Created
December 18, 2018 20:16
-
-
Save jesterswilde/70b7858355b7e5bbdcc362695a79a4ea to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class InputPlayer : IInput | |
{ | |
public bool ShouldPlay{get{ | |
return !GameSettings.PauseOnInaction || | |
( | |
Input.GetKey(KeyCode.W) || | |
Input.GetKey(KeyCode.A) || | |
Input.GetKey(KeyCode.S) || | |
Input.GetKey(KeyCode.D) || | |
Input.GetKey(KeyCode.E) || | |
Input.GetKey(KeyCode.Space) | |
); | |
}} | |
public void EndInput() | |
{ | |
ReleaseKeyboard(); | |
} | |
void ReleaseKeyboard() | |
{ | |
Player player = GameManager.CurrentPlayer; | |
if (player.MovingForward) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.ReleaseForward)); | |
} | |
//Repeat for the other 3 directions | |
} | |
public void GetInput() | |
{ | |
Movement(); | |
MakeNewPlayer(); | |
SwitchPlayers(); | |
SetSpawnPoint(); | |
Activate(); | |
} | |
public void SetSpawnPoint(){ | |
if(Input.GetKeyDown(KeyCode.Q)){ | |
GameManager.SetSpawnPoint(GameManager.CurrentPlayer.transform.position); | |
} | |
} | |
public void SwitchPlayers(){ | |
if(Input.GetKeyDown(KeyCode.Tab)){ | |
GameManager.SwitchPlayer(1); | |
} | |
} | |
void MakeNewPlayer(){ | |
if(Input.GetKeyDown(KeyCode.F)){ | |
GameManager.MakeNewPlayer(); | |
} | |
} | |
void Activate(){ | |
Player player = GameManager.CurrentPlayer; | |
if(Input.GetKeyDown(KeyCode.E)){ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.Activate)); | |
} | |
} | |
void Movement() | |
{ | |
Player player = GameManager.CurrentPlayer; | |
if (Input.GetKeyDown(KeyCode.W)) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.PressForward)); | |
} | |
if (Input.GetKeyUp(KeyCode.W)) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.ReleaseForward)); | |
} | |
//Repeat for the other 3 directions | |
} | |
public void StartInput() | |
{ | |
Player player = GameManager.CurrentPlayer; | |
if (Input.GetKey(KeyCode.W)) | |
{ | |
if (!player.MovingForward) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.PressForward)); | |
} | |
} | |
else | |
{ | |
if (player.MovingForward) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.ReleaseForward)); | |
} | |
} | |
//Repeat for the other 3 directions | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment