Created
November 3, 2012 04:16
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Proposal for new Character / Costume reorganization
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return { | |
name = 'abed', | |
offset = 5, | |
ow = 7, | |
costumes = { | |
{name='Abed Nadir', sheet='base'}, | |
{name='Alien', sheet='alien'}, | |
{name='Batman', sheet='batman'}, | |
{name='Bumblebee', sheet='bee'}, | |
-- {name='Cooperative Calligraphy', sheet='bottle'}, | |
{name='Christmas Sweater', sheet='christmas'}, | |
{name='Covered In Paint', sheet='paint'}, | |
{name='Cowboy', sheet='cowboy'}, | |
{name='Evil Abed', sheet='evil'}, | |
-- {name='Frycook', sheet='frycook'}, | |
{name='Gangster', sheet='gangster'}, | |
{name='Han Solo', sheet='solo'}, | |
{name='Inspector Spacetime', sheet='inspector'}, | |
-- {name='Jack of Clubs', sheet='clubs'}, | |
{name='Jeff Roleplay', sheet='jeff'}, | |
{name='Joey', sheet='white'}, | |
{name='Morning', sheet='morning'}, | |
{name='Mouse King', sheet='king'}, | |
{name='Pierce Roleplay', sheet='pierce'}, | |
-- {name='Pillowtown', sheet='pillow'}, | |
-- {name='Rod the Plumber', sheet='rod'}, | |
-- {name='Toga', sheet='toga'}, | |
{name='Troy and Abed Sewn Together', sheet='sewn'}, | |
{name='Zombie', sheet='zombie'}, | |
}, | |
animations = { | |
dead = { | |
right = {'once', {'9,13'}, 1}, | |
left = {'once', {'9,14'}, 1) | |
}, | |
hold = { | |
right = {'once', {'5,5'}, 1}, | |
left = {'once', {'5,6'}, 1}, | |
}, | |
holdwalk = { | |
right = {'loop', {'1-3,9', '2,9'}, 0.16}, | |
left = {'loop', {'1-3,10', '2,10'}, 0.16}, | |
}, | |
crouch = { | |
right = {'once', {'9,4'}, 1}, | |
left = {'once', {'9,3'}, 1) | |
}, | |
crouchwalk = { --state for walking towards the camera | |
left = {'loop', {'2-3,3'}, 0.16}, | |
right = {'loop', {'2-3,3'}, 0.16}, | |
}, | |
gaze = { | |
right = {'once', {'8,2'}, 1}, | |
left = {'once', {'8,1'}, 1}, | |
}, | |
gazewalk = { --state for walking away from the camera | |
left = {'loop', {'2-3,4'}, 0.16}, | |
right = {'loop', {'2-3,4'}, 0.16}, | |
}, | |
attack = { | |
left = {'loop', {'3-4,6'}, 0.16}, | |
right = {'loop', {'3-4,5'}, 0.16}, | |
}, | |
attackjump = { | |
left = {'loop', {'7-8,3'}, 0.16}, | |
right = {'loop', {'7-8,4'}, 0.16}, | |
}, | |
attackwalk = { | |
left = {'loop', {'1,8','5,8','3,8','5,8'}, 0.16}, | |
right = {'loop', {'1,7','5,7','3,7','5,7'}, 0.16}, | |
}, | |
jump = { | |
right = {'once', {'7,2'}, 1}, | |
left = {'once', {'7,1'}, 1) | |
}, | |
walk = { | |
right = {'loop', {'2-4,2', '3,2'}, 0.16}, | |
left = {'loop', {'2-4,1', '3,1'}, 0.16}, | |
}, | |
idle = { | |
right = {'once', {'1,2'}, 1}, | |
left = {'once', {'1,1'}, 1}, | |
}, | |
flyin = {'once', {'4,3'}, 1}, | |
warp = {'once', {'1-4,1'}, 0.08}, | |
} | |
} |
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