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// We allocate a file with the size of the downloaded file so we can | |
// append chunks randomly to diffrent position as we download the file | |
function allocateDisk(size, callback){ | |
fss.cwd.getFile(prompt("Filename","movie.mp4"), {create: true}, (fileEntry) => { | |
fileEntry.createWriter((writer) => { | |
var blob = new Blob([new ArrayBuffer(1.049e+8)]) | |
writer.onerror = (err) => { | |
console.error("could not write", err) | |
} | |
// we can't write more then 500mb at once | |
// so we allocate a lite bit at the time | |
writer.onwriteend = (e) => { | |
if (writer.length === size) return callback(writer); | |
if(size - writer.length <= blob.size){ | |
// Last write we do so we slice it | |
blob = blob.slice(-(size - writer.length)); | |
writer.write(blob); | |
writer.onwriteend = function(){ | |
callback(writer); | |
} | |
} else { | |
writer.write(blob); | |
} | |
} | |
writer.write(new Blob([""])) | |
}) | |
console.log(fileEntry); | |
}, (err) => { | |
console.log(err) | |
}) | |
} | |
var url = "https://example.com/movie.mp4"; | |
console.time("download"); | |
getSize(url, function(size){ | |
allocateDisk(size, function(writer){ | |
download(size, url, writer, function(){ | |
console.log("done :)") | |
console.timeEnd("download"); | |
}) | |
}) | |
}) | |
// Just figureing out what the sise of the file is | |
function getSize(url, callback){ | |
var xhr = new XMLHttpRequest(); | |
xhr.open("HEAD", url); | |
xhr.send(); | |
xhr.onload = function(){ | |
callback(xhr.getResponseHeader("Accept-Ranges") === 'bytes' && ~~xhr.getResponseHeader("Content-Length")) | |
} | |
} | |
function download(size, url, writer, callback){ | |
var chunkDownload = 5000000 | |
var queue = 0; | |
var ranges = []; | |
var pool = []; | |
var isWriting = false; | |
var loaded = 0; | |
var started = Date.now(); | |
var has = []; | |
function write(){ | |
if(isWriting || !pool.length) return; | |
var chunk = pool.shift(); | |
var hasNext = true; | |
isWriting = true; | |
writer.seek(chunk[1]); | |
writer.write(new Blob([chunk[0]])); | |
} | |
writer.onerror = function(){ | |
console.log("error writing file", writer.error); | |
} | |
writer.onwriteend = function(){ | |
queue--; | |
console.log(pool.length); | |
if(!queue){ | |
clearTimeout(timecontroller); | |
callback(); | |
return; | |
} | |
isWriting = false; | |
write(); | |
}; | |
for(var i = 0; i<size; i += chunkDownload){ | |
queue++; | |
ranges.push(`bytes= ${(i||-1)+1}-${i+chunkDownload}`) | |
} | |
// Classic reusable XHR ajax | |
// Best suited when you can read byte-range | |
// and dosen't have support for fetch | |
// | |
// Uses 6 simultanis download (b/c some websites trottle the downlad speed) | |
/* | |
Array(6).fill("").forEach(function(){ | |
if(!ranges.length) return; | |
var pice = ranges.shift(); | |
var xhr = new XMLHttpRequest(); | |
var last = 0; | |
if(!pice) return; | |
xhr.responseType = "arraybuffer"; | |
xhr.open("GET", url); | |
xhr.setRequestHeader("Range", pice) | |
xhr.send(); | |
xhr.onerror = function(){ | |
ranges.unshift(pice); | |
} | |
xhr.onprogress = function(evt){ | |
loaded += evt.loaded - last; | |
last = evt.loaded; | |
} | |
xhr.onload = function(evt){ | |
var range = xhr.getResponseHeader("content-range").split(" ")[1].split("-"), | |
start = ~~range[0], | |
end = ~~range[1].split("/")[0]; | |
last = 0; | |
pool.push([xhr.response, start]); | |
write(); | |
var newPice = ranges.shift(); | |
if(!newPice) return; | |
// evt.target.response | |
xhr.open("GET", url); | |
xhr.setRequestHeader("Range", newPice) | |
xhr.send(); | |
} | |
}); | |
*/ | |
var timecontroller = setInterval(function(){ | |
var percentComplete = loaded / size; | |
var timeElapsed = Date.now() - started; | |
var downloadSpeed = loaded / (timeElapsed/1000); | |
var est = ((size - loaded) / downloadSpeed); | |
// console.log(percentComplete, loaded, downloadSpeed, est); | |
}, 1000); | |
Array(6).fill("").forEach(function(){ | |
if(!ranges.length) return; | |
var last = 0; | |
function context(){ | |
var pice = ranges.shift(); | |
if(!pice) return; | |
fetch(url, {headers: {"Range": pice}}).then(r => { | |
var range = r.headers.get('content-range') | |
start = ~~range.split(" ")[1].split("-")[0]; | |
return pump(start, r.body.getReader(), []).then(function(){ | |
context(); | |
}); | |
}); | |
} | |
context(); | |
}); | |
// Deffinetly the most RAM friendliest download | |
// you can get in javascript, but also the slowest... | |
// | |
// if you know node.js it would be like | |
// fetch(...).pipe(writer) | |
// | |
// But it dosn't have any highWaterMark so it pauses | |
// the download everytime you write a chunk to the filesystem | |
/* | |
Array(1).fill("").forEach(function(){ | |
writer.seek(0); | |
function pump(reader){ | |
reader.read().then(function(result){ | |
if(result.done) return; | |
return new Promise(function(resolve, reject){ | |
writer.onwriteend = function(){ | |
return pump(reader); | |
} | |
writer.write(result.data); | |
}); | |
}); | |
} | |
fetch(url).then(r => { | |
return pump(r.body.getReader()) | |
}); | |
}); | |
*/ | |
// Streaming cabability made possible with fetch api | |
// Pushes alot of chunks into a pool of chunks | |
// Basicly becomes a 2D array with diffrent starting points | |
// each array in the pool dosne't lack any bytes in between | |
// | |
// pool = [ | |
// [0, 20], [21, 40], [...], [...], | |
// [500000, 500020], [500021, 500040] | |
// ] | |
function pump(start, reader, localPool) { | |
return reader.read().then(function (result) { | |
if(!~pool.indexOf(localPool)){ | |
localPool = [[], start]; | |
pool.push(localPool); | |
} | |
if (result.done) return | |
queue++; | |
has.push([start, start + result.value.byteLength]); | |
has = merge(has); | |
localPool[0].push(result.value); | |
setTimeout(write, 1000); | |
return pump(result.value.byteLength + start, reader, localPool); | |
}); | |
} | |
} | |
// download: 113347.075ms with just ajax 5000000 byte (6 simultaneous download) | |
// download: 153992.638ms used both ajax & fetch 5000000 byte (12 simultaneous download) | |
// download: 321325.148ms 25mb chunks both ajax, fetch (12 simultaneous download) | |
// download: 226967.841ms 25mb chunks only ajax (6 simultaneous download) | |
// Merge arrays with overlapping values | |
// $ merge([ [10, 20], [19, 40], [40, 60], [70, 80] ]) | |
// $ [ [10, 60], [70, 80] ] | |
function merge(ranges) { | |
var len = ranges.length, | |
result = [] | |
ranges.sort((a,b) => { | |
return a[0] > b[0]; | |
}); | |
for(let range of ranges){ | |
if(!result.length || range[0] > result[result.length-1][1] + 1) | |
result.push(range); | |
else | |
result[result.length-1][1] = range[1]; | |
}; | |
return result; | |
} |
Better late then never... fss was something that came from filer.js.
But you don't really need that... here is a way to get it in another way:
webkitRequestFileSystem(TEMPORARY, 0, fs => {
// fs.root === fss.cwd
// fs.root.getFile() === fss.cwd.getFile()
})
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@hat's the
fss.cwd.getFile
? any module used? looked upfss
, and couldn't find one.Thansk!