Created
October 5, 2018 11:51
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int ShootRayOnCollection(ON_3dPoint point, ON_3dVector direction, | |
const ON_SimpleArray<const ON_Geometry*>* pConstGeometryArray, | |
ON_SimpleArray<ON_3dPoint>* pPoints, int maxReflections) | |
{ | |
int rc = 0; | |
// Currently only supports surfaces and breps with untrimmed faces. | |
// Add support for meshes and trimmed breps | |
int count = pConstGeometryArray?pConstGeometryArray->Count():0; | |
if( count<1 ) | |
return 0; | |
ON_SimpleArray<const ON_SurfaceTreeNode*> snode_list(count); | |
for ( int i=0; i<count; i++ ) | |
{ | |
const ON_Geometry* pGeometry = (*pConstGeometryArray)[i]; | |
const ON_Surface* surface = ON_Surface::Cast(pGeometry); | |
if ( surface ) | |
{ | |
const ON_SurfaceTree* stree = surface->SurfaceTree(); | |
if ( stree ) | |
snode_list.Append(stree); | |
continue; | |
} | |
const ON_Brep* brep = ON_Brep::Cast(pGeometry); | |
if( brep ) | |
{ | |
for( int fi=0; fi<brep->m_F.Count(); fi++ ) | |
{ | |
const ON_SurfaceTree* stree = brep->m_F[fi].SurfaceTree(); | |
if( stree ) | |
snode_list.Append(stree); | |
} | |
continue; | |
} | |
} | |
if( snode_list.Count()<1 ) | |
return 0; | |
if( pPoints && maxReflections>0 && point.IsValid() && direction.Unitize() ) | |
{ | |
ON_RayShooter shooter; | |
ON_X_EVENT hit; | |
ON_3dPoint Q = point; | |
ON_3dVector R = direction; | |
for( int i=0; i<maxReflections; i++ ) | |
{ | |
memset(&hit,0,sizeof(hit)); | |
ON_3dVector T = R; | |
if( !T.Unitize() ) | |
break; | |
if( !shooter.Shoot(Q,T,snode_list,hit) ) | |
break; | |
Q = hit.m_A[0]; | |
pPoints->Append(Q); | |
if( !hit.m_snodeB[0] ) | |
break; | |
ON_3dVector N = hit.m_B[1]; // surface normal | |
double d = -2.0*(N.x*T.x + N.y*T.y + N.z*T.z); | |
R.x = T.x + d*N.x; | |
R.y = T.y + d*N.y; | |
R.z = T.z + d*N.z; | |
d = hit.m_A[0].DistanceTo( hit.m_B[0] ); | |
shooter.m_min_travel_distance = d; | |
if( shooter.m_min_travel_distance < 1.0e-8 ) | |
shooter.m_min_travel_distance = 1.0e-8; | |
} | |
rc = pPoints->Count(); | |
} | |
return rc; | |
} | |
CRhinoCommand::result CCommandRayShooter::RunCommand(const CRhinoCommandContext& context) | |
{ | |
ON_3dPoint p(10.0, 10.0, 10.0); | |
ON_3dVector d(1, -1, -1); | |
const CRhinoObject* object = 0; | |
CRhinoObjectIterator it(CRhinoObjectIterator::normal_objects, CRhinoObjectIterator::active_objects); | |
it.SetObjectFilter(ON::object_type::brep_object | ON::object_type::surface_object); | |
ON_SimpleArray<const ON_Geometry*> obs; | |
for (object = it.First(); 0 != object; object = it.Next()) | |
{ | |
const ON_Geometry* geom = object->Geometry(); | |
if (geom == nullptr) continue; | |
obs.Append(geom); | |
} | |
ON_SimpleArray<ON_3dPoint> pts; | |
int totalhits = ShootRayOnCollection(p, d, &obs, &pts, 1); | |
return CRhinoCommand::success; | |
} |
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