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JS: Interview Questions
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// 1: how could you rewrite the following to make it shorter? | |
if (foo) { | |
bar.doSomething(el); | |
} else { | |
bar.doSomethingElse(el); | |
} | |
Answer: | |
bar[foo ? 'doSomething' : 'doSomethingElse'](el); | |
-------------------------------------------------------------------------------- | |
// 2: what is the faulty logic in the following code? | |
var foo = 'hello'; | |
(function() { | |
var foo = foo || 'world'; | |
console.log(foo); | |
})(); | |
Answer: | |
foo will always be set to "world" inside the closure because during execution context | |
var foo is being initialized as undefined and when the expression evaluates, foo | |
resolves to the local (undefined) instance and not the window's foo instance. | |
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// 3: given the following code: | |
// 3a. How would you override the value of the bar property for the variable foo | |
// without affecting the value of the bar property for the variable bim? | |
// 3b. How would you affect the value of the bar property for both foo and bim? | |
// 3c. How would you add a method to foo and bim to console.log the value of each | |
// object's bar property? | |
// 3d. How would you tell if the object's bar property had been overridden for | |
// the particular object? | |
var Thinger = function() { | |
return this; | |
}; | |
Thinger.prototype = { | |
bar : 'baz' | |
}; | |
var foo = new Thinger(), | |
bim = new Thinger(); | |
Answer(s): | |
3a. foo.bar = 'whatever'; | |
3b. Thinger.prototype.bar = 'blah'; | |
3c. Thinger.prototype.getBar = function() { return this.bar }; | |
console.log(foo.getBar()); | |
console.log(bim.getBar()); | |
3d. if (typeof foo.hasOwnProperty != 'undefined' && foo.hasOwnProperty('bar')) { | |
console.log('overridden'); | |
} else if (foo.bar != Thinger.prototype.bar) { // fallback | |
console.log('overridden'); | |
} | |
-------------------------------------------------------------------------------- | |
// 4: given the following code, and assuming that each defined object has a | |
// 'destroy' method, how would you destroy all of the objects contained in the | |
// myObjects object? | |
var myObjects = { | |
thinger : new myApp.Thinger(), | |
gizmo : new myApp.Gizmo(), | |
widget : new myApp.Widget() | |
}; | |
Answer: | |
for (var o in myObjects) myObjects[o].destroy(); | |
-------------------------------------------------------------------------------- | |
// 5: given the following array, create an array that contains the contents of | |
// each array item repeated three times, with a space between each item. so, | |
// for example, if an array item is 'foo' then the new array should contain an | |
// array item 'foo foo foo'. (you can assume the library of your choice is | |
// available) | |
var myArray = [ 'foo', 'bar', 'baz' ]; | |
Answer: | |
var i, v, n, r = []; | |
while (myArray.length) { | |
v = myArray.shift(); i = -1; n = []; | |
while (++i < 3) { n.push(v); } r.push(n.join(' ')); | |
} | |
console.log(r); | |
-------------------------------------------------------------------------------- | |
// 6: how could you improve the following code? | |
$(document).ready(function() { | |
$('.foo #bar').css('color', 'red'); | |
$('.foo #bar').css('border', '1px solid blue'); | |
$('.foo #bar').text('new text!'); | |
$('.foo #bar').click(function() { | |
$(this).attr('title', 'new title'); | |
$(this).width('100px'); | |
}); | |
$('.foo #bar').click(); | |
}); | |
Answer: | |
$(document).ready(function() { | |
$('.foo #bar') | |
.css({ | |
'color': 'red', | |
'border': '1px solid blue' | |
}) | |
.text('new text!') | |
.click(function() { | |
$(this) | |
.attr('title', 'new title') | |
.width('100px'); | |
}).click(); // fire click | |
}); | |
}); | |
-------------------------------------------------------------------------------- | |
// 7: what issues do you see with the following code? how would you fix it? | |
(function() { | |
var foo; | |
dojo.xhrGet({ | |
url : 'foo.php', | |
load : function(resp) { | |
foo = resp.foo; | |
} | |
}); | |
if (foo) { | |
// run this important code | |
} | |
})(); | |
Answer: | |
When the condition is executed, foo has the possibility of being null since the | |
AJAX request may not be finished. If you want a simple fix, place the "important | |
code" in the success handler. | |
-------------------------------------------------------------------------------- | |
// 8: how could you rewrite the following code to make it shorter? | |
(function(d, $){ | |
$('li.foo a').attr('title', 'i am foo'); | |
$('li.bar a').attr('title', 'i am bar'); | |
$('li.baz a').attr('title', 'i am baz'); | |
$('li.bop a').attr('title', 'i am bop'); | |
})(dojo, dojo.query); | |
Answer: | |
Assuming there is only one class specifed for each LI: | |
(function(d, $) { | |
$('li.foo, li.bar, li.baz, li.bop').forEach(function(node) { | |
node = $(node); | |
node.query('a').attr('title', 'i am ' + node.attr('class')); | |
}); | |
})(dojo, dojo.query); | |
After sleeping on it answer: | |
(function(d, $) { | |
var types = ['foo', 'bar', 'baz', 'bop'], t; | |
while (types.length) { | |
t = types.shift(); | |
$('li.' + t + ' a').attr('title', 'i am ' + t); | |
} | |
})(dojo, dojo.query); | |
-------------------------------------------------------------------------------- | |
// 9: how would you improve the following code? | |
for (i = 0; i <= 100; i++) { | |
$('#thinger').append('<p><span class="thinger">i am thinger ' + i + '</span></p>'); | |
$('#gizmo').append('<p><span class="gizmo">i am gizmo ' + i + '</span></p>'); | |
} | |
Answer: | |
var i = -1, thingerHtml = [], gizmoHtml = []; | |
while (++i <= 100) { | |
thingerHtml.push('<p><span class="thinger">i am thinger ' + i + '</span></p>'); | |
gizmoHtml.push('<p><span class="gizmo">i am gizmo ' + i + '</span></p>'); | |
} | |
$('#thinger').append(thingerHtml.join('')); | |
$('#gizmo').append(gizmoHtml.join('')); | |
-------------------------------------------------------------------------------- | |
// 10: a user enters their desired tip into a text box; the baseTotal, tax, | |
// and fee values are provided by the application. what are some potential | |
// issues with the following function for calculating the total? | |
function calculateTotal(baseTotal, tip, tax, fee) { | |
return baseTotal + tip + tax + fee; | |
} | |
Answer: | |
There aren't any checks against the arguments to make sure they are specified or | |
defaulted to 0. | |
I would rewrite like: | |
function calculateTotal(baseTotal, tip, tax, fee) { | |
return (+baseTotal || 0) + (+tip || 0) + (+tax || 0) + (+fee || 0); | |
} | |
-------------------------------------------------------------------------------- | |
// 11: given the following data structure, write code that returns an array | |
// containing the name of each item, followed by a comma-separated list of | |
// the item's extras, if it has any. e.g. | |
// | |
// [ "Salad (Chicken, Steak, Shrimp)", ... ] | |
// | |
// (you can assume the library of your choice is available) | |
var menuItems = [ | |
{ | |
id : 1, | |
name : 'Salad', | |
extras : [ | |
'Chicken', 'Steak', 'Shrimp' | |
] | |
}, | |
{ | |
id : 2, | |
name : 'Potato', | |
extras : [ | |
'Bacon', 'Sour Cream', 'Shrimp' | |
] | |
}, | |
{ | |
id : 3, | |
name : 'Sandwich', | |
extras : [ | |
'Turkey', 'Bacon' | |
] | |
}, | |
{ | |
id : 4, | |
name : 'Bread' | |
} | |
]; | |
Answer: | |
var v, r = []; | |
while (menuItems.length) { | |
v = menuItems.shift(); | |
r.push(v.name + (v.extras && v.extras.length | |
? ' (' + v.extras.join(', ') + ')' : '')); | |
} | |
console.log(r); | |
-------------------------------------------------------------------------------- | |
// BONUS: what is the faulty logic in the following code? how would you fix it? | |
var date = new Date(), | |
day = date.getDate(), | |
month = date.getMonth(), | |
dates = []; | |
for (var i = 0; i <= 5; i++) { | |
dates.push(month + '/' + (day + i)); | |
} | |
console.log('The next five days are ', dates.join(', ')); | |
Answer: | |
Two things I can see faulty are the code produces 6 days including today and | |
doesn't account for days rolling over into a new month. | |
var date, day = +new Date, dates = [], i = 0, dayMilliseconds = 1000 * 60 * 60 * 24; | |
while (++i <= 5) { | |
day += dayMilliseconds; | |
date = new Date(day); | |
dates.push(date.getMonth() + '/' + date.getDate()); | |
} | |
console.log('The next five days are ', dates.join(', ')); | |
After sleeping on it answer: | |
var date = new Date, dates = [], i = 0, dayMilliseconds = 1000 * 60 * 60 * 24; | |
while (++i <= 5) { | |
date.setTime(+date + dayMilliseconds); | |
dates.push(date.getMonth() + '/' + date.getDate()); | |
} | |
console.log('The next five days are ', dates.join(', ')); | |
-------------------------------------------------------------------------------- | |
/* | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2004 Sam Hocevar <[email protected]> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | |
0. You just DO WHAT THE FUCK YOU WANT TO. | |
*/ |
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Oh geez, didn't even see that! Good catch!