Created
October 5, 2015 11:49
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pass_macros = [ | |
{ if: "defined(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) || defined(MATERIAL_TRANSFER)" then: [ | |
{ define: ["NEEDS_LIGHTMAP_UV"] } | |
] } | |
{ if: "(defined(HAS_NORMAL) && !defined(WORLD_SPACE_NORMAL)) || defined(TESSELLATION) && defined(HAS_VECTOR_DISPLACEMENT)" then: [ | |
{ define: ["NEEDS_TANGENT_SPACE"] } | |
] } | |
{ if: "!defined(HAS_NORMAL) || defined(TESSELLATION) && defined(HAS_HEIGHT_DISPLACEMENT)" then: [ | |
{ define: ["NEEDS_WORLD_SPACE_NORMAL"] } | |
] } | |
{ if: "defined(HAS_REFRACTION) && !defined(HAS_NORMAL)" then: [ | |
{ define: ["NEEDS_SCREEN_SPACE_NORMAL"] } | |
] } | |
{ if: "!defined(HAS_NORMAL) || defined(NEEDS_EYE_VECTOR) || defined(HAS_VERTEX_OFFSET) || defined(TESSELLATION) | |
|| defined(TRANSPARENT) || defined(TRANSPARENT_FADE) | |
|| on_renderer(D3D11) && defined(INSTANCED)" then: [ | |
{ define: ["NEEDS_WORLD_SPACE_POSITION"] } | |
{ if: "defined(TRANSPARENT) || defined(TRANSPARENT_FADE) || defined(TESSELLATION)" then: [ | |
{ define: ["NEEDS_WORLD_POS_CHANNEL"] } | |
] } | |
] } | |
] | |
default_patch_interpolation = "linear_barycentric" | |
channel_declarations = { | |
vertex_tangent = { type = "float3" } | |
vertex_binormal = { type = "float3" } | |
tsm0 = { type = "float3" } | |
tsm1 = { type = "float3" } | |
tsm2 = { type = "float3" } | |
eye_vector = { type = "float3" } | |
world_space_normal = { type = "float3" } | |
last_clip_position = { type = "float3" } | |
vertex_position = { type = "float4" } | |
vertex_normal = { type = "float3" } | |
screen_space_normal = { type = "float3" } | |
lightmap_uv = { type = "float2" } | |
world_pos = { type = "float3" } | |
pixel_depth = { type = "float" } | |
screen_pos = { type = "float2" } | |
} | |
stage_linkage = { | |
vertex = [ | |
{ channels = ["vertex_normal"] input_semantics = ["NORMAL"] } | |
{ channels = ["vertex_position"] } | |
{ if: "defined(NEEDS_EYE_VECTOR)" then: [{ channels = ["eye_vector"] }] } | |
{ if: "defined(NEEDS_LIGHTMAP_UV)" then: [{ channels = ["lightmap_uv"] input_semantics = ["TEXCOORD1"] }] } | |
{ if: "defined(NEEDS_TANGENT_SPACE)" then: [ | |
{ channels = ["tsm0", "tsm1", "tsm2"] } | |
{ channels = ["vertex_tangent", "vertex_binormal"] input_semantics = ["TANGENT", "BINORMAL"] } | |
] } | |
{ if: "defined(NEEDS_WORLD_SPACE_NORMAL)" then: [{ channels = ["world_space_normal"] }] } | |
{ if: "defined(NEEDS_SCREEN_SPACE_NORMAL)" then: [{ channels = ["screen_space_normal"] }] } | |
{ if: "defined(MOTION_VECTOR)" then: [{ channels = ["last_clip_position"] }] } | |
{ if: "defined(NEEDS_WORLD_POS_CHANNEL)" then: [{ channels = ["world_pos"] }] } | |
] | |
hull = [] | |
domain = [ | |
{ if: "defined(NEEDS_TANGENT_SPACE)" then: [{ channels = ["tsm0", "tsm1", "tsm2"] }] } | |
{ if: "defined(HAS_HEIGHT_DISPLACEMENT)" then: [{ channels = ["world_space_normal"] }] } | |
// No need to have the defined(TESSELLATION) here as the domain/hull stages are only enabled when tessellation is active | |
{ channels = ["world_pos"] } | |
] | |
pixel = [ | |
{ if: "defined(NEEDS_LIGHTMAP_UV)" then: [{ channels = ["lightmap_uv"] }] } | |
{ if: "defined(NEEDS_TANGENT_SPACE)" then: [{ channels = ["tsm0", "tsm1", "tsm2"] }] } | |
{ if: "defined(NEEDS_WORLD_SPACE_NORMAL)" then: [{ channels = ["world_space_normal"] }] } | |
{ if: "defined(MOTION_VECTOR)" then: [{ channels = ["last_clip_position"] }] } | |
{ if: "defined(NEEDS_SCREEN_SPACE_NORMAL)" then: [{ channels = ["screen_space_normal"] }] } | |
{ if: "defined(NEEDS_PIXEL_DEPTH)" then: [{ channels = ["pixel_depth"] }] } | |
{ if: "defined(NEEDS_SCREEN_POS)" then: [{ channels = ["screen_pos"] }] } | |
// Only transparent needs world_pos in the pixel shader | |
{ if: "defined(TRANSPARENT) || defined(TRANSPARENT_FADE)" then: [ | |
{ channels = ["world_pos"] } | |
] } | |
] | |
} |
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