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@jfranmora
Last active February 25, 2021 14:35
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Utility to change the target script of a component
using UnityEditor;
using UnityEngine;
public static class EditorUtils
{
/// <summary>
/// Verify whether it can be converted to the specified component.
/// </summary>
public static bool CanConvertTo<T>(Object context) where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
}
/// <summary>
/// Convert to the specified component.
/// </summary>
public static void ConvertTo<T>(Object context) where T : MonoBehaviour
{
var target = context as MonoBehaviour;
var so = new SerializedObject(target);
so.Update();
var oldEnable = target.enabled;
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
{
if (script.GetClass() != typeof(T))
continue;
// Set 'm_Script' to convert.
so.FindProperty("m_Script").objectReferenceValue = script;
so.ApplyModifiedProperties();
break;
}
(so.targetObject as MonoBehaviour).enabled = oldEnable;
}
}
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