Created
April 3, 2015 02:30
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import "ecere" | |
define seed = 123456; | |
define popInit = 1000; | |
define width = 100; | |
define height = 100; | |
define cellWidth = 4; | |
define cellHeight = 4; | |
Array<byte> grid { size = width * height }; | |
Array<byte> newState { size = width * height }; | |
class GameOfLife : Window | |
{ | |
caption = $"Conway's Game of Life"; | |
background = lightBlue; | |
borderStyle = sizable; | |
hasMaximize = true; | |
hasMinimize = true; | |
hasClose = true; | |
clientSize = { width * cellWidth, height * cellHeight }; | |
Timer tickTimer | |
{ | |
delay = 0.05, started = true, userData = this; | |
bool DelayExpired() | |
{ | |
int y, x, ix = 0; | |
for(y = 0; y < height; y++) | |
{ | |
for(x = 0; x < width; x++, ix++) | |
{ | |
int nCount = 0; | |
byte alive; | |
if(x > 0 && y > 0 && grid[ix - width - 1]) nCount++; | |
if( y > 0 && grid[ix - width ]) nCount++; | |
if(x < width-1 && y > 0 && grid[ix - width + 1]) nCount++; | |
if(x > 0 && grid[ix - 1]) nCount++; | |
if(x < width - 1 && grid[ix + 1]) nCount++; | |
if(x > 0 && y < height-1 && grid[ix + width - 1]) nCount++; | |
if( y < height-1 && grid[ix + width ]) nCount++; | |
if(x < width-1 && y < height-1 && grid[ix + width + 1]) nCount++; | |
if(grid[ix]) | |
alive = nCount >= 2 && nCount <= 3; // Death | |
else | |
alive = nCount == 3; // Birth | |
newState[ix] = alive; | |
} | |
} | |
memcpy(grid.array, newState.array, width * height); | |
Update(null); | |
return true; | |
} | |
}; | |
void OnRedraw(Surface surface) | |
{ | |
int x, y; | |
int ix = 0; | |
surface.background = navy; | |
for(y = 0; y < height; y++) | |
{ | |
for(x = 0; x < width; x++, ix++) | |
{ | |
if(grid[ix]) | |
{ | |
int sy = y * cellHeight; | |
int sx = x * cellWidth; | |
surface.Area(sx, sy, sx + cellWidth-1, sy + cellHeight-1); | |
} | |
} | |
} | |
} | |
bool OnCreate() | |
{ | |
int i; | |
RandomSeed(seed); | |
for(i = 0; i < popInit; i++) | |
{ | |
int x = GetRandom(0, width-1); | |
int y = GetRandom(0, height-1); | |
grid[y * width + x] = 1; | |
} | |
return true; | |
} | |
} | |
GameOfLife life {}; |
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