Created
January 22, 2018 17:27
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Unity script for document scanning using OpenCVForUnity.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using OpenCVForUnity; | |
public class Scanner : MonoBehaviour { | |
public Texture2D baseTexture; | |
public RawImage sourceRawImage; | |
public RawImage targetRawImage; | |
// Use this for initialization | |
void Start () { | |
Mat mainMat = new Mat(baseTexture.height, baseTexture.width, CvType.CV_8UC3); | |
Mat grayMat = new Mat(); | |
//convert texture2d to matrix | |
Utils.texture2DToMat(baseTexture, mainMat); | |
//copy main matrix to grayMat | |
mainMat.copyTo(grayMat); | |
//convert color to gray | |
Imgproc.cvtColor(grayMat, grayMat, Imgproc.COLOR_BGR2GRAY); | |
//blur the image | |
Imgproc.GaussianBlur(grayMat, grayMat, new Size(5, 5), 0); | |
//thresholding make the image black and white | |
Imgproc.threshold(grayMat, grayMat, 0, 255, Imgproc.THRESH_OTSU); | |
//extract the edge of the image | |
Imgproc.Canny(grayMat, grayMat, 50, 50); | |
//prepare for the finding contours | |
List<MatOfPoint> contours = new List<MatOfPoint>(); | |
//find the contour from canny edge image | |
Imgproc.findContours(grayMat, contours, new Mat(), Imgproc.RETR_EXTERNAL, Imgproc.CHAIN_APPROX_SIMPLE); | |
List<MatOfPoint> tempTargets = new List<MatOfPoint>(); | |
for(int i=0; i<contours.Count; i++) | |
{ | |
MatOfPoint cp = contours[i]; | |
MatOfPoint2f cn = new MatOfPoint2f(cp.toArray()); | |
double p = Imgproc.arcLength(cn, true); | |
MatOfPoint2f approx = new MatOfPoint2f(); | |
//convert contour to readable polygon | |
Imgproc.approxPolyDP(cn, approx, 0.03 * p, true); | |
// find a contour with 4 points | |
if (approx.toArray().Length == 4) | |
{ | |
MatOfPoint approxPt = new MatOfPoint(); | |
approx.convertTo(approxPt, CvType.CV_32S); | |
float maxCosine = 0; | |
for (int j = 2; j < 5; j++) | |
{ | |
Vector2 v1 = new Vector2((float)(approx.toArray()[j % 4].x - approx.toArray()[j - 1].x), (float)(approx.toArray()[j % 4].y - approx.toArray()[j - 1].y)); | |
Vector2 v2 = new Vector2((float)(approx.toArray()[j - 2].x - approx.toArray()[j - 1].x), (float)(approx.toArray()[j - 2].y - approx.toArray()[j - 1].y)); | |
float angle = Mathf.Abs(Vector2.Angle(v1, v2)); | |
maxCosine = Mathf.Max(maxCosine, angle); | |
} | |
if(maxCosine < 135f) | |
{ | |
tempTargets.Add(approxPt); | |
} | |
} | |
} | |
if(tempTargets.Count > 0) | |
{ | |
//get the first contour | |
MatOfPoint approxPt = tempTargets[0]; | |
//making source mat | |
Mat srcPointsMat = Converters.vector_Point_to_Mat(approxPt.toList(), CvType.CV_32F); | |
//making destination mat | |
List<Point> dstPoints = new List<Point>(); | |
dstPoints.Add(new Point(0, 0)); | |
dstPoints.Add(new Point(0, 512)); | |
dstPoints.Add(new Point(512, 512)); | |
dstPoints.Add(new Point(512, 0)); | |
Mat dstPointsMat = Converters.vector_Point_to_Mat(dstPoints, CvType.CV_32F); | |
//make perspective transform | |
Mat M = Imgproc.getPerspectiveTransform(srcPointsMat, dstPointsMat); | |
Mat warpedMat = new Mat(mainMat.size(), mainMat.type()); | |
//crop and warp the image | |
Imgproc.warpPerspective(mainMat, warpedMat, M, new Size(512, 512), Imgproc.INTER_LINEAR); | |
warpedMat.convertTo(warpedMat, CvType.CV_8UC3); | |
//create a empty final texture | |
Texture2D finalTexture = new Texture2D(warpedMat.width(), warpedMat.height(), TextureFormat.RGB24, false); | |
//convert matrix to texture 2d | |
Utils.matToTexture2D(warpedMat, finalTexture); | |
targetRawImage.texture = finalTexture; | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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Hi, thank you for the script. I was wondering how you could select the best points at run-time as it seems like the method seems to capture other angles. Thank you.