' + axis + '.' + opts.filetype); | |
}); | |
var textureCube = THREE.ImageUtils.loadTextureCube(urls); | |
var shader = THREE.ShaderUtils.lib["cube"]; | |
shader.uniforms["tCube"].texture = textureCube; | |
var material = new THREE.ShaderMaterial({ | |
fragmentShader: shader.fragmentShader, | |
vertexShader: shader.vertexShader, | |
uniforms: shader.uniforms, | |
depthWrite: false | |
}); | |
var mesh = new THREE.Mesh(new THREE.CubeGeometry(opts.size, opts.size, opts.size, 1, 1, 1, null, true), material); | |
mesh.flipSided = true; | |
scene.add(mesh); | |
} |
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