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@jimwhitfield
Created June 8, 2015 01:31
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an enhancement to the stock neoPixel Ring script (pastels, countdown, dual rainbow)
#include <Adafruit_NeoPixel.h>
#include <avr/power.h>
#define PIN 6
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(16, PIN, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
rainbowPartialCycle(10,2,false,0,1);
int countdown=4;
for(uint16_t i=countdown; i>0; i--) {
rainbowCycle(i,((1+countdown-i)*(1+countdown-i))/2,false);
}
rainbowCycle(10,2,true);
rainbowPartialCycle(10,2,false,0,0.5);
// rainbowCycle(10,2,false);
// rainbowCycle(20,true);
/*
// Some example procedures showing how to display to the pixels:
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color(0, 255, 0), 50); // Green
colorWipe(strip.Color(0, 0, 255), 50); // Blue
// Send a theater pixel chase in...
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color( 0, 0, 127), 50); // Blue
rainbow(20);
rainbowCycle(20);
theaterChaseRainbow(50);
*/
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait, int loopCount, boolean usePastel) {
uint16_t i, j;
if (usePastel) {
strip.setBrightness(0x30);
} else {
strip.setBrightness(0x40);
}
for(j=0; j<256*loopCount; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
if (usePastel) {
strip.setPixelColor(i, PastelWheel(((i * 256 / strip.numPixels()) + j) & 255));
} else {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
}
strip.show();
delay(wait);
}
if (!usePastel) {
strip.setBrightness(0x40);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowPartialCycle(uint8_t wait, int loopCount, boolean usePastel, float base, float portion) {
uint16_t i, j;
if (usePastel) {
strip.setBrightness(0x30);
} else {
strip.setBrightness(0x40);
}
if (portion == 0)
portion = 0.01;
float arc = (256 / strip.numPixels()) / portion;
for(j=0; j<256*loopCount; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
if (usePastel) {
strip.setPixelColor(i, PastelWheel(((int)(i * arc) + j ) & 255));
} else {
strip.setPixelColor(i, Wheel(((int)(i * arc) + j ) & 255));
}
}
strip.show();
delay(wait);
}
if (!usePastel) {
strip.setBrightness(0x40);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t PastelWheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(0xff^(255 - WheelPos * 3), 0xff, 0xff^(WheelPos * 3));
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0xff, 0xff^(WheelPos * 3), 0xff*(255 - WheelPos * 3));
} else {
WheelPos -= 170;
return strip.Color(0xff^(WheelPos * 3), 0xff^(255 - WheelPos * 3), 0xff);
}
}
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