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April 22, 2011 05:34
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Generate pixel bounds for Cinder Texture #pixelbounds #cinder #opengl #texture #collision-detection
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// | |
// PixelBounds.cpp | |
// Demonstrates calculating the actual pixel bounds ( non-transparent bounds ) for a texture in Cinder | |
// More information here: http://wp.me/pPFvc-42 | |
// | |
#include <cinder/app/AppBasic.h> | |
#include <cinder/Font.h> | |
#include <cinder/Text.h> | |
#include "cinder/gl/Texture.h" | |
#include "cinder/Surface.h" | |
#include "cinder/Area.h" | |
#include "Resources.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace ci::gl; | |
class PixelBounds : public AppBasic | |
{ | |
public: | |
void prepareSettings( Settings *settings ); | |
void setup(); | |
void draw(); | |
Font font; | |
TextLayout layout; | |
Texture texture; | |
Surface8u surface; | |
Area pixelBounds; | |
}; | |
void PixelBounds::prepareSettings( Settings *settings ) | |
{ | |
settings->setWindowSize( 620, 150 ); | |
settings->setFrameRate( 60.0f ); | |
settings->setResizable( true ); | |
settings->setFullScreen( false ); | |
} | |
void PixelBounds::setup() | |
{ | |
// -- create the font and set up the TextLayout | |
font = Font( loadResource( RES_FONT_METROPOLIS ), 118 ); | |
layout.setFont( font ); | |
layout.setColor( ColorA( 1.0f, 1.0f, 1.0f, 1.0f ) ); | |
layout.addLine( "Pixel Bounds" ); | |
surface = layout.render( true, false ); | |
texture = Texture( surface ); | |
// -- using surface.getBounds() causes problems | |
// -- so use texture.getCleanBounds(); | |
Area bounds = texture.getCleanBounds(); | |
Surface::Iter iter = surface.getIter( bounds ); | |
// -- begin by inverting a bounding box | |
// -- set the corners of the area to the max and min pixels possible | |
pixelBounds.x1 = bounds.x2; | |
pixelBounds.y1 = bounds.y2; | |
pixelBounds.y2 = bounds.y1; | |
pixelBounds.x2 = bounds.x1; | |
while( iter.line() ) | |
{ | |
while( iter.pixel() ) | |
{ | |
int x = 0; | |
int y = 0; | |
// -- if the alpha channel of the current pixel is greater than zero | |
if (iter.a() > 0 ) | |
{ | |
// -- iter.getPos() does not traverse the pixels as you might expect | |
// -- it's possible that the x and y points will start near the middle of the texture | |
x = iter.getPos().x; | |
y = iter.getPos().y; | |
// -- if the non-transparent pixel is out of the bounds of the respective area x,y | |
// -- set the area to the current pixel's x,y coords | |
pixelBounds.x1 = std::min( x, pixelBounds.x1 ); | |
pixelBounds.y1 = std::min( y, pixelBounds.y1 ); | |
pixelBounds.x2 = std::max( x, pixelBounds.x2 ); | |
pixelBounds.y2 = std::max( y, pixelBounds.y2 ); | |
} | |
} | |
} | |
} | |
void PixelBounds::draw() | |
{ | |
gl::clear( Color( 0.1f, 0.1f, 0.1f ) ); | |
gl::enableAlphaBlending(); | |
gl::pushMatrices(); | |
gl::translate( Vec2i( 10, 10 ) ); | |
// -- draw the texture bounds | |
gl::color( ColorA( 1.0f, 1.0f, 1.0f, 1.0f ) ); | |
gl::drawSolidRect( texture.getBounds() ); | |
// -- draw pixel bounds | |
gl::color( ColorA( 0.0f, 0.80f, 1.0f, 1.0f ) ); | |
gl::drawSolidRect( pixelBounds ); | |
// -- draw the texture | |
gl::color( ColorA( 0.97f, 0.14f, 0.4f, 1.0f ) ); | |
gl::draw( texture ); | |
gl::popMatrices(); | |
gl::disableAlphaBlending(); | |
} | |
CINDER_APP_BASIC( PixelBounds, RendererGl ) |
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