Pra vídeo editing o peso dos componentes são
- Tier 1: Processador e Ram
- Tier 2: Videocard.
Pra um PC gamer, o peso dos componentes é inverso, então é só comprar a placa de vídeo mais cara e o processador com custo benefício pra focar mais em james
// get the table | |
let table = document.querySelector('table.ember-view'); | |
// get rows | |
let rows = Array.from(table.querySelectorAll('tbody tr.transaction-row')).map( | |
(tr) => { | |
let date = tr.querySelector('.transactionDate span').innerText.trim(); | |
let description = tr | |
.querySelector('span.transactionDescription') | |
.innerText.trim(); |
export function useStore() { | |
const [ state, set ] = useState(store.state); | |
if (!store.setters.includes(set)) { | |
store.setters.push(set); | |
} | |
useEffect(() => () => { | |
store.setters = store.setters.filter(setter => setter !== set) | |
}, []) |
import { store, useStore } from './hookstore'; | |
// setting the store initial state | |
store.state = 0; | |
function StatefulHello() { | |
// using the useStore hook | |
const [timesClicked, updateTimesClicked] = useStore(); | |
return ( |
import { useState } from 'react'; | |
export const store = { | |
state: {}, | |
setState(value) { | |
this.state = value; | |
this.setters.forEach(setter => setter(this.state)); | |
}, | |
setters: [] | |
}; |
function StatefulHello() { | |
const [timesClicked, updateTimesClicked] = useState(0); | |
return ( | |
<div> | |
<h1>Hello, component!</h1> | |
<h2>The button inside this component was clicked {timesClicked} times</h2> | |
<button type="button" onClick={() => updateTimesClicked(timesClicked + 1)}> | |
Update | |
</button> |
import React, { useState } from 'react'; | |
function StatefulHello() { | |
const [timesClicked, updateTimesClicked] = useState(0); | |
return ( | |
<div> | |
<h1>Hello, world!</h1> | |
<h2>The button inside this component was clicked {timesClicked} times</h2> | |
<button |
two distinct points (for example, a game object position and the mouse cursor position) in an area can always be two corners of a Right Triangle (Triângulo-retângulo in ptbr). A triangle has three sides: The Hypotenuse, the Adjacent and the Opposite.
The distance between two points in the X axis corresponds to the Adjacent side of a triangle, The distance between two points in the Y axis corresponds to the Opposite side of a triangle.
The Hypotenuse is the shortest distance between the two points.
This means we can use trigonometry to handle many interactions between objects when programming visual stuff.