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This file records local changes made under third_party/skia_dart so we can
track the delta from the published package and avoid losing rendering-critical
API work during future vendor refreshes.
2026-06-10: Dart Gradient Shader API Surface
Purpose:
Keep missing Skia APIs in the vendored implementation instead of adding
openai incorrect usage totals with context management
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INFO:room_server:llm.output: {'context': 'd78a95ab-1e6c-4d6d-bc5a-2740f480703f', 'participant_id': '06eea232-f000-4daa-9066-1e7d3767bb17', 'participant_name': 'coder', 'response': {'item': {'id': 'msg_67dcbc10a9248191809772c5d9862c020450ddcac89f65d4', 'content': [{'annotations': [], 'text': "Sure! I'll add four more pages to your website. I'll include links to these pages from the main page and provide basic content for each one.\n\nThe pages will include:\n\n1. **About**\n2. **Projects**\n3. **Blog**\n4. **Contact**\n\nI'll create the files now.", 'type': 'output_text'}], 'role': 'assistant', 'status': 'completed', 'type': 'message'}, 'output_index': 0, 'type': 'response.output_item.done'}}
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That sounds like an ambitious and exciting project! I'll research how to upgrade the SkWasm renderer to use Skia Graphite and adapt it to run natively on iOS. This will involve understanding the SkWasm renderer, Skia Graphite integration, and modifying the Flutter engine for iOS compatibility. I'll get back to you with a detailed breakdown and potential implementation steps.
Flutter’s SkWasm renderer is a new WebAssembly-based rendering backend that uses Skia for Flutter Web apps. It aims to reduce download size and enable multi-threaded rendering on the web (Web renderers | Flutter). Meanwhile, Skia Graphite is an upcoming Skia rendering architecture designed for modern graphics APIs (Metal, Vulkan, WebGPU) to replace Skia’s traditional GPU backend (Ganesh) ([Switch from Ganesh to G
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