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@jhsu
Created March 19, 2015 09:53
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<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<MinimumAspectRatio>1.0</MinimumAspectRatio>
<HDRNode>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>0.000000</ManualExposure>
<ShoulderStrength>0.491000</ShoulderStrength>
<LinearStrength>0.707000</LinearStrength>
<LinearAngle>0.704000</LinearAngle>
<ToeStrength>1.185000</ToeStrength>
<ToeNumerator>1.377000</ToeNumerator>
<ToeDenominator>1.976000</ToeDenominator>
<LinearWhite>5.242000</LinearWhite>
</HDRNode>
<HDRNode_Reference>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>-0.500000</ManualExposure>
<ShoulderStrength>0.15000</ShoulderStrength>
<LinearStrength>0.5000</LinearStrength>
<LinearAngle>0.1000</LinearAngle>
<ToeStrength>0.2000</ToeStrength>
<ToeNumerator>0.02000</ToeNumerator>
<ToeDenominator>0.3000</ToeDenominator>
<LinearWhite>11.2000</LinearWhite>
</HDRNode_Reference>
<IBL>
<AmbientIBLEnable>true</AmbientIBLEnable>
<IrradianceMapName>IrradianceMap</IrradianceMapName>
<Power>1.000000</Power>
<Saturation>0.150000</Saturation>
<Scale>4.000000</Scale>
</IBL>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.69, 1, 0.15 </MatrixRed>
<MatrixGreen>0, 1, 0 </MatrixGreen>
<MatrixBlue>0, 0, 0.15 </MatrixBlue>
</Default>
<RedToBlueTest>
<LocalisationName>RedToBlueTest</LocalisationName>
<MatrixRed> 0, 0, 1 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
</RedToBlueTest>
<DesaturateTest>
<LocalisationName>DesaturateTest</LocalisationName>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
</DesaturateTest>
</GUIColour>
<SSAO>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.100000</DepthThreshold>
<MinWorldFilterSize>1.000000</MinWorldFilterSize>
<MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
<MinFilterSize>10.000000</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>0.750000</AlchemyIntensity>
<AlchemyBias>0.006000</AlchemyBias>
<Curve>2.200000</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>19000.000000</DistanceFadeStart>
<DistanceFadeEnd>20000.000000</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<NumDownsamples>1</NumDownsamples>
<DepthThreshold>0.522</DepthThreshold>
<MinWorldFilterSize>0.489</MinWorldFilterSize>
<MaxWorldFilterSize>0.451</MaxWorldFilterSize>
<MinFilterSize>13.204</MinFilterSize>
<MaxFilterSize>100.000000</MaxFilterSize>
<FilterAdjust>1.000000</FilterAdjust>
<FilterAspect>5.000000</FilterAspect>
<Scale>0.650000</Scale>
<Offset>1.000000</Offset>
<AlchemyIntensity>1.055</AlchemyIntensity>
<AlchemyBias>0.017</AlchemyBias>
<Curve>1.178</Curve>
<BackProjectLerp>0.900000</BackProjectLerp>
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<AttenuationAdjust>0.200000</AttenuationAdjust>
<DistanceFadeStart>100.0</DistanceFadeStart>
<DistanceFadeEnd>320.0</DistanceFadeEnd>
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<NumBlurPasses>1</NumBlurPasses>
<MaxPrevFrames>3</MaxPrevFrames>
<Jitter>true</Jitter>
<AnimateJitter>false</AnimateJitter>
<RegularSamples>false</RegularSamples>
<BackProjection>false</BackProjection>
<ExtraSamples>true</ExtraSamples>
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<GaussianBlur>false</GaussianBlur>
<BilateralBlur>true</BilateralBlur>
<Dilate>false</Dilate>
<JitterDepthSamples>false</JitterDepthSamples>
<UseAlchemyAO>true</UseAlchemyAO>
<AffectDiffuse>1.000000</AffectDiffuse>
<AffectSpecular>1.000000</AffectSpecular>
<VignetteScale>7.000000</VignetteScale>
<LumLerpScale>0.800000</LumLerpScale>
<LumLerpOffset>0.000000</LumLerpOffset>
</High>
</SSAO>
<LightCones>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<Volumetric>false</Volumetric>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>false</Volumetric>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<Volumetric>true</Volumetric>
</High>
</LightCones>
<LensFlares>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>1</QualityIndex>
<ImportanceThreshold>1</ImportanceThreshold>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>2</QualityIndex>
<ImportanceThreshold>0</ImportanceThreshold>
</High>
</LensFlares>
<Shadows_Low>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>50.0</AdaptivePadding>
<AdaptiveQuantum>0.05</AdaptiveQuantum>
<AdaptiveMinRatio>0.25</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>4.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum1>
</Shadows_Low>
<Shadows_Medium>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>50.0</AdaptivePadding>
<AdaptiveQuantum>0.05</AdaptiveQuantum>
<AdaptiveMinRatio>0.25</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>1600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>6400.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
</Shadows_Medium>
<Shadows_High>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>3200.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>12800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Shadows_High>
<Shadows_Ultra>
<SliceSize>1536</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>1600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>3200.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>6400.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>12800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Shadows_Ultra>
<Planets>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
<AtmosphereSteps>4</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>96</WorkPerFrame>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
<AtmosphereSteps>5</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>128</WorkPerFrame>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>192</WorkPerFrame>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<TextureSize>2560</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>256</WorkPerFrame>
</Ultra>
</Planets>
<GalaxyBackground>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
</GalaxyBackground>
<Bloom>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Method>Off</Method>
</Off>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Method>HighPassCount</Method>
<MinThreshold>3.94</MinThreshold>
<MaxThreshold>200.0</MaxThreshold>
<GlareWeight0>0.8</GlareWeight0>
<GlareWeight1>0.7</GlareWeight1>
<GlareWeight2>0.8</GlareWeight2>
<GlareWeight3>0.25</GlareWeight3>
<GlareWeight4>0.415</GlareWeight4>
<GlareScale>7.6</GlareScale>
<ThresholdType>2</ThresholdType>
</Medium>
</Bloom>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</High>
</Envmap>
<Materials>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<MaterialQualityLevel>0</MaterialQualityLevel>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MaterialQualityLevel>1</MaterialQualityLevel>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<MaterialQualityLevel>2</MaterialQualityLevel>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Ultra>
</Materials>
<Environment>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Ultra>
</Environment>
<GalaxyMap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<NebulasCount>10</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
</High>
</GalaxyMap>
<FX>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>3</QualitySetting>
</Item>
</High>
</FX>
<Debris>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DebrisLimit>200</DebrisLimit>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DebrisLimit>1000</DebrisLimit>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<DebrisLimit>3000</DebrisLimit>
</High>
</Debris>
<DamageDecals>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SingleDecalReceiversCount>3</SingleDecalReceiversCount>
<TrailDecalReceiversCount>3</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<SingleDecalReceiversCount>4</SingleDecalReceiversCount>
<TrailDecalReceiversCount>4</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SingleDecalReceiversCount>5</SingleDecalReceiversCount>
<TrailDecalReceiversCount>5</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</High>
</DamageDecals>
<ParticleEffects>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
</AllowedEffects>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
</AllowedEffects>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
<Item>P3</Item>
</AllowedEffects>
</High>
</ParticleEffects>
<Trails>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableStarTrails>0</EnableStarTrails>
<EnableEngineTrails>0</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.25</LifetimeMultiplier>
<RayMarchSteps>2</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>14</UpdateRateRcp>
</Level_2>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.5</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>12</UpdateRateRcp>
</Level_2>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_2>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>8</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>2</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_2>
</High>
</Trails>
<Beams>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</High>
</Beams>
</GraphicsConfig>
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