Created
January 23, 2011 02:47
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Using CG to draw a pointy rounded rect.
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// | |
// From http://stackoverflow.com/questions/4442126/how-to-draw-a-speech-bubble-on-an-iphone | |
// | |
void DrawPopupShapeInRect(CGRect rect, CGColorRef borderColor, CGColorRef backgroundColor, CGFloat borderRadius, CGFloat strokeWidth, CGFloat pointerWidth, CGFloat pointerHeight) | |
{ | |
CGRect currentFrame = self.bounds; | |
CGContextSetLineJoin(context, kCGLineJoinRound); | |
CGContextSetLineWidth(context, strokeWidth); | |
CGContextSetStrokeColorWithColor(context, borderColor); | |
CGContextSetFillColorWithColor(context, backgroundColor); | |
// Draw and fill the bubble | |
CGContextBeginPath(context); | |
// Move to the bottom left point | |
CGContextMoveToPoint(context, borderRadius + strokeWidth + 0.5f, strokeWidth + pointerHeight + 0.5f); | |
// Add the triangle lines starting from the top left point | |
CGContextAddLineToPoint(context, round(currentFrame.size.width / 2.0f - pointerWidth / 2.0f) + 0.5f, pointerHeight + strokeWidth + 0.5f); | |
CGContextAddLineToPoint(context, round(currentFrame.size.width / 2.0f) + 0.5f, strokeWidth + 0.5f); | |
CGContextAddLineToPoint(context, round(currentFrame.size.width / 2.0f + pointerWidth / 2.0f) + 0.5f, pointerHeight + strokeWidth + 0.5f); | |
// Continue drawing the rounded rect starting from the bottom right point | |
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, strokeWidth + pointerHeight + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth); | |
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, round(currentFrame.size.width / 2.0f + pointerWidth / 2.0f) - strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth); | |
CGContextAddArcToPoint(context, strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, strokeWidth + 0.5f, pointerHeight + strokeWidth + 0.5f, borderRadius - strokeWidth); | |
CGContextAddArcToPoint(context, strokeWidth + 0.5f, strokeWidth + pointerHeight + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, pointerHeight + strokeWidth + 0.5f, borderRadius - strokeWidth); | |
CGContextClosePath(context); | |
CGContextDrawPath(context, kCGPathFillStroke); | |
// Draw a clipping path for the fill | |
CGContextBeginPath(context); | |
CGContextMoveToPoint(context, borderRadius + strokeWidth + 0.5f, round((currentFrame.size.height + pointerHeight) * 0.50f) + 0.5f); | |
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, round((currentFrame.size.height + pointerHeight) * 0.50f) + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth); | |
CGContextAddArcToPoint(context, currentFrame.size.width - strokeWidth - 0.5f, currentFrame.size.height - strokeWidth - 0.5f, round(currentFrame.size.width / 2.0f + pointerWidth / 2.0f) - strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, borderRadius - strokeWidth); | |
CGContextAddArcToPoint(context, strokeWidth + 0.5f, currentFrame.size.height - strokeWidth - 0.5f, strokeWidth + 0.5f, pointerHeight + strokeWidth + 0.5f, borderRadius - strokeWidth); | |
CGContextAddArcToPoint(context, strokeWidth + 0.5f, round((currentFrame.size.height + pointerHeight) * 0.50f) + 0.5f, currentFrame.size.width - strokeWidth - 0.5f, round((currentFrame.size.height + pointerHeight) * 0.50f) + 0.5f, borderRadius - strokeWidth); | |
CGContextClosePath(context); | |
CGContextClip(context); | |
} |
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