Created
September 20, 2013 03:00
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| if (!state.initialized) { | |
| state.cur = 0; | |
| state.dir = 1; | |
| state.initialized = true; | |
| state.last_update = false; | |
| state.val = 1; | |
| state.chaser = false; | |
| } | |
| //1:1,2:1,3:1,4:1,4:2,4:3,4:4,4:3,4:2,4:1,3:1,2:1,2:2,2:3,3:3,3:2 | |
| //0,1,2,3,7,11,15,14,13,12,8,4,5,6,10,9 | |
| // This was going to build the pattern array, but the | |
| // server stopped responding.. so.. | |
| function createPatternArray(row_count, col_count) { | |
| var row_wall = 0, | |
| col_wall = 0, | |
| cur = 0, | |
| dots = row_count * col_count; | |
| } | |
| var now = (time / 100) | 0, | |
| pattern = [0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9]; | |
| if (state.last_update == now) { | |
| return; | |
| } | |
| // You can uncomment this to have the lights stay lit | |
| for (var i=0; i < rows*columns; i++) { | |
| grid[i] = 0; | |
| } | |
| // If you want a chaser, you can uncomment this to | |
| // place a dot behind the lead dot. | |
| // | |
| // if (state.cur > 3) { | |
| // state.chaser = state.cur - 3; | |
| // } | |
| // | |
| // if (state.chaser) { | |
| // grid[pattern[state.chaser]] = state.val; | |
| // } | |
| grid[pattern[state.cur]] = state.val; | |
| state.cur = state.cur + state.dir; | |
| if (pattern.length < (state.cur + state.dir)) { | |
| state.dir = -1; | |
| state.val = 1; | |
| } else if (state.cur < 0) { | |
| state.dir = 1; | |
| state.val = 1; | |
| state.cur = 0; | |
| } | |
| state.last_update = now; |
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