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import "ecere" | |
class Unit | |
{ | |
String name; | |
public property const String name | |
{ | |
set { delete name; name = CopyString(value); } | |
get { return name; } | |
} | |
~Unit() { delete name; } | |
} | |
class Peasant : Unit { } | |
class King : Unit { } | |
class Knight : Unit { } | |
class Dragon : Unit { } | |
class Game | |
{ | |
public Container<Unit> units; | |
~Game() | |
{ | |
if(units) units.Free(); | |
if(units._class != class(BuiltInContainer)) delete units; | |
} | |
} | |
class App : Application | |
{ | |
void Main() | |
{ | |
Game game | |
{ [ | |
King { name = "Arthur" }, | |
Peasant { name = "Pyp" }, | |
Peasant { name = "Eleanor" }, | |
Dragon { name = "Smaug" } | |
] }; | |
ECONParser parser { }; | |
File f = FileOpen("units.econ", write); | |
if(f) | |
{ | |
WriteECONObject(f, game._class, game, 0); | |
delete f; | |
} | |
delete game; | |
f = FileOpen("units.econ", read); | |
if(f) | |
{ | |
parser.f = f; | |
parser.GetObject(class(Game), &game); | |
PrintLn(game); | |
delete f; | |
} | |
delete game; | |
delete parser; | |
} | |
} |
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