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THe complete code for the simple game
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package main | |
import ( | |
"fmt" | |
"image" | |
"image/draw" | |
"image/png" | |
"os" | |
"time" | |
"fyne.io/fyne/v2" | |
"fyne.io/fyne/v2/app" | |
"fyne.io/fyne/v2/canvas" | |
"fyne.io/fyne/v2/container" | |
"fyne.io/fyne/v2/layout" | |
) | |
type Player struct { | |
x int | |
y int | |
width int | |
height int | |
frameX int | |
frameY int | |
cyclesX int | |
upY int | |
downY int | |
leftY int | |
rightY int | |
speed int | |
xMov int | |
yMov int | |
} | |
type Game struct { | |
canvasWidth float32 | |
canvasHeight float32 | |
fps int | |
then int64 | |
margin int | |
} | |
func load(filePath string) image.Image { | |
imgFile, err := os.Open(filePath) | |
defer imgFile.Close() | |
if err != nil { | |
fmt.Println("Cannot read file:", err) | |
} | |
imgData, err := png.Decode(imgFile) | |
if err != nil { | |
fmt.Println("Cannot decode file:", err) | |
} | |
return imgData.(image.Image) | |
} | |
func main() { | |
myApp := app.New() | |
w := myApp.NewWindow("Game") | |
background := load("./assets/background.png") | |
playerSprites := load("./assets/chewie.png") | |
now := time.Now().UnixMilli() | |
game := &Game{ | |
800, | |
500, | |
10, | |
now, | |
4, | |
} | |
fpsInterval := int64(1000 / game.fps) | |
player := &Player{100, 200, 40, 72, 0, 0, 4, 3, 0, 1, 2, 9, 0, 0} | |
img := canvas.NewImageFromImage(background) | |
img.FillMode = canvas.ImageFillOriginal | |
sprite := image.NewRGBA(background.Bounds()) | |
playerImg := canvas.NewRasterFromImage(sprite) | |
spriteSize := image.Pt(player.width, player.height) | |
c := container.New(layout.NewMaxLayout(), img, playerImg) | |
w.SetContent(c) | |
w.Canvas().SetOnTypedKey(func(k *fyne.KeyEvent) { | |
switch k.Name { | |
case fyne.KeyDown: | |
if player.y < int(game.canvasHeight)-player.height-game.margin { | |
player.yMov = player.speed | |
} | |
player.frameY = player.downY | |
case fyne.KeyUp: | |
if player.y > 100 { | |
player.yMov = -player.speed | |
} | |
player.frameY = player.upY | |
case fyne.KeyLeft: | |
if player.x > game.margin { | |
player.xMov = -player.speed | |
} | |
player.frameY = player.leftY | |
case fyne.KeyRight: | |
if player.x < int(game.canvasWidth)-player.width-game.margin { | |
player.xMov = player.speed | |
} | |
player.frameY = player.rightY | |
} | |
}) | |
go func() { | |
for { | |
time.Sleep(time.Millisecond) | |
now := time.Now().UnixMilli() | |
elapsed := now - game.then | |
if elapsed > fpsInterval { | |
game.then = now | |
spriteDP := image.Pt(player.width*player.frameX, player.height*player.frameY) | |
sr := image.Rectangle{spriteDP, spriteDP.Add(spriteSize)} | |
dp := image.Pt(player.x, player.y) | |
r := image.Rectangle{dp, dp.Add(spriteSize)} | |
draw.Draw(sprite, sprite.Bounds(), image.Transparent, image.ZP, draw.Src) | |
draw.Draw(sprite, r, playerSprites, sr.Min, draw.Src) | |
playerImg = canvas.NewRasterFromImage(sprite) | |
if player.xMov != 0 || player.yMov != 0 { | |
player.x += player.xMov | |
player.y += player.yMov | |
player.frameX = (player.frameX + 1) % player.cyclesX | |
player.xMov = 0 | |
player.yMov = 0 | |
} else { | |
player.frameX = 0 | |
} | |
c.Refresh() | |
} | |
} | |
}() | |
w.CenterOnScreen() | |
w.ShowAndRun() | |
} |
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