Last active
July 29, 2024 11:18
-
-
Save jjgrainger/808640fcb5764cf92c3cad960682c677 to your computer and use it in GitHub Desktop.
A simple Vector class in javascript
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var Vector = function(x, y) { | |
this.x = x || 0; | |
this.y = y || 0; | |
}; | |
// return the angle of the vector in radians | |
Vector.prototype.getDirection = function() { | |
return Math.atan2(this.y, this.x); | |
}; | |
// set the direction of the vector in radians | |
Vector.prototype.setDirection = function(direction) { | |
var magnitude = this.getMagnitude(); | |
this.x = Math.cos(angle) * magnitude; | |
this.y = Math.sin(angle) * magnitude; | |
}; | |
// get the magnitude of the vector | |
Vector.prototype.getMagnitude = function() { | |
// use pythagoras theorem to work out the magnitude of the vector | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
}; | |
// set the magnitude of the vector | |
Vector.prototype.setMagnitude = function(magnitude) { | |
var direction = this.getDirection(); | |
this.x = Math.cos(direction) * magnitude; | |
this.y = Math.sin(direction) * magnitude; | |
}; | |
// add two vectors together and return a new one | |
Vector.prototype.add = function(v2) { | |
return new Vector(this.x + v2.x, this.y + v2.y); | |
}; | |
// add a vector to this one | |
Vector.prototype.addTo = function(v2) { | |
this.x += v2.x; | |
this.y += v2.y; | |
}; | |
// subtract two vectors and reutn a new one | |
Vector.prototype.subtract = function(v2) { | |
return new Vector(this.x - v2.x, this.y - v2.y); | |
}; | |
// subtract a vector from this one | |
Vector.prototype.subtractFrom = function(v2) { | |
this.x -= v2.x; | |
this.y -= v2.y; | |
}; | |
// multiply this vector by a scalar and return a new one | |
Vector.prototype.multiply = function(scalar) { | |
return new Vector(this.x * scalar, this.y * scalar); | |
}; | |
// multiply this vector by the scalar | |
Vector.prototype.multiplyBy = function(scalar) { | |
this.x *= scalar; | |
this.y *= scalar; | |
}; | |
// scale this vector by scalar and return a new vector | |
Vector.prototype.divide = function(scalar) { | |
return new Vector(this.x / scalar, this.y / scalar); | |
}; | |
// scale this vector by scalar | |
Vector.prototype.divideBy = function(scalar) { | |
this.x /= scalar; | |
this.y /= scalar; | |
}; | |
// Aliases | |
Vector.prototype.getLength = Vector.prototype.getMagnitude; | |
Vector.prototype.setLength = Vector.prototype.setMagnitude; | |
Vector.prototype.getAngle = Vector.prototype.getDirection; | |
Vector.prototype.setAngle = Vector.prototype.setDirection; | |
// Utilities | |
Vector.prototype.copy = function() { | |
return new Vector(this.x, this.y); | |
}; | |
Vector.prototype.toString = function() { | |
return 'x: ' + this.x + ', y: ' + this.y; | |
}; | |
Vector.prototype.toArray = function() { | |
return [this.x, this.y]; | |
}; | |
Vector.prototype.toObject = function() { | |
return {x: this.x, y: this.y}; | |
}; | |
// To add | |
// Scale | |
// Normalise | |
// Dot? |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
static methods needs docs and i dont have magnitude etc simply because i didnt need it but might help someone