- architecture was always:
- box - box - cylinder
- then layers:
- ideally:
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Find it here: https://github.com/bitemyapp/learnhaskell
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set nocompatible " We're running Vim, not Vi! | |
set guifont=Bitstream\ Vera\ Sans\ Mono:h24 | |
let g:molokai_original = 1 | |
colorscheme molokai | |
syntax on " Enable syntax highlighting | |
filetype on " Enable filetype detection | |
filetype indent on " Enable filetype-specific indenting |
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package com.squareup.example; | |
public abstract BaseActivity extends SherlockActivity { | |
private final ScopedBus scopedBus = new ScopedBus(); | |
protected ScopedBus getBus() { | |
return scopedBus; | |
} | |
@Override public void onPause() { |
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |