Created
January 10, 2017 18:34
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| void Main() | |
| { | |
| PointF center = new PointF(0f,0f); | |
| for (int i = 1; i <= 12; i++) | |
| { | |
| PointF p = HourToLocation(i, center, 1f); | |
| Console.WriteLine("{0}\t{1}\t{2:F3},{3:F3}", i, HourToAngle(i), Math.Round(p.X,3), Math.Round(p.Y,3)); | |
| } | |
| } | |
| int HourToAngle(int hour) | |
| { | |
| if(hour < 1 || hour > 12) throw new ArgumentOutOfRangeException("hour", "Hour must be between 1 and 12"); | |
| if (hour <= 3) | |
| return ((3 - hour) * 30); | |
| else | |
| return ((12 - hour) * 30) + 90; | |
| } | |
| PointF HourToLocation(int hour, PointF center, float distance) | |
| { | |
| double degToRad = Math.PI / 180f; | |
| int degrees = HourToAngle(hour); | |
| float x = (float)Math.Cos(degrees * degToRad) * distance; | |
| float y = (float)Math.Sin(degrees * degToRad) * distance; | |
| return new PointF(center.X + x, center.Y + y); | |
| } |
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