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javascript: Require JS construct object
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script data-main="usage" src="http://requirejs.org/docs/release/1.0.8/comments/require.js"></script> | |
</head> | |
<body> | |
<p>Check your JavaScript console for output!</p> | |
</body> | |
</head> |
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/** | |
* This example make use of requireJS to provide a clean and simple way to split JavaScript class definitions | |
* into separate files and avoid global namespace pollution. http://requirejs.org/ | |
* | |
* We start by defining the definition within the require block inside a function; this means that any | |
* new variables / methods will not be added to the global namespace; requireJS simply requires us to return | |
* a single value (function / Object) which represents this definition. In our case, we will be returning | |
* the Class' function. | |
*/ | |
define(function () { | |
// Forces the JavaScript engine into strict mode: http://tinyurl.com/2dondlh | |
"use strict"; | |
/** | |
* This is our classes constructor; unlike AS3 this is where we define our member properties (fields). | |
* To differentiate constructor functions from regular functions, by convention we start the function | |
* name with a capital letter. This informs users that they must invoke the Person function using | |
* the `new` keyword and treat it as a constructor (ie: it returns a new instance of the Class). | |
*/ | |
function Person(name) { | |
// This first guard ensures that the callee has invoked our Class' constructor function | |
// with the `new` keyword - failure to do this will result in the `this` keyword referring | |
// to the callee's scope (typically the window global) which will result in the following fields | |
// (name and _age) leaking into the global namespace and not being set on this object. | |
if (!(this instanceof Person)) { | |
throw new TypeError("Person constructor cannot be called as a function."); | |
} | |
// Here we create a member property (field) for the Person's name; setting its value | |
// what the one supplied to the Constructor. Although we don't have to define | |
// properties ahead of time (they can easily be added at runtime as all Object / functions | |
// in JavaScript are dynamic) I believe it makes your code easier to follow if you list your | |
// classes intentions up front (eg: in the Constructor function). | |
this.name = name; | |
// Here we are defining a private member. As there is no `private` keyword in JavaScript | |
// there is no way for us to hide this data (without resorting to inelegant hacks); instead | |
// we choose to use a naming convention where a leading underscore indicates a property | |
// is private and should not be relied upon as part of the Classes public API. | |
this._age = -1; | |
} | |
/** | |
* Adding static properties is as simple as adding them directly to the constructor | |
* function directly. | |
*/ | |
Person.RETIREMENT_AGE = 60; | |
/** | |
* Public Static methods are defined in the same way; here's a static constructor for our Person class | |
* which also sets the person's age. | |
*/ | |
Person.create = function (name, age) { | |
var result = new Person(name); | |
result.setAge(age); | |
return result; | |
}; | |
/** | |
* Any functions not added to the Person reference won't be visible, or accessible outside of | |
* this file (closure); however, these methods and functions don't belong to the Person class either | |
* and are static as a result. | |
*/ | |
function formatNameAndAge(person) { | |
// Note that `this` does not refer to the Person object from inside this method. | |
if (person._age === -1) { | |
return "We don't know how old " + person.name + " is!"; | |
} | |
return (person.name + ", is " + person._age + " years old and " | |
+ ((person.canRetire()) ? "can" : "can't") + " retire"); | |
}; | |
/** | |
* The prototype is a special type of Object which is used as a the blueprint for all instances | |
* of a given Class; by defining functions and properties on the prototype we reduce memory | |
* overhead. We can also achieve inheritance by pointing one classes' prototype at another, for | |
* example, if we introduced a BankManager class which extended our Person class, we could write: | |
* | |
* `BankManager.prototype = Person.prototype` | |
* `BankManager.prototype.constructor = BankManager` | |
* | |
* However, due to the dynamic nature of JavaScript I am of the opinion that favouring composition | |
* over inheritance will make your code easier to read and re-use. | |
*/ | |
Person.prototype = { | |
/** | |
* Whenever you replace an Object's Prototype, you need to repoint | |
* the base Constructor back at the original constructor Function, | |
* otherwise `instanceof` calls will fail. | |
*/ | |
constructor: Person, | |
/** | |
* All methods added to a Class' prototype are public (visible); they are able to | |
* access the properties and methods of the Person class via the `this` keyword. Note that | |
* unlike ActionScript, usage of the `this` keyword is required, failure to use it will | |
* result in the JavaScript engine trying to resolve the definition on the global object. | |
*/ | |
greet: function () { | |
// Note we have to use the `this` keyword. | |
return "Hello, " + this.name; | |
}, | |
/** | |
* Even tho the `_age` property is accessible; it still makes a lot of sense to provide | |
* mutator methods (getters / setters) which make up the public API of a Class - here we | |
* validate the supplied value; something you can't do when a field is modified directly | |
*/ | |
setAge: function (value) { | |
// Ensure the supplied value is numeric. | |
if (typeof (value) !== 'number') { | |
throw new TypeError(typeof (value) + " is not a number."); | |
} | |
// Ensure the supplied value is valid. | |
if (isNaN(value) || value < 0) { | |
throw new RangeError("Supplied value is out of range."); | |
} | |
this._age = value; | |
}, | |
/** | |
* This method access both a member property and a static property. | |
*/ | |
canRetire: function() { | |
return this._age >= Person.RETIREMENT_AGE; | |
}, | |
/** | |
* Finally we can also access 'static' functions and properties. | |
*/ | |
toString: function() { | |
// Note that as `formatNameAndAge` is static we must supply a reference | |
// to `this` so it can operate on this instance. | |
return formatNameAndAge(this); | |
} | |
}; | |
// As mentioned up top, requireJS needs us to return a value - in this files case, we will return | |
// a reference to the constructor function. | |
return Person; | |
}); |
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/** | |
* Here's a simple usecase for our Person class, again we will start by using requireJS to 'define' a | |
* new class; however note how we pass the `require` object through to the closure as an argument, this | |
* allows us to retrieve other exported modules / class definitions that have been 'define'd. | |
*/ | |
define(function (require) { | |
"use strict"; | |
// requireJS will ensure that the Person definition is available to use, we can now import | |
// it for use (think of this as your import statement in AS3). | |
var Person = require('Person'); | |
// We can now invoke the constructor function to create a new instance and invoke that instance's | |
// methods. | |
var jonny = new Person("Jonny"); | |
jonny.setAge(29); | |
console.log(jonny.toString()); | |
// We can also access any public static methods and properties attached to the Person function: | |
var sean = Person.create("Sean", 30); | |
console.log(sean.greet()); | |
console.log("Generally speaking, you can retire at " + Person.RETIREMENT_AGE); | |
}); |
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