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Vector2Int.cs
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using System; | |
using System.Numerics; | |
using System.Runtime.CompilerServices; | |
namespace LifeSim | |
{ | |
public struct Vector2Int : IEquatable<Vector2Int> | |
{ | |
public int X; | |
public int Y; | |
public static Vector2Int One => new Vector2Int(1, 1); | |
public static Vector2Int Zero => new Vector2Int(0, 0); | |
public Vector2Int(int x, int y) | |
{ | |
this.X = x; | |
this.Y = y; | |
} | |
public Vector2Int(uint x, uint y) | |
{ | |
this.X = (int)x; | |
this.Y = (int)y; | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator +(Vector2Int a, Vector2Int b) | |
{ | |
return new Vector2Int(a.X + b.X, a.Y + b.Y); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator -(Vector2Int a, Vector2Int b) | |
{ | |
return new Vector2Int(a.X - b.X, a.Y - b.Y); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator *(Vector2Int a, Vector2Int b) | |
{ | |
return new Vector2Int(a.X * b.X, a.Y * b.Y); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator /(Vector2Int a, Vector2Int b) | |
{ | |
return new Vector2Int(a.X / b.X, a.Y / b.Y); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator *(Vector2Int a, int b) | |
{ | |
return new Vector2Int(a.X * b, a.Y * b); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator /(Vector2Int a, int b) | |
{ | |
return new Vector2Int(a.X / b, a.Y / b); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator *(Vector2Int a, uint b) | |
{ | |
return new Vector2Int(a.X * (int)b, a.Y * (int)b); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Vector2Int operator /(Vector2Int a, uint b) | |
{ | |
return new Vector2Int(a.X / (int)b, a.Y / (int)b); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static bool operator ==(Vector2Int lhs, Vector2Int rhs) | |
{ | |
return lhs.X == rhs.X && lhs.Y == rhs.Y; | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static bool operator !=(Vector2Int lhs, Vector2Int rhs) | |
{ | |
return !(lhs == rhs); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static implicit operator Vector2(Vector2Int a) | |
{ | |
return new Vector2(a.X, a.Y); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public override bool Equals(object? other) | |
{ | |
if (!(other is Vector2Int)) return false; | |
return this.Equals((Vector2Int)other); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public bool Equals(Vector2Int other) | |
{ | |
return this.X == other.X && this.Y == other.Y; | |
} | |
public override int GetHashCode() | |
{ | |
return this.X.GetHashCode() ^ (this.Y.GetHashCode() << 16); | |
} | |
public override string? ToString() | |
{ | |
return "(" + this.X + ", " + this.Y + ")"; | |
} | |
} | |
} |
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