Created
September 9, 2011 12:29
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An alien abductor for the asyncjs.com JavaScript Jungle.
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jj.createCreature("ufo", function (creature) { | |
"use strict"; | |
var captured = {}, | |
positionFactor = 0.005, | |
$ = jj.jQuery, | |
SEARCH = 1, | |
CHASE = 2, | |
CAPTURE = 3, | |
RETURN = 4, | |
state = SEARCH, | |
worldSize = jj.size(), | |
beam, | |
target; | |
creature | |
.data({ | |
sight: 200 | |
}) | |
.size({ | |
width: 128, | |
height: 250 | |
}) | |
.position({ | |
top: 128, | |
left: jj.center().left - 64 | |
}); | |
///// | |
// DOM | |
beam = $(document.createElementNS("http://www.w3.org/2000/svg", "path")) | |
.attr("d", "M64 50 L0 250 L128 250 Z") | |
.attr("fill", "lime") | |
.attr("opacity", "0.5") | |
.css("visibility", "hidden"); | |
$(document.createElementNS("http://www.w3.org/2000/svg", "svg")) | |
.css("position", "absolute") | |
.css("left", "0") | |
.css("top", "0") | |
.append(beam) | |
.appendTo($(creature.el)); | |
$(document.createElement("img")) | |
.attr("src", "http://jimpurbrick.com/media/ufo.png") | |
.appendTo($(creature.el)); | |
///// | |
function randomTarget() { | |
positionFactor = 0.001; | |
var x = Math.random() * worldSize.width, | |
y = Math.random() * worldSize.height; | |
return { | |
position: function() { | |
return { | |
top: y, | |
left: x | |
}; | |
}, | |
size: function() { | |
return { | |
width: 0, | |
height: 0 | |
}; | |
} | |
}; | |
}; | |
function reset() { | |
target = randomTarget(); | |
captured = {}; | |
state = SEARCH; | |
} | |
function easeTowardTarget() { | |
var creaturePos = creature.position(), | |
targetPos = $.extend({}, target.position()), | |
creatureSize = creature.size(), | |
targetSize = target.size(), | |
sqrDistance; | |
// Aim to get middle of target in to middle of tractor beam. | |
targetPos.left += (targetSize.width / 2) - (creatureSize.width / 2); | |
targetPos.top -= 200; | |
// Calculate delta between target and creature. | |
var delta = { | |
x: targetPos.left - creaturePos.left, | |
y: targetPos.top - creaturePos.top | |
}; | |
// Calculate update for this frame. | |
var update = { | |
x: delta.x * positionFactor, | |
y: delta.y * positionFactor | |
}; | |
// Update creature position. | |
creature.position({ | |
left: creaturePos.left + update.x, | |
top: creaturePos.top + update.y | |
}); | |
// Increase fraction of delta used next update. | |
positionFactor = Math.min(positionFactor + 0.001, 1.0); | |
// Recalculate remaining delta based on this update. | |
delta.x -= update.x; | |
delta.y -= update.y; | |
// Work out if creature is "close enough" to target. | |
sqrDistance = (delta.x * delta.x) + (delta.y * delta.y); | |
return sqrDistance < (20 * 20); | |
}; | |
///// | |
// EVENT BINDINGS | |
creature.bind("see", function(other) { | |
if (state === SEARCH && other.name && ! captured[other.name()]) { | |
state = CHASE; | |
target = other; | |
} | |
}); | |
jj.bind("midnight", reset); | |
jj.bind("tick", function(frame) { | |
var creaturePos; | |
switch(state) { | |
case SEARCH: | |
if(easeTowardTarget()) { | |
target = randomTarget(); | |
} | |
break; | |
case CHASE: | |
// HACK! work around bug with target.name being undefined for reasons unknown... | |
if(! target.name) { | |
target = randomTarget(); | |
state = SEARCH; | |
} else if(easeTowardTarget()) { | |
creaturePos = $.extend({}, creature.position()); | |
captured[target.name()] = { | |
func: target.position, // creature's original position method | |
position: $.extend({}, target.position()) | |
}; | |
target.position = function(newPos) { | |
return newPos ? this : captured[target.name()].func.call(this); | |
}; | |
$(beam).css("visibility", "visible"); | |
creature.chat("Capturing " + target.name()); | |
state = CAPTURE; | |
} | |
break; | |
case CAPTURE: | |
var newCreatureTop = creature.position().top - 3; | |
creature.position({top: newCreatureTop}); | |
captured[target.name()].func.call(target, {top: target.position().top - 3}); | |
if (newCreatureTop + target.size().height + creature.size().height < 0) { | |
creature.chat("Returning " + target.name()); | |
state = RETURN; | |
} | |
break; | |
case RETURN: | |
var newCreatureTop = creature.position().top + 3; | |
creature.position({top: newCreatureTop}); | |
captured[target.name()].func.call(target, {top: target.position().top + 3}); | |
if (newCreatureTop >= captured[target.name()].position.top) { | |
target.position = captured[target.name()].func; // return creature's original position method | |
target = randomTarget(); | |
$(beam).css("visibility", "hidden"); | |
state = SEARCH; | |
} | |
break; | |
} | |
}); | |
///// | |
reset(); | |
}); |
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