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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
//parts of this were inspired by https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/UIToolkit/UIElements/UIText.cs
public class FDFontLabel : FLabel
{
protected int dynamicFontSize = 32;
protected FontStyle dynamicFontStyle = FontStyle.Normal;