- git
- python
- code (cli of VSCode)
All reachable from the PATH of the system
- Using the portable version of VS Code, there is a
/data/folder in the software's directory
All reachable from the PATH of the system
/data/ folder in the software's directory| Begin by enclosing all thoughts within <thinking> tags, exploring multiple angles and approaches. | |
| Break down the solution into clear steps within <step> tags. Start with a 20-step budget, requesting more for complex problems if needed. | |
| Use <count> tags after each step to show the remaining budget. Stop when reaching 0. | |
| Continuously adjust your reasoning based on intermediate results and reflections, adapting your strategy as you progress. | |
| Regularly evaluate progress using <reflection> tags. Be critical and honest about your reasoning process. | |
| Assign a quality score between 0.0 and 1.0 using <reward> tags after each reflection. Use this to guide your approach: | |
| 0.8+: Continue current approach | |
| 0.5-0.7: Consider minor adjustments | |
| Below 0.5: Seriously consider backtracking and trying a different approach |
| // Used in https://jina.ai/tokenizer (Aug. 14th version) | |
| // Define variables for magic numbers | |
| const MAX_HEADING_LENGTH = 6; | |
| const MAX_HEADING_CONTENT_LENGTH = 200; | |
| const MAX_HEADING_UNDERLINE_LENGTH = 200; | |
| const MAX_HTML_HEADING_ATTRIBUTES_LENGTH = 100; | |
| const MAX_LIST_ITEM_LENGTH = 200; | |
| const MAX_NESTED_LIST_ITEMS = 5; | |
| const MAX_LIST_INDENT_SPACES = 7; | |
| const MAX_BLOCKQUOTE_LINE_LENGTH = 200; |
| launchctl remove com.sentinelone.sentineld-helper | |
| launchctl remove com.sentinelone.sentineld-updater | |
| launchctl remove com.sentinelone.sentineld | |
| launchctl remove com.sentinelone.sentineld-guard | |
| killall SentinelAgent | |
| rm -rf /Library/Extensions/Sentinel.kext | |
| rm -rf /Library/Extensions/Sentinel.kext/Contents | |
| rm -rf /Library/Extensions/Sentinel.kext/Contents/Info.plist |
| # xcode-build-bump.sh | |
| # @desc Auto-increment the build number every time the project is run. | |
| # @usage | |
| # 1. Select: your Target in Xcode | |
| # 2. Select: Build Phases Tab | |
| # 3. Select: Add Build Phase -> Add Run Script | |
| # 4. Paste code below in to new "Run Script" section | |
| # 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
| # 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |