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Telnet Server C#
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using System; | |
using System.Net; | |
namespace TelnetServer | |
{ | |
public enum EClientStatus | |
{ | |
/// <summary> | |
/// The client has not been | |
/// authenticated yet. | |
/// </summary> | |
Guest = 0, | |
/// <summary> | |
/// The client is authenticating. | |
/// </summary> | |
Authenticating = 1, | |
/// <summary> | |
/// The client is logged in. | |
/// </summary> | |
LoggedIn = 2 | |
} | |
public class Client | |
{ | |
/// <summary> | |
/// The client's identifier. | |
/// </summary> | |
private uint id; | |
/// <summary> | |
/// The client's remote address. | |
/// </summary> | |
private IPEndPoint remoteAddr; | |
/// <summary> | |
/// The connection datetime. | |
/// </summary> | |
private DateTime connectedAt; | |
/// <summary> | |
/// The client's current status. | |
/// </summary> | |
private EClientStatus status; | |
/// <summary> | |
/// The last received data from the client. | |
/// </summary> | |
private string receivedData; | |
/// <summary> | |
/// Initializes a new instance of the <see cref="Client"/> class. | |
/// </summary> | |
/// <param name="clientId">The client's identifier.</param> | |
/// <param name="remoteAddress">The remote address.</param> | |
public Client(uint clientId, IPEndPoint remoteAddress) | |
{ | |
this.id = clientId; | |
this.remoteAddr = remoteAddress; | |
this.connectedAt = DateTime.Now; | |
this.status = EClientStatus.Guest; | |
this.receivedData = string.Empty; | |
} | |
/// <summary> | |
/// Gets the client identifier. | |
/// </summary> | |
/// <returns>Client's identifier.</returns> | |
public uint getClientID() | |
{ | |
return id; | |
} | |
/// <summary> | |
/// Gets the remote address. | |
/// </summary> | |
/// <returns>Client's remote address.</returns> | |
public IPEndPoint getRemoteAddress() | |
{ | |
return remoteAddr; | |
} | |
/// <summary> | |
/// Gets the connection time. | |
/// </summary> | |
/// <returns>The connection time.</returns> | |
public DateTime getConnectionTime() | |
{ | |
return connectedAt; | |
} | |
/// <summary> | |
/// Gets the client's current status. | |
/// </summary> | |
/// <returns>The client's status.</returns> | |
public EClientStatus getCurrentStatus() | |
{ | |
return status; | |
} | |
/// <summary> | |
/// Gets the client's last received data. | |
/// </summary> | |
/// <returns>Client's last received data.</returns> | |
public string getReceivedData() | |
{ | |
return receivedData; | |
} | |
/// <summary> | |
/// Sets the client's current status. | |
/// </summary> | |
/// <param name="newStatus">The new status.</param> | |
public void setStatus(EClientStatus newStatus) | |
{ | |
this.status = newStatus; | |
} | |
/// <summary> | |
/// Sets the client's last received data. | |
/// </summary> | |
/// <param name="newReceivedData">The new received data.</param> | |
public void setReceivedData(string newReceivedData) | |
{ | |
this.receivedData = newReceivedData; | |
} | |
/// <summary> | |
/// Appends a string to the client's last | |
/// received data. | |
/// </summary> | |
/// <param name="dataToAppend">The data to append.</param> | |
public void appendReceivedData(string dataToAppend) | |
{ | |
this.receivedData += dataToAppend; | |
} | |
/// <summary> | |
/// Removes the last character from the | |
/// client's last received data. | |
/// </summary> | |
public void removeLastCharacterReceived() | |
{ | |
receivedData = receivedData.Substring(0, receivedData.Length - 1); | |
} | |
/// <summary> | |
/// Resets the last received data. | |
/// </summary> | |
public void resetReceivedData() | |
{ | |
receivedData = string.Empty; | |
} | |
public override string ToString() | |
{ | |
string ip = string.Format("{0}:{1}", remoteAddr.Address.ToString(), remoteAddr.Port); | |
string res = string.Format("Client #{0} (From: {1}, Status: {2}, Connection time: {3})", id, ip, status, connectedAt); | |
return res; | |
} | |
} | |
} |
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using System; | |
using System.Net; | |
namespace TelnetServer | |
{ | |
class Program | |
{ | |
private static Server s; | |
static void Main(string[] args) | |
{ | |
s = new Server(IPAddress.Any); | |
s.ClientConnected += clientConnected; | |
s.ClientDisconnected += clientDisconnected; | |
s.ConnectionBlocked += connectionBlocked; | |
s.MessageReceived += messageReceived; | |
s.start(); | |
Console.WriteLine("SERVER STARTED: " + DateTime.Now); | |
do | |
{ | |
; // nothing really | |
} while (Console.ReadKey(true).KeyChar != 'q'); | |
s.stop(); | |
} | |
private static void clientConnected(Client c) | |
{ | |
Console.WriteLine("CONNECTED: " + c); | |
s.sendMessageToClient(c, "Telnet Server\r\nLogin: "); | |
} | |
private static void clientDisconnected(Client c) | |
{ | |
Console.WriteLine("DISCONNECTED: " + c); | |
} | |
private static void connectionBlocked(IPEndPoint ep) | |
{ | |
Console.WriteLine(string.Format("BLOCKED: {0}:{1} at {2}", ep.Address, ep.Port, DateTime.Now)); | |
} | |
private static void messageReceived(Client c, string message) | |
{ | |
Console.WriteLine("MESSAGE: " + message); | |
if (message != "kickmyass") | |
{ | |
EClientStatus status = c.getCurrentStatus(); | |
if (status == EClientStatus.Guest) | |
{ | |
if (message == "root") | |
{ | |
s.sendMessageToClient(c, "\r\nPassword: "); | |
c.setStatus(EClientStatus.Authenticating); | |
} | |
} | |
else if (status == EClientStatus.Authenticating) | |
{ | |
if (message == "r00t") | |
{ | |
s.clearClientScreen(c); | |
s.sendMessageToClient(c, "Successfully authenticated.\r\n > "); | |
c.setStatus(EClientStatus.LoggedIn); | |
} | |
} | |
else | |
s.sendMessageToClient(c, "\r\n > "); | |
} | |
else | |
s.kickClient(c); | |
} | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
namespace TelnetServer | |
{ | |
public class Server | |
{ | |
/// <summary> | |
/// End of line constant. | |
/// </summary> | |
public const string END_LINE = "\r\n"; | |
/// <summary> | |
/// Telnet's default port. | |
/// </summary> | |
private const int PORT = 23; | |
/// <summary> | |
/// Server's main socket. | |
/// </summary> | |
private Socket serverSocket; | |
/// <summary> | |
/// The IP on which to listen. | |
/// </summary> | |
private IPAddress ip; | |
/// <summary> | |
/// The default data size for received data. | |
/// </summary> | |
private readonly int dataSize; | |
/// <summary> | |
/// Contains the received data. | |
/// </summary> | |
private byte[] data; | |
/// <summary> | |
/// True for allowing incoming connections; | |
/// false otherwise. | |
/// </summary> | |
private bool acceptIncomingConnections; | |
/// <summary> | |
/// Contains all connected clients indexed | |
/// by their socket. | |
/// </summary> | |
private Dictionary<Socket, Client> clients; | |
public delegate void ConnectionEventHandler(Client c); | |
/// <summary> | |
/// Occurs when a client is connected. | |
/// </summary> | |
public event ConnectionEventHandler ClientConnected; | |
/// <summary> | |
/// Occurs when a client is disconnected. | |
/// </summary> | |
public event ConnectionEventHandler ClientDisconnected; | |
public delegate void ConnectionBlockedEventHandler(IPEndPoint endPoint); | |
/// <summary> | |
/// Occurs when an incoming connection is blocked. | |
/// </summary> | |
public event ConnectionBlockedEventHandler ConnectionBlocked; | |
public delegate void MessageReceivedEventHandler(Client c, string message); | |
/// <summary> | |
/// Occurs when a message is received. | |
/// </summary> | |
public event MessageReceivedEventHandler MessageReceived; | |
/// <summary> | |
/// Initializes a new instance of the <see cref="Server"/> class. | |
/// </summary> | |
/// <param name="ip">The IP on which to listen to.</param> | |
/// <param name="dataSize">Data size for received data.</param> | |
public Server(IPAddress ip, int dataSize = 1024) | |
{ | |
this.ip = ip; | |
this.dataSize = dataSize; | |
this.data = new byte[dataSize]; | |
this.clients = new Dictionary<Socket, Client>(); | |
this.acceptIncomingConnections = true; | |
this.serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); | |
} | |
/// <summary> | |
/// Starts the server. | |
/// </summary> | |
public void start() | |
{ | |
serverSocket.Bind(new IPEndPoint(ip, PORT)); | |
serverSocket.Listen(0); | |
serverSocket.BeginAccept(new AsyncCallback(handleIncomingConnection), serverSocket); | |
} | |
/// <summary> | |
/// Stops the server. | |
/// </summary> | |
public void stop() | |
{ | |
serverSocket.Close(); | |
} | |
/// <summary> | |
/// Returns whether incoming connections | |
/// are allowed. | |
/// </summary> | |
/// <returns>True is connections are allowed; | |
/// false otherwise.</returns> | |
public bool incomingConnectionsAllowed() | |
{ | |
return acceptIncomingConnections; | |
} | |
/// <summary> | |
/// Denies the incoming connections. | |
/// </summary> | |
public void denyIncomingConnections() | |
{ | |
this.acceptIncomingConnections = false; | |
} | |
/// <summary> | |
/// Allows the incoming connections. | |
/// </summary> | |
public void allowIncomingConnections() | |
{ | |
this.acceptIncomingConnections = true; | |
} | |
/// <summary> | |
/// Clears the screen for the specified | |
/// client. | |
/// </summary> | |
/// <param name="c">The client on which | |
/// to clear the screen.</param> | |
public void clearClientScreen(Client c) | |
{ | |
sendMessageToClient(c, "\u001B[1J\u001B[H"); | |
} | |
/// <summary> | |
/// Sends a text message to the specified | |
/// client. | |
/// </summary> | |
/// <param name="c">The client.</param> | |
/// <param name="message">The message.</param> | |
public void sendMessageToClient(Client c, string message) | |
{ | |
Socket clientSocket = getSocketByClient(c); | |
sendMessageToSocket(clientSocket, message); | |
} | |
/// <summary> | |
/// Sends a text message to the specified | |
/// socket. | |
/// </summary> | |
/// <param name="s">The socket.</param> | |
/// <param name="message">The message.</param> | |
private void sendMessageToSocket(Socket s, string message) | |
{ | |
byte[] data = Encoding.ASCII.GetBytes(message); | |
sendBytesToSocket(s, data); | |
} | |
/// <summary> | |
/// Sends bytes to the specified socket. | |
/// </summary> | |
/// <param name="s">The socket.</param> | |
/// <param name="data">The bytes.</param> | |
private void sendBytesToSocket(Socket s, byte[] data) | |
{ | |
s.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(sendData), s); | |
} | |
/// <summary> | |
/// Sends a message to all connected clients. | |
/// </summary> | |
/// <param name="message">The message.</param> | |
public void sendMessageToAll(string message) | |
{ | |
foreach (Socket s in clients.Keys) | |
{ | |
try { sendMessageToSocket(s, message); } | |
catch { clients.Remove(s); } | |
} | |
} | |
/// <summary> | |
/// Gets the client by socket. | |
/// </summary> | |
/// <param name="clientSocket">The client's socket.</param> | |
/// <returns>If the socket is found, the client instance | |
/// is returned; otherwise null is returned.</returns> | |
private Client getClientBySocket(Socket clientSocket) | |
{ | |
Client c; | |
if (!clients.TryGetValue(clientSocket, out c)) | |
c = null; | |
return c; | |
} | |
/// <summary> | |
/// Gets the socket by client. | |
/// </summary> | |
/// <param name="client">The client instance.</param> | |
/// <returns>If the client is found, the socket is | |
/// returned; otherwise null is returned.</returns> | |
private Socket getSocketByClient(Client client) | |
{ | |
Socket s; | |
s = clients.FirstOrDefault(x => x.Value.getClientID() == client.getClientID()).Key; | |
return s; | |
} | |
/// <summary> | |
/// Kicks the specified client from the server. | |
/// </summary> | |
/// <param name="client">The client.</param> | |
public void kickClient(Client client) | |
{ | |
closeSocket(getSocketByClient(client)); | |
ClientDisconnected(client); | |
} | |
/// <summary> | |
/// Closes the socket and removes the client from | |
/// the clients list. | |
/// </summary> | |
/// <param name="clientSocket">The client socket.</param> | |
private void closeSocket(Socket clientSocket) | |
{ | |
clientSocket.Close(); | |
clients.Remove(clientSocket); | |
} | |
/// <summary> | |
/// Handles an incoming connection. | |
/// If incoming connections are allowed, | |
/// the client is added to the clients list | |
/// and triggers the client connected event. | |
/// Else, the connection blocked event is | |
/// triggered. | |
/// </summary> | |
private void handleIncomingConnection(IAsyncResult result) | |
{ | |
try | |
{ | |
Socket oldSocket = (Socket)result.AsyncState; | |
if (acceptIncomingConnections) | |
{ | |
Socket newSocket = oldSocket.EndAccept(result); | |
uint clientID = (uint)clients.Count + 1; | |
Client client = new Client(clientID, (IPEndPoint)newSocket.RemoteEndPoint); | |
clients.Add(newSocket, client); | |
// Do Echo | |
// Do Remote Flow Control | |
// Will Echo | |
// Will Suppress Go Ahead | |
sendBytesToSocket( | |
newSocket, | |
new byte[] { 0xff, 0xfd, 0x01, 0xff, 0xfd, 0x21, 0xff, 0xfb, 0x01, 0xff, 0xfb, 0x03 } | |
); | |
client.resetReceivedData(); | |
ClientConnected(client); | |
serverSocket.BeginAccept(new AsyncCallback(handleIncomingConnection), serverSocket); | |
} | |
else | |
{ | |
ConnectionBlocked((IPEndPoint)oldSocket.RemoteEndPoint); | |
} | |
} | |
catch { } | |
} | |
/// <summary> | |
/// Sends data to a socket. | |
/// </summary> | |
private void sendData(IAsyncResult result) | |
{ | |
try | |
{ | |
Socket clientSocket = (Socket)result.AsyncState; | |
clientSocket.EndSend(result); | |
clientSocket.BeginReceive(data, 0, dataSize, SocketFlags.None, new AsyncCallback(receiveData), clientSocket); | |
} | |
catch { } | |
} | |
/// <summary> | |
/// Receives and processes data from a socket. | |
/// It triggers the message received event in | |
/// case the client pressed the return key. | |
/// </summary> | |
private void receiveData(IAsyncResult result) | |
{ | |
try | |
{ | |
Socket clientSocket = (Socket)result.AsyncState; | |
Client client = getClientBySocket(clientSocket); | |
int bytesReceived = clientSocket.EndReceive(result); | |
if (bytesReceived == 0) | |
{ | |
closeSocket(clientSocket); | |
serverSocket.BeginAccept(new AsyncCallback(handleIncomingConnection), serverSocket); | |
} | |
else if (data[0] < 0xF0) | |
{ | |
string receivedData = client.getReceivedData(); | |
// 0x2E = '.', 0x0D = carriage return, 0x0A = new line | |
if ((data[0] == 0x2E && data[1] == 0x0D && receivedData.Length == 0) || | |
(data[0] == 0x0D && data[1] == 0x0A)) | |
{ | |
//sendMessageToSocket(clientSocket, "\u001B[1J\u001B[H"); | |
MessageReceived(client, client.getReceivedData()); | |
client.resetReceivedData(); | |
} | |
else | |
{ | |
// 0x08 => backspace character | |
if (data[0] == 0x08) | |
{ | |
if (receivedData.Length > 0) | |
{ | |
client.removeLastCharacterReceived(); | |
sendBytesToSocket(clientSocket, new byte[] { 0x08, 0x20, 0x08 }); | |
} | |
else | |
clientSocket.BeginReceive(data, 0, dataSize, SocketFlags.None, new AsyncCallback(receiveData), clientSocket); | |
} | |
// 0x7F => delete character | |
else if (data[0] == 0x7F) | |
clientSocket.BeginReceive(data, 0, dataSize, SocketFlags.None, new AsyncCallback(receiveData), clientSocket); | |
else | |
{ | |
client.appendReceivedData(Encoding.ASCII.GetString(data, 0, bytesReceived)); | |
// Echo back the received character | |
// if client is not writing any password | |
if (client.getCurrentStatus() != EClientStatus.Authenticating) | |
sendBytesToSocket(clientSocket, new byte[] { data[0] }); | |
// Echo back asterisks if client is | |
// writing a password | |
else | |
sendMessageToSocket(clientSocket, "*"); | |
clientSocket.BeginReceive(data, 0, dataSize, SocketFlags.None, new AsyncCallback(receiveData), clientSocket); | |
} | |
} | |
} | |
else | |
clientSocket.BeginReceive(data, 0, dataSize, SocketFlags.None, new AsyncCallback(receiveData), clientSocket); | |
} | |
catch { } | |
} | |
} | |
} |
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